Aug 31, 2023
Crusader Kings III - PDX-Trinexx
Hello everyone! Today we're releasing Update 1.10.1 for Crusader Kings III. This update focuses primarily on resolving issues reported since the release of Wards & Wardens and the associated 1.10.0 "Quill" Update, but also targets some older outstanding issues. We hope this makes your experience playing CKIII smoother and more enjoyable!



As always, if you run into issues after this update, please let us know on our bug report board on the official Paradox Plaza forums, or on our Community Support board here on Steam!



Update 1.10.1 Changelog

Localization
  • Fixed some problems with translated localization entries for Spanish and Korean
  • Fixed problems with some English text being unintentionally displayed under some circumstances for localized text strings

Databases
  • There is now a playable Saura-faith vassal ruler in 867, Sussala of Multan
  • Vaticano now starts with a Grand Cathedral already built, representing the Old St. Peter's Basilica

Bugfixes
  • Added letter event when your request to Recall a Hostage is declined.
  • Added missing description text for receiving a recall hostage request.
  • Added missing description text for the notification message when the parent fails to influence a child’s personality.
  • Added notification feedback of the outcomes of skill changes for the child in the event "A Ruler’s Path"
  • Adopted children will no longer immediately send a congratulatory letter to themselves.
  • Adopting a hostage will no longer immediately result in them leaving your court.
  • Character Memories are now created when a character becomes an acclaimed knight.
  • The Childhood event "A Blow, Returned" now properly notifies involved parties of the outcome.
  • The Childhood event "A Potential Crush" will now properly use an adverb and not a definite article when referring to your love interest.
  • Events for being neglected in prison will now properly look for if there is actual neglect going on.
  • Petra, the Iron Pillar of Dhar, and the Doge's Palace should now properly count as Points of Interest during travel.
  • Fixed problem in the prisoner relation text, where it erroneously tried to make claims about a prisoner's origin.
  • Fixed the "Daring Scout" modifier having no icon.
  • Fixed the Activity Pulse Action for Sight-Seeing (used in Pilgrimages as well as University Visits) having broken text.
  • Fixed the Eccentric trait improperly subtracting customization points in the Ruler Designer.
  • Fixed the Garuda court position having a lower modifier at highest aptitude than it did at the level below.
  • Fixed the Rock story cycle not properly referring to the named rock in some cases.
  • Fixed the text in the Wards & Wardens event "An Encouraging Friend" calling your bully by your name instead of bully's own name
  • Fixed unnecessarily large effect lists in wars using the Invasion Casus Belli.
  • Fixed various issues with the travel plans of wards and hostages.
  • Grand tour orgy event "A Chance Meeting" will now display the right participants in the event window.
  • Guardians will now once again be able to influence the religion and culture of their Wards.
  • Horse Archer attribute for Accolades will now properly affect Horse Archers instead of Light Cavalry.
  • Hostage event "Who Am I?" now properly refers to the name of the host's culture
  • Hostage execution events will now display better information when you have multiple possible hostages to execute at the same time.
  • Hostage transfers should now be available as an option in most peace resolutions.
  • Hostages can no longer acquire the Marshal council position.
  • If a regent has a promise for a Grand Wedding, they are now allowed to leave the court to attend their wedding in order to avoid diplomatic consequences.
  • Infertile wedded couples are now properly described as such in game when shown in effect tooltips during Grand Weddings.
  • It is no longer possible to kidnap your hostages.
  • Landed rulers can now once again be Guardians for landed Wards.
  • Resolved an out-of-sync error in Multiplayer that could occur if the player canceled travel to Pay Homage or Petition Liege.
  • Reduced effect of reinforcement rate for same faith from artifacts since these were 10 times too high
  • Reforging an artifact now properly depends on remaining relative durability instead of absolute durability
  • Refusing to return a hostage upon them reaching the age of majority now damages their home court's opinion of you.
  • The acceptance entry for hostage-related interactions is now properly colored in the interface.
  • Children will now correctly gain the ill-trait as an outcome of the "A Sick Leave" event.
  • The Childhood event "Lasting Heartbreak" now properly displays its negative modifier as red instead of green.
  • The event "A Sick Leave" and its follow-up events now properly describe the court chaplain’s relation to you.
  • The guard in the Throne room of African Royal Courts will no longer stab the character next to the throne when no-one is looking.
  • Level 5 educations will now correctly state their bonus percentages in the Lifestyle screen.
  • Level 5 Learning education now significantly improves Physician aptitude.
  • Level 5 Intrigue education now gives all of its bonuses.
  • Vassalization acceptance from the Level 5 Diplomacy education is now applied correctly.
  • Tooltips for University locations when planning a University Visit should now be more consistent with other activities.
  • Upon being adopted, the adoptee will now make their way to their new parents' court.
  • When imprisoning a hostage, they will no longer take a hike back home.
  • You no longer get two identical penalties when trying to murder a Head of Faith.
  • Fixed a crash related to army movements.
  • Fixed a rare situation where the event "A Murder Delayed" could end up in a loop and soft-lock the game from progressing.
  • Fixed a text issue with the "First Words" event.
  • Fixed an issue related to Varangians which could result in female eunuchs.
  • Fixed an issue where children born by a hostage could, under certain circumstances, escape the court.
  • Fixed an option that could be empty in the Child/Regent event "A Tool for the Wielding" when the regent demands access to a child ruler.
  • Fixed bad reference to the Gregarious trait in the Influence Ward's Personality interaction.
  • Fixed broken tooltip in "The Apple Falls" event.
  • Fixed Cave Hermits not looking suitably destitute.
  • Fixed confusing text in the "A Dream of Glass" trait event.
  • Fixed Hapless Knight not being kicked out of tournament contests.
  • Fixed issues with the decision to Unite the Spanish throne, including not including the kingdom of Toledo.
  • Fixed Legendary hunts and Falconry having inverted difficulty modifiers.
  • Fixed multiple issues with scopes and animations in cultural festival events.
  • Fixed minor visual issues with the Rites of Passage event chain.
  • Fixed miscommunicated education trait rewards at end of University Visit activity (the traits were given out correctly, but the tooltip would sometimes lie).
  • Fixed missing icon for "Thuggish Recruiting" modifier.
  • Fixed more issues with hostages failing to return home.
  • Fixed multiple issues related to dying while your heir was a hostage in a foreign court.
  • Fixed multiple misleading relationship reason tooltips.
  • Fixed multiple presentation issues with Wet Nurse events.
  • Fixed multiple problems with AI logic for recalling hostages.
  • Fixed multiple text issues in the "Bully For You?" travel event.
  • Fixed multiple text issues with the "Killer Charm" travel danger event.
  • Fixed petition liege sometimes calling the wrong court position when trying to ascertain a suitable one.

Join the conversation and connect with other Paradox fans on our social media channels! Official Forums Official Discord Steam Discussions Twitter Facebook Instagram Youtube
War Thunder - magazine2


The VIDAR is an export variant of the South Korean K9 Thunder self-propelled gun, developed during the mid 2010s as a replacement for outdated equipment used by the Norwegian Army at the time. Soon, the powerful VIDAR will join the ranks of the Swedish ground forces tree as a new premium ground vehicle arriving as part of the next major update!

Briefly: A Norwegian export version of the South Korean K9 SPG, featuring a powerful 155 mm gun coupled with excellent mobility.


Pre-order — K9 Vidar Pack
You can purchase this pack by clicking the Shop button whilst in the hangar, and then clicking Online Store.

Price: 49.99
  • K9 VIDAR (Rank 5, Sweden);
  • 2000 Golden Eagles;
  • 15 days of Premium account;
  • Pre-order bonus: unique title “God of Vengeance”;
  • Pre-order bonus: unique decal “Fenrir”.

VIDAR, SPG, Sweden, Rank V, premium.

Features:
  • High caliber cannon.
  • Laser rangefinder.
  • Thermal imager.
  • Lightweight protection.
  • Premium bonuses.


Coming to War Thunder in the next major update, the VIDAR will reinforce the Swedish ground forces tree as a new self-propelled gun at rank V. Thanks to its massive gun, excellent mobility and premium bonuses, you’ll be able to take full advantage of the highly capable K9, to not only advance through the ranks of the Swedish ground tree quicker, but also have a literal blast while doing so. Sounds explosive enough? Let’s dive into the details!



Similar to other nation’s high-caliber SPGs found at this rank, the VIDAR is equipped with a powerful 155 mm L/52 howitzer, possessing good overall ballistic properties making the gun relatively simple to use in direct fire mode. Despite its high caliber however, you’ll be able to fire off a round every 10 seconds thanks to the assisted loading mechanism. The VIDAR’s fire control system boasts valuable options such as a laser rangefinder and thermal imager, helping you to seek and destroy enemies at distances in any conditions.




By default, the VIDAR has access to the standard 155 mm M107 HE round that many tankers are sure to be familiar with. However, you’ll also be able to opt for the slightly heavier OE F3 HE round, which is not only packed with slightly more explosive mass, but also sports a higher muzzle velocity. With the VIDAR enjoying premium status, both rounds are available to tankers immediately after obtaining the vehicle. Aside from a powerful main gun, the K9 also features a .50 caliber roof-mounted machine gun that will certainly come in handy for combating enemy aircraft and can also be used for analogue rangefinding.

Did you know? The name ‘VIDAR’ is simultaneously an acronym standing for ‘Versatile Indirect Artillery’ but also draws inspiration from the ancient Norse god of silence and vengeance.



Naturally, with the VIDAR being a support vehicle by design, engineers designed the vehicle with only limited protection. Thanks to its 1,000 HP diesel engine, the K9 can reach very respectable speeds of up to 67 km/h under ideal conditions. Furthermore, with such responsive mobility, the VIDAR can quickly shift positions along the frontline each time it fires off a salvo and can thus remain an elusive target to the enemy!

The VIDAR will soon join the Swedish ground forces tree at rank V as a new premium vehicle and will become available upon the release of the next major update. That’s this dev blog wrapped up — be sure to stay tuned to the news as we continue to reveal what other exciting new features and additions await you in the upcoming update. Until then, happy hunting tankers!
Dark Moon - Ural
Hello everyone!



We know you had to wait a long time for some news on Dark Moon and we are really sorry we kept you waiting! Nevertheless we have some big, important and really good news! Jujubee is teaming up with 101XP and thus the game gets a renowned publisher known from the MMO segment for such amazing games as Game of Thrones: Winter is Coming, Jade Dynasty or the recently released Pirates of the Caribbean: Tides of War. As now they also want to rock the premium segment we decided to partner with them since this allows us to make Dark Moon as awesome as we planned it to be!



It is also worth adding, that we have been working on the game this whole time, creating new content and designing new features, we also redesigned the UI, added new units, characters and much more. While it's still work in progress, we are proceeding with the development according to plan and since we are putting everything together, we hope you will enjoy what's coming!



Once again sorry we kept you waiting for so long, but now with the help of 101XP we are sure we will deliver you an unforgettable game and we believe your wait will be worth it!

Stay tuned for much more to come as we get things organized with our publisher. Really exciting times!
Aug 31, 2023
rote²(roteSquare) - Poobool
- Bugs related to NVDIA Reflex are fixed
- Sound control UI unit is changed to %
- Modify the preview to be played when selecting a hit sound.
- Fixed bug related to line rotation
Shardpunk - bryqu
1.1.5 PATCH NOTES

New features:
  • Introduced shelter types. There are four shelter types available, each with different actions:

    Military bunker: allows claiming extra upgrade parts, searching yields more grenades,

    Medical bunker: allows full healing with no medical supplies cost, searching yields more medical supplies/stimpaks,

    Greenhouse bunker: allows party-wide Dread reduction and extra bonuses,

    Warehouse/storage bunker: similar to the pre-update bunkers.

  • Introduced dynamic shelter props that can appear in any shelter type:

    Chess set: grants defense bonus and dread reduction,

    Distillery: grants poison immunity and dread reduction,

    Oil can: increases bot’s movement range,

    Stove: increases bonuses from eating food supplies.

  • Introduced two new shelter actions (boosting the energy cell, power stimulant injection)

  • Introduced new map layouts.

Bugfixes:
  • Characters who were rescued during a mission now can bleed out during such a mission.
  • Gunter’s Penetrating Shot action now is unavailable if his weapon is overheated.

As usual, I am waiting for your feedback!
Into Samomor - Sang Hendrix
We'd like to announce that a new version that brings a lot of new features is now available.

New Language



You can now play the game in Japanese!
If you want to adjust the translation or improve it, please let me know via our Discord server.

New Outfit



Choose between 2 outfits at the beginning of the game that will stick with you till the end.
Each of them has a unique ability.

Companion Improvement



Dog will now attack enemies and protect you if he's close to them. At the moment, he can only do this on maps that don't have an item to grab, but we'll change that in the future!

Minor Changes
- Performance optimization
- New title screen
- English translation adjustment
- New soundtrack
- Enemies' movement adjustment
- Choices now will be displayed on the other side of the player
- Minor bug fixes.

Please update the demo now to enhance your overall experience!
Angel Legion - yymoon
Dear commanders, the new server S45 will be launched on September 1, 2023.

New Server Opening Time
September 1, 2023(Friday) at 18:00 PM(UTC/GMT+8)

New Server Event
Blessing of Valkyrie
Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200.
TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level.

New Server S Hero Recruit Rate UP
Rate Up Hero: Valkyrie
Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun!

New Server Time-limited Recruit Mission
Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Stellaris - PDX_ladydzra

by Eladrin

Happy Thursday!

Thanks for all of the feedback you’ve provided in the 3.9 Open Beta, and the surveys that you’ve filled out. We greatly appreciate the opportunity to get your eyes on things early, and it gives us a chance to see how you’re using certain things and tweak them before the actual release. As always, things in the beta are subject to change before release, and some things in there are still placeholders.

We’ve been polishing it and chiseling away at the various issues you’ve found, and are updating it today with some additional changes, and have opened up a new survey for additional feedback. (So any of you that filled out the first one will be able to respond to the changes.)

Here’s the full list of today’s changes:

3.9 ‘CAELUM’ OPEN BETA PATCH 1

Balance
  • Clerks now also provide +1% trade value
  • Reduced Trader upkeep to 1 CG
  • Habitat Industrial Districts give +0.25 Building Slots
  • Hydroponics Habitat Designation now increases food production from farmers
  • Increased Alloy and Influence cost of Habitat Central Complexes
  • Removed the Influence cost of Orbitals
  • The modifiers on the unique Habitats in the Ithome's Gate now provide additional building slots.
  • Upgrading Habitats with planetary decisions now gives +1 Branch Office Building for each upgrade.
  • Void Dweller Hive-Minds no longer start with unemployment.
  • Void Dwellers and Voidborne now gives +2 Max Districts on Habitats
  • You can now build Habitat Central Complex and Major Orbitals around stars.
  • Fruitful Partnership: lowered the cost of the "Open Seed Pods" special project from 5000 energy to 3000
  • Machine Intelligences now have access to the Harvesters trait
Bugfix
  • Fixed the end-game crisis not being able to destroy orbitals
  • Fixed "In Breach Of The Galactic Law" not working properly
  • Fixed an issue where Fruitful Partnership empires where unable to establish first contact with Amoebas
  • Fixed issue with tooltips flickering when ending up under mouse when having concepts
  • Fixed Mechromancers purging their cyber-zombies.
  • Gestalt empires spawned via the Common Ground and Hegemony origins no longer have their Growth Node acting as the governor of their homeworld.
  • Gestalt empires spawned via the Common Ground and Hegemony origins now have the correct traits.
  • Orbitals are now graphically smaller
  • Orbitals constructed in orbit of bodies that have both energy and mining deposits now provide both types of district. This include the Ether Drake's Hoard
  • Removed the "Seed Pod" placeholder sensor component
  • Restoring the Payback habitat correctly spawns a major orbital
  • Seeded planet modifier now show their modifiers in addition to custom tooltips.
  • The From Beyond science ship will no longer crash the game if you don't own First Contact.
  • The Star Mall and Federation's End habitats are now correctly size 6 and level 3 or 1 respectively.
  • Upgrading the seeded planet modifier now removes the previous modifier.
  • You can no longer construct an Orbital Assembly Complex on a Ringworld or Habitat
  • You can no longer have two habitats in the Payback starting system
Improvement
  • Added effects to Infected planets stage 1-3, infested planets by the scourge crisis and added entity with effect for hive worlds.
  • Small visual update on shroud entity
Modding
  • Swapped is_orbital_ring = no for is_normal_starbase = yes
  • Trigger graphical_culture now supports the megastructure scope.
Please note that the 3.9 "Caelum" Habitats Open Beta is an optional beta patch. You have to manually opt in to access it.

Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3.9 Open Beta" branch.

Don't forget to turn off your mods, they will break.

Steam Strategy Fest​
This is a reminder that Stellaris is taking part in the Steam Strategy Fest.

This is an opportunity for you to pick up the Plantoids, Humanoids, Lithoids, and Necroids Species Packs at a discounted price before their base prices increase to $9.99 alongside the release of 3.9 ‘Caelum’.

We've also bundled all of the Species Packs together for you while the Strategy Fest is ongoing.


Next Week - Ask us Anything​
Next week the dev diary will be a day early, since the team will be holding a Reddit AMA on /r/stellaris on Wednesday Sept 6th, from 15:00-17:00. Bring us your questions!


The dev diary will be the 3.9 ‘Caelum’ Release Notes.


The Sculptor’s Chisel produces only perfection.

Visit the Paradox forums for an .stl for the Jeff bust, if you have access to a 3d printer.
Aug 31, 2023
My Unusual Feline Friend - pinkypads0205
Hi everyone,

We've updated the game with 2 more sex scenes to enjoy.

One unlocks after the 'Love' ending. And another after the 'Lust' ending.
Aug 31, 2023
The Cosmic Wheel Sisterhood - fingerspit
PC 1.1.0 Patch Notes (The Cosmic Wheel Sisterhood)

·Fixed a bug in which several readings could appear twice.
·Fixed a bug in which the Gaethëryan achievement wouldn’t unlock.
·Fixed a bug in which Jasmine would offer you herbs to help Grethe even if her ritual was already completed.
·Fixed a soft lock after Dahlia’s visit to talk about about the dagger for Grethe, asking you to make a card but not having enough resources.
·Fixed a soft lock in Chapter 5 when taking a break during Patrice’s political analysis.
·Fixed a bug in which Junreisha’s destroyed cards wouldn’t return the resources of the destroyed cards.
·Fixed crash in Chapter 6 when trying to “Cuddle with Grethe” while having Jasmine and Patrice talking about the upcoming election in the upper part of Fortuna’s Home.
·Fixed crash in Chapter 7 right at the end of the scene on your trip with Ábramar.
·Fixed crash in Chapter 7 when reading “Ábramar is using me to take revenge on the coven.
·Fixed a crash in Chapter 7 debate scene that would lead to a corrupted save file.
·Fixed Epilogue’s “Gossip” repeating itself.

If you're having issues with the Win32 function 0x887a0005 bug, please click here!

Thank you so much everyone for playing our game, for your support and your patience! <3
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