CONTENTS:

INTRODUCTION

About the "Official" Chex Quest FAQ

Getting the "Official" Chex Quest FAQ

Adding to the FAQ

Acknowledgements FAQ

 

SECTION ONE: PRELIMINARY INFORMATION

CHAPTER [1]: WHAT IS CHEX QUEST?

CHAPTER [2]: WHERE CAN I GET CHEX QUEST?

CHAPTER [3]: HOW DO I INSTALL CHEX QUEST?

[3-1]: Chex Quest 1

[3-2]: Chex Quest 2

[3-3]: Chex Quest 3

[3-4]: The Ultimate Chex Quest

CHAPTER [4]: WHAT IS REQUIRED TO RUN CHEX QUEST?

[4-1]: System Requirements

[4-2]: What game controllers does Chex Quest support?

SECTION TWO: HELPFUL HINTS

CHAPTER [5]: HINTS AND TIPS FOR USING CHEX QUEST

[5-1]: When should I use each zorcher?

[5-2]: How much do health and armor items help me?

[5-3]: How powerful are the various types of zorchers against flemoids?

[5-4]: How much ammo is obtained by picking up the various zorchers and recharges?

[5-5]: How many shots does it take to send each type of flemoid back to its own dimension?

SECTION THREE: TROUBLESHOOTING

CHAPTER [6]: WHY WON'T CHEX QUEST 1 AND 2 WORK CORRECTLY?

[6-1]: Why is the Game Jerky while Sounds are Playing?

[6-2]: Why Does the Sound/Music Not Play?

CHAPTER [7]: WHY WON'T CHEX QUEST 3 WORK CORRECTLY?

CHAPTER [8]: WHY WON'T THE ULTIMATE CHEX QUEST WORK CORRECTLY?

[8-1]: The Ultimate Chex Quest in Doom Legacy

[8-1-1]: Why does a zorcher or recharge appear every time I return a flemoid?

[8-1-2]: Why do I get hurt when a Commonus or Bipedicus wrinkles its nose at me across the room?

[8-2]: Why does the game go very slow and/or the walls are all white?

CHAPTER [9]: MISCELLANEOUS CHEX QUEST PROBLEMS

[9-1]: Chex Quest is too easy.

[9-2]: Chex Quest is too hard.

[9-3]: I get motion sickness when playing Chex Quest.

SECTION FOUR: OTHER INFORMATION

CHAPTER [10]: MISCELLANEOUS QUESTIONS AND ANSWERS

 

 

INTRODUCTION

ABOUT THE "OFFICIAL" CHEX QUEST FAQ

Welcome to the "Official" Chex Quest FAQ (Frequently Asked Questions).

As is more thoroughly explained in Chapter [1], Chex Quest is a non-violent 3D first-person shooter, based on the Doom game engine (iD Tech 1), in full compliance with iD Software.

Most of the information in this document was gathered and written by Hank Leukart, author of the "Official" Doom FAQ and other great Doom literature (see acknowledgements).

This version of the FAQ has been recovered, enhanced, and updated, based on printouts from the original (now lost) web site.

 

GETTING THE "OFFICIAL" CHEX QUEST FAQ

The "Official" Chex Quest FAQ was originally available at the Chex Quest World Wide Web site at http://www.chexquest.com. Unfortunately, the web site was removed shortly after the cereal promotional ended, and most of the web site was lost. Recently, however, a Chex Quest fan found long-lost printouts of certain areas of the original web site, including the FAQ. Using those as a base, other Chex fans are attempting to re-create the web site. As part of that process, the FAQ was converted back to HTML and then enhanced, and has also been updated to include new information. This is the Enhanced and Updated Version, and all three versions as well as the original printouts can be obtained from http://dsr.rewound.net/chexweb/original/index.htm.

ADDING TO THE FAQ

If there is some information you would like added to the FAQ, or a question you would like answered, please e-mail me at DSRfeedback@yahoo.com. If your suggestion/request is reasonable, it will probably be included in the next version of this FAQ. Also, if you have any content, such as full-color pictures, that was on the original Chex Quest website, please send them to me to assist in the restoration process.

 

ACKNOWLEDGEMENTS

We would like to thank iD Software for creating the Doom gaming engine. Without it none of this would have happened!

We would also like to thank Hank Leukart for creating the "Official" Doom FAQ, which this FAQ is based on.

We could not finish without thanking General Mills, WatersMolitor, Digital Café, Virtual Communications, and AOL, each for its part in the creation of the original Chex Quest.

And finally, we would like to thank those who have kept Chex Quest alive through the years since its birth in 1996. Most notably, we would like to thank Mark Quinn for his work on The Ultimate Chex Quest, and Charles Jacobi for his work on Chex Quest 3.

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SECTION ONE: PRELIMINARY INFORMATION

 

CHAPTER [1]: WHAT IS CHEX QUEST?

Chex Quest is a non-violent first-person shooter originally created in 1996 for General Mills. The original game used the Doom engine ("iD Tech 1") and was distributed in cereal boxes, and Chex Quest 2 was made available for free on the internet. Chex Quest 1 and 2 were created by WatersMolitor, developed by Digital Café, and produced by Virtual Communications. The official Chex Quest 3 was recently released via the Internet, designed almost entirely by Charles Jacobi, the lead art designer for the original game, and uses ZDoom, a fan-made source port of the original Doom.

In Chex Quest, you're Fred Chexter, a.k.a. the Chex Warrior. You have volunteered to fly to the caverns of Bazoik and attempt a rescue of the citizens there, who have been captured by evil mucus-like creatures from another dimension, the flemoids. Conventional weapons are useless against flemoids, so the Chex science team has designed a way to modify various zorchers to zap the evil cereal-eating creatures back to their own dimension before they have a chance to glue you to the floor with slime.

 

THE HISTORY OF CHEX QUEST

The game was released in cereal boxes in 1996, being the first free computer game available in cereal boxes. The front flap of the CD case announced a sequel called Chex Quest 2, to be made available on the official web site. It was more of an Episode 2 or an expansion pack than a sequel, because it required the original game to run, and the new flemoids were only graphically-changed versions of old flemoids. However, it was still well-accepted by fans, being as good a game as the original. Meanwhile, the Chex Quest CD-ROM, which was intended as a three-month promotion, had been entirely sold within six weeks, boosting Chex Cereal sales by 295%.

The game was well-appreciated by kids and adults alike, but within time the excitement dimmed down and General Mills took down their site. But there were still plenty of dedicated fans, as time would tell.

A fan-site soon appeared, www.chexmania.tripod.com, including downloads for the original two Chex Quest games. Now people could still get Chex Quest, even though the promotion had ended and the official site had been removed! For quicker download, the original game's download did not include the intro/end animations or menu, as that would have changed the download size from roughly 2 MB to about 30 MB.

Then the fangames started coming. The first fangame was called Chex Quest 3, and it was another expansion pack like Chex Quest 2. It was pretty well received, but it had changed certain content in strange ways, and the added content didn't look like it had been made for Chex Quest. Recently it was discovered that that game had actually been a hodgepodge collection of Doom fan-content carelessly put together into a wad with certain Chex Quest graphics. Almost none of the content was original, and the original creators were not accredited. Because of that, it is now referred to as "CQ3-stolen," and is no longer available on Chex Quest fan sites.

The next fangame was called The Return of the Chex Warrior, a very low-quality side-scrolling game with hand-drawn graphics, which was its author's first "real" game. It was made shortly after the founding of the Chex Quest Fan Forums, an online forum created by a person named Richie, in which people dicussed Chex Quest and related topics. The forum gradually amassed more fans of the years-old promotional game, and it still continues to gain new members to this day.

Shortly after that another fan made Chex Quest 4 and Chex Quest Fighting, similar in quality to The Return of the Chex Warrior. The author, however, was using someone else's engine without accrediting him in both cases, and when guilt overtook him, he thoroughly removed them from circulation on the internet, claiming to simply be embarrassed over their low-quality content. He has recently confessed to his true motives, however, and would like to have them re-released with the engine's creator accredited, should anyone be able to find a copy.

For several years, that was the end of the fan-creations. The fans still existed, and the Chex Quest Fan Forums still talked about the game, but nobody put work into much except for fan sites, which continued to pop up all over the web.

Then one day a company (or more likely, a single person) calling itself "Scifience Studios" put a game on Tucows (a massive download site) that claimed to be a modern, 21st-century version of Chex Quest. A man named Mark Quinn, a.k.a. Boingo the Clown, saw this game and downloaded it. He had never had much interest in Chex Quest, but thought that this would be fun to see nonetheless. He was disappointed, however, to find that this "new" game was nothing more than a combination of Doom Legacy (a 21st-century enhancement of the Doom engine), the original two Chex Quest games, and a copy of the original Doom data-file. The Doom Legacy creators were not given credit, and because of the sloppy merging of Chex Quest with Doom Legacy there were missing textures and messed-up flemoids and all in all the thing was a mess. And to top it all off, inclusion of the original Doom data-file made the download pirate software, or "warez."

Tucows was notified and the "game" was removed. But seeing this anger-invoking throwtogether had inspired Mark Quinn to do what Scifience Studios had claimed to do: enhance Chex Quest using newer Doom source ports, making a truly quality 21st-century game. As an experienced Doom level designer and artist, he decided to do that project himself, calling it The Ultimate Chex Quest.

The project began and all the Chex Quest fans were excited. The project began using Doom Legacy, because that was the engine Boingo was most accustomed to using. Phase 1 was quickly completed, which was a merging of the first two episodes into a single game, so that you could choose your episode from the menu. Phase 2 is still in progress, and consists of "beautifying" the original ten levels of the game.

The Ultimate Chex Quest, or TUCQ, inspired a lot of fans to begin making their own mods of Chex Quest, beginning with Loremaster's Chex Quest Expanded Version and Since5's Chexmaps series. And as mods started appearing, so did a handful of fangames along the line of The Return of the Chex Warrior.

Chex Quest had been given new life, and the forums began to expand as more fans appeared seemingly out of nowhere. Within a matter of years countless mods came into existence, the most notable being those made by a talented artist named Strife (Strife_levelpack1 and Strife_levelpack2), and those made by a creative level designer skilled in scripting, X-Bolt (Newmaps).

Meanwhile, a man named Stoney Dumples began work on a Doom 3 total conversion to be called "Chex Trek: Beyond the Quest." He had soon recruited a number of 3D modellers and level designers to help him on his task, and Chex Trek took off. Definitely a different style of gaming than TUCQ, Chex Trek uses Doom 3's cutting-edge realistic graphics rather than trying to maintain the mildly cartoony feel of the original game. Most Chex Quest fans, however, couldn't play Chex Trek because it required Doom 3 to run.

Mods kept coming and going. One fan called Replica started work on his own rendition of Chex Quest 3, since CQ3-stolen was no longer considered playable. Strife lost interest in Chex Quest and ended up abandoning his great Quantum Chex project, which would have been a total conversion of Chex Quest in which the Chex Warrior battles junk food instead of flemoids. Newmaps kept moving forward, showing great cinematics and special effects that everybody loved. Someone found a way to play Chex Quest on the Nintendo DS, using Doom DS and a PC link.

Then came a legendary day when a new member appeared on the forum, "Chukker," who made a topic called "A gift for the fans," in which he posted a downloadable all-new flemoid. This was not the first all-new flemod we'd seen; Strife had made several very good ones for his maps. But what made this a legendary moment was the fact that "Chukker" was actually Charles Jacobi, the lead art designer for the original Chex Quest games! He also hinted that he was making his own mod, which everyone was excited to see but wasn't finished yet.

A lot of fans meanwhile pushed for TUCQ to be ported to GZDoom instead of Doom Legacy, because GZDoom had several features that Doom Legacy didn't currently have. Boingo wanted to stick with Legacy because he was accustomed to it and the said features were supposed to come out in Doom Legacy 2.0. However, Legacy 2.0 remained in the same position it had been in since several years ago, and Boingo eventually had to face the fact that if he wanted to give TUCQ high-resolution textures and 3D models, he would have to port it over to GZDoom.

One day the son of Lee Snyder, another member of the Digital Café team, joined the forum. That was also a pivotal moment; not that he had anything to offer the community, but just because of who he was.

Soon all the mods were being ported to GZDoom. Boingo began work on new GZDoom content for TUCQ, but the 3D sectors and other Legacy-specific content still needed to be ported to GZDoom, which would be a long and laborious process. Some mods, such as Newmaps, left old levels as Legacy-only, while making new levels for GZDoom.

The Chex Quest Fan Forums, which had formerly been at www.invisionfree.com/forums/chexquestforums, were moved to www.chexquest.org. This meant a dedicated server for Chex Quest, an easier-to-remember URL, and [confirm] unlimited storage space for posts.

Then came what is in my opinion the greatest moment in Chex Quest history. Chukker announced that his mod was ready to be released, and that it would be the official Chex Quest 3! Such an exciting event saw some old members come back to the forums, and the game even received a decent amount of popularity outside the scope of the Chex Quest community. The levels maintained the original style in a way that no mod had been able to imitate, not even Strife's. New flemoids and new environments were in every level, and the series finally had a grand finale! And as if that wasn't enough, the game included the first two episodes, giving accurate end-text, and he modified the source code of ZDoom to get rid of the quality-botching differences between Doom and Chex Quest, something Boingo had never conceded to doing. And not only were the original levels included as they were originally, but they were given graphical enhancements, some subtle and some not-so-subtle, not be be a 21st-century enhancement like TUCQ, but to be the way the original games could have been if they hadn't been rushed with promotional deadlines.

Chex Quest 3 was very well-received, and all the fans helped find bugs to be fixed in the next release. Soon the next release came out, and within time Chukker enlisted the help of certain other Digital Café members to put some finishing touches on the game. Replica's Chex Quest 3 was renamed to Chex Quest: Journey of Legends, since it would of course make no sense to have two CQ3's available.

Shortly after the release of Chex Quest 3, the forum was visited by the president of WatersMolitor, under the screen name "thecreator." He interviewed the forum on various subjects so that he could write a Chex Quest article in The Hub, a marketing magazine, regarding the game. This article was sent to General Mills, and will hopefully inspire General Mills to revive Chex Quest as more than just a three-month sales booster.

But whether General Mills ever pulls Chex Quest out of its back pocket or not, it is far from dead. With Chex Quest 3, The Ultimate Chex Quest, and countless mods and fangames, there will be no end to the zorcher-toting Chex Warrior and his flemmy nemeses.

 

ENEMIES

There are various types of flemoids in Chex Quest. Here is a list:

FLEMOIDUS COMMONUS (slimy goo creature with no arms or legs): These flemoids wander aimlessly about, ready to spew slime at you through their noses.

FLEMOIDUS BIPEDICUS (slimy biped with floppy arms): These flemoids will slime you with both their arms and their nose at the same time, in a single debilitating blast.

FLEMOIDUS BIPEDICUS WITH ARMOR (Bipedicus wearing armor): These elite Bipedici have developed the ability to hurl balls of slime over long distances. Consequently, they have also been given the privelege of wearing protective suits of armor.

FLEMOIDUS CYCLOPTIS (floating bubble with cyber arms): These flemoids are tough customers. Their floating bubble armor makes them tough to zorch and fast, and when they reach you they'll plaster slime onto you at a frightening rate.

THE FLEMBRANE: Deep in the caverns of Bazoik, blocking the only entrance to the room where the citizens are glued to the floor, is the Flembrane, a living wall of raw flemoidus slime. The Flembrane will let no one pass. And if you don't show common sense and run for your life, it'll start spitting slimeballs at you the size of your head...

FLEMOID LARVA (creeping worm made of slime): Seen only in Chex Quest 2, these oversized larva-like flemoids slither up to you at amazing speed and start sliming you.

FLEMOIDUS QUADRUMPUS (burly flemoid with four arms): Only in Chex Quest 2, these tough slimeball-hurling flemoids are nothing to mess with. Watch your backs when these guys are around!

FLEMOIDUS MAXIMUS (hulking flemoid four times your size): Only in Chex Quest 2, these monolithic flemoids hurl huge and deadly slimeballs at you, and take lots of zorch energy to return to their own dimension.

SUPER CYCLOPTIS (cannon-like flying contraption): Only in Chex Quest 3, these Cyclopti fly freely and launch huge, slow-moving balls of slime at you. Very tough to zorch, these flemoids mean business...and that means slime.

FLEMOIDUS STRIDICUS (long-legged animal-like flemoid): Only in Chex Quest 3, these striding flemoids can move even faster than the furious Cycloptis! Before you know it they'll be right in front of you, sliming you for all they're worth.

THE FLEMBOMINATION (many-eyed tentacled monstrousity): This wild, mutated flemoid is a sight you won't soon forget. Lurking deep in the sewers of Villa Chex, the Flembomination has grown and become one of the biggest, toughest flemoids you've ever seen. When you meet the Flembomination, you'd better think of nothing but aiming your zorcher.

FLEM MINE (homing slimeball): These AI-driven slimeballs hover around mechanically, until they detect something living. Then they zoom up to it and plaster themselves in its face. Or should I say, into your face.

LORD SNOTFOLUS: The brains behind the flemoid invasion, Lord Snotfolus was in charge of designing the comet-ships and opening the inter-dimensional rift to the cereal dimension. If you don't zorch him back where he came from, his invasion of our dimension will probably succeed...

ZORCHERS

Here is a list of the zorchers that are in Chex Quest.

(1) Bootspoon - Used to scoop slime off your boots, you can use this against the flemoids if you're desperate.

(2) Mini-Zorcher - Standard sidearm for the Intergalactic Federation of Cereals.

(3) Large Zorcher - More heavy-duty zorcher that fires compressed zorch bolts.

(4) Rapid Zorcher - A rapid-fire Mini-Zorcher.

(5) Zorch Propulsor - Device that opens a zorch gateway to propel multiple flemoids back to their dimension at once.

(6) Phasing Zorcher - Uses Advanced Zorch technology to fire a powerful stream of visible zorch bolts.

(7) Large Area Zorching (LAZ) Device - A newly-developed device that uses the new Advanced Zorch to open gateways much bigger than those of the Zorch Propulsor.

(8) Super Bootspork - A replacement for your bootspoon, this rotating spork is engulfed in constant zorch energy, making it very effective against the flemoids.

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CHAPTER [2]: WHERE CAN I GET CHEX QUEST, AND WHAT IS INCLUDED?

The original Chex Quest CD-ROM was offered in specially-marked boxes of Chex® cereal in 1996. Now it can be downloaded for free from the internet, along with new fan-made enhancements and additional content.

You can download the original game with its intro and end movies here.
You can get Chex Quest 3, which also includes the first two games, here.
And finally, you can download the latest Doom Legacy version of The Ultimate Chex Quest here.
To get countless mods, level packs, and fangames, visit The Chex Quest Fan Forums.

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CHAPTER [3]: HOW DO I INSTALL CHEX QUEST?

[3-1] Chex Quest 1

The following instructions assume you have downloaded the game from the internet, since that is the only way you can currently obtain it.

1) Unzip the contents to your desktop. (Right-click the .zip file, click "Extract All," and click "next" until it finishes.)

2) Double-click the new folder, and then double-click "install.exe".

3) Follow the instructions on each of the installation program screens. You can cancel installation at any time by clicking the Cancel button.

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[3-2] Chex Quest 2

The following instructions require that you have already installed Chex Quest 1 to the directory "C:\chex". (That is the default installation directory.)

1) Unzip the contents to your desktop. (Right-click the .zip file, click "Extract All," and click "next" until it finishes.)

2) Double-click the new folder.

3) Open your Chex Quest 1 installation directory. (Double-click "My Computer," and then "C:\", and then "Chex".)

4) Drag all the files from your new desktop folder to the Chex Quest 1 directory.

5) You can now either (a) run "chex2.bat" to play the game, or (b) right-click "chex2.bat" and click "Create Shortcut"; then drag the shortcut onto your desktop and/or Start Menu.

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[3-3] Chex Quest 3

The following instructions assume you are running Windows 2000, Windows XP, or Windows Vista. It is possible to run Chex Quest 3 on Windows 9x or Me, but it requires a slightly different process.

1) Right-click the .zip file and click "Extract All".

2) Type "C:\chex3" into the text box, and click "Next".

3) When it is finished, make sure the "Show Extracted Files" button is checked, and then push "Finish."

4) Right-click "chex3.exe" and push "Create Shortcut".

5) Drag the shortcut onto your desktop and/or Start Menu.

6) You can now run Chex Quest 3 either by running chex3.exe or by using your new shortcut.

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[3-4] The Ultimate Chex Quest

These instructions apply only to the Doom Legacy version of The Ultimate Chex Quest. Please note the GZDoom version has missing 3D sectors and special effects, but the Doom Legacy version has certain discrepancies and no high-resolution textures or 3D items. Also, The Ultimate Chex Quest does not include the additional content seen in Chex Quest 3.

1) Right-click the .zip file and click "Extract All".

2) Type "C:\tucq" into the text box, and click "Next".

3) When it is finished, make sure the "Show Extracted Files" button is checked, and then push "Finish."

4) Run the OpenGL .bat file first, and if it does not work then try the other.

5) Right-click whichever .bat file worked, and click "Create Shortcut".

6) Drag the shortcut onto your desktop and/or Start Menu.

7) You can now run this beta version of The Ultimate Chex Quest either by running the .bat file or by using your new shortcut.

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CHAPTER [4]: WHAT IS REQUIRED TO RUN CHEX QUEST?

[4-1] System Requirements

Chex Quest 1 and 2:
41 MB hard disk space, 8 additional MB for Chex Quest 2
4 MB RAM
Windows 3.1 or higher (for menu and intro/end animations)
386sx IBM-compatible computer
VGA (320x200x256) graphics

Chex Quest 3 and The Ultimate Chex Quest:
About 21 MB hard disk space for Chex Quest 3*
About [unknown] MB hard disk space for The Ultimate Chex Quest*
About 32 MB RAM [confirm]
Windows 2000 or higher
[processor speed?]

*This may change in later versions.

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[4-2] What game controllers does Chex Quest support?

Chex Quest supports keyboard, mouse, and any Windows-compatible gamepads or joysticks. The keyboard and mouse can be reconfigured to correspond to modern games in Chex Quest 3 and The Ultimate Chex Quest.

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SECTION TWO: HELPFUL HINTS

 

CHAPTER [5]: HINTS AND TIPS FOR USING CHEX QUEST

[5-1]: When should I use each zorcher?

BOOTSPOON: This was originally designed to scoop slime off your boots, so as a zorcher it is a last resort and not very effective.

SUPER BOOTSPORK: A replacement for your Bootspoon, this makes a great zorcher for flemoids. Once you're close enough it makes quick work of most flemoids, being a little bit more powerful than your Rapid Zorcher. Though it may seem difficult at first, it is one of the most useful weapons in Chex Quest, since most of the flemoids are short-range attackers. If you're being swarmed by flemoids and only have a Super Bootspork, try to find a tight place where you can fend them off one by one.

MINI-ZORCHER: A basic IFC hand-zorcher, the Mini-Zorcher not very effective. You'll need to find something better if you want to survive against the tougher flemoids.

LARGE ZORCHER: Though this zorcher has a very slow firing rate, once you learn to aim properly you'll find it very useful. It expels a powerful blast of zorch energy in each shot, but since this is really seven smaller blasts fired at once, the blast can spread as it goes, making it most accurate at close range. It is so powerful, however, that it can blast straight through a smaller enemy and hit any flemoids behind it! It may take a little practice, but once you master the Large Zorcher it will be worth it, especially if you run out of ammo for your other zorchers. The Large Zorcher can return an armored Bipedicus in a single shot at close range!

RAPID ZORCHER: Basically a rapid-fire Mini-Zorcher, this uses the same ammo as the Mini-Zorcher. Very useful against large groups of any type of flemoid, the Rapid Zorcher is also your zorcher of choice if you're cornered by a Cycloptis or another tough armored enemy: the rapid-fire succession of energy has a certain "shock effect" on your enemies, slowing them down and making their close-range attacks very ineffective. The Super Bootspork has this same "shock effect."

ZORCH PROPULSOR: This zorcher will open a zorch gateway that can send many flemoids back in one shot. Very useful for almost any situation, but best to be saved for tightly-packed groups of flemoids.

PHASING ZORCHER: This zorcher emits a powerful stream of visible zorch energy, returning even the toughest flemoids in seconds. Only two things keep this from being the "ultimate super-weapon" of Chex Quest. First, there is a short cooldown period after you fire. In tight spaces surrounded with small flemoids, you might find yourself being helplessly slimed while the Phasing Zorcher cools down. The other weakness of the Phasing Zorcher is that when you shoot something too close to you, the zorch energy exploding in your face can obstruct your view very annoyingly.

LARGE-AREA ZORCHING (LAZ) DEVICE: Much like the Zorch Propulsor, this device creates a zorch gateway to pull flemoids back into their own dimension. Using the same powerful Advanced Zorch Energy as the Phasing Zorcher, the LAZ Device is powerful enough to pull flemoids out of an entire room! The weakness of the LAZ Device, however, is that it takes a very long time to recharge between shots, and that it uses a whopping 40 ammo for each shot.

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[5-2]: How much do health and armor items help me?

These charts explain how various power-ups benefit our hero.

HealthIncr.
Glass of Water++ 1%
Bowl of Fruit+ 10%
Bowl of Vegetables+ 25%
Supercharge Breakfast++ 100%

ArmorIncr.
Slime Repellent++ 1%
Chex® Armor+ 100%
Super Chex® Armor++ 200%

  + Increments, up to 100%
 ++  Increments, up to 200%

NOTE: In the GZDoom version of The Ultimate Chex Quest, bowls of fruit and vegetables increment up to 200% (++).

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[5-3]: How powerful are the various types of zorchers against flemoids?

1 Bootspoon scoop = 2 points

1 Mini-Zorcher/Rapid Zorcher shot = 1 point

1 Large Zorcher shot = 7 scatter-bolts at 1 point each

1 Zorch Propulsor gateway = 20 points*

1 Phasing Zorcher bolt = 2 points

1 LAZ gateway = 100 points*

*Effectiveness of gateway weapons diminishes with distance from the gateway. The number given above applies only when the gateway opens directly on front of the flemoid.

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[5-4]: How much ammo is obtained by picking up the various zorchers and recharges?

Here is a chart that explains the amount of ammo obtained by picking up the various types of zorcher recharges.

Extreme Ooze Mode
TypeMiniLargePropPhas
Mini-Zorcher recharge10000
Mini-Zorcher pack50000
Rapid Zorcher20000
Large Zorcher0800
Large Zorcher recharge0400
Large Zorcher pack02000
Zorch Propulsor0020
Zorch Propulsor cartridge0010
Zorch Propulsor pack0050
Phasing Zorcher00040
Phasing Zorcher recharge00020
Phasing Zorcher pack000100
LAZ Device00040
Zorchpak*104120

*The first Zorchpak doubles carrying capacity.

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[5-5]: How many shots does it take to send each type of flemoid back to its own dimension?

Here is a chart that shows the amount of each kind of zorch it takes to return flemoids.

Extreme Ooze Mode
Flemoid/WarriorMiniLargePropPhasLAZ
The Chex Warrior*102~251
Commonus21111
Bipedicus31121
Bipedicus with Armor61131
Quadrumpus61131
Cycloptis142171
Larva142171
Flem Mine102151
Super Cycloptis3662181
Stridicus?????
Maximus100155501
The Flembomination?????
Lord Snotfolus?????

*This regards a player at 100% strength.

Note: This chart applies to direct hits only. If you miss, the flemoid will still need more zorching.

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SECTION THREE: TROUBLESHOOTING

 

CHAPTER [6]: WHY WON'T CHEX QUEST 1 AND 2 WORK CORRECTLY?

Chex Quest 1 and 2 are from 1996, and were made to run on MS-DOS, Windows 3.1, and Windows 95. Because of this, users of Windows 2000, XP, or Vista will probably have serious problems running the DOS version of these two games. The quickest solution to most compatibility problems is simply to download Chex Quest 3, which includes 100% NTFS-compatible versions of the first two episodes. The only reason to download Chex Quest 1 separately is to view the menu and the intro/end animations.

 

[6-1]: Why is the Game Jerky while Sounds are Playing?

This is a compatibility issue with Windows 2000, XP, and Vista. As mentioned above, the quickest solution is simply to download Chex Quest 3 and play its fully-functional Episodes 1 and 2. If, however, you for some reason want to play the unmodified original, you can either (a) turn off the sound entirely, (b) try downloading and using VDMSound or DOSBox, or (c) use an older computer.

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[6-2]: Why Does the Sound/Music Not Play?

You have most likely not properly configured your sound card. In the old days of MS-DOS, most PC users bought their sound card separately from their computer, so everyone knew what sound card they had. Modern users, on the other hand, usually don't even realize their computer has a sound card.

To configure your sound card, run "setup.exe" and choose the appropriate sound card from the list. If you are not sure what sound card you have, try "Sound Blaster". If it still will not work, your computer's sound card is probably not compatible with the DOS version of Chex Quest. Your best solution, then, is to simply download Chex Quest 3 and play its fully-functional Episodes 1 and 2. If, however, you for some reason want to play the unmodified original, or if you are using an old computer and still get no sounds, you can select "PC Speaker" to use your computer's internal speaker, which requires no sound card.

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CHAPTER [7]: WHY WON'T CHEX QUEST 3 WORK CORRECTLY?

I am unaware of any problems that may occur in running Chex Quest 3. If you run into a problem, first make sure you are using Windows XP and have the latest version of Chex Quest 3. If you know of any problems and solutions regarding Chex Quest 3, please contact me so that I can update the FAQ.

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CHAPTER [8]: WHY WON'T THE ULTIMATE CHEX QUEST WORK CORRECTLY?

[8-1]: The Ultimate Chex Quest in Doom Legacy

[8-1-1]: Why does a zorcher or recharge appear every time I return a flemoid?

This is one of the problems with the Doom Legacy version of The Ultimate Chex Quest. In Doom, the flemoids are people with guns, so when they die they drop their guns. The original Chex Quest was modified so that they would not drop ammunition, and in The Ultimate Chex Quest, this only happens in the first two difficulties. This does not occur in the GZDoom version of the game, nor does it occur in Chex Quest 3 or the original Chex Quest 1 and 2.

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[8-1-2]: Why do I get hurt when a Commonus or Bipedicus wrinkles its nose at me across the room?

Though this looks very silly, it is a "feature" in The Ultimate Chex Quest. It only occurs in the last three difficulty levels. In Doom, the flemoids are people with guns, so they can naturally shoot you from across the room; in Chex Quest the range was decreased so that flemoids would walk up to you and it would look like they were spewing slime at you. In The Ultimate Chex Quest this was used to make the different difficulty levels more unique. This does not occur in Chex Quest 3 or in the original Chex Quest 1 and 2.

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[8-2]: Why does the game go very slow and/or the walls are all white?

Try reinstalling the drivers for your video card. (They can be found on your video card manufacturer's web site.) If the game still does not work, your video card is probably too old to run the game in OpenGL (hardware rendering) mode. In that case, you will need to do one of the following.

A. Buy and install a newer video card, being sure to install its correct drivers.

B. Play the game in software rendering (not OpenGL) mode. This does not require a special video card, and will work on computers as old as Windows 95.

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CHAPTER [9]: MISCELLANEOUS CHEX QUEST PROBLEMS

[9-1]: Chex Quest is too easy.

If you find Chex Quest too easy, here are some suggestions:

1) Play in Super Slimey mode.

2) Complete the mission without ever saving your game.

3) Use only your Bootspoon and Super Bootspork for the entire game.

4) Use only your Bootspoon for the entire game, and a Mini-Zorcher to defeat the Flembrane.

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[9-2]: Chex Quest is too hard.

If you find Chex Quest too hard, here are some suggestions:

1) Try Easy Does It mode if you haven't already.

2) Save your game before going into difficult places.

3) In dark rooms where you can't see well, press F11 for gamma correction.

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[9-3]: I get motion sickness when playing Chex Quest.

There has been a lot of discussion about this phenomenon. In short, some people experience dizziness attributed to the game movement. There are many theories, most along the line of motion sickness. Some also say that the animation is so smooth that it fools your brain into believing it to be real. Others say it's too jerky. Another popular theory is that lack of proper acceleration (like on-off high speed) attributes to the nausea. I will not go into discussion of why. Instead, I will list some suggestions. Remedies are not guaranteed to work. There are many; all are experimental, and some will have opposite effects on different people. This, it seems, is a very individual problem.

1) Try different display sizes. Either use different size monitors or use the screen size option to vary the display window.

2) Try sitting closer/further from the display (don't sit too close). Try combining this will focusing/defocusing on the display or surroundings. This is to see if your brain is aware that you are looking at the monitor, and hopefully it may convince your brain that what you play is not really "real."

3) Try different input devices. With a mouse you can control acceleration more accurately than with a joystick or the keyboard.

4) Play on your friend's/colleague's computer. See if it is better or worse.

5) Have breaks while you play. Play in turns. Watch others play and then play yourself.

6) If you have a sound card, try playing with/without the sound. If your sound card is stereo, try playing with headphones on. Reverse the headphones so that left becomes right.

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[10]: MISCELLANEOUS QUESTIONS AND ANSWERS

Q: Why doesn't the America Online Free Trial button work in the menu?
A: The AOL free trial was available in cereal boxes along with Chex Quest, but when Chex Quest is redistributed on the internet, the AOL trial is rarely included. After all, most internet users would have no use for an AOL trial.

Q: What is Chex Quest rated?
A: When Chex Quest was released, ESRB did not yet exist. In its place was the RSAC (Recreational Software Advisory Council), which gave Chex Quest an "All" rating, the equivalent of an ESRB "Everyone" rating.

Q: Is Chex Quest available for any video game consoles?
A: Chex Quest was released only for the PC. It is possible, however, to play Chex Quest on the Nintendo DS using Doom DS and a PC link. There has been talk on the Chex Quest Fan Forums about playing Chex Quest on various other video game consoles, but to my knowledge that has never been achieved.

Q: Is it legal to distribute Chex Quest on the internet?
A: Yes. Everything related to Chex Quest is completely free. The original promotional is over and had no license agreement, Chex Quest 2 and 3 were originally distributed for free on the internet, and all other products are fan-made. And furthermore, the original game is so old and lacking in fame that even if it wasn't originally free it would probably be abandonware by now.

Q: How do I play Chex Quest mods?
A: There are many different approaches, but the currently easiest way is to make a shortcut to your Chex Quest program (e.g. chex.exe or gzdoom.exe) and modify the shortcut. Right-click the shortcut and push "Properties." Then, in the "Shortcut" tab, click the "Target" box. At the end (after the filename), press a space and then type "-file" and then the name of your mod (e.g. "strife_levelpack2.wad"). Experienced users could find many ways to automate this process, such as making a batch file and modifying the Windows filetype associations so you can double-click a .wad to run it.

Q: What is the relationship between Chex Quest and Doom?
A: Chex Quest uses the Doom engine. In this case, the engine is barely modified, so most of Chex Quest's weapons and enemies are functionally almost identical to those in Doom. That is why Chex Quest will run (although sometimes incorrectly) on most Doom source ports (e.g. GZDoom). The weapons are exactly the same, and the only monsters (flemoids) that have been modified in Chex Quest 1 are the Commonus, Bipedicus, and Flembrane. Chex Quest 3 features more diverse modifications in its new flemoids, because of the ease in use of the more flexible ZDoom engine.

Q: What are Doom Legacy, ZDoom, GZDoom, and other similar programs?
A: All of the above are source ports of the Doom engine. After the source code for Doom was released, several different groups of fans began work on enhancing Doom with new technology and ideas. The natural next step was to include support for other games made with the Doom engine. Very few of these source ports took the time to implement Chex Quest support, as Chex Quest is considered a relatively small-time game. With engines such as the above, you can play Chex Quest with the same enhancements that had been made for Doom, but only in GZDoom and other engines that specifically support Chex Quest will you have a bug-free experience.

Q: How can I play Chex Quest multiplayer?
A: Because of the difficulty with the difference between being slimed and being zorched, the original Chex Quest did not have multiplayer functionality. Most modern source ports, however, can launch multiplayer games. Chex Quest 3 and the GZDoom The Ultimate Chex Quest require the game to be launched with the command line parameter "-host {number of players}" for the host, or "-join {host address}" for a guest, as well as another parameter to specify what type of connection (serial, etc.). More information can be found on the ZDoom web site. The Doom Legacy version can be launched the same way except requiring the parameter "-server" instead of "-host".
There is also a new, multiplayer-specific Chex Quest mod in the works called Chex Quest Arena, which uses the ZDoom-based source port Skulltag instead of GZDoom. Chex Quest Arena still contains heavy loads of Doom-specific content, however, and is work in progress.
Before The Ultimate Chex Quest switched over to GZDoom, there was also a mod called Chex Quest Zorchmatch Edition, consisting mostly of new zorchmatch (Chex Quest deathmatch) maps, but it only works with Doom Legacy and as far as I know there is no GZDoom/Skulltag version available.
The main appeal of Chex Quest multiplayer is in cooperative, not zorchmatch, so far. Until someone designs new sounds and sprites for a Chex Warrior being zorched, any player-vs.-player battles look crude because the players get slimed instead of zorched.

Q: How can I make my own Chex Quest mod (level, graphics, or sound modification)?
A: There are no modding tools specifically built for Chex Quest. There is, however, a plethora of such tools for Doom, and since Chex Quest uses the Doom engine and there are so few gameplay differences, those programs will work with Chex Quest. Most people consider Doom Builder to be the best program for making new maps, with its handy 3D mode and other interface features. For viewing and modifying the entire wadfile, however, most agree that "XWE"—eXtendable Wad Editor—is the best. And if one wants to make modifications to the actual gameplay, e.g. flemoids and weapons, he'll need to download yet another free program, called Dehacked.

Q: Can I get money for a copy of the original Chex Quest CD-ROM?
A: The CD-ROM has no cash value. And the likelihood of anyone being willing to pay for it on eBay is very low, because there are as many copies of the CD-ROM available as there were buyers of cereal in '96.

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DICLAIMER

This Enhanced and Updated Version of the Chex Quest FAQ is not endorsed by General Mills, Digital Café, WatersMolitor, or Virtual Communications. It is based on the original FAQ formerly available at www.chexquest.com, and is made by a fan for fans.

TRADEMARK INFORMATION

All specific names included herein that are trademarks are so acknowledged: General Mills, Chex® Cereal, Chex® Quest, iD Software, Doom, Digital Café, WatersMolitor, Virtual Communications, America OnLine, Doom Legacy, ZDoom, GZDoom, Sound Blaster, IBM, Microsoft Windows, and MS-DOS. Any trademarks not mentioned here are still hypothetically acknowledged.