I never thought that a GTA game would be in handheld format. We had the original two games on the GBA, but that was kind of expected. Chinatown Wars is a brand new hand-tailored experience for the DS and later shoehorned onto the PSP. There are touch-screen controls, a whole new interface, and mini-games galore. This game feels like what GTA 3 would have been if it hadn’t gone full 3D. You get the over-the-top perspective, but everything is still in 3D. The game looks really good for a DS game and feels like a unique GTA experience.
The story is your typical GTA gangster revenge story. You play as Huang, whose father was murdered for an ancient sword that was passed down to mark the next mob boss leader. Huang flies to Liberty City to avenge his father’s death, get to the bottom of the Triad and gang squabbling, and get that sword back to help his uncle move to the top. The story is full of deceit, betrayal, deception, and revenge and is mostly uninteresting. It doesn’t have the charisma, flair, or flavor that the console versions have, mostly due to the lack of voice acting. The story is told through stills and text, which makes sense on the DS, but definitely doesn’t give the characters any well-being. Many of the mob members are stereotypical drug and sex addicts, power-hungry, stupid, and Huang can’t trust anyone. The story has around 50 missions, and they play out similar to the console version.
The main interface is custom for the DS. You get a PDA-style screen that you can touch. The map is displayed here as well as your radio stations, throwables, and weapon switching, and the menu in the PDA will show your trade info, emails, settings, stats, etc. It’s very intuitive and just makes sense. New story missions are given via red emails. These will also give you a shortcut to place a waypoint on the map leading to that new story. There are a lot of quality-of-life things like this thrown in. The GPS map has shortcuts for everything you need, from odd jobs to your safehouses. You can also order ammo and weapons from Ammu-Nation on the PDA as well. They show up at your house, and you get an email telling you when it’s ready.
Running around the world of Liberty City feels lively because of the limitations put in place. You can run and jack cars, drive off and kill everyone on the road, and gain your infamous wanted stars. Stars can be dropped by making police cars crash, which will help lower your wanted meter faster. I did feel there were way too many cops around in this game. It seemed every 5–10 cars was a cop car or a pig walking around. I was constantly caught carjacking or running over someone, and I was always running into cop cars. This felt way overdone in this game. Driving around Liberty City does feel great. The game never slows down, and the ambient sound effects of the original radio tunes (they’re instrumental and not licensed due to space limitations on the DS carts) make it feel like a living and breathing GTA game on the go.
Missions are varied, but some elements of missions can get quite annoying, causing multiple deaths and restarts. The auto-lock-on feature for shooting isn’t that great. You don’t always lock on to the closest enemy or an enemy at all. This caused many deaths when I locked onto a car instead of a person shooting at me. You can roll around and dodge people, but many times I was stuck without a weapon and would have to order something from Ammu-Nation, go to my safehouse, wait, pick it up, and go back and restart the mission. Thankfully, you can trip skip if you get to a certain point in longer missions, which saves you time, and you can skip cutscenes. A lot of mini-games surround missions, such as tapping the screen to break locks, mini-games to use cranes, plant bombs, scratch cards, tattoing, and many others. These were a lot of fun, and I was always looking forward to the next one. However, trying to jack a car and being stuck in a mini-game of hot starting it for the 100th time got old and would make me get busted as you can’t back out of it. Most missions vary from shooting, following, and chasing, and some put you on turrets or throw bombs out of a car. Overall, the mission variety is awesome, and I never got bored.
The biggest setback in the game is the new feature of drug dealing. You can use your PDA to see the drug turf map for who buys and sells what. This is required to actually make money for weapons and sometimes even start missions. Some missions require a certain drug type or a large amount of cash. This means setting a GPS waypoint for a dealer who sells said drug and buying some from them. You need to make large profits, so it’s best to wait for an email when a dealer is selling at a discount and then turn around and sell it. This takes a lot of time—driving around and waiting around, however. Buying and selling drugs at market value won’t get you anywhere. Odd jobs can give you a few bucks, but they don’t pay out enough. This really slows the game down and hampers an otherwise fast-paced game.
When it comes to visuals, the game really shines on the DS. There are small, subtle things, like street lights turning off when you hit the poles. Weather patterns such as lightning strikes casting shadows on the ground, sparks, fire effects, and even being able to close the driver door if it’s still open while driving (let go of the accelerator and Huang will close the door). These small changes help make this a high-quality DS experience and set it above the rest in terms of production values. Chinatown Wars may have a forgettable story and characters, some control issues when shooting, some frustrating missions, and a drug dealing mechanic that hinders more than helps, but overall the game is miles above what I thought a portable GTA game could be and in some ways feels better than the PSP GTA games.
Dead to Right: Retribution was a surprising sleeper hit. The series never got the backing it deserved and is, sadly, another dead franchise lost to time that will probably never be revived again. Reckoning tried to take Retribution and squeeze it down to a handheld form factor, but it just didn’t quite work out. That’s not to say Dead to Rights couldn’t make a good portable game, but this wasn’t it. It’s a quick, cheap cash grab with no thought or effort put into it.
There is zero voice acting in this game, so the “story,” if you can even call it that, is narrated by a few lines of text and a cutscene. I will describe one level, and then you can copy and paste that about a dozen times, and there’s the game. You run around using the lock-on feature to kill enemies in boring, drab, and cramped levels and just blast them with whatever you have. It doesn’t matter what you use, as the game automatically switches weapons once you run out of ammo. Ducking behind cover is pointless, as you can’t shoot out from it, so your best bet is to run around like a madman and mow down everything in your path. That could be fun, but here it’s not. The camera swings around every which way, so cycling enemies is pointless as you will also cycle through explosive objects like cars and barrels, which are handy for large crowds.
This just continues forever. Some areas have fewer enemies than others, but once you shoot your way through, you kick down a door and move on to the next boring area to continue this process. Weapons range from silenced pistols, machine guns, and even a heavy.50 caliber machine gun, but who cares? Dual-wielding is always the way to go for one-handed weapons. You want to do the most destruction as quickly as possible. Enemies chew through your health with larger weapons, and life and armor pickups aren’t very common. There are no throwables like grenades, which would have come in handy as well.
There’s one gameplay feature in the console version, and that’s bullet-time. You can dodge and slow-mo your way through enemies, but I found this pointless as the environments are too cramped for this. You can send your dog Shadow out to get a one-hit kill, but the bar needs to refill. I saved this for large groups of enemies. Every so often, a boss will be thrown at you, but they all play and act the same. Just mow them down until they die. The entire game can be finished in under two hours as well, and then there’s a multiplayer mode that you can even subject your friends to.
Overall, Reckoning suffers from the same issues many PSP games did. A lack of a second analog nub means no camera control, and no one wanted to write a smart camera that could follow the player or change the controls around to work better. The game looks incredibly ugly, probably one of the worst-looking games on the system, and it’s repetitive, boring, and plays nothing like the console version.
These two portables were a huge part of my early teen years. I pre-ordered the PSP when I was 14 years old. I used my allowance saved up for 6 months to slap down that $250. I hadn’t been that excited about a piece of hardware in my life. I made a wallpaper (see below) for it, prepped files to transfer to the measly 32MB memory card, and even picked out a case ahead of time. The Nintendo DS was more of an afterthought. I never got excited about it due to the less powerful hardware and the heavily criticized touch screen. People thought it would be full of gimmicky games and lack the essence of what made the Game Boy so great. I’ve owned both of these systems for many years now and have played a good majority of their libraries. I want to break down the categories into hardware, revisions, software, and then various game genres. Most people just pick the best-selling games and compare them, but the systems go deeper than that. Some genres were stronger on one system over another due to their button layout and unique hardware. I am honestly tired of these comparisons. The DS had Zelda, and the PSP had God of War. It’s so much more than that.
Looks/Shelf Appeal
Sony PSP
This is the first thing that you will notice before even picking up the system, so it makes sense, right? What system had the more attractive box, better pack-ins, and overall looks? This matters more than people think, especially for the casual gamer who doesn’t do extensive research beforehand or the non-gamers who make a spontaneous purchase.
The PSP overall had a much larger box than the DS. It even showed right up front what it included. You get a hand strap, a 32MB Memory Stick Pro Duo for game saves, a UMD demo sampler, wired earbuds with a remote, a soft case, a cleaning cloth, and the system itself. For $250, you saw right there that you got some value for all that money. Not only that, but the PSP itself was plastered on the front for all to see. The XMB showed a music, video, game, and photo symbol, so you knew this thing could do multimedia. This was the last of the Sonys of the ’90s where everything they created had value and they showed right up front what you were getting to entice buyers, and it worked.
Unboxing the system felt premium, and holding that sleek handheld was an experience I will never forget. It was sleek and slim, looked futuristic, had great build quality, and was comfortable in the hand. It was one of the best gaming unboxings of all time, and nothing has topped that since.
Nintendo DS
The Nintendo DS wasn’t super appealing at first glance. The touch screen and the prominent stylus made you think it was a PDA of some sort (PDAs were still a thing back then), so it was confusing. Was it a game system or a personal organizer? The casual observer would be confused. The dual screens didn’t help either, further pushing the PDA look. There was no video game shown on the front, and the drab gray box was lifeless. There were no pack-ins with the DS either. While it was $100 cheaper than the PSP, that sure made it appealing, but you didn’t get anything with it.
When you actually unboxed the system, it was bulky and kind of ugly, and the screens weren’t very bright. A far cry from Sony’s bright LCD on the PSP, however, there was no ghosting on the DS like there was with the PSP-1000 model. The speakers sounded good, and it had wifi as well, but another appealing factor was the backward compatibility with GameBoy Advance titles. This also acted as a peripheral port. Great for rumble packs and anything else you could imagine going in there.
Software
Sony PSP
The PSP was the first handheld to be a full multimedia station. This was before smartphones took off, so it was a very popular option for people wanting an MP3, video, photo, and gaming machine all in their pocket. It was fiddly with the videos, as they had to be encoded in MP4. The PSP could also play WMA and MP3 files, but not FLAC or WAV. While the PSP could also display photos, it seemed pointless without having a camera. While one would come later, it was of terrible quality and nothing close to what the first iPhone had. All of this multimedia stuff was great, but it came at a cost. Memory Stick Pro Duos were very expensive in larger capacities. The one it came with was meant only for game saves and DLC. If you wanted to do anything else, you needed to get a 64-MB one or higher. Forget sticks that were 1GB. These cost hundreds of dollars and took a couple of years before coming down to an affordable price. This was Sony’s way of future-proofing the system, but it wasn’t appealing to early adopters. I remember my first large memory card was 512 MB, and that cost $70 just one year later.
This was essentially where the XMB was born. What we got on the PS3 and PS4, and even a little bit on the PS5. Many Sony Blu-Ray players also used this menu system. It was simple and easy to figure out. Sony would later add comic support, web browsing (which was awful and slow), RSS feeds, and digital TV in Japan. It tried to do it all, but it couldn’t do it all very well. It helped show off the power of the PSP.
Nintendo DS
What you see is what you get. This is all there was to the DS’s software. This single screen You could go into the options and set your birthday for certain games to recognize, but that’s about it. There was a simple calendar and an analog clock. Pictochat was your only app, and you could choose which game slot to play on DS Download Play, but that’s it. The DS didn’t focus on anything else but the games, and for the price, you expected that. I was surprised the DS had a menu system at all because of how simplistic the overall design was. There was no need for more expensive memory cards, as all games were saved on the game card.
Online Capabilities
Sony PSP
This was in the early 2000s. Everything was online or needed to be. The PSP had this in mind right out of the gate with what Sony called “Infrastructure” play, or online play. Many launch titles had it, but they also had “Ad-Hoc” play, which was wireless local multiplayer. Some games had the ability to play online locally with one UMD, which was awesome, but very few games support this. Playing online was as simple as connecting to an access point, but this became impossible when later routers implemented WPA2 WiFi security, which the PSP did not support. Being able to use a web browser was neat. Does anyone remember the hidden one in Wipeout Pure? Downloading DLC on a handheld was also really cool. You could later download comics and RSS feeds, which were ahead of their time. Only smartphones were doing this. However, in the end, it was up to the game to support online play. Sadly, neither system supported a friends list, clans, rankings, or anything like that.
Nintendo DS
Surprisingly, the DS was capable of the same online play as the PSP, but mostly local wireless was implemented. You could play with up to four players off of one cart if the developers allowed it and even beam demos to your friends. This was utilized more than the PSP, and very few games had online play. The DS suffered from the same security incompatibility as the PSP later on but also had a feature the PSP didn’t have: DS Download Play. You could go to game stores and download demos of games, which was really cool. Sadly, due to the lack of a storage option, you could not download or obtain DLC in any way unless it was in the cart and unlocked by connecting to a server. Overall, the online capabilities of the DS were barely there.
Hardware/Features
Sony PSP
The PSP is technically superior in pretty much every way. A faster CPU and GPU, more RAM, a bigger screen, an external wifi switch, a larger physical media capacity, and a few more options. However, the CPU was underclocked for a good year to 222 MHz to save battery life until God of War: Chains of Olympus came out to overclock it to the full 333 MHz. A firmware update was required to even do this, which shipped with the game. While the media capacity was larger, a UMD was 1.8 GB compared to a DS cart’s 512MB max capacity. That’s three times larger. This allowed for richer worlds, more content, and better visuals overall. The downside to this was spinning media on a battery. The UMD sucked the battery’s life down, and thus games later in the system’s life opted for data installs as the prices of memory cards came down.
The physical design of the PSP, while beautiful and ergonomic, was also fragile. The system got dust under the plastic lens easily, the LCD could easily crack (I cracked mine only a few months in from just being in my pocket), the UMD drive failed, and while the battery was removable, it had a fairly low capacity, only giving users around 3–4 hours. The LCD also had serious ghosting issues, but many didn’t notice this as LCD screens were still expensive. While the PSP did a noble job on its first outing, it had some serious flaws that were later addressed in newer models.
Nintendo DS
The DS had lower-powered hardware, but the battery lasted much longer. Getting nearly 8–10 hours on a single charge There was no spinning media to worry about or a large power-hungry screen. The DS did have smaller screens, and while they were clear, the backlight wasn’t that great on the first model. The touch screen was also prone to scratching. So in the screen department, it didn’t do so well. The DS didn’t have a sleep mode like the PSP did. The game had to support going to sleep so you could close the DS up. The DS was built better and felt sturdy; however, the hinge was a weak point. The stylus was also prone to getting lost, and when that’s gone, you can’t play any games at all. A loseable core piece of hardware is a downside.
In the end, they both have their strengths and weaknesses. The DS has lower-powered hardware, but the touchscreen forces gameplay innovation and creativity. The PSP looks sleek, but it is really fragile, and the spinning media suckers up the battery. You also need expensive proprietary memory cards. With the PSP’s largest strength being processing power, the DS just edges out everything else.
Revisions
Revision 1
Sony PSP-2000
Handhelds are notorious for hardware revisions. Some give better processing power, but they are, in the end, built to cost and are meant to be cheaper to produce. Both systems had many revisions with pros and cons. For starters, the PSP’s revision of the PSP-2000, or “Slim and Lite,” reduced the screen ghosting by a lot but made the PSP feel lighter and too cheap. It felt more plastic-like and had fewer metal parts inside. It came in many more colors and bundles, but it also didn’t come with anything like a value pack. This was just a core model. Sadly, the storage option wasn’t addressed, and the battery was surprisingly shrunk down, so you got less battery life. The only addition was video output, which was nice but made no sense. However, Sony doubled the RAM for faster loading times and better web browsing. The D-pad was also slightly improved. That was probably the second-greatest addition, next to the better screen. It was a modest revision, but nothing spectacular, and didn’t focus on the system’s biggest weaknesses.
Nintendo DS Lite
Nintendo released a strikingly slimmer Nintendo DS Lite. This thing was very sleek and gave off PSP vibes with how slim it was. Like the PSP-2000, not much was addressed. The biggest complaints were the size and chunkiness of the original model, and that was taken care of. Brighter screens, a longer-lasting battery, and a longer stylus were added, so nearly every issue with the original model was fixed. This is the perfect DS to get if you want GBA compatibility.
In the end, the PSP didn’t address enough of its bigger issues and added features that didn’t enhance the overall experience. While the DS Lite didn’t add anything new, it focused on improvement.
Revision 2
Sony PSP-3000
The PSP-3000 was Sony’s last full-size revision. It had even fewer improvements over the 2000 model, only adding the best screen yet with a half-reduced pixel response time, more brightness, and a better contrast ratio. However, the parts were cheapened even more, and it almost feels like a toy at this point. The component video was added to the video output, which is nice, I guess. I never understood hooking a handheld up to a TV. It kind of defeats the purpose, and it looks ugly. That was it. The lens on the screen reduced glare, but overall, it was a severely cost-reduced model, and that was clearly the goal. By now, the PSP was at its peak and was quickly dropping in sales.
Nintendo DSi
This is where Nintendo took a step back. They removed the GBA slot, which rendered all DS accessories useless and had no backward compatibility. Instead, they added two cameras, which were awful and pointless. I would have rather kept the GBA slot. We did get a more powerful CPU for the DSi and a new home screen. The doubled CPU power was nice and helped with DS games that suffered a slowdown on the previous models. We also got a four-fold increase in RAM and 256MB of internal storage for the DSiWare games, plus an SD card slot. While the GBA slot was taken away, we did get an actual advancement in the software and hardware side of things, unlike the PSP. The last downside was shorter battery life due to the larger screens, increased CPU speed, and better wifi card.
Revision 3
Sony PSP GO
This was Sony’s final outing, and it was a drastic change. They wanted to really push the PlayStation Store by making a digital-only handheld. That’s great and all, but what about all that physical media out there? They promised a program that would allow you to download a digital game if you had the physical one, but there was no way to prove this and prevent piracy. In the end, you had to re-buy everything, and this killed sales. They also introduced a new, more expensive, and harder-to-find proprietary storage that came in smaller sizes than memory stick pro duos. The memory stick micro, or M2, card maxed out at 32GB. Despite this serious downside, the new compact slide-out design was reminiscent of phones back in the day and was a huge hit with fans. Again, there’s a downside to this. The 4.3″ screen was reduced to 3.8″.
While Bluetooth was added to connect a PS3 controller to a TV, Sony continued to alienate previous owners by making the cable proprietary and removing USB support. This was to support the official dock as the PSP could act as an analog clock, MP3 player, and video player; however, this was too late. While it’s a super sleek handheld, and the 16GB of internal storage is a good start, it’s not enough. There should have easily been 32GB of internal storage and SD card support. But Sony’s rampant, frothing-at-the-mouth drive to deter piracy killed the sales of their system.
Nintendo DSi XL
This is probably the best version of the DS to get overall. It sadly doesn’t improve anything outside of larger screens and better battery life. If you want bigger screens, get this. If you want smaller screens, get a DSi. I owned one at one point and loved the larger 3.25″ screens. The system feels heavier but is still sleek and well-built. I can’t give this one to Nintendo this time due to how little they changed anything. At least Sony tried to redesign the entire PSP despite its many setbacks.
Physical Games
Action
Sony PSP
The power of the PSP was suited for action games. Lots of explosions, fun combat, and the analog nub helped with this. Sadly, the lack of a second stick meant camera control was left to the computer or other buttons. Action games were plentiful on the PSP, with a lot of bestsellers. Most of Sony’s AAA titles were in this category. While not all of them were knocked out of the park, many showed off the power of the PSP, which set it apart from the DS at least in that way.
Some notable games are God of War, Syphon Filter, Pursuit Force, Grand Theft Auto, Jak & Daxter, Ratchet & Clank,Ace Combat, Assassin’s Creed, Call of Duty, Brothers in Arms, Coded Arms, Monster Hunter, God Eater, Killzone, Manhunt, Marvel: Ultimate Alliance, Medal of Honor, Metal Gear Solid, Prince of Persia, and the list goes on. These were massive franchises, and most had the PSPs’ backs. If you want to play action games, there is no shortage on the PSP.
Nintendo DS
The DS did have some action games, but the lack of analog control and the stylus made it difficult to port games or stick with known franchises on the system. There weren’t many 3D action games, as the system was best for 2D platformers and RPGs. We did get a few noteworthy titles such as Grand Theft Auto: Chinatown Wars, Dementium, Moon, Metroid Prime: Hunters, Call of Duty, Brothers in Arms, Ninja Gaiden, Contra, Okamiden, and LEGO, and that about sums up 3D action titles on the DS. It was slim pickings, and only a few of these titles were amazing.
Racing
Sony PSP
Due to the PSP’s 3D capabilities, racing games were huge on the system. If you were a racing fan, this was the system for you. Nearly every major franchise landed on the system. ATV, MX, Burnout, Juiced, Need for Speed, Ridge Racer, Flatout, Split/Second, TOCA Race Driver, Gran Turismo, Wipeout, Outrun, Test Drive, Midnight Club, MotorStorm, Sega Rally, MotoGP, F1, WRC, NASCAR, Hot Wheels, Micro Machines, you name it. Not all of these were fantastic titles, but a lot of them looked good and felt great on the handheld.
Nintendo DS
The DS didn’t lack any racing games, but due to the weaker 3D abilities of the system, racing games weren’t the first stop for the system. Mario Kart probably dominated that genre alone, but there were some third-party franchises as well. Burnout, Need for Speed, Asphalt, GRID, Sonic Racing, Trackmania, Racer Driver, Moto Racer, Dirt, Juiced, Ridge Racer, Diddy Kong, and a few others While some of these franchises were also on the PSP, they were far superior. Some developers created all-new experiences on the DS over the PSP, so they were their own unique games, but the ports weren’t very good and felt slow and boring. While there are a few solid titles on the DS, they’re not the go-to genre for this system or its strength.
RPG
Sony PSP
The PSP was a strong system full of JRPGs. Not many Western ones made it to the system, with the biggest being The Elder Scrolls: Oblivion, which was canceled. Many franchises, nearly all of the popular ones, made it onto the system in both 3D and 2D. Remakes, remasters, and one-shots made it onto the system as well. Series like Star Ocean, Final Fantasy, Persona, Kingdom Hearts, Valkyrie Profile, Ys, Lunar, The Legend of Heroes, Crimson Gem Saga, Class of Heroes, Brave Story, Phantasy Star, Dungeon Siege, Untold Legends, Growlanser, Tales of the World, Blade Dancer, and many others If you notice, a lot of these are lesser-known series, and Final Fantasy dominates the system. There were more RPGs released only in Japan that the West never got. Thankfully, some have been translated by fans.
Nintendo DS
The DS was clearly the strongest winter in the RPG department. While it didn’t see hardly any Western RPGs, JRPGs dominated the system and were one of its strong suits. 2D RPGs and even 3D isometric ones were popular, with pretty much every franchise backing the system. Final Fantasy, Kingdom Hearts, Mario & Luigi, Pokemon, Dragon Quest, Radiant Historia, Shin Megami Tensei,Lunar Knights, Nostalgia, Etrian Odyssey, Chrono Trigger, Lufia, Golden Sun, Rune Factory, Suikoden, Sonic, Luminous Arc, Phantasy Star, Avalon Code, Digimon, and the list goes on. As you can probably tell, Pokemon alone would win this category. But you had Shin Megami Tenseigames that weren’t Persona. Unique Final Fantasy games that weren’t remakes or ports. Quite a few one-shot exclusives. Dragon Quest never made it to the PSP, and neither did Suikoden. There’s so much variety here that any JRPG fan will love the DS in this category.
Puzzle
Sony PSP
Puzzle games are great in any portable form, and every handheld has a good amount of them. The PSP was no exception, with the puzzle-rhythm hybrid Lumines being the first on the system. The PSP has a ton of original puzzle games and ports. Some of them are wholly fantastic. Games like Echochrome, Lumines, Crush, Exit, Practical Intelligence Quotient, Downstream Panic, Mercury, and others were great games that fit the widescreen of the PSP. There were also a lot of bad puzzle games on the PSP, and sadly, more than good ones.
Nintendo DS
The touch screen was just screaming for puzzle games. You can physically manipulate them outside of buttons, and it gave the genre a chance to add another dimension. There were so many puzzle games on the DS that it drowned out the PSP in comparison.Brain Age, Big Brain Academy, Picross, Meteos, Tetris, Planet Puzzle League, Professor Layton, Henry Hatsworth, Scribblenauts, Peggle, Touchmaster, Polarium, Crosswords, Clubhouse Games, and the list goes on. There weren’t just traditional puzzle games, but word games as well. Sudoku, Crosswords, and many others allow you to write answers. That’s more than the PSP could do. This is a situation where the genre fits the system better.
Platformer
Sony PSP
The PSP has a hardware advantage here. The system isn’t just stuck with 2D platformers. 3D ones were common on the system, but then another hardware fault bit it in the ass. The lack of a second analog nub means no camera control. This became a widespread problem in the system. 3D platformers were frustrated endeavors, and the DS’ lower-powered hardware suddenly could shine because of this. Games like Death Jr., Daxter, Ratchet & Clank, Pac-Man World, Jak & Daxter, Crash Bandicoot, Toy Story, and many others were decent to middling. 3D platformers would have been a huge leg up for the PSP if it just had another analog nub. That’s not to say 2D platformers never made it to the system. Games likeLittleBigPlanet,Mega Man, Prinny, Ghost & Goblins, N+, Castlevania, and many others made it to the system and performed better, but there just weren’t a lot of them. The PSP isn’t anything to sniff at when it comes to platformers, but nothing truly stood out.
Nintendo DS
With the power of Nintendo’s already strong platformer games and a lot of third-party series, the DS really did shine. It didn’t have to worry about clumsy 3D controls either. Games like New Super Mario Bros., Super Mario 64, Super Princess Peach, Sonic, Kirby, Mega Man,Spider-Man, Castlevania, Wario, The Legendary Starfy, Yoshi, Contra, Aliens, and many others Super Mario 64 was one of the rare 3D platformers, but it worked well thanks to being tailored for the system. It might kind of feel like there’s cheating here because Nintendo has such a strong presence in the platformer genre, but what’s here is here. While the PSP may have had a larger variety of platformers, the DS had a much stronger sense of quality.
Sports
Sony PSP
With the advantage of 3D and not needing to really use a camera, the sports genre had an advantage here. Sony had their own sports series, plus third-party companies like EA and 2K could throw theirs on here as well. Games like NBA 2K, NBA Street, NFL Street, Tiger Woods, Pangya, Madden, FIFA, Fight Night, Hot Shots, Tony Hawk, WWE, NHL, Virtua Tennis, NBA Live, Pro Evolution Soccer, Football Manager, The Bigs, and the list goes on There was a massive pouring of sports games on the system of nearly every genre. While a lot of them aren’t very good, there is at least one decent title in every series on the system.
Nintendo DS
The DS was interesting when it came to sports titles. Developers had to be creative to put their series on this system due to the lack of 3D horsepower. Series like Tony Hawk were better on the DS (outside of Underground 2 Remix) because of the creativity needed. You also had series like Tiger Woods that used the touch screen in unique ways. There were many other series on the DS as well, like FIFA and Madden, but they weren’t really any good. Nintendo had its own sports series like Mario Hoops, Mario & Sonic, and True Swing Golf, but again, nothing special. Many series were one-and-done on here, like WWE, Skate, Real Soccer, and some others that just didn’t perform well. The DS was a real mixed bag in the sports arena, with only a few standout titles. This is where the lack of 3D power hurt, despite the unique controls.
Rhythm
Sony PSP
Rhythm games during this era weren’t very popular on handhelds in the West. They exploded in the East, and you usually had to import them if you wanted the best the systems had to offer. This was mostly the case with the PSP. There was Rock Band Unplugged and Lumines in the West, but Japan, China, and Korea got the likes of Hatsune Miku: Project Diva, DJ Max Portable, K-On, andPop’n Music. The PSP’s widescreen format was great for rhythm games as it allowed a wide playfield, and the number of buttons worked out great. The power of the system also allowed for music videos to play in the background, which most rhythm games did.
Nintendo DS
The DS may not have had the powerful hardware or widescreen format, but the touch screen provided a more physical and unique interaction for rhythm games that matched the arcade. Games like Elite Beat Agents, Ontomarama, Rhythm Heaven, Lego Rock Band, Guitar Hero, and many more There was a much larger Western following thanks to the touch screen, but many of the rhythm games lacked content due to the cartridge’s small size and no way to download DLC. A lot of the DS rhythm games were more experimental, and thus many didn’t review them as well as the PSP rhythm games. Guitar Hero was fine, but the grip controller cramped your hands. There were also more consistent franchises on the PSP with yearly releases, but the downside was needing to import.
Fighting
Sony PSP
The power of the PSP allowed for great 3D fighters, and many jumped ship from their console cousins. Franchises like Mortal Kombat, Street Fighter, Tekken,Dragon Ball Z, BlazBlue, Soul Calibur, and many more made it onto the PSP. At least one entry in every major fighting franchise made it over, and most were original titles. That’s not to say the majority reviewed well. Most of the 3D fighters reviewed received middling scores, and this was mainly due to the PSP’s not-so-ideal D-pad for fighting games. Despite the less-than-desirable average score, they made it onto the system nonetheless, and many gamers ate them up.
Nintendo DS
The DS had some major franchises make it over, like Mortal Kombat, Guilty Gear, Dragon Ball Z,Bleach, and Naruto, but it wasn’t as vast as the PSP. The DS was even less ideal for fighting games due to a lack of analog input, and the DS’ D-pad wasn’t much better. Some games added a touchscreen swipe system, but these just never felt the same. Sadly, the lack of power meant 3D fighters suffered, and 2D fighters looked squished on the small screen.
Conclusion
Well, despite this seeming like a competition, each system has its strengths and weaknesses, and some might work better for what you want than others. Some may only play RPGs on handhelds, so the DS would be the best system for you. Some may want more multimedia features, so the PSP would be the way to go. While in the comparisons, the PSP seems to have a stronger library, it only seems that way at first. A lot of PSP games didn’t review as well as DS games on average. The lack of first-party support with Sony not releasing as many games as Nintendo did on the DS and the DS’ lack of power and unique controls forced developers to make games from the ground up. The PSP received a lot worse PS2 ports and movie tie-ins than the DS did. The PSP’s power was also a crutch that many developers leaned heavily on, and it didn’t pay off most of the time. Each system is worthy of your collection, but this contrast and comparison may help those who are on the fence in one area or another.
Wild West games blew up in the mid-2000s. Games like Read Dead Revolver and Call of Juarez really pushed the genre forward. Gun was a highly anticipated open-world game that was being watched by Grand Theft Auto fans. I remember reading about this game in magazines leading up to its release and being disappointed with how linear and simple it was. You play Colt White, who is just living day-to-day life with his father, Ned White, when he dies, and you get sent on a mission to avenge him, which leads to a road of greed and death. The story is really simple and short. It’s honestly very one-dimensional, but the voice acting is solid, with major actors like Tom Skerret and Ron Perlman.
The majority of the game is made up of shooting. As the title implies, guns are the main focus of the game. You have an array of weapon types, such as six-shooters, lever-action rifles, sniper rifles (bolt-action), melee, throwables, and bows. You slowly unlock these weapons as you play the story, and you can also upgrade them at the shopkeep. You can acquire more gold by finding it in the wild or completing side missions. Side missions are the second bulk of the game, ranging from bounties to poker games and, overall, just shooting up more bad guys. There’s no variation in mission type outside of the names. In the end, you’re either killing someone or rescuing a horse.
Horseback riding is a major gameplay element here, and it’s done surprisingly well for the time. They’re treated kind of like cars in the GTA. They have health meters, which are also tied to stamina. Overwork your horse, and it will die. You can trample enemies with the horse, which is great for clearing out large groups, and they are needed to travel between the two towns. This is one disappointment I have with the game. It’s surprisingly linear, and the open-endedness is an illusion. This is just one large map full of brown dust, canyons, a couple of rivers, and a meadow. The game is very dull and void of any life, unlike GTA, which feels vibrant and constantly moving. There’s just the wind and twanging background music playing. The towns may have three or four people walking around, and there are no interiors to speak of. It’s indeed a very empty world.
I highly recommend just blowing through the story mode in the 4-5 hours it takes and forgoing most upgrades. Despite having this shop system, it is pretty much pointless. Sure, it helps to have more damage or quicker reloads, but the quickdraw allows you to kind of cheat and constantly use it as long as you’re killing enemies to refill it. Empty the meter. Shoot about five enemies and empty it again. I never really saw the need for most of the upgrades. This will alleviate the pain of completing these dull side missions.
The shooting in Gun is mostly stiff and awkward. It’s not amazing. There is a sticky auto-aim, and you can aim down your sights with rifles, but the camera zooms too far in, and you can’t follow anyone up close. Stealth is pretty much pointless outside of a single-story mission because enemies can somehow see and hear you from a mile away. The explosives were surprisingly useless as well. Enemies can stand just in front of or behind an explosion, and they aren’t affected. This is really terrible. There are some missions that have you mount a cannon and hit everything dead on. There is no splash damage for explosions in this game. It makes no sense.
Overall, the game is very linear, ugly, and pretty repetitive. The side missions don’t add any variation, the upgrade system can be skipped entirely, and the open world is void of life. The only redeeming value of this game is its great voice acting, many cut-scenes, and short length. The story isn’t even anything noteworthy either, and the same goes for the characters. With their short length, they have no time to expand or grow on us. We get no backstory. Just the here-and-now, and that means nothing when characters die. I would only recommend this game if you’re itching for a Western game and need to go back in time, but this game really did not live up to the hype upon release.
Ys is a series I have barely dabbled in. I rarely finish JRPGs, either due to their insane difficulty spikes, incessant grinding, or boring story and characters. Ys I is a game that’s older than I am. It’s also incredibly short because of this, and due to the cryptic nature of games from the late 1980s, I decided to play this game using a walkthrough guide. This is sadly one of those JRPGs that has a specific way to play, or it becomes an incredibly hard game. There are so many things you can miss, but it also encourages multiple play-throughs. For a game this old, I don’t see any reason to play it other than to complete the Ys series from the beginning. It is as basic as JRPGs come due to its age as well.
The story is pretty decent, despite the short playtime. I actually enjoyed the characters as well. There isn’t a lot of talking that drags on forever. The game does get to the point with some short and sweet dialog. You play the series’ main protagonist, Adol Christin, who must collect the books of Ys to save the world from evil. It’s pretty typical, but I enjoyed the little world they built around the books of Ys. They were interesting to read, and I felt this was a world you could get sucked into if it were to progress (which, surprise, it did). The art is amazing, with beautiful backdrops. The music is also fantastic, thanks to legendary composer Yuzo Koshiro. There is lots of rock and beautiful orchestral music. The Chronicles+ version contains both the chiptune versions and the arranged versions.
Ys’ main combat system is called the “bump” system, in which you just walk into enemies and are dealt knockback damage if hit straight on. The idea is to hit them on the edge of their sprite, kind of like speed jousting. It’s a weird system, but it keeps the pace of the game moving, and I like that. Again, the game is really hard unless you quickly level and are constantly acquiring the best equipment. You can get some for free if you do things in a certain order or find a certain key for a certain chest. These are JRPG tropes that I absolutely hate because, most of the time, no one will know them without a guide or accidentally coming across them. Easter eggs and extra dialog are fine, but essential things to play are something that really irks me.
Due to the short length, you can easily hit the level cap in a few hours. The cap is 10, and you quickly acquire money and XP as you advance to more powerful enemies. For such a short game, there is a large variety of them as well, and their design is really cool. I always looked forward to seeing what was next. The dungeons are also varied, such as a mine (which is dark), an ice floor with mirrors, a 20-floor tower that you must climb towards the end, forests, and other places. It’s crazy just how much unique content was crammed into a 4-5 hour game. One thing I was relieved by is that if you keep up with the equipment and level up to maybe 4-5 before the first boss, you can easily fight each boss with just a few hits. I know that sounds crazy, but there’s only so much balancing in a game this short. The final boss is notorious for being impossible to beat, and even with the best armor and weapons, level cap, and Easy, I still had to try nearly a dozen times to beat him. You can also only fight him with a specific weapon.
Overall, Ys I is a memorable JRPG if you play it the way it was supposed to be played. Many will get frustrated due to the need to constantly level up fast and always have the best weapons, and the weird boss difficulty spikes will turn many away. I only recommend this game if you’re a fan of the series or really want to start from the beginning, like I am. It has fantastic art and music and is a well-contained and fun JRPG, if you play it right.
Ys II Chronicles+
Being a direct sequel to Ys I and being in my late 80s, I came into this not expecting much. While content-wise it’s completely new, with new locales, new characters, new weapons, and armor, otherwise it looks the exact same and plays the same way. You still play as Adol Christin, trying to save the world of Ys from another evil source and rescue the goddesses Reah and Freena.
The game even starts out the exact same way. You wake up in a house in a quiet village and must start your adventure in a green forest area, like before. Sadly, the game is just as cryptic and obscure when it comes to figuring out what to do. I followed a guide through my entire playthrough, but if I hadn’t, there would be so much backtracking and aimless wondering. Some of the dungeons are more improved layout-wise, but the final two dungeons are a labyrinthine mess, more so than anything in the first game. I had to resort to a map online to figure out where to go, especially when I had to backtrack and start learning shortcuts.
The bump system still exists, but seems a little easier and more forgiving this time around. You don’t need to hit enemies off-center, but it’s still not a fun combat system. It makes the game fast-paced, and I like the lack of random battles, but it’s still not engaging in any way. Thankfully, this time around, you don’t need to rely on hidden, obscure equipment and can just buy stuff as you can afford it. Only the short sword, in the beginning, can be had for free in the first dungeon, but everything is to be purchased. I liked the addition of magic wands in this game. It helps add a layer to combat, but sadly, it’s abused with boss fights. All but the final boss need to be beaten with magic only, and the only offensive magic is fire. Which I found a bit weird. Everything else is passive magic, such as being able to turn into a Roo to talk to enemies to pass certain areas; light magic, which is used to see secret doorways and light dark areas; and time magic, which slows enemies down. Unfortunately, a lot of items, required or not, are hidden in obscure areas and can be easily missed without thorough exploration or a guide.
I did find the boss fights more manageable this time around and less frustrating. The leveling system is also improved, but only slightly. While the cap this time around went from 10 to 55, you can easily reach the first 30 levels in the first two hours of the game. Before the first boss, I was already almost level 20. Bosses are a lot more reasonable, and I only struggled with a couple of them, but once you learn their attack patterns, it becomes much more manageable.
Overall, YS II is a good sequel to the first game. With enough new content to explore, an interesting story, and fun characters, while I wouldn’t say the story itself is memorable, the adventure itself is fun. I just wish the magic system was more expanded and there was less backtracking. Most of the game’s fault comes from the cryptic items and confusing dungeon layouts, but it’s manageable with a guide. It’s a fine Ys game to send out with the 80s and still remains a solid RPG today.
The entire series is well worth playing, but only if you’re curious about the beginning of the series, want to start the series from the beginning, or just like 80s JRPGs. Expect basic combat, cryptic progression, confusing dungeons, and unbalanced bosses in the first game. If you play with a guide, you will most likely have a great time.
***My guide made it to the sidebar of r/PSP subreddit. Check it out!***
“Come Out And Play”
March 24, 2005, was a very important day to me. It was one of the most memorable as well. In 2004, when I saw an article for the reveal of the PSP, I lost my mind. It looked so futuristic. Sony created a handheld? No! It was mind-blowing and shook the entire game industry to its core. Sony is daring to challenge the almighty GameBoy and DS lines? Nintendo is no longer the dominant handheld maker.
I saved up my allowance for 6 months to get the Value Pack launch unit, which I still have to this day. I remember waiting in line at Game Crazy for 30 minutes before they opened, along with a few other excited people. I remember the employees playing their system inside (I remember talks of Lumines), and I also remember putting down my final deposit and coming up a single cent short. I didn’t want to lose my place in line, so I had my youngest sister run out to my mom for a penny when the guy behind me gave me one. I remember the joy and sheer excitement I felt when I saw my box get scanned and handed to me. Thankfully, we lived a few blocks away, so when I got home, I tore the box open (not literally), and I had Ridge Racer to play. I remember the sheer beauty of the LCD display and the widescreen picture blowing me away.
The look of the system is striking still to this day, but in retrospect, the PSP had a rough life, and there were a few issues for each iteration, as not a single one was perfect. This is a guide to information on each iteration, their strengths and weaknesses, custom firmware, hacking, settings, and various other things regarding the system in 2022. The PSP has a vast library of games, and I honestly prefer it over the Vita. It held strong from 2005–2009 before sales and releases declined greatly. During those four years, the system saw some amazing things happen to it.
PSP-1000
The PSP-1000 was the launch unit. This is my favorite unit out of any iteration. Not just because of my nostalgia for it, but because it’s the only one that feels truly solid and well built. It has more aluminum parts, a stronger UMD door, and a bigger battery. Overall, the 1000 units will feel the most solid in your hand. The biggest weakness is the ghosting on the original LCD. These screens were pretty new back in the day, so no one really noticed the ghosting. What was there to compare it to? LCD TVs were insanely expensive, as were monitors for PCs. This stemmed from the panels having a low refresh rate. There were also issues with dead pixels. Sony had to send reps out to nearly every game store to explain to them that they wouldn’t warranty out screens with dead pixels, as this was expected with the technology at the time. My launch unit had a few, but some people had full lines out of the box.
If you find a launch unit, they usually come with a value pack box. While this is meaningless today, it was a great deal back in the day. Most units are loose, however, and they used to have the most hackable motherboards, but that’s irrelevant today.
Strengths
Best build quality of any unit
Best UMD door
Biggest battery
Most compatible with every custom firmware
Shell swaps
Weaknesses
Terrible screen with ghosting, dead pixels, and dull colors
Lacks the larger RAM that newer systems have
No USB charging
No Bluetooth
No TV Out
How do I make it a better experience?
IPS Panel Mod
You can easily make this PSP the best of any unit by just modding the IPS screen. Sadly, this isn’t exactly a drop-in mod. You need to solder a bridge between two points on the motherboard; otherwise, the screen will be shifted to the left and off-center. They are at least cheap, being less than $25, and are a breeze to install. It takes all the ghosting and “screen door” effects away and makes it the best panel out of any unit. The below shot is my board variation, but there are two others I will also list.
The History of PSP Hacking
“Hello World”
Out of respect for the community, I wanted to put a little history behind the PSP hacking scene. I was there from day one. I remember that the Japanese 1.0 firmware PSPs had already been easily hacked, and Sony had fixed this between the US launch and the 1.50 firmware that the launch units shipped with. There was the MagicGate swap, in which you had to swap your sticks in the middle of loading a specific file to exploit a loophole. Dark Alex was the father of PSP hacking, and without him, we wouldn’t be here today.
ISO Compressor
He created the first ISO compressor called DAX ZISO due to the very small storage sizes for Memory Stick PRO DUOs back in the day. Remember, readily available MicroSD card converters from China weren’t a thing yet. You had to get either a genuine Sony card or a cheaper SanDisk or Lexar card. When the PSP launched, it only had a 32MB card for saves. That was it. Eventually, 64/128/256MB cards became available, and then after the first year, 1GB cards were around $70-$80. 2GB cards and even 4GB were available, but they were $200+. It’s stupidly absurd to think about 2022, but that was the state of removable storage media in the early 2000s. For a teenager with broke parents, I had to save all of my allowances to finally get a yellow 1GB SanDisk card, and I remember ordering it from Newegg, where it came in a giant box. I was stoked. I could finally put a single compressed PSP game on my memory stick. Yeah, laugh it up, but without insane compression methods, we couldn’t even play a single full-size game.
Pandora/JigKick
The Pandora battery was something I never explored, as I didn’t have the knowledge or know-how and was too scared to destroy my precious PSP that I had saved up for 6 months to attempt. This allowed you to restore a hard brick no matter what firmware you had used on the battery’s PCB. Dark Alex teamed up with the incredible Prometheus Team to create this magic.
From the PSPDev Wiki about JigKick batteries:
JigKick (also widely named Pandora) Battery is a PSP battery with its serial number changed to 0xFFFFFFFF.
You can either Hardmod a battery or Softmod it.
Hardmod is when you make a JigKick Battery by opening it up and removing a pin, this can be done to ANY battery.
Softmod is when you make a JigKick Battery by using a program. But it has to be suitable. New Batteries cannot be softmodded.
Hacking Tools
He also created the PSAR dumper used to unpack and decrypt Sony’s firmware. The creation of the TA-082 motherboard was a headache for the scene and was used in PSP-2000 models for 2.71. The great HEN CFW was created for these boards. The owners of this board could breathe a sigh of relief. He also created an update flasher that users could easily jump between 1.50 and 3.11 firmwares.
Dark Alex was involved in legal issues with Sony, and he left the scene right around its peak but emerged with team M33 to create the M33 firmwares most of us all remember and use the most.
6.61 PRO Infinity 2.0 Custom Firmware (No Longer Updated)
Installing custom firmware to play ROMs, emulators, and homebrew, as well as quality of life hacks, is a breeze these days. I remember when the first hack was available with firmware 1.50 at launch so we could play videos on our 32MB memory cards.
Tech James has a super-easy tutorial video you can follow. You just download a few files and drag and drop them onto the memory card. It’s super simple.
Ark-4 Custom Firmware (Frequently Updated)
Essential Custom Firmware Plugins
Once you install the custom firmware above, you will want some plugins to help with the quality of life for everyday PSP use. This won’t cover niche things like RemoteJoy or oddball hacks. These plugins are quick and easy, and they just make using the PSP a nicer experience.
Here is a link to a Google Drive folder with all the below plugins. For a great source of almost every CTF theme available, you can visit PSPunk
CXMB
This is essentially the biggest and most popular plugin for the PSP. CXMB allows you to use custom themes and is a good way to figure out how to install every other plugin. I will post the Tech James video below, as it’s a great tutorial.
Game Categories Lite
This is one of the most useful plugins ever made, and it only became useful after removable storage expanded and got larger. I don’t recommend an SD card over 64GB, as the read speed of the PSP is very slow.
CW Cheat
CW Cheat is basically a Game Shark or Game Genie for hacked PSPs. It also works on PS1 games. Here is a link to a video tutorial (embedding is disabled on this video) for a more in-depth guide. CW Cheat has always been troublesome to work with as it’s different for each firmware.
PRXShot
Want to take screenshots of your games? Well, look no further.
Brightness Control
Always wanted more than just the three standard (or four on hacked PSPs) brightness options? This gives you fine-tuning from 0-100 and allows you to set stages and even a default brightness upon boot in a config file.
POPs Loader
This allows you to use Sony’s built-in software emulator to play PSX games. It’s an incredibly finicky plugin and needs exact versions for each firmware. When you load your game, you will be presented with pretty much every version of POPs from the previous firmware. There’s no reason to select anything but 6.61 unless there’s a compatibility issue.
Dayviewer
This simple plugin expands the clock on the XMB to show the day of the week, extended time, and various other clock-related things via a text edit.
PSP CustomHome + PSPStates
This mod is simply a combo mod. One allows you to change various things when you press the home button, and the other allows you to save states when pressing the home button. The two work in tandem and can be incredibly useful.
MicroSD to Memory Stick Pro DUO Adapter
One of the first things you need to do is get a MicroSD adapter. They’re cheap on eBay or Amazon for less than $10, and they allow higher capacities than the MSPD. These aren’t made anymore and can be quite expensive due to camera collectors’ prices, so the adapter is needed. A 64GB one should be sufficient and allow you to put 50–60 games on it. more than enough. Higher capacities aren’t recommended as it slows down the XMB UI by having to read all the games when you open the games folder. It can sometimes take a couple of minutes, if you have any more than this, to open the folder. Also, avoid dual-slot adapters, as they are awful and of low quality. It also doesn’t matter what speed the SD card has. Even the slowest SD card is 10x faster than the read/write speed of the PSP these days. What will matter is using a USB 3.0 or lightning adapter to transfer stuff to the SD card, so you want a fast card for that purpose.
Battery
There’s an issue with PSPs having swelling batteries that started a couple of years ago. If you have an original battery do not throw it away! You can mod the battery using the good Sony board inside and swap out the cell. Aftermarket batteries today are pretty terrible and barely work, but if you have an original it’s like finding gold. Here’s a guide on how to do the cell swap yourself.
If you don’t have an original battery there are a few Chinese brands floating around such as Ostent, Cameron Sino, Tomee, and Insten are the big names you will see. The best one to get is the Cameron Sino battery for any unit with my own testing and some other research by the community, however, there isn’t enough info to designate a definitive battery brand. Mileage has varied wildly and this is still a weird and challenging issue the community is tackling. There’s a PSP battery guide on the subreddit with people actively doing testing. The general consensus is that they are all pretty much garbage with charges lasting less than an hour, to dead on arrival, to leaking, to just not charging at all, and reporting stupidly inaccurate battery life. But, some people claim great results.
Accessories
There were a ton of accessories for the PSP. The most noteworthy ones are listed below, but you also had the same stuff that the Gameboys had. Magnifying lenses, various cases, both hard and soft, rubber grips, screen protectors, various charging cables, AV out cables (2000 and up), grips, stands, cleaning cloths, car adapters, UMD holders—you name it. The list goes on, and most of these are still easy to find today thanks to Chinese sellers.
Cases
Official Sony Soft Case
The case that came with the 1000 Value Pack is the one I use on my unit. These held up well over time due to not using cheap vinyl or plastic. It won’t survive a big fall, but it helps keep dust and scratches off the unit.
Wrist Strap
The official white wrist strap came with the launch Value Pack, and many people said it made the PSP look like a “woman’s purse.” While their insecurities within themselves clearly reflect the look of their handheld console, it’s a striking accessory with well-made leather. These also held up well over the years.
Logitech PlayGear Pocket Case
I had this case for quite a while, and it was popular because you could print out inserts for the inside of the case. I printed up tons of these and made my parents mad because I used up the ink a lot. Fun Times.
Camera Go!/Chotto Shot
The PSP was the first handheld system to do AR with the Chotto Shot from Japan. Only a few games support this, but it was cool to take photos on your PSP back in the day. It turned it into a cheap point-and-shoot.
There were two camera models released. The better camera was released in Japan as the Chotto Shot and was 1.3 megapixels, while later on, the Camera Go! was released in Europe and the US with a meager 0.3 megapixels for Invizimals. The Japanese camera is more sought-after and can fetch higher prices.
GPS
One of the strangest accessories for the PSP was an unofficial GPS receiver. I believe it came with a UMD for the software and required a subscription, but this was the kind of potential the PSP had, and no one really carried it. It was truly a Swiss army knife of potential thanks to the accessory port, disc drive, expandable storage, wifi, and power. It’s a shame no one took advantage of this.
External Battery Chargers
External battery chargers were big back in the day, as people would buy multiple batteries. After a while, third-party batteries started cropping up. They were bigger and offered “battery cover extensions” as well as various snap-in grips or backpack packs, so you would game for 10 hours, I guess. I never understood the extended battery thing. It’s not meant to be played for hours on end, by design. The PSP got four hours of life on the most demanding games (I remember getting four hours playing God of War: Chains of Olympus and nearly beating the game before my battery died), but they were there if you needed them. I personally just swapped out a second third-party battery at my job and got 6–8 hours on two standard-size batteries.
In 2022, your best bet would be to buy a regular battery bank with some sort of barrel jack or USB mini-B adapter, as all the accessories back in the day have long gone bad. I also wouldn’t use the official Sony wall charger unless you’ve re-charged an official Sony battery.
Sound Systems
Yep, these were things, and they were everywhere. There were so many different types, and I’m not sure if Sony even released an official sound system. I personally had the Logitech one, as it was the sturdiest and had pass-through charging. These were made because of the PSP’s UMD video and MP3 player capabilities, but most of us at that point had an iPod or another MP3 player. The PSP was a pretty basic and crude MP3 player even after all of its updates. The UMD video format quickly died, and I never could understand this even back in the day. I watched two DVD rips on this thing and gave up. The visible screen matrix made watching movies at sub-480p really annoying, and it was eye-straining. However, you now see more UMD videos on retro game stores than games. In 2022, these are nothing more than cool, weird thrones to sit your PSP atop.
Variant: A PSP console that has a different shell color or a unique design Bundle: Standard color PSP systems with pack-in games and content Note: Every video game-specific system usually came in a bundle with the game. These bundles won’t be listed to reduce redundancy
Photos for variants are thanks to consolevariations.com
Official Variants
Official Bundles
PSP-2000
“Dude Get Your Own”
This unit was the first iteration of the system. It was also dubbed the Slim & Lite as it was 30% smaller and fixed the screen ghosting issue, as well as having a brighter screen and video output. There were more colors and pack-in bundles with this version, probably more than any other. This was the peak of the PSP life cycle, so Sony really pushed it hard. There were over a dozen colors combined from all regions, as well as super rare and more interesting special versions in Japan. If you don’t want to mod your 1000 screen, then this is the next best option, as it doesn’t feel as cheap as the 3000. It’s a good middle ground if you really want a large variety of colors.
Strengths
Smaller and lighter
Brighter screen with no ghosting
Video output
USB charging
Extra RAM for faster load times from UMDs
Larger variety of versions and colors
Shell swaps
Weaknesses
Build isn’t as high quality as the 1000 model
Smaller battery
No Bluetooth
Official Variants
Official Bundles
PSP-3000
“Everywhere Just Got Better”
I wound up skipping the 2000 when they came out and got a 3000 unit shortly after release. The 3000 unit was the last regular PSP to be released and had a lot of cost-cutting measures. It was an extremely cheap feeling, but it had the best screen and offered USB charging. The 3000 is the most readily available unit on the second-hand market and the one you will find more frequently on eBay from Japanese sellers. However, there were still awesome special editions, mostly released in Japan, that were available. Like my Monster Hunter Portable 3rd one.
Strengths
Even smaller and lighter
Best and brightest screen of the three and better contrast
USB charging
Shell swaps
Special editions
Weaknesses
Incredibly cheap and light feeling
Terribly flimsy UMD door
Some can see scan lines on the screen
No Bluetooth
Smaller battery than the 1000 unit
How do I make it a better experience?
Same as above, minus the screen mod. The 3000 unit is pretty much ready to go without any issues. Horray!
Most of the same accessories worked from the 1000 unit, minus some batteries and very specific grips and battery pack snap-ons.
Official Variants
Official Bundles
PSP-E1000
Also known as the PSP Street, the E1000 unit was released in PAL regions only and is the least liked system of them all. Sony stripped a lot of features, including wifi, which isn’t a big deal today, but back then you couldn’t play multiplayer games at all with this thing, among other cut features. These are mostly sought-after by collectors. It’s also the most expensive to buy because of the limited quantities that were produced. Unless you collect, don’t bother with this unit.
Strengths
Same screen as the 2000
Smaller and slimmer than the 1000 unit
Weaknesses
Cheap build quality
No wifi
Mono speaker
Lacks color variants
No USB charging
No Bluetooth
No brightness setting
Non-removeable battery
No shell swaps
How do I make it a better experience?
Same as the above minus the screen mod. The E1000 is pretty much ready to go without any issues. Horray!
Official Variants
Official Bundles
PSP GO
Also known as the N100 model, the PSP GO cut a lot of features in favor of a sleeker and more radical form factor, but it was too little, too late. Sony claimed there would be some sort of program for UMD owners to get a digital version of their games, but they couldn’t figure it out, and it failed. The GO is incredibly expensive these days due to its unique form factor and is usually mostly in pretty rough condition. It also requires different settings when hacking with custom firmware due to the internal storage. There was also the change in removable media format to the Memory Stick Micro, which is pretty much insanely priced these days. Sadly, there’s no alternative to the external storage option, and no adapters have ever been made. You’re stuck with just 16 GB.
To help stave off angry fans, Sony launched the PSP Mini program, which included small download-only games. A couple of months later, support was added for the PS3 and, at launch, for the Vita. There were quite a few mini games released, but most were pretty terrible.
Strengths
Solid build quality
Extremely fun and unique form factor
Bluetooth
Video output
Docking station available
16GB internal storage
Double internal RAM for faster UMD load times
Weaknesses
Smaller screen size
No UMD drive
Uses a new proprietary charging port
New external removable storage format is incredibly expensive and only went up to 32GB
No current simple way to adapt external storage
Only two colors
No shell swaps
Non-removeable battery
How do I make it a better experience?
Replace Scratched Up Lens
These units usually come with really scratched-up lenses, but the problem is that they are glued to the LCD underneath. Thankfully, LCD replacements are cheap on AliExpress and cost around $15. You can also easily get the backside of the shell replaced as well, but currently, there are no front faceplate replacements.
Everything else is the same as above, minus most of the accessories. The PSP had an official cradle/base (which I have myself) to turn the system into a desk clock and grips, but that was about it. The cradle goes for a ton of money these days and is probably the most expensive and sought-after accessory for the PSP. There are two variants floating around. A seemingly genuine one with a barrel jack plug and TV-out and a possible Chinese knock-off that feels light and plasticky with a USB mini-B port
Official Variants
Official Bundles
The Games
If you didn’t already guess, the PSP launched with proprietary optical disc media. This was a flaw in the PSP design as it used up more battery life and more moving parts, which meant more failures, and it also created longer load times, but there was no other cheap way to gain gigabytes of storage. The Nintendo DS cards maxed out at 512 MB, and this wouldn’t do for Sony. They needed something that prevented them from charging $50+ for games and made manufacturing an expensive nightmare for publishers. To also prevent pirating, Sony was future-proofing their system in that regard as well, along with the proprietary removable storage. The PSP UMD, or Universal Media Discs (they were not universal), were small GameCube-size CDs inside a plastic housing. Sony claimed this helped protect the disc from scratches, but others were saying this was to prevent disc copying as they couldn’t be inserted in any disc drive. And it worked. There were no issues with pirating PSP games—physically anyway.
Not long after custom firmware came around, people started ripping discs straight to their hard drives via USB. In the pirate community, there’s no if, but when, and it didn’t take long. Within months, ISO files of PSP games were floating around the internet forums and various torrent sites. Was this an oversight on Sony’s part? Probably.
Unless you want to physically collect PSP games, there’s no reason to even bother using your UMD drive. In fact, not using it will protect the drive from wear, but if you have a UMD, it’s good to pop one in here and there to make sure it still works and to prevent parts from sticking. Some UMD drives are starting to have horrible grinding or scraping noises due to the lubricant drying up. A simple application of lithium grease on the worm drive usually helps with this. The drives got cheaper as you moved up the line. The 1000 unit has the most solid drive with a full metal slot, while the 3000 is just a door you smash onto the UMD and is mostly plastic.
The Best Mainstream Games
So, let’s open up with the games most people will recommend first, or what most mainstream gaming sites like IGN’s top 25 or something will always recommend. When you Google “best PSP games,” these are the ones that will most commonly pop up. Think of this as your starting list to get your appetite wet before diving into the “hidden gems.”
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The 3rd Birthday (All Regions) – It’s okay. A spiritual successor to the Parasite Eve series on PS1. It’s a confusing and convoluted story with somewhat overcomplicated gameplay, but it was one of the last AAA budget PSP games and one of the last releases in general. It also looks damn good. Overall, it’s worth playing for its weirdness.
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Ace Combat Series (All Regions) – A definitive mix of arcade and sim dogfighting. These were spin-offs from the PS2 series. Both look great and play exceptionally well.
After Burner: Black Falcon (All Regions) – I don’t care for this game, but it was really popular when it was released due to the many arcade game fans.
Ape Escape/Academy Series (All Regions) – Ape Escape: On the Loose was a launch title for the PSP and sold very well. The typical mini-games and charm are here that you loved from the PS1 games.
Assassin’s Creed: Bloodlines (All Regions) – A very faithful spin-off of the first game. It really feels like a full-fledged mini Assassin’s Creed game with an entire small open area to explore and the same great gameplay we loved from the first game. It looks great too and is considered to have one of the better stories of the AC series.
B
BlazBlue Series (All Regions)– Some of the best-looking fighters on the PSP. These were faithful ports from the PS3 versions. They were packed with content and looked amazing and ran very well.
Burnout Series (All Regions) – Easily regarded as one of the best racing games on PSP due to the blistering framerate. Legends was a technical marvel back in the day and were one of the most anticipated post-launch titles for the system. Both games look great and feel like faithful ports of their console counterparts.
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Call of Duty: Roads to Victory (All Regions) – While a very rudimentary WWII shooter in the same style as Finest Hour or Frontline, Roads to Victory isn’t a terrible shooter, but it’s incredibly basic. A quick play-through is satisfying as there aren’t many shooters on the PSP due to that pesky single analog nub.
Castlevania: The Dracula X Chronicles (All Regions) – A highly regarded remake of Rondo of Blood, this is some of the best 2D platforming you will get on PSP.
Coded Arms Series (All Regions) – This isn’t the most exciting series, but it’s heavily talked about as it was the first-ever first-person shooter on PSP, and I pre-ordered it. Despite how generic it is, and the procedurally generated levels, it plays well and has solid controls and visuals, it’s just basic.
Crisis Core: Final Fantasy VII (All Regions) – Oh man, Final Fantasy was at its peak hype was back in the mid-2000s. The Final Fantasy VII saga (that feels like it’s still going on today) was all about a Japanese mobile game, the movie, and this game. There’s a large divide with some people flat-out hating the game, but it’s worth a try even if you aren’t a Final Fantasy VII nut. It has some of the best visuals the system has to offer as well.
Crush (All Regions)- A puzzle game being talked about a lot? This is by far one of the most unique puzzle games released on PSP or ever to be quite honest. Use both 2D and 3D planes to solve puzzles by “crushing” the plane you are on to reach new platforms and pathways. It’s a must-play for any puzzle fan.
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Darkstalkers Chronicle: The Chaos Tower (All Regions) – This is one of the best fighting games on the system and was a fantastic and surprise launch title. It’s a port of the Dreamcast game and does an amazing job as well. A must-have for any fighting fan.
Daxter (All Regions) – It’s no surprise that a new Jak and Daxter game popped up on the PSP as the series was still going strong around this time. In fitting irony, tiny Daxter has his own adventure on PSP. It’s a solid and charming platformer and will make any Jak and Daxter fan happy.
Dead Head Fred (All Regions)- A weird and bizarre platformer that fits the PSP ecology. While the camera is a bit of an issue, the game oozes charm, character, and fantastic voice acting. It’s a fun romp that looks great too.
Death Jr. Series (All Regions) – An incredibly unique platformer series that had charm and fun characters, but had camera issues that knocked it down a few pegs. It still has that “PSP DNA” that many games helped form in the early years of the system’s life and is worth a play.
Disgaea Series (All Regions)- There were two PS2 ports to the PSP and all to critical acclaim plus an original title. If you love Final Fantasy Tactics or turn-based strategy games then these are for you. Disgaea is well known for its humor, eccentric characters, and crazy story.
Dissidia: Final Fantasy Series (All Regions) – Of course, pretty much anything Final Fantasy is going to be talked about and recommended quite a bit. The Dissidia series is strange as it was almost a Super Smash Bros. clone but with Final Fantasy characters, and of course, it was over-complicated. It’s a weird game, and with this one, unless you like Final Fantasy, you probably won’t get into this. Tons of fan service.
DJ Max Series (All Regions) – Originally released in Korea and Japan this was a fantastic rhythm game with addicting gameplay and music videos playing in the background. It replicates the Japanese rhythm arcade experience in handheld form. It blew up with many people importing the games and it finally came to the US with DJ Max Portable 3 and Fever. There are many versions and collector’s editions released in Asia territories.
Dragon Ball Z Series (All Regions) – Yep, Dragon Ball Z fighting games were a huge hit on the PSP and most were damn good and looked great too. I remember my cousin being obsessed with these games on his PSP back in the day.
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Echochrome (All Regions) – This debut made everyone go nuts at E3 2006. Essentially this is MC Escher: The Game. A very clever and unique puzzle game based on perspective kind of like Crush. The strikingly simple visual style helped push sales and is considered one of the best puzzle games ever made.
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FIFA Series (All Regions) – This series is generally considered strong the PSP. The last few entries were mediocre, but 09 and 10 were the best.
Final Fantasy Series (All Regions) – I’m talking about the core Final Fantasy RPGs here and not the spin-offs. Some people regard the ports of Final Fantasy 1, 2, and 4 to be the best out there in terms of content and sprite work. These ports were fantastic and a lot of people’s first time experiences with these games. There was also an ambitious 3D game called Type-0 that was only released in Japan until it was upgraded to HD for home consoles. It looked stunning. There was even an amazing port of Tactics as well. The PSP was a fantastic home for Final Fantasy.
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God(s) Eater Series (All Regions) – This Monster Hunter clone based on the anime was wildly popular on PSP. I couldn’t really get into it, but there is a solid game here, and the series went on the other consoles thanks to its popularity. One trivia fact is that the title was changed to Gods (plural) for the West as to not offend religious folks.
God of War Series (All Regions) – Well, you can’t have a Sony console without a God of War game showing you what it can do and then no one ever topping it and making you upset. Chains of Olympus was probably the single most anticipated PSP game ever next to Gran Turismo. I pre-ordered it the day it was announced and played through the entire game at work on launch day. It was gorgeous, it felt like the PS2 games, and it was the first game to overclock the PSP to 333MHz achieve what it did. Ghost of Sparta somehow topped all of this and is considered one of the best games in the series.
Gran Turismo (All Regions) – As stated above, Gran Turismo was a myth, a legend. The one PSP game to come out and somehow unlock hidden power no one would ever be able to achieve. To have the ultimate racing sim in the handheld form to never be topped again. While it took the entire life of the PSP for the game to come out, what we got was a solid racing sim that felt like the PS2 games we grew to love. The game upset people due to a lack of a career mode. It felt like Sony said, “Meh, just release it anyways the PSP is nearly dead”.
Grand Theft Auto Series (All Regions) – This is probably the most played PSP series by far. When Rockstar announced a “port” of GTA3 for PSP it drove sales up and people lost their minds, but how would it work with only one analog nub? Well, it kind of didn’t, but it was still faithful to the PS2 game. The later side story was well received and the DS port of Chinatown Wars was fantastic. There was a long rumor of a San Andreas Stories that never saw the light of day.
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Hatsune Miku: Project Diva Series (Japan) – The popular rhythm game saw the same treatment as DJ Max. Lots of people importing. The series has grown to become a fantastic and addictive game and has spread to many other consoles. The PSP versions had great visuals, catchy Japanese pop tunes, and overall addictive rhythm gameplay that only seemed possible o the PSP.
Hot Shots Golf/Everybody’s Golf Series (All Regions) – The Hot Shots series saw a lot of love on the PSP. Both entries are solid entries and tons of arcade golfing fun.
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Jak & Daxter: The Lost Frontier (All Regions) – The last entry to the beloved Jak & Daxter series was on PSP and PS2 despite the PS3 being out for some time at this point. It wasn’t anywhere near as memorable as the original trilogy, but it was a fun game and well worth a playthrough.
Jeanne d’Arc (All Regions) – Considered by many to be the best turn-based strategy game on the PSP and one of the best ever made. This original game had a great story, deep strategy, and just overall tons of content.
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Killzone: Liberation (All Regions) – While many expected a first-person shooter killer app we got a top-down shooter instead, but a damn fine one at that. The game feels like Killzone and looks great too. There is some strategy to the game, and while the story is lame, it’s all about the fun gameplay.
Kingdom Hearts: Birth by Sleep (All Regions) – Yeah, this was to be expected. The mid-2000s was the peak of Kingdom Hearts and this was easily one of the most anticipated games for the system. It look fantastic and was actually a lot of fun and felt like its PS2 counterparts.
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The Legend of Heroes: Trails in the Sky Series (All Regions) – A much-beloved port of the two chapters and they are great on PSP. This is by far one of the best JRPGs on the system due to its wonderful story and great characters.
LEGO Series (All Regions) – The LEGO series was a huge hit on the PSP thanks to its portability. Harry Potter, Indiana Jones, Pirates of the Caribbean, and Star Wars all made it to the system and they looked nearly as good as the PS2 games. These are some of the finest platformers on the system even if you don’t care about the IPs.
LittleBigPlanet (All Regions)- One of the only PS3 series to make it onto PSP, this game had it all. Downloadable levels, a level editor, and a vast campaign and it looked fantastic. It’s one of the best 3D platformers on the system.
LocoRoco Series (All Regions) – The tiny yellow singing balls were a huge hit for the early days of the system. The quirky Japanese gameplay was bright and fun and the game looked great too. While the physics got a little weird, the series is part of what makes up the “PSP DNA”.
Lumines Series (All Regions) – The launch title that really helped set the standard for the “PSP DNA”. It was a much talked about game with its unique rhythm and puzzle gameplay mash and was also an instant hit. The series later went on to continue on other systems.
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Madden NFL Series (All Regions) – Of course one of the most popular sports franchises of all time wouldn’t miss the opportunity to cash in on the PSP. This is one hit-or-miss series on this system. The quality is all over the place so the best thing to do is try them all.
Manhunt 2 (All Regions) – One of the most controversial games on the system due to Jack Thomspon’s violent video game crusade of the mid-2000s. The game was censored blurring out kill scenes that were later patched out for those with hacked PSPs. It’s a solid stealth horror game and one of the most violent on the system.
Marvel: Ultimate Alliance Series (All Regions) – Top-down dungeon-crawling superhero games were all the rage in the mid-2000s and Marvel was doing them the best.
Me & My Katamari (All Regions) – Riding off the success of the first two games on PS2 this was a solid entry to the franchise and worked surprisingly well despite the lack of a second analog stick. It’s one of the best “PSP DNA” games out there.
Medal of Honor: Heroes Series (All Regions) – The other WWII shooter. Surprisingly this series had the more solid foothold on PSP and the most solid entries. Quick and fun objective-based first-person shooting action. Both games back to back are a ton of fun.
Mega Man Series (All Regions) – Capcom hit the ball home twice in a row with two solid platformer entries. Both are considered some of the best entries in the franchise.
Metal Gear Ac!d Series (All Regions) – Hideo’s card-based strategy spin-off was received with mixed reception, but strategy fans loved it. The first game is really rough but improves with the second. The series shipped with weird 3D glasses too.
Metal Gear Solid Series (All Regions) – Probably one of the most popular games on the system and a huge seller. Peace Walker was an official entry while Portable Ops was more of a handheld tailored affair with a follow-up re-release. This is seriously one of the best series of games on the system and helped define the PSP for what it is today. Not to mention the stunning visuals.
MLB: The Show Series (All Regions) – Probably some of the best sports games on the system and the most consistent with quality. Sony’s exclusive licensed baseball game was a huge hit on the PSP and looked good doing it.
Monster Hunter Series (All Regions) – The Monster Hunter series blew up in the mid-2000s thanks to strong entries on the Wii. Portable 3rd is considered one of the best games in the series, but sadly never made it the West. These games are best played in Ad-Hoc co-op. I had many fun nights with a co-worker playing Portable 3rd.
Mortal Kombat: Unchained (All Regions) – Being a massive Mortal Kombat fan I was stoked to hear the announcement of Unchained. A port of Deception with all content intact? Sadly, there were to main factors that kept this game from achieving the greatness of Deception. No online play and horribly compressed sound. It is still one of the best fighters on the system.
MotorStorm: Arctic Edge (All Regions) – Considered by many to be one of the best-looking PSP games and one of the best racers on the system. The fast-paced arcade action was a ton of fun and sadly was the final entry in the franchise.
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NBA Series (All Regons) – Now there’s a lot of different developers under the NBA license. There was EA’s NBA Live and Street, 2K’s NBA 2K series, Midway’s Ballers and Sony’s own series. The entire license was all over the court in terms of quality. I actually enjoyed Street quite a bit as I loved the console series, but there’s qualities to them all and you should give them all a shot.
Need for Speed Series (All Regions) – These were probably the most popular racing games on the system and sold a butt-ton because Need for Speed was the Call of Duty of racing back in the day. Neither entry is amazing, but they all have their qualities and are all worth checking out
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Patapon Series (All Regions) – The Patapon series was part of the PSP’s DNA and was incredibly unique and there wasn’t anything else like it on other systems. A turn-based strategy game fused with rhythm-based gameplay was addictive and fun and was a huge hit. I personally got frustrated with the first game and never continued, but I do want to go back and try again. It has striking visuals and cute characters.
Phantasy Star Portable Series (All Regions) – Phantasy Star was a huge hit on the GameCube and continued on the PSP. While most popular in Japan, the series had an online co-op, but the single-player campaign was also there. It’s a fun pseudo-MMO and the closest we ever got to one on the PSP.
Prince of Persia Series (All Regions) – The Prince of Persia franchise was at its peak in the mid-2000s with The Two Thrones having just been released and the trilogy concluding. The PSP received a fantastic port of that game as Rival Swords, and a decent albeit buggy port of Warrior Within. There was also a port of Forgotten Sands that was completely unique for the PSP.
Pro Evolution Soccer Series (All Regions) – There were many entries on the PSP, and like all the other yearly sports titles, the quality varied. It’s best to play them all and find out which one suits your taste the best.
Pursuit Force Series (All Regions) – A surprisingly short-lived series, it was so popular the game got a fun sequel. Tons of popcorn Hollywood action scenes and great visuals. Nothing to really complain about.
Puzzle Quest: Challenge of the Warlords (All Regions) – One of the few mainstream puzzle games. Puzzle Quest kickstarted the match 3 RPG mash-up genre we know today on mobile phones. It was incredibly addictive as I remember clocking in 30 hours on the campaign before completion and I couldn’t put it down.
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Ratchet & Clank: Size Matters (All Regions) – One of the biggest profile games for the system, Size Matters smashed down on the Earth with a bang. It was everything we loved in the series and somehow managed to make playing with one analog nub fine. It looked great and captured all the fun from the PS2 games.
Resistance: Retribution (All Regions) – Another high-profile Sony exclusive. With PS3 games doing well, the PSP version was a third-person shooter and controlled well and looked amazing. While the story was nothing special it was the great gameplay that made this stand out from the crowd and show the PSP could do shooters.
Ridge Racer Series (All Regions) – One of the most high-profile racing games of all time just due to the fact that it was one of the biggest launch titles for the system and a return to a dormant franchise. The game looked stunning, probably the best-looking game at launch, and I remember picking up my pre-order two days before the PSP launch and reading the entire manual over several times. It was exciting and played so well. Perfect controls and tons of content. A sequel was released everywhere but in the US and was mostly just an upgraded version of the first game with new content.
Rock Band Unplugged (All Regions) – This was one of the oddest games to release on the system. A game that is normally totally reliant on external peripherals, but somehow made the game work by switching instrument tracks and using the same button timing system as other rhythm games on the PSP. It was tons of fun and was a full Rock Band experience with DLC songs and all.
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Secret Agent Clank (All Regions) – Two Ratchet features on a portable?! It was crazy talk. Like Daxter, Clank got a pint-sized adventure all on his own and actually was overall better than Size Matters. The charm was there, the more interesting gameplay, and it just felt tailor-made for the PSP.
Shin Megami Tensei Series (All Regions) – These were probably some of the biggest RPGs on the system. Person 3 Portable FES was a direct port of the PS2 game with added features and content. It was, and still is, the definitive Persona 3 experience. There were both PS1 ports and a Devil Summoner game exclusive to Japan.
Silent Hill Series (All Regions) – It was a huge surprise that the PSP would get two Silent Hill spin-offs. Shattered Memories was a reimagining of the first game with more action and less horror, and Origins was a traditional game and was fantastic and looked stunning. I enjoyed the crap out of Origins and plan to back to it again.
SOCOM: U.S. Navy SEALs Series (All Regions) – SOCOM making a showing on the PSP was brave. No one thought it could work, but it was one of the most popular franchises on the system. With four entries, more than even the home consoles, the series was rock solid. Playing through all Fireteam Bravo games will give you a fantastic tactical shooter experience.
SoulCalibur: Broken Destiny (All Regions) – Nearly every high-profile fighting franchise made it onto the PSP. Broken Destiny was a full-fledged original entry and featured Kratos as a guest fighter. It looked great and played well, but sadly there was no online play.
Star Wars Series (All Regions) – There were quite a few Star Wars games on the system from LEGO to three whole Battlefront games!. There were also mediocre ports of The Force Unleashed and a Clone Wars game. Overall, the quality was all over the place, but you should check them all out.
Street Fighter Alpha 3 MAX (All Regions) – Considered by many as the definitive version of the game, the PS1 port is a fantastic entry and looks great to boot. It was the only Street Fighter game we got and thankfully it was a good one. Japan got Zero 3 which was a favorite for importers.
Syphon Filter Series (All Regions) – Syphon Filter is one of my favorite video game series of all time. I played the hell out of the first two games as a kid. My dad and I would rent it every weekend until we eventually just bought them and memorized every enemy placement, weapon, and could eventually get through each game without ever getting hit. The level design was just so fantastic, and when the series got revived for PSP I was so stocked. It was a pre-order for me and I even wrote my own walkthrough guide for them both. That’s how much I love this series. It showed how to do shooters right on the PSP despite its limitations. These are considered the best shooters on the system bar none.
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Tactics Ogre: Lets Us Cling Together (All Regions) – Despite the strange name, Tactics Ogre is considered by many to be superior to Final Fantasy Tactics in both story and gameplay. While this game didn’t sell very well it is one of the most beloved PSP exclusives mainly because it’s a remake of the SNES game. If you want to sink into a deep game with a lot of story this is one of the best on the system to do it.
Tekken Series (All Regions) – Tekken 6 and Dark Resurrection are one of the best fighters on the PSP. The visuals are stunning, the controls are great, and it’s just an overall solid 3D fighter which there weren’t many good ones on the system.
Tiger Woods PGA Tour Series (All Regions) – Just like any sports franchise on the PSP the quality was all over the place. While Tiger Woods 07 would be considered the best overall, you need to try them all to really find out what you like. They’re still solid titles on the system with some great graphics and packed campaigns.
Tomb Raider Series (All Regions) – Both Tomb Raider ports are some of the best on the system. These are nearly identical to their PS2 counterparts with fantastic controls and excellent visuals.
Tony Hawk Series (All Regions) – Underground 2 Remix was an amazing game on the system. It ran well, looked good, controlled perfectly, and was packed full of content. I played this game religiously when I was able to pick it up for cheap. It’s just one of the best games on the system. Period. Project 8 was decent, but not the kind of quality that Remix was.
Twisted Metal: Head-On (All Regions) – An ambitious launch title for the PSP. Just one more franchise to come out of the woodwork for the little system that took the world by storm. It was one of the only online infrastructure games back in the day as well.
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Valkyria Chronicles II (All Regions) – Sadly, the sequel to the popular strategy game was a PSP exclusive and has remained so. An odd choice for sure, but it’s one of the best strategy games on the system and is rock solid all the way around.
Valkyrie Profile: Lenneth (All Regions) – A port of the PS1 game, Lenneth is one of the best RPGs on the system. It has beautiful art, fun characters, and stellar gameplay. The PSP was truly an RPG lover’s dream machine and has some of the highest quality ports of any system to date.
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Wipeout Series (All Regions) – Wipeout Pure was one of the best launch titles for the PSP and featured a hidden web browser for DLC. I remember leeching off of a neighbor’s Wifi (we didn’t have any wifi devices in 2005 yet) and just thought it was so school despite how terrible the experience was. The series was colorful, had a great framerate, and just looked good.
WWE Smackdown vs RAW Series (All Regions) – I’m not a wrestling fan by any stretch of the measure, but this was a very popular series on PSP. 2006 suffered from insanely long load times on the UMD and every entry has varying levels of quality in different areas like any other sports series. Play them all to find your favorite.
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X-Men Legends II: Rise of Apocalypse (All Regions) – Seriously, this is one of the best dungeon crawlers on PSP and there aren’t many. Tons of characters, content, and the graphics were great.
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Ys Series (All Regions) – 2D 16-bit RPGs were a staple for the PSP thanks to many ports from the SNES. Ys had a few solid entries on the system.
The Best “Hidden Gems” or Underrated Games
I want the term “hidden gems” to go away. This term just isn’t relevant anymore as every single retro game from niche and obscure to the mainstream has been documented and probably reviewed numerous times on YouTube. Even the Phillips CD-i and Nokia N-Gage aren’t obscure or hidden anymore. If they were then they wouldn’t be $400 on eBay because they would be “hidden”. This term was more relevant 15 years ago when you walked into a retro game store and someone suggested said game to you. You then took it home and realized how fun it was and why you overlooked it. That’s a hidden gem.
Thanks to the internet that term lost all meaning and the same goes for “underrated”. I prefer the term underappreciated. Underrated in terms of critical reception maybe, but most gamers cherish the underdog so nothing is really underrated anymore, but can still be underappreciated because a casual onlooker may not like the screenshots or understand it from a first glance. Games like Gunpey or Beaterator for PSP may be new to you but just Google those games. Tons of YouTube videos, and top-something lists with them in it. Because of the internet, nothing can truly be hidden anymore. Once something is dug up everyone rushes to go buy it to stick it in their collection.
The following games are underappreciated due to one factor or another. Not enough marketing, low budget, low print run, bad release timing, too hard to understand at first glance, not a big hit with critics, a niche genre, or many other reasons.
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7th Dragon Series (Japan) – A fun Japanese-only RPG with great graphics and fun gameplay. There is a fan translation patch available.
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Activision Hits Remixed (All Regions) – Fans of 8-bit consoles will have a blast here. Well emulated classics for Atari 2600. Includes 44 games.
Adventures to Go! (All Regions) – A really good dungeon crawler that wasn’t American made.
ATV Offroad Fury Pro (All Regions) – Probably the best in the MX/ATV lineup on PSP in terms of visuals, physics, and content. It was a rock-solid well-balanced racing game, but other entries are worth taking a look at too.
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Beatorator (Europe) – A well-made music creator from Rockstar Games and producer Timbaland
The Bigs Series (US) – Usually left in the dust by EA’s MLB series, The Bigs was a better baseball game on PSP, but sadly just couldn’t find the sales to keep it up.
Bleach: Heat the Soul Series (Japan) – While incredibly redundant this was a smash hit on PSP in Japan and attracted many importers. There are subtle differences between all seven games so playing them all is the only way to find out what you prefer.
Bomberman (EU/JP) – While it didn’t have any online replay it was the most faithful in the series for consoles up to that point and was a solid entry.
Brandish: The Dark Revenant (US) – Released very late and long after the death of the PSP (2015!) Brandish gave us one last dungeon crawler that was surprisingly fun and well made.
Brave Story: New Traveler (All Regions) – This was actually quite a high-profile RPG since it was released early in the PSP’s life, but no one paid attention. It had great visuals, fun combat, and an entertaining story.
Brothers in Arms: D-Day (All Regions) – While the game was a big clunky it had fantastic visuals and played quite well. All three major WWII shooter players made it onto the PSP, which is quite a surprise in hindsight.
Bust-A-Move Deluxe (All Regions) – This is one of the coziest puzzle games on PSP. While it doesn’t do anything new or exciting it delivers the same great Bust-A-Move gameplay we all love with bright colorful visuals.
Buzz! Series (Europe) – No, it’s not a game about Kevin McAlister’s brother. A Europe exclusive franchise, Buzz! is a fun trivia game series for people who love that kind of thing. No crazy button peripherals here, but multiplayer is a blast.
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Cake Mania: Baker’s Challenge (US) – If you love time management games like Diner Dash then this game is up your alley. It was released as part of the “PSP Minis” library.
Capcom Classics Collection Series (All Regions) – A good amount of classic Capcom games were released on two different UMDs. Games like 19xx, Street Fighter II, Ghosts and Goblins, Mercs, Exed Exes, and many others were well put together and run great here.
Disney/Pixar Cars Series (All Regions) – Yep, I’m dead serious. The Cars series was pretty solid on PSP and offered a fun arcade racing experience. It looked good and played surprisingly well. Because of the kids-only relationship with Cars, no one really gave it the time of day.
Chili Con Carnage (All Regions) – A crazy over-the-top third-person shooter with lots of humor injected in. It had an unfair checkpoint system, but other than that, it was a solid action title.
Class of Heroes Series (All Regions) – A “labyrinth crawler” with surprising depth and a fun cast of characters. You’ll definitely sink dozens of hours into the entire series.
Crash Series (All Regions) – Crash Bandicoot didn’t do too well after his PS1 outings. The Crash games that came after were mediocre to just okay at best. The PSP Crash games are decent fun, but nothing amazing. They scratch that itch for a platformer and a kart racing game on the PSP, but nothing more.
Crazy Taxi: Fare Wars (All Regions) – A fun and faithful port of both Dreamcast games. While the graphics haven’t improved much it will satisfy the arcade racing craving you might have. There was even online multiplayer at the time.
Crimson Gem Saga (All Regions) – A sequel to Astonisha Story, and a much better game overall, and it offers some wonderful characters and turn-based strategy gameplay. If you finished up Tactics Ogre and Final Fantasy Tactics then this could be your next time sink.
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Dante’s Inferno (All Regions) – A cut-down version of the console game content-wise, but the gameplay is rock solid and feels similar to God of War. The console version was short enough as it was, but some boss fights are stripped down to cut-scenes instead. Despite that, the gameplay itself holds up for a few hours of fun.
Dead to Rights: Reckoning (All Regions) – Released alongside the console game Dead to Rights II, the series had one last go before finally disappearing into the ether. It’s a decent third-person shooter all around.
Def Jam: Fight for NY – The Takeover (All Regions) – Def Jam: Fight for NY is one of the best fighting games ever made. Hate the hip hop part of it all you want, all though it features tons of “golden era” hip hop artists from the 90s-mid 2000s, The Takeover was released a year after the console versions with great visuals, solid controls, and tons of content. Easily one of the best fighters on PSP.
Diner Dash: Sizzle & Serve (All Regions) – A port of the DS version, this is Diner Dash greatness through and through. While the DS version is superior thanks to its touch screen controls, it works fine here.
Downstream Panic! (All Regions) – A mix between LocoRoco and Worms. This is truly one of the most unique puzzle games on the system and was criminally overlooked.
Driver ’76 (All Regions) – A prequel to Driver: Parallel Lines for PS2, this is a fun and action-packed driving game. Lots to really like here.
Dungeon Siege: Throne of Agony (All Regions) – a big boy dungeon crawler on a handheld? Many were skeptical, but it really shined and is one of the better dungeon crawlers on the system albeit very rudimentary and basic.
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Every Extend Extra (All Regions) – Tetsuya Mitzuguchi was at his peak in the mid-2000s. Riding off the success of Lumines his next music-based game didn’t make as large of a splash but was still excellent. This is a bigger version of a freeware game he released for PC back in 2004. He also went on to create the excellent Meteos for DS.
Exit Series (All Regions) – A very unique puzzle-platformer that had that “PSP DNA”. The game was colorful and tons of fun and had downloadable levels. One of the better puzzle games for the system for sure.
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Fat Princess: Fistful of Cake (All Regions) – While this was better played with other people, Fat Princess is a cartoony and whimsical tower defense-like game that fits well on the PSP.
FlatOut: Head On (All Regions) – This is what all FlatOut fans wanted. A good portable experience. Spectacular crashes, a great sense of speed, and awesome graphics. It’s one of the better racing games and was sadly completely overlooked by most.
Football Manager Handheld Series (Europe) – If you love spreadsheets you will love this game. Jokes aside, there are many fans of the Football Manager series and it’s pretty decent on the PSP despite the control limitations. If you want some deep strategy involving your favorite sport there’s nothing quite like it on the system.
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G-Force (All Regions) – A surprisingly good movie tie-in. No joke. While the game is easy it has charm and will keep you interested until the end.
Ghost in the Shell: Stand Alone Complex (All Regions) – Like the anime or not, this was only the second FPS game to be released on PSP right after Coded Arms and before Metroid Prime: Hunters on DS came out. This one kind of did it better. It had a less generic feel to it and did well for the hardware’s limitations.
Gitaroo Man Lives! (All Regions) – A faithful port of the PS2 game. This quirky Japanese rhythm game is in the same lane as Parappa the Rapper. Great tunes and a fun game all around.
Gladiator Begins (All Regions) – A sequel to the PS2 game Colosseum: Road to Freedom this really took me by surprise. I didn’t even see this one come out until years after. It’s a solid Gladiator sim and has solid controls and great visuals.
Gradius Collection (All Regions) – There weren’t many shmups for the PSP, but Gradius Collection is probably the best. Five Gradius games on one UMD and all run great. What more could you want?
Grand Knights History (Japan) – Sadly, this never saw a western release just like Princess Crown, but there is a complete fan translation. Vanillaware has a unique art style and fantastic 2D gameplay. This turn-based strategy game oozes color and personality and is one of the best on the system.
GripShift (All Regions) – One of the best arcade racers on the PSP. Fast-paced action, crazy tracks, and the level editor was a huge hit.
Guilty Gear Series (All Regions) – Three solid fighters on PSP and were all upgrades to previous entries in the series, but that’s okay. Great visuals, excellent controls, and overall just added on to the solid lineup of great 2D fighters.
Gun: Showdown (All Regions) – A stripped-down version of the console games, but not in a negative way. They took the best parts of the console games and stuck them on the PSP. There isn’t an open-world here, but it’s best you will get to Red Dead Redemption in portable form.
Gunpey (All Regions) – Another of Tetsuya’s weirdness, but more on the Rez end of bizarre. It doesn’t meld the magic of music and puzzles like Lumines did, but you should play this more for its oddball magic than the gameplay.
Gurumin: A Monsterous Adventure (All Regions) – This is seriously one of the best action games on the PSP hands down. It received raving reviews, but no one paid attention because of its quirky Japanese exterior and cutesy visuals. I think we’ve all learned that cute visuals don’t make a bad or easy game. Incredibly charming and addictive throughout.
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Half-Minute Hero (All Regions) – Probably the most unique and original JRPG on the system. You literally have to beat the game in 30 seconds. Level-up, battle, buy equipment, and more all within a 30 second time limit. It’s hard to explain, but it’s something that must be experienced. It’s also pretty funny.
Hammerin’ Hero (All Regions) – It may be simple, but its charm is what will get you. This is one solid platformer with that fun Japanese flair from the early 2000s.
Harvest Moon Series (All Regions) – Three games came to the PSP, and while not critical successes they are decent sim life fun. A PS1 port also made it over. If you already love the series or want something similar to Animal Crossing this is the closest you will get.
Harvey Birdman: Attorney at Law (All Regions) – A hilarious FMV game based on the Adult Swim show. There’s tons of humor and video game cameos thrown in. It’s really short but super entertaining.
Hexyz Force (All Regions) – The story won’t blow you away or have you weeping tears, but the gameplay and item management here is stupendous. A really fun tactical RPG that was sadly missed by most.
Hot Pixel (All Regions) – Yep, you guessed it. This is the PSP’s answer to WarioWare. Lots of fun and silly microgames and just as much of a blast as the WarioWare series. It’s too bad no one bought it.
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The Idolmaster Series (Japan) – These were huge hits in Japan ending up in the second spot in the sales charts upon release. There are three different versions with different lead idols, but what’s inside are super addictive and charming rhythm games in the same spirit as the Hatsune Miku series. Thankfully there are fan translations now.
Indiana Jones and the Staff of Kings (All Regions) – This original Indiana Jones title is a stripped-down version of the PS2 game, but it’s rock-solid action with great visuals.
Infected (All Regions) – This was one of the first post-launch releases and was highly anticipated. This third-person shooter had a unique gameplay loop and online feature. Shooting a hole in a zombie would allow you to use your blood and infect others and start a chain reaction to rack up points.
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Jackass: The Game (All Regions) – This was based on the movie at the time and featured acting from the original cast. The mini-games are fun, the action is dumb, and it’s pretty hilarious and was done surprisingly well.
James Bond 007: From Russia with Love (All Regions) – The only James Bond game that made it to PSP. Various developers have been able to perform amazing feats of programming for handheld Bond games and the PSP looks fantastic and plays well.
Juiced Series (All Regions) – Another really fun arcade racing series. Looks good too.
Justice League Heroes (All Regions) – One of the few good dungeon crawlers on PSP. Marvel had one of the best and DC’s take isn’t too bad. Great graphics help too.
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Kenka Bancho: Badass Rumble (All Regions) – A Japanese game that made a surprising debut in the West. Kenka Bancho is a fantastic beat ’em up with lots of boss fights and plenty of action.
The King of Fighters Collection: The Orochi Saga (All Regions) – For a system that didn’t have the best D-pad for fighters it sure did get a lot of them. This is a fantastic collection of Kind of Fighters games from the past and they run well and look great. It had a bunch of extra content to unlock too.
Kingdom of Paradise (All Regions) – This game is reminiscent of PS2 action games of yesteryear such as Genji, Onimusha, and others of its ilk. It’s a bit clunky, but still fun and captures that moment of nostalgia.
Knights in the Nightmare (All Regions) – A really high-profile SRPG on DS ported to PSP and was well done. Be warned that the game has a steep learning curve and can be hard as balls. There are multiple endings and should be great for people wanting a deep strategy game to sink into.
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Lemmings (All Regions) – A fantastic port of the original game with 36 new levels and the ability to download user-made levels. While that isn’t possible anymore what’s here is awesome. If you love deep puzzles this is a game for you.
The Lord of the Rings: Tactics (All Regions) – Another good strategy game on PSP. It’s crazy how many good strategy games this system got. The game looks good and is a strange one-off game for the system that you can’t get anywhere else.
Lunar Series (US/JP) – The Lunar series was ported with care and quality. The first game was released only in the US while the second game was Japan exclusive. It’s a real shame there was no Western release, but they are both excellent games still.
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M.A.C.H.: Modified Air Combat (Europe) – This air combat sim was exclusive to Europe and played well and looked great. There were a surprising number of combat sim games on PSP and this was among the best.
MediEvil: Resurrection (All Regions) – A remake of the original game. This was very well done minus the camera issues, but it looked good and is one of the “PlayStation DNA” games that got ported to the system.
Mercury Series (All Regions) – This is one of the best puzzle games on PSP. The physics are awesome and the clever puzzle designs are addictive. Color coding to open gates and switches, tilting the world to move the mercury and split it apart. It’s a unique game that really needs another entry.
Metal Slug Series (All Regions) – While XX was its own game, the Anthology has all six games and are fantastic ports and play well. The D-pad isn’t the most ideal, but the fact that all six games exist on one UMD is unreal.
Miami Vice: The Game (All Regions) – What. A good movie tie-in game?! Yeah, it’s a surprisingly solid third-person shooter that was heavily overlooked due to the terrible movie and the whole tie-in stereotype. It’s not a super interesting game, but there are very few shooters on PSP to begin with.
Michael Jackson: The Experience (All Regions) – This is an interesting take on the game. While the console versions were motion-based, the PSP one had chibi Michael and button presses similar to Hatsune Miku. It’s not the best version, but it has all the same tracks and is a lot of fun if you are a Michael Jackson fan.
Midnight Club Series (All Regions) – Two console racing games ported with grace on the PSP. While LA Remix has some slowdown unless you overclock your system they both play well. The PSP had tons of great arcade racers and these are no exception.
ModNation Racers (All Regions) – An ambitious if generic kart racer that has a good amount of content and colorful visuals. It’s safe and fun.
MX vs ATV Series (All Regions) – The PSP was not short of racing games and the long-running motocross series made it over in two releases. Both are good for a different reason so I suggest trying them all out.
Myst (EU/JP) – Never released in the US. Myst is one of the few adventure games on the system and this is a fine port of the PC classic.
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N+ (All Regions) – If you like Super Meat Boy you will love N+. A sadistic platformer with over 200 levels mixed from other versions as well as a level editor with sharable maps.
Namco Museum Series (All Regions) – This was a popular series that came back from PS1. Five volumes and a Battle Anthology. A lot of classic Namco titles if that’s your thing.
NCAA Football Series (US) – Probably the best football series on PSP. Even though it’s college football, the NCAA series has long been regarded as superior to Madden.
NFL Street Series (US) – Ports of the arcade NFL games. This whole Street series has been highly regarded among fans and should really come back. EA’s strongest time in sports was with their EA BIG lineups such as SSX, NBA Street, FIFA Street, Freekstyle, and Def Jam.
NHL 07 (All Regions) – Easily the best hockey game on the system, and sadly there weren’t many options. EA didn’t release another version despite their other sports titles getting yearly releases.
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Obscure: The Aftermath (All Regions) – This horror title doesn’t do anything new. Solve puzzles and kill monsters with multiple characters while you unravel a story. Fairly dated gameplay-wise, but it fits right in on the PSP.
Outrun 2006: Coast 2 Coast (All Regions) – Probably one of the very top arcade racers on PSP. It looks amazing and clearly given time and care to feel right on the system.
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Pac-Man World 3 (All Regions) – The Pac-Man World series has always been fairly decent, and World 3 on PSP is just as strong as the console versions. What sets World 3 apart from the first two games is its hilariously serious tone in its story.
Pangya: Fantasy Golf (All Regions) – A spin-off of the Korean MMO game, this right here is the single best golf game on PSP. Colorful visuals, a quirky story, lots of content, and great ball physics. It feels like a complete package and less like a port.
Parappa the Rapper (All Regions) – This is probably one of the highest regarded PSP games, but despite raving reviews it just didn’t sell. It’s a fantastic port of the PS1 classic and looks great too.
Pinball Hall of Fame Series (All Regions) – The best pinball games on PSP. Two collections allow you to play them in Tate mode. What more could you ask for?
Pipe Mania (Europe) – This puzzle game is really colorful and addictive. Its simple approach is what makes it so accessible and fun.
Power Stone Collection (All Regions) – Ports of the Dreamcast games and well done too. Power Stone is a great fighting game, but better over multiplayer Ad-Hoc.
PQ: Practical Intelligence Quotient Series (All Regions) – A really fun and weird puzzle game similar to Brain Age, but more 3D and interactive. It really has that weird “PlayStation DNA” attached to it.
Prinny Series (All Regions) – A spin-off of the Disgaea series, and surprisingly a platformer. This is highly considered one of the best platform games on the system, but it’s really hard and has terrible voice acting.
Puyo Pop Series (Japan) – You can’t go wrong with portable Puyo Pop. The Fever series was a fantastic way to play this one the go.
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R-Type Command (All Regions) – Another weird IP to go tactical. One of the best tactical games on PSP, and it’s surprising as R-Type is not a slow methodical game.
Race Driver 2006 (All Regions) – An absolute blast of a racing sim. One of the best on the system, and one of the best looking games on the system period.
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Shrek Smash N’ Crash Racing (All Regions) – Yep. It’s a Shrek game. Yes, it’s actually decent. While no Mario Kart competitor it looks decent and has some fun tracks and fun Shrek characters. You could do a lot worse with the license…and boy did they.
The Sims Series (All Regions) – Fantastic spin-offs of the main PC version. These games hold up surprisingly well and are hand-tailored for mobile play. If you already love The Sims or want some sort of relaxing game on PSP these are it.
Smash Court Tennis 3 (All Regions) – Probably the single best tennis game on PSP and there were a few. Great visuals, controls, and overall content.
Sonic Rivals Series (All Regions) – The only Sonic games to come to PSP. These are considered some of the better games in the series according to Sonic fans. While not perfect they are miles better than most of the 3D turds Sega was pumping out in the mid-2000s.
Space Invaders Extreme (All Regions) – A freaking amazing remix of the Space Invaders game. Like Pac-Man Championship Edition it keeps the addictive formula but turns the volume up to 11.
Split/Second (All Regions) – While it tries hard to capture the magic of the console games, the PSP does a decent job. Not the best racer on the system, but it’s still fun and looks great.
SSX On Tour (All Regions) – A rock-solid entry in the SSX series and looks and feels great on PSP. It’s also the only snowboarding game on the system. Thankfully it’s good.
Star Ocean Series (All Regions) – Great ports of the PS1 games. Safe ports though without many new enhancements, but they’re solid 2D RPGs.
Star Trek: Tactical Assault (All Regions) – Another odd strategy license. While not the best tactical game on the system it does a decent job. I just wish it used the license more.
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Tales of Series (All Regions) – While the West only got Radiant Mythology there were a bunch of ports in Japan. A solid RPG and the sequel is great too.
Test Drive Unlimited (All Regions) – Quite a risk of a release due to Unlimited’s reliance on constant internet connection. The game is still a solid single-player experience and looks awesome.
Thrillville Series (All Regions) – The only amusement park sim on PSP and both games are great. They look good and have a smattering of content to keep you coming back.
TOCA Race Driver Series (Europe) – One of the best racing sims on PSP and was only released in Europe. They look amazing and have great physics.
Tokobot (All Regions) – A criminally underlooked game and one of the best looking too. Lots of fun puzzles here and hours of fun.
Tom Clancy’s EndWar (All Regions) – A genic but fun hex tactical game. The series isn’t the real-time strategy graphical powerhouse that the consoles got. This is more about the strategy than the visuals.
Toy Story 3 (All Regions) – The console version was a surprisingly solid platformer with charm and great visuals. The PSP version is no different. Don’t let the Pixar name fool you either. This is a solid movie tie-in game.
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UFC Undisputed 2010 (All Regions) – A surprisingly solid entry for PSP. Great visuals, controls, animations, and content. Sadly it was the one and only.
Ultimate Ghosts’N Goblins (All Regions) – One of the best platformers on PSP, but also the hardest. The difficulty that the series is well known for is here too.
Untold Legends Series (All Regions) – Originally a launch title for the PSP it’s a decent dungeon crawler albeit generic. Nothing amazing but it will scratch that dungeon crawler itch.
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Valhalla Knights Series (All Regions) – An interesting and unique RPG, but has some flaws and issues. If you can look past all of that you will enjoy the series quite a bit.
Virtua Tennis Series (All Regions) – A great tennis series all around and there really isn’t a bad one. It’s just a matter of what your preferences and tastes are. You know you have a good library when you get a choice between good tennis games.
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Warhammer Series (All Regions) – Both games are surprisingly good. Just another great tactics game to add to the PSP’s lineup. If you love the Warhammer license you will really love these games.
The Warriors (All Regions) – A fantastic port of the Rockstar action game. Even if you don’t know anything about the movie its based on you will really enjoy this game.
What Did I Do to Deserve This, My Lord?! Series (All Regions) – A humorous and unique game where you play the bad guy and have to create dungeons to stop the hero. It looks simple but has a lot of spirit.
Wild Arms XF (All Regions) – A fun hex-based SRPG with a lot of dialogue, cut scenes, and story.
World Championship Poker 2 Featuring Howard Lederer (All Regions) – Not sure who Howard is, but this is probably the only good poker game on PSP. The graphics are rough, but it has fun poker gameplay.
Worms: Open Warfare Series (All Regions) – Worms was just another awesome strategy game on PSP. It’s insane how many awesome ones there were. Both games are worth playing and have fun levels and great humor.
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Xyanide: Resurrection (EU/JP) – A direct sequel to the Xbox shmup. It has great visuals and just overall plays well. There weren’t many shmups on the PSP.
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Yggdra Union: We’ll Never Fight Alone (All Regions) – Overall a solid port of the GBA game with upgrades. This is just another solid SRPG with great visuals.
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Z.H.P. Unlosing Ranger VS Darkdeath Evilman (All Regions) – A fun roguelike SRPG with great humor and colorful visuals. Heavily overlooked.
I’m not the biggest Metal Gear fan. I’ve played most of them all the way through, but it takes a certain kind of patience to finish an MGS game. Whether it’s the stealthy trial and error or the sometimes nearly hour-long cut scenes and convoluted story, MGS is an acquired taste. I hesitated on Acid for years and years because it was a slower-paced strategy game set in the MGS universe. Normally, this would be okay, as plenty of action games adopted strategy gameplay and it worked. Acid also uses a card-based system that determines what moves you can make, and this is the bullet in the foot for the game.
The story is pretty basic MGS stuff. Nothing really interesting, but you do play Snake, who is trying to rescue a US senator who is aboard a plane that has been taken over by a terrorist. A typical weird MGS villain. It’s nothing as deep as the console games, but it’s there. Once you get based on the first cut scene (there is no voice acting here), you are introduced to the game’s tutorial. You move on a tile-based system, and you will be dealt a random set of cards. These cards have actions like healing, guns, grenades, melee attacks, camo, a box, etc. However, the first major flaw is that you must sacrifice a card for a move turn. Each card has a move option, and once the move is complete, the card is gone. Why? This makes no sense. Why can’t I keep my cards for strategic actions? But now I have to throw away cards I could be using later on, and this happens all the time. You get a deck refresh after all your cost points are depleted.
Once you move, you can pick a direction to face and whether to stay in the current position, crawl, or flatten against a wall so you can knock on it and distract a guard. The second biggest issue is not being able to tell what the guard patterns are or being able to move around the map and see what’s ahead so you can plan. The whole point of a strategy game is to plan, but Kojima wants you to do things on the fly with a turn-based card system. What? Most of the time, I restarted levels over and over because I got stuck in a situation in which I was spotted, the alarm sounded, and I had too many enemies on me and not enough fighting cards. The alarm runs down in three phases at 15 seconds each, and it takes around three turns to get to the next phase. You’ve been in alarm mode for about nine turns! What?!
A lot of times, you can’t see an enemy make a move on their turn unless they are in view, which is so dumb. I will just walk into a hallway or around a corner, and there’s a guard there. I either have to kill him or run away before his turn. You usually get two moves per turn, and that’s it. The same goes for cameras. I walked down hallways just to get spotted by a camera I didn’t see or couldn’t do anything about because I ran out of moves. Not being able to see what’s ahead is a serious detriment to this game. I wish I could at least keep the bank cards I want to keep until the next turn and not sacrifice them for moves. The enemies also seem to have random times when they turn around and move. Sometimes they would take three whole turns before moving, then the next guard would do it every other turn, then some guards alerted the whole area right away and some didn’t. You either have to go full strategy with this or don’t bother.
The game looks good. The game is sharp and looks like MGS2, and that’s about it. There’s nothing special here, and while finishing missions gives you new cards for your 30-card deck, I just set the thing to auto. The game is also very long-winded and can take you 20 hours or more to finish if you end up restarting a lot, and that’s just too damn long for a handheld game. As a launch title, it was fine, but not the strongest. We didn’t get much of a choice, and it was the only strategy title for the longest time until Field Commander blew it out of the water. Acid just doesn’t mesh MGS action with card strategy. It’s a dull, dry, and downright boring game that only the most diehard MGS fans will want to play. Even strategy fans won’t want to bother at all here. Clearly, Kojima didn’t want to part with conventional MGS gameplay elements like knocking on walls as an actual move, being able to see ahead, shortening the alarm stages, etc. These all could have just been cards dealt by the enemy. Real-time actions don’t mesh well with a pure strategy like this, and it shows.
I’m not up to date on the After Burner series, but I do know Sega has put it on the back burner for a long time. They brought it out for the PSP, and boy, is this a bland and boring game. A stupid story, repetitive level design, and just insanely boring gameplay are peppered throughout the game with almost zero redeeming qualities.
I will give the game the token for a sense of speed. You do feel like you’re flying incredibly fast over oceans, jungles, deserts, or cities. I just wish the gameplay reflected this. You start out with a comic book-style story based on one of the three generic pilots you pick that literally has no difference in the actual gameplay. This was clearly filler to try and convince you it’s worth playing through this long, laborious campaign three separate times. You then pick up your jet, which is most likely locked behind cash. You can then pick up your paint, buy any weapon upgrades, and go. There’s no tutorial here, so the manual would help some, but it’s fairly simple. Green circles are for ground missiles, and blue circles are jets for air missiles. You also have a gun to fight off any planes that come up from behind you.
An arcade game like this needs simple gameplay like this. Just three buttons, and you can boost and barrel roll as well. The first issue I can see is that no matter how hard I tried, I couldn’t dodge missiles. They homed in on me no matter what unless I barrel-rolled, but you can’t shoot while doing this. Your field of movement is restricted, and I could only move around and boost through missiles, but no matter what, I always took damage. You have bonus objectives you can complete to earn more cash, such as reaching a certain score, shooting down certain enemy types, etc. Every single mission is exactly the same, with no differences, say, a boss. You can shoot down ground units or the same five jets over and over. Even the attack patterns start repeating. It got a little fun when I had tons of enemies coming up and I had to alternate between ground and air missiles, and if you do this, you get combo awards in the form of health or lame power-ups like slowing down time, which is useless.
The levels drag on for 10+ minutes as well. The checkpoints are unfairly placed, and if you run out of lives, you start the entire level over again. Just on the first mission, I had to play it five times in order to beat it, and that was probably out of luck. You can’t change the difficulty without starting a new profile, which is really lame. Outside of that, the graphics are bland as hell, and the game slows down when there are lots of explosions. Everything just looks flat and lifeless. It’s not ugly; it’s just tiring and boring to look at. It’s honestly one of the dullest games I have played on the PSP. And this was a high-profile, well-covered game as well. I can’t recommend this to anyone unless you are a fan of the arcade game. I would have liked to have seen the series brought
Grand Theft Auto was an unstoppable juggernaut in the early to mid-2000s. With the rise of the PSP and its new, near-PS2-quality visuals, it was a perfect match for the series. Liberty City Stories wasn’t simply a GTA 3 port, but a whole new story and set of missions set within the same world. The exact copy of GTA3‘s Liberty City is ripped out of the PS2 and copied on the PSP with grace and detail. I felt like I was playing GTA 3 the entire time through my 10-hour campaign, but it came with caveats.
When you jump into a car for the first time, LCS has that classic GTA feel. Arcadey physics, campy humor, and unrealistic everything else. You can run people over, get 5-star police wanted ratings, jump off cliffs, and do everything else you could do in GTA 3. It’s a sight to behold on such a small system. Driving is probably the most enjoyable aspect of LCS, including the missions that have you driving the most. When you jump out of the car, things go awry.
Combat is abysmal in this game and really brings it down. Since there is no right analog stick, you must rely on a lock-on system that just doesn’t work. Half of the time, if you aren’t facing an enemy shooting at you, there will be no lock-on causing cheap deaths. There is no cover system, so missions are tailored toward the console with slightly better controls. It’s impossible to gun down two dozen enemies while also only being able to take 4-5 shots before dying. This is the most infuriating thing about LCS, and it really brings the score down. I had to use cheats to finish the game. I died maybe 10–15 times on several missions, even with cheats! Having only a few enemies is manageable, and some missions felt tailored towards the PSP controls and some didn’t. There were missions I really thought were fun, but then I’d be thrown into a multi-part mission and die a dozen times on the last part just to have to restart all over again. It also doesn’t help that you don’t make much money in this game quickly, so every time you die or get arrested, your weapons are gone. For some missions, I was stuck with no money and had to have a weapon, so I had to use a weapon cheat. The game’s flow was not thought out very well.
At least the story and characters are entertaining. While not as fleshed out as later games in the series, Toni Cipriani and his fellow employers are all classic GTA-style characters, and I enjoyed seeing them on screen. The radio stations are back, and they are one of my favorite parts of the game. Driving around and listening to the hilarious commentary is gold. Due to the small volume of space on the PSP disc, there isn’t much of it. I would start to hear repeated stuff about a quarter of the way through the game, which is a shame, but the game supports custom soundtracks, which are nice. There is a multiplayer mode, but it’s nothing really special. You and a buddy can basically wreak havoc ad hoc. You can participate in races, taxis, and first responder missions, but there’s nothing special here that wasn’t in GTA3 or is PSP exclusive.
The visuals of the game are pretty impressive, but there is a lot of slowdown and pop-ups. LCS pushes the system to its limits, and the amount of detail is crazy. There are reflections when it rains, tons of traffic and pedestrians, and large buildings loom over the horizon. The sound is great, and it feels like a living, breathing city despite how little interaction there is. But, on the surface, after the story is over, there’s no real reason to come back unless you just want to ride around, causing mayhem.
Overall, LCS is an incredible technical feat but is brought down by a mission structure not tailored for the handheld’s control system. It’s way too easy to die with missions that require sometimes dozens of enemies firing at you all at once, which leads to dozens of restarts and endless frustration. There’s a lot of slowdown and pop-in, and the radio stations start repeating after only a couple of hours, but that’s just the roughness of the original GTA open-world games. They weren’t perfect, but they were enjoyable thanks to their sense of freedom and great writing and character design. I recommend playing LCS, but keep the cheat sheet handy as you will need it since there are no difficulty options.
I’m not really big on gaming headsets, as I don’t need to use them often as I have my own place, but when I do, I want something amazing—something that can deliver the quality and power of large speakers inside some cans. After having the Razer Man O’ War for about 18 months, I switched over to some wired headphones and moved brands. Why Kingston? Well, the reviews are great, and it’s plug and play, which may sound iffy to some, but it works out well in the end.
Some people want fancy software, RGB lighting, and crazy controls, but Kingston went a different route here. Most PC headsets are not compatible with a console, but these are thanks to a proprietary USB 7.1 audio card built into the cable with Dolby. Now the downside is that these are only stereo headphones with the 3.5mm jack adapter, but they still sound amazing. The USB port has a three-part equalizer for flat, bass boost, and vocal. For gaming and movies, you can activate the Dolby 7.1 surround sound with just a button, allowing the headphones to control everything without the need for any software.
The mic is completely removable, which is a nice feature, and it works just as you would expect. There’s a button to mute the mic on the control box, but for consoles, you will need to remove it completely to mute it through the hardware. Outside of these features, the headset itself is extremely comfortable and feels like a cloud sitting on your head. Instead of adjustable bands, we get a tension-sensitive soft band under a hard outer band. This means the band adjusts to your head shape easily without any fiddling. The ear cups are super soft, and no sound escapes. Since these are wired headphones, I had to figure out where to clip the control box, which wound up going on my keyboard cable to keep it nearby so I could access the controls easily. The cord behind that is rather long, which is needed for console use.
Here’s the big question: How does 7.1 audio sound in games and movies? Well, it works surprisingly well. The built-in sound card does a good job decoding the audio and making it sound incredible. I could hear gunshots behind me, people talking next to me, and explosions that sounded epic and amazing. Games with 7.1 options sound even better and more realistic, but sadly, there aren’t many games with this built-in.
With that said, the HyperX Revolver S is a solid wired headset without the flash and fancy software accompanying most headsets these days. They are extremely comfortable, give an amazing sound output that is crisp and clear, and also have great 7.1 audio capabilities. There are a few minor gripes, like the control box being in a weird spot on the cable, only three equalizer settings, and missing software for those who like to fine-tune, but what’s here works surprisingly well straight out of the box and is plug-and-play. This is a versatile headset for any gamer, but sadly, the 7.1 only works through USB, and the 3.5mm jack is strictly stereo. For the price point, you get bang for your buck that you won’t get with most other headsets.
Great post tthankyou