Dead to Rights II
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About this item
- 13 brutal new disarms moves take down enemies in the heat of battle - more than 25 disarm moves in total
- Use your K-9 fighting companion Shadow to attack enemies in real-time, while you handle other business
- New freedom of movement -- Jack can shift in all directions from one enemy target to the next and take them all out
- Work with a massive arsenal - rocket launchers, grenades, molotovs, and much more
- Use the lightning-fast melee fighting system to collect weapons from around the environment - Bats, pipes, meat cleavers, even swords
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Product information
Computer Platform | Xbox |
---|---|
ASIN | B0002CHIXS |
Release date | September 8, 2006 |
Customer Reviews |
3.8 out of 5 stars |
Best Sellers Rank | #91,901 in Video Games (See Top 100 in Video Games) #905 in Xbox Games |
Product Dimensions | 7.75 x 5.75 x 0.53 inches; 3.88 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 722674200066 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.87 ounces |
Manufacturer | Namco |
Date First Available | June 24, 2004 |
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Product Description
Product Description
Action-hero Jack Slate and his deadly K-9 partner Shadow, return in Dead to Rights II a third person action shooter with all new brutal disarm moves, spherical slow motion diving system, and an arsenal of deadly weapons including Shadow himself. The story which predates that of the original Dead to Rights, begins with Jack investigating the kidnapping of a prominent Grant City judge. His investigation unfolds labyrinth of crime, corruption, and betrayal. An earlier look at the mean streets of Grant City.
Amazon.com
While investigating the kidnapping of a distinguished judge, Jack Slate uncovers a labyrinth of corruption and betrayal and reaffirms for himself that he can only trust his loyal dog, Shadow--the fiercest crime-fighting weapon known to man.
In Dead to Rights II, Grant City's finest returns with nastier disarms, spherical slow-motion dives, and some awesome graphics and programming features. You can now use the K-9 fighting companion to attack enemies in real-time while you take care of your other vital business. You control Shadow's attacks -- if his stamina bar is high enough, Slate's loyal companion will kill the enemy, and if the pooch is tired, he'll work to restrain any villain with vicious bites. And once he's finished his work, Shadow will return to Slate and await your command for the next mission. This dog will attack, restrain, and destroy enemies while you wax other scumbags. Speaking of moves, Dead to Rights II delivers 13 new brutal disarms to take down enemies in the heat of battle, bringing the total number to 25.
The spherical slow-motion dives mean Slate can shift in all directions, from one enemy target to the next, and take them all out in the dramatic fashion popularized by the Matrix movies. Namco delivers a lightning-fast fighting system that allows Slate to bash enemies with bats, pipes, meat cleavers, swords, and just about anything else he can wrap his fingers around.
In Dead to Rights II, Slate is armed with a massive arsenal that now includes heavy hitters like rocket launchers, grenades, and molotov cocktails. But even with all this weaponry, sometimes you still have to go fisticuffs on villains. A new, 360-degree fighting system enables Slate to battle enemies coming from all directions in brutal hand-to-hand combat. Brawling has never been better than with Slate's array of dynamic punches, kicks, melee disarms, unruly blocks, and desperation attacks.
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The sequel (or I guess prequel) was like a CRAPY B movie.
I was severely disappointed based my expectations from the last game. And as I said, there were too many changes, and not good ones either. The only notable changes that I liked were the ability to use Shadow more, and the ability to keep explosive cannisters in your inventory. And the graphics were improved. There may be more, but I can't remember them right now. But the weapons system was a lot worse in this one. It takes 16 shots from a .45 to bring down an unarmored baddie from something like 10 feet away. I'm no kung-fu killing machine myself, but it wouldn't take me half of a gun store to bring down one guy who's standing out in the open in spitting range.
Your adrenaline runs out too fast. In this version, you can only disarm once per group of bad guys, and holding a human shield constantly uses your adrenaline, after which Jack lets the hostage go (and he doesn't even shoot them!), although the human shields seem to be invincible, and he does say some funny things when he releases them, like "not on the first date!", "oops!", or "thanks for your help." Another thing that pissed me off was that the bosses can only be injured a certain amount before they become invincible and you have to wait while they and their infinite-spawning henchmen take potshots at you until you can fight him again. What's up with that? But the thing that pissed me off the most was that whenever you get a weapon, Jack auto-switches to it. I looked hard for a way to disable this, but I couldn't find it. Small thing, right? Well, the way it works out is that you end up wasting valuable ammo in a good gun that you need to use for long range, because you auto switch to it while you're in the middle of blasting an evil-doer from close range with a crappy short-range gun. Veeeeeerrrryyy annoying. Almost as annoying as using 14 letters to spell "very".
And finally, the worst part. The story was a huge reason why I got this game in the first place, but it's worthless. The story develops poorly and there aren't really segments of it like in the first. The result is that you don't really keep pace well. Basically, it feels like he's on one single rampage that lasts for 2 days or something like that. I had trouble telling what was exactly the climax and the end. In the first one, the story and the action were harmonized and you could tell where you were going and what was happening. Not so much here. Jack's comments aren't as witty and sharp. There's a lot of laughable pointless swearing too.
In all, they messed up the way the game plays, and they added an atrocious story to it. Although it makes better sense in the end, that closure is by no means worth it. It feels like they had half the budget to work with in making this.
I don't begrudge the money I spent on this game, especially at amazon prices, but only I got it because of the first one. If you have to choose PLEASE get the first one, and don't let this one ruin your opinion of the series. If you're a die hard fan like me, then by all means, get this one. You may like it even if you aren't a fan, because of the action. So consider yourself warned: don't expect something anywhere near as good as the original.
Top reviews from other countries
Yes I finally got it. Thanks.