The Star Trek: Starfleet Command Gold Edition has 26 new missions, featuring three Federation missions, three Klingon missions, 10 Hydran missions, seven Gorn Missions, and three Romulan missions. Similar to the original Star Trek: Starfleet Command, the Gold Edition offers you the starring role as a captain in any one of six star empires. You start out with command of a frigate, then take on missions, such as Convoy Escort and Courier. Depending on your success with the missions, you gain prestige. With prestige comes rank, larger ships, multiple ships, and more experienced officers.
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First, to say this game is free to play in any meaningful way is flat out lying. After 40 years in software planning, development, and support, I say with qualification that Scopely is as incompetent as they come. Don't pay to play unless Paramount and Scopely extricate their cranium for their colons.
Of all the Star Trek games, the original Starfleet Command is by far the best. It may seem simplistic to some but I was always waiting for a simulator since watching The Wrath of Khan.
Excellent Star Trek based Naval Combat Sim/game. Controls are rather complicated but it's worth it still. Graphics very good for game from 1999. Sound and Music are top notch.
Highly reccommend to Star Trek and StarFleet Battles fan's everywhere.
Based on the pencil and paper Star Fleet Battles game, this game puts you in the role of a captain in the classic Star Trek universe. Several ways to play the game are offered, from simple one-battle skirmishes to full blown campaigns serving one of the 6 races (Federation, Klingon, Romulan, Lyran, Hydrax, and Gorn). The depth and complexity of the tactical combat may turn off the less-than-hardcore sim gamers, though. The good parts: The graphics are impressive, with terrific lighting effects. The combat is deep and the range of tactical options available are staggering (cloaking, ECM, EECM, evasive maneuvers, several variants of each ship class). A nicely done tutorial to take newbies through the controls and interface. Rock-solid stability. The bad parts: Steep learning curve and the options can be overwhelming for the novice player. The micro-management required (no AI to help you here) makes multi-ship combat a tedious affair (spent 2 hours fighting one battle once). The interface is a little clunky, requiring multiple clicks to check ship status.
If you love star trek...you'll love any game related to star trek. However...anyone ever heard of this so-called board game this is supposed to be based upon? Me either. Anyway...the combat is one of the best out there for this type of game. Alot of different weapons, but I'm sorry to say the missiles (of all weapons) happen to throw the balance off in this game. The federation and the klingons have missiles....others have such things as plasma cannons and fusion cannons...etc, but the missiles will never let you down...at least, not while playing against the computer anyway. Oh...one other thing...no matter how well you're doing nor how poorly you're doing....the campaigns end at the same time. The fact that there is no true ending to this game kept this from being a five star game...it's combat is the only reason to buy it.
Reviewed in the United States on December 21, 2000
I have been a fan of Star Trek since the beginning of it all, and bought this game after reading the stellar write ups and reviews. Had extremely high hopes for it, especially since it takes place in the "classic" universe. Upon playing it I found that the interface is so complex that to do anything requires clicking at least three different things. Each mission boiled down to this, aliens pounding me while I fire off one shot and stay still waiting for my energy to recharge. 5 minutes later if I'm still alive I might be able to fire again after my engines have been destroyed. And the navigation, how could they have a space combat sim with only two dimensions? Overall a big waste of time and money. Play Elite Force instead.
Reviewed in the United States on December 31, 2000
While I have not actually played Star Fleet Battles, I'm now interested in getting a look at the board game. I received this software as a gift and have been pleasantly surprised. The graphics are detailed and amazing. Gameplay, while it does take some time to master, is actually quite easy once you get the hang of it. Just as you would imagine on a starship, there are many different things to do - and yes, it does take time for weapons to recharge in battle! However, the game does offer a series of tutorials at the Academy that walk you through everything you need. If you head straight for your opponent head-on and try to overpower them, you will get hurt. You need to know your opponent and their weaknesses. Best part: the sense that these (or real naval battles) don't happen in lightning fast time. You don't need fast fingers to run this simulation; it helps to be able to think strategically about ship positions, which shields should be facing your opponent, which weapons will be ready to fire next, etc. This is an elegant waltz, not a blitzkrieg. Worst part: the battlefield is 2-D. I assume this is due to the basis in the Star Fleet Battle board game, but it is frustrating to be limited to two dimensions in space. Bottom line: if you approach this as a fast-fingered shoot-em-up, you will likely be frustrated. If you take the time to learn the game, you will likely enjoy the experience.