Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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WIZBALL PLAYERS GUIDE/ATARI ST - ALL THE HOTTEST GAMES<br />
MAC MAX, WONDER BOY, QUARTET, SLAP FIGHT, EXOLON REVIEWED
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)ch <strong>Is</strong>ter • M2 SNS • Telephone 06 I 832 6633 Telex 669977 Oceans G
Itters<br />
42 NEMESIS THE WARLOCK<br />
46 FANTASY<br />
55 RT SMITH INTERVIEW<br />
62 WIN BOND'S MEGA MACHINE<br />
88 MASK PREVIEW<br />
92 VIDEO AND CHIPS<br />
100 ST SPECIAL<br />
108 WIZBALL PLAYERS GUIDE<br />
—71ePps Pevkt/vs<br />
8 NEWS<br />
14 REVIEWS: GAME of the Month:<br />
MICRONAUT. C +VG HITS: The<br />
Living Daylights, Exolon, Max<br />
Torque and Slaptight. Other games<br />
reviewed are Plasmatron, Final<br />
Matrix, Challenge of the Gobots<br />
and Hades Nebula.<br />
49 IDEAS CENTRAL<br />
56 WAR GAME REVIEWS<br />
65 PLAY BY MAIL<br />
73 ADVENTURE NEWS<br />
74 ADVENTURE HELPLINE<br />
78 ADVENTURE REVIEWS<br />
91 NEXT MONTH<br />
94 STREET SEEN<br />
97 THE BIG SCREEN<br />
110 ARCADE ACTION<br />
118 MAILBAG<br />
122 HOT GOSSIP<br />
0-e+w<br />
EDITOR Tim Metcalfe DEPUTY EDITOR Paul Boughton EDITORIAL<br />
ASSISTANT Lesly Walker SUB-EDITOR Seamus St John ART<br />
EDITOR Craig Kennedy ADVENTURE WRITERS Keith Campbell<br />
Steve Donoghue Matthew Woodley AMERICAN CORRESPONDENT<br />
Marshal M. Rosenthal ARCADES Clare Edgeley SOFTWARE<br />
CONSULTANTS Tony Takoushl PUBLICITY Clive Pembridge<br />
ADVERTISEMENT MANAGER Garry Williams ADVERTISEMENT<br />
EXECUTIVE Katherine Lee AD PRODUCTION Debbie Pearson<br />
PUBLISHER Terry Pratt COVER Gary Ward EDITORIAL AND<br />
ADVERTISEMENT OFFICES Priory Court, 30-32 Farringdon Lane,<br />
London, ECTR 3AU Tel 01-251 6222. July-December 106.571<br />
• ANCIENT MARINER/P107<br />
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• THE BIG SCREEN/P97<br />
iFUMF<br />
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•
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fl fl A s<br />
• ATARI ST SPECIALJP100<br />
• GOSSIPING CAMELS/P122<br />
• MEGA MONEY/P114<br />
1<br />
MOMMINNINIONOMOMIkNa<br />
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• THE LIVING DAYLIGHTS/P14 • TRIO HIT-PAK/1<br />
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tor<br />
t 0,,c 0 „ 0 • 0<br />
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• FINAL i ,, MATRIX/P38<br />
l ,•<br />
s •, inSotz t •-<br />
t , c<br />
•<br />
What secrets g hide c behind MASK? Don't<br />
rely on face i value. t This o <strong>Is</strong>sue un-masks<br />
MASK to 1 expose the secrets of Gremlin's<br />
latest. Miss it and you'll be spitting<br />
VENOM. ; The secrets r i of James Bond and<br />
The Living 4 Daylights are also exposed as<br />
well as the chance t to win the Bond Arcade<br />
Machine. : How can you get your hands on<br />
£10,000? 4 Design a great game, that's<br />
how with Prism's mega money<br />
competition. . Don't let money sip through<br />
your fingers. Join us for a flight into<br />
fantasy, a new feature which is beyond<br />
imagination. Read our magic Wizball<br />
Players Guide, join us at the movies and<br />
enjoy for another Atari ST Special.<br />
Convinced? Thought you would be.<br />
• MASK PREVIEW/P88<br />
I<br />
I<br />
SNIP<br />
HOME: ANGRY<br />
EChrltE: •'2 M EN<br />
• PIRATES/P107<br />
1 Of ICAPD<br />
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1' le<br />
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• ARCADE ACTION/P110<br />
etintents5
•<br />
JAPAN has a word for the<br />
BASEBALL It's the most<br />
realistic baseball game<br />
outside of a ballpark!<br />
H I T Sari, 41, folk th,V L<br />
DUCK HUNT There's a cluck in the air! You've only<br />
got three shots to bag this duck. And il you miss.<br />
e••en your dog laughs at you in this fast-action<br />
Zapper Gun game.<br />
For the first time in the UK direct from Japan comes Nintendo, the home<br />
entertainment system with genuine arcade-quality graphics. Nintendo make<br />
2 out of 3 of all the world's coin-op arcade machines. so they know what<br />
they're doing. And already. in Japan 9I7 million homes have a Nintendo home<br />
entertainment system.<br />
Now you can enjoy the amazing 52 colour 3-D graphics of Nintendo.<br />
(On most home computers, you've been lucky to get 15 colours until nowl)<br />
Nintendo's superb graphics give the games a convincing true 3-D feel with<br />
actual shadows which add depth to the characters,<br />
Already there are 27 Nintendo Game Paks available in the UK and more<br />
are being added to the software library all the time. But there's even more to<br />
Nintendo than the best games you've ever seen...<br />
Nintendo Entertainment System<br />
For the first time home entertainment enters a new dimension.<br />
HOGAN'S ALLEY Use your<br />
Zapper light gun to shoot<br />
the gangsters.<br />
OYROMItlf You've got to keep R.0.85 gyroscope<br />
spinning to help a mad scientist de-activate the<br />
dynamite in his laboratory in order to play this<br />
action-packed game!<br />
CLU CLIO LAND<br />
The evil Sea Urchin<br />
has hidden the<br />
gold in an<br />
underground<br />
mystery maze.<br />
GOLF Choose your clubs. Control your swings.<br />
Select the angle of every shot. Its Nintendo GOLF and<br />
there's not a video golf game on par with it anywhere!<br />
Because when you own a Nintendo entertainment system you also get a buddy<br />
to play with, a Robotic Operating Buddy to be.exact (or R.0,13, to his friends).<br />
He's your partner. Seat him next to you, send him signals from your tv screen<br />
and together you can tackle the enemy.<br />
The Zapper Gun<br />
Never before has there been a video gun of this calibre. The astonishing<br />
light sensitive Zapper Gun lets you shoot moving targets with pinpoint accuracy<br />
from up to 16 feet! If you think you're a sharp shooter the Zapper Gun will test<br />
your skill to the full.<br />
Nintendo or Super Nintendo, the choice <strong>Is</strong> yours.<br />
Which set do you want? NINTENDO's superb high-quality action costs<br />
09.00* for control deck, mains transformer, two hand controls, and one free<br />
Super Mario Bros Game Pak, DELUX NINTENDO costs f159.99* for the amazing<br />
Zapper Gun. ROB, and two free games, Gyromite and Duck Hunt.
Where iiiican<br />
Nintendo is available from the stockists featured. If you have any questions or have<br />
difficulty obtaining the product, write to HiTech Electronic Services Ltd.,<br />
Unit 2B,200 Rickmansworth Road, Watford WD1 7-IS. Or 'phone: 09232 41811-<br />
Hamleys<br />
Jenners<br />
Toys 'IV US<br />
Grattans<br />
Littlewoods Mail Order<br />
Freemans Mail Order<br />
Kays Mail Order<br />
•Re-cornmended retaoi price<br />
Empire Stores Mail Order<br />
Gloucester Toy Shop<br />
Allders Department Stores<br />
Toy & Hobby<br />
Argos Superstores<br />
Telegames<br />
<strong>Computer</strong> Magic<br />
See Nintendo demonstrated at Harrods, or at Selfridges computer<br />
department, Oxford Street, August 3rd - Bth, and Hamleys of Regent<br />
Street, London, August 10th - 15th.<br />
Arding 8, Hobbs<br />
John Farnon<br />
Willis Ludlow<br />
Selfridges<br />
Telebank<br />
Harrods
11<br />
11<br />
11<br />
• Zoundst A 3D vector graphic<br />
orcade adventure from Martechl<br />
Catch 23 puts you on the spot as<br />
a futuristic mercenary out to steal<br />
plans for a revolutionary orbital<br />
interceptor code-named the CK 23<br />
Able to take off the land like any<br />
conventional aircraft, the CK 23<br />
con he in wait in orbit ready to<br />
blast bock into the atmosphere at<br />
frightening speed, to intercept and<br />
destroy enemy missile and laser<br />
weaponry. The CK 23 test<br />
development site is the most secret<br />
and heavily guarded military<br />
complex on earth. Situated on a<br />
lonely and now deserted island, it<br />
is guarded by armed patrols, tanks,<br />
electric fencing and surveillance<br />
cameras_ The island is also criss-<br />
s jet-setting editor got yet<br />
azing freebie last<br />
month nks to the truly wonderful<br />
people at Mastertro nit. He<br />
beat off the rest of the C +VG<br />
minions who attempted to get to<br />
their sports car race. Mastertronic<br />
ere sponsoring one of the cars<br />
king part in this gruelling event —<br />
a Tiga-Volvo driven by Slim<br />
Borgudd, Tryggve Gronvall and<br />
British pilot Andrew Ratcliffe.<br />
• Thanks to the untried Volvo engine,<br />
car unfortunately didn't qualify<br />
r the race — but another Tiga<br />
rried the Mastertronic stickers<br />
oughout the race — well, until<br />
El<br />
crossed by a shuttle network which<br />
used to allow rapid transport for<br />
the now departed civilian<br />
workforce. It is your mission to<br />
explore the island and find the<br />
heart of the development complex<br />
Once there you must steal the<br />
design of the CK 23 and then seta<br />
time delay mine in the nuclear<br />
reactor. The action takes place on<br />
a moonless night, hence you hove<br />
been provided with a military<br />
image enhancer. Using advanced<br />
3D vector graphics, with full<br />
collision detection, the player sees<br />
on accurate representation of his<br />
world as he moves within it.<br />
Catch 23 will sell for E8.95 on<br />
cassette, with the 64C disk retailing<br />
for El 2_95 and the Arnstrad disk,<br />
El 3.95,<br />
.....essol<br />
oIII<br />
Con you, ever ever have<br />
allmenee<br />
enough of games? Well, the Epyx<br />
sol"<br />
folks can't, that's for sure_ They've<br />
got Summer <strong>Games</strong>, Winter<br />
.1 <strong>Games</strong>, and who-knows-what-<br />
••••• else <strong>Games</strong>, Where con they turn<br />
fling on<br />
Sunday anyway. The race ran from<br />
four clock on Saturday to four on<br />
Sunday afternoon — with the cars<br />
racing through the night. British<br />
fans were hoping for a Jaguar win<br />
— but the three Brihsh cars<br />
suffered a few mishaps and only<br />
one finished — in fifth place.<br />
Winner was British driver Derek<br />
Bell in o Porsche_ The Mostertronic<br />
car was cheered on by on intrepid<br />
bunch of software people from the<br />
budget company plus a couple of<br />
magazine writers.<br />
And you can help support them<br />
by wearing on exclusive<br />
C+VG/Mastertronlc Le Mans Competition<br />
Name<br />
Address<br />
T-shirt size: S/M/I Machine owned'<br />
The driver who has scored the most Le Mans victories is'<br />
to now to excite the players?<br />
Where can they find on entire<br />
spectrum of unusual activities?<br />
Where else, but the zany, goofboll<br />
world of California, says<br />
Marshal M. Rosenthal.<br />
Here's California <strong>Games</strong>!<br />
'Having lived in California for<br />
over 10 years, I can tell you the<br />
MastertrallPream Le Mans<br />
I-shirt We've got FIVE special le<br />
Mans t-shirts to give oway to the<br />
first five people who send us a<br />
postcard telling us the name of the<br />
fomous racing driver who has<br />
scored more victories at Le Mans<br />
than anyone else The winners will<br />
also get a copy of Formula One<br />
Stimulator— so don't forget to tell<br />
us what machine you own. Addre<br />
your entries to <strong>Computer</strong> and<br />
<strong>Video</strong> GOMOS, Mostertronic Le<br />
Mans Competition. Priory Court,<br />
30.32 Forringdon Lane, London<br />
EC1R 3AU.<br />
1<br />
citizens there do some wacky<br />
things. You'd expect the sports to<br />
be a bit weird as well. Too true, but<br />
then, that's port of the charm.<br />
*California <strong>Games</strong> takes<br />
place in a number of locations<br />
throughout the Golden State —<br />
Hollywood, Berkeley.<br />
'Try surfing against a gnarly<br />
wove as the spray stings your eyes,<br />
or taking on the champs in a<br />
flying-disk tournament — we used<br />
to just call them Frisbees_<br />
'Then there's rollerskating,<br />
footbug, even BMX bike racing.<br />
"The half-pipe skateboard<br />
competition is a real hoot.<br />
"Up to eight players can<br />
participate, and the joystick is used<br />
to do everything but put in your<br />
name, So invite a bunch of friends<br />
over, put on your shodes, cover-up<br />
with suntan oil and hit the waves_<br />
Just be careful you don't bump<br />
your head on your 641"<br />
• Here's a sneak preview of two<br />
new, hot games coming from<br />
Micropose. Project: Stealth<br />
Fighter put you in the cockpit of<br />
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with a full armament of weapons<br />
for air and ground attack. But your<br />
biggest weapon is the stealth<br />
capability.<br />
On-board instrumentation<br />
includes a comprehensive "headsup"<br />
display, two CRT computer<br />
screens, enemy jamming devices,<br />
and tons more. All with joystick/<br />
keyboard commands and a 3D<br />
perspective view first pioneered in<br />
the highly successful Gunship.<br />
The many scenarios included<br />
(each with various levels of<br />
difficulty) range from surveillance<br />
mission, to hot and heavy combat.<br />
Airborne Ranger, is more<br />
arcade-oriented, and success will<br />
often depend on quick reflexes<br />
and accurate shooting eye.<br />
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initially be available for the<br />
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them to reach giddy heights of<br />
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• de from will use solar power<br />
elp heat the air.<br />
So that you don't feel left out of<br />
this great adventure, you can now<br />
participate when you ploy.<br />
Imns-AtIonhc Balloon<br />
Challenge: The Game is a splitscreen<br />
arcade game. You play a<br />
mascot Eagle and con be either on<br />
the side of Richard and Per, or<br />
aiding a rival balloonist who bas<br />
challenged them to o race_<br />
The balloons occupy their own<br />
half of the screen and your job is to<br />
in boss<br />
Branson, who<br />
'<br />
1<br />
recy smashed the speed record<br />
1: for crossing the Atlantic by boot, is<br />
; set to undertake another death-<br />
1 defying challenge.<br />
A<br />
' to fly a hot air balloon — OCPOSS the<br />
T Atlantic_ Accompanying his<br />
h<br />
exploits will be a Virgin game<br />
Trans-Atlantic Balloon<br />
'AEU<br />
i Challenge.<br />
s Richard will accompany Per<br />
t nd in the largest hot-air<br />
i<br />
ver mode, Virgin<br />
Flyer, and they will fly at<br />
m feet from the Sugarloaf<br />
e Mountain in Maine, North America<br />
i to Europe.<br />
The biggest surmise for expert<br />
balloonists is that it is hot air filled<br />
and not gas. Normally the amount<br />
of propane needed to heat such a<br />
gigantic volume of air would be so<br />
heavy to carry the balloon would<br />
not be able to get off the ground.<br />
itelloon is<br />
eliminate aircraft jeopordising the<br />
journey by dropping ;view and<br />
missiles on the balloon and<br />
decreasing its altitude_ You must<br />
correct the altitude with the burners<br />
and also keep it on course.<br />
me is availa<br />
64/12<br />
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AMPliks<br />
• The rights to muscleman<br />
t Arnold Schwarznegger's<br />
o new film Predator have been<br />
pilot enrolled in the top training<br />
school of the Galcorp Academy<br />
for Skimmer Pilots. You will team to<br />
b snapped up y Activision/<br />
System 3 for release sometime in<br />
e November_<br />
c In the film, which has just opened<br />
o in America and is reported to hove<br />
mtaken<br />
VI 2 million in its first three<br />
e<br />
days, Arnold ploys a mon on a<br />
mission to rescue hostages held<br />
t deep within a South American<br />
h jungle. A tough task but things get<br />
e worse. An alien is apparently<br />
f following himl <strong>Is</strong> that bizarre? Too<br />
i<br />
right. More news and pics as and<br />
when.<br />
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Want a greater challenge? Then<br />
brave the trials and tribulations of<br />
the 16-race 1986 Formula One<br />
Grand Prix season.<br />
There's a lot more to Fl racing<br />
than just sitting in the driver's seat.<br />
A wind tunnel is useful for testing<br />
the car's aerodynamics, and<br />
frequent test and practice sessions<br />
will help iron the carls problems<br />
A first-person perspective looms<br />
ahead. The course beckons,<br />
authentic down to scenery and<br />
weather conditions. Run the<br />
gauntlet of seven other cars, each<br />
of these to contenders possessing<br />
design your own space ship and<br />
participate in many classes — all so<br />
secret that they con only be<br />
revealed to qualified skimmer<br />
pilots.<br />
On graduation from the<br />
Academy you will take the<br />
spaceship you hove designed on<br />
20 missions, encountering aliens<br />
and practising the top secret theory<br />
learnt at the Academy.<br />
„000<br />
01A • Remember Petsters? Those<br />
sele cute furry robot cots and dogs<br />
created by Atari founder and all-<br />
msn round whizz -kidd Nolan<br />
Bushnell. Well, he's been at it<br />
o0 again. Our spy in the US tells us<br />
that Bushnell has unleashed Tech<br />
1Force<br />
on the wodd. These are a<br />
his own distinct personality and<br />
driving style.<br />
Ferrari Formula One really<br />
shows off what the Amiga can do,<br />
with an incredible array of graphic<br />
and sound effect. Once you buckle<br />
up, you won't wont to shut that<br />
engine off.<br />
whole bunch of remote controlled<br />
•vehicles<br />
armed with laser-guns.<br />
1 One player can challenge<br />
computer controlled opponents or<br />
'• two players can fight it out<br />
between them. You con fight in<br />
real-time or program the vehicles<br />
to make pre-determined strategic<br />
moves. The vehicles ore controlled<br />
000<br />
from computerised Command<br />
Bases which look like ZX81<br />
.<br />
• Academy, CRL's smash space<br />
001 game, has made the<br />
1.0 transformation to the Atari St, price<br />
11f<br />
E19.95.<br />
In it you play a troinee skimmer<br />
ted<br />
.<br />
111<br />
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computers with an antenna stuck<br />
ant The laser beams disable the<br />
vehicles for a programmed length<br />
of time and up to 16 Tech-Force<br />
units con be contolled from on<br />
Command module.<br />
48/128 and Amstrad CPC<br />
cassette, all at E7_95_ Also on<br />
Amstrad CPC disc at El 2.95_<br />
• Enter the Armageddon<br />
Man. And no, it isn't Mr Ronnie<br />
Raygun — but it does involve<br />
someone with his finger on the red<br />
button that will blow the world to<br />
bits, The Year is 2032 AD. There<br />
are now 16 nuclear superpower<br />
notions, each with the capacity to<br />
trigger the final destruction of<br />
mankind. Together they have<br />
formed a desperate alliance — the<br />
United Nuclear Nations and have<br />
financed and built on enormous<br />
network of spy and laser defence<br />
sotellites. Control of the network<br />
resides in an enormous and<br />
sophisticated satellite codenomed<br />
Olympus_ Control of Olympus is<br />
down to the Supreme Commander<br />
— The Armageddon Man, who<br />
holds the world in his hand_<br />
As The Armageddon Mon you<br />
must reduce the chonces of war<br />
between enemy countries by<br />
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power and resources.<br />
If the unthinkable does ever<br />
happen, you will have to deploy<br />
laser defence satellites to reduce<br />
civilian cosualities to a minimum.<br />
The Armageddon Mon<br />
features advanced icon-control,<br />
with all activity governed by the<br />
selection of the five main icons.<br />
The package also comes<br />
complete with a colour vinyl mop<br />
of the world 12032 AD edition)<br />
and vinyl re-usuable flags of eoch<br />
notion.<br />
The Armageddon Mon will set<br />
you back El 2.95 on cassette,<br />
El 4.95 for <strong>Commodore</strong> disc and<br />
El 9.95 on Amstrad disc.<br />
9
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FIND STRANGE AND EXCITING NEW<br />
.<br />
• then blast them to pieces!<br />
WORLDS<br />
Featuring.<br />
One player, Two players, Dual<br />
allies or Dual enemies. Five<br />
channel sound which utilises two<br />
separate speech channels with<br />
sampled dialogue and effects. Super<br />
• f a s t 360<br />
3 • fip re o d s to enhance your spacecraft's shield,<br />
p o w e<br />
fire<br />
r<br />
power, manoeuvrability and speed.<br />
Hi-Score, Ultra Score and Galactic Ha}<br />
.<br />
of Fame.<br />
C o l l e<br />
c t a b l<br />
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1<br />
-•<br />
Crocks.<br />
Program and sound effects by<br />
Simon Nicol.<br />
Graphics by Bob Stevenson<br />
Music by Rob Hubbard,<br />
<strong>Commodore</strong> 64028. E8.95 cassette, El '2.95 disc.<br />
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I<br />
recent FA Cup Final.<br />
But it was bad news for Ian and<br />
Andrew who are both Tottenham<br />
supporters. Spurs, as you may<br />
remember, lost to Coventry by<br />
three goals to two.<br />
'Although Spurs have achieved<br />
great success in Andrew's living<br />
room, including the double, his first<br />
octual trip to Wembley didn't<br />
produce the scoreline he was<br />
• Hove you got the right stuff? radar and reurview indicators to axe for opening crypts (and for<br />
looking for," said Kevin T, after the<br />
match. 'I think, though, judging<br />
Find out with Chuck Yeager's help you watch for deadly attacks. fending off noshes), and a lamp to<br />
Advanced Flight Simulator In Mountie Mick's Death Ride the<br />
from the look on his face, that<br />
light your way.<br />
Andrew enjoyed just being at<br />
from Electronic Arts, Yeoger McClusky gang are raiding the Lost souls wander restlessly, im-<br />
was the man who was first to break<br />
Wembley for real."<br />
Trans-Canadian Express — prisoned in the dungeons. Your<br />
the sound barrier in a jet powered Mountie Mick must catch them,<br />
Ten runners up will each receive<br />
heartbeat will tell you how much a selection of the Addictive's<br />
aircraft — but it was kept secret for avoiding leaking tankers, stress you are under.<br />
games autorgraphed by Kevin<br />
years as the Yanks thought it would grenades, loose mooses and Bride of Frankenstein will<br />
be better that no-one knew.<br />
Toms. They are Chrlsthpher<br />
coping with pitch black tunnels. be Out on Spectrum, Amstroad and<br />
Yeager's life story was featured in And in Killer Ring — see last <strong>Commodore</strong>.<br />
Hannam, Gwent: Paul<br />
Robinson, Perthshire; Richard<br />
the brilliant film The Right stuff — month's Hot Gossip for full details Next from Paul will be Were-<br />
about about the early Mercury space you blast your way through the wolves of London. in the au-<br />
Scotney, Burton-on-Trent;<br />
Steve Tanner, Redditch,<br />
missions. If you haven't seen it, rush levels until you reach the<br />
tumn. Will it be a howling<br />
down to your local video shop and spaceman — and then blast him. success.<br />
Julian Alford, Exeter; Kevin<br />
Kennard, London SW2; Paul<br />
rent it today. And read the<br />
All games available on cassette<br />
awesome book also called The<br />
Maudsley, Halifax; Graham<br />
only for <strong>Commodore</strong> 64, Spectrum .<br />
Right Stuff by Tom Wolfe. Yeager and Amstrad CPC.<br />
Hilton, London E2, David<br />
has been heavily involved in EA's<br />
• Silent Service, MicroProse's Connor, Liverpool; Christine<br />
. submarine simulation service Walkden, Monchester.<br />
flight-sim and C-<br />
, bringing V G you a preview of the<br />
game, is about to surface in the<br />
• Auf Wiedersehen Monty,<br />
w<br />
game<br />
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and<br />
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an interview with the<br />
„ arcades. Bally Sente are<br />
is not out for the 128K Spectrum.<br />
- • NEI<br />
amazing Mr Yeoger in a future<br />
converting the game for the coin-<br />
bissue. e<br />
The 128's sound chip enables<br />
Apparently the Korean and Monty to make mole-like remarks 0ops_<br />
• Att,<br />
Vietnam war veteran insisted that<br />
— whatever they may be-when the<br />
this flight-sin DIDN'T involve any screen changes.<br />
•0<br />
shoot-'em up elements.<br />
• The Power House has<br />
-<br />
6compilation<br />
topes for the<br />
• Cascade games is following Spectrum, <strong>Commodore</strong> and<br />
-up<br />
its highly successful Ace 1Amstrad<br />
each with eight games for<br />
ecombat<br />
flight simulation with Ace the price of E9.99.<br />
2, due out in September.<br />
The Spectrum tape features<br />
0<br />
...,<br />
Cyrox, Timeflight, Sword<br />
and Shield, Hercules, 0•<br />
Anybody spot C i VG's Hot<br />
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Tomb of Syrinx, 00 Gossiper Tony Takoushi on<br />
ese • Grab your diary and make sure Oddball and Will<br />
01 Channel 4's trendy Sundoy<br />
you make a date to visit the 1 The Comm odor compilation lunchtime show Network 7?<br />
11<br />
Personal <strong>Computer</strong> World contains Gods and Heroes, Old mega mouth was on their<br />
Show at London's Olympia in 0Terminator,<br />
Aftermath,<br />
;<br />
spouting on about the "addiction"<br />
• Nineteen-year-old Colin September (23 to 27).<br />
Return of the Space<br />
01 of playing computers and giving a<br />
McClinton from Belfast is the "Ar This year's show the 10th — Warrior, Hercules, Sqii, 11• run down of some of the more<br />
World Elite Champion! Colin o0B promises to be the biggest yet. All -Xenon<br />
Ranger and Gun 01 controversial games of the past<br />
beat off a challenge from Amer- ENN the top software companies will be Runner. And the Amstrad<br />
ican Fred Bayer in London's EIP there with all the latest games and, 1<br />
00 few years.<br />
version features Barrier Reef, Talking of multi-media stars,<br />
West End recently. Both started the of course, the<br />
....<br />
Corridor Conflict, Nakamoto, 1brings<br />
us to Keith Campbell.<br />
championship game with 3000 <strong>Computer</strong>+<strong>Video</strong> <strong>Games</strong> 1Freedom<br />
Fighter, Nocturne, 0Listeners<br />
to London Broadcasting<br />
credits, a single beam laser and a team will be there so come along Timelord, Wrath of Olympus and -Company's<br />
computer show on<br />
Dangerous rating. Both were given to our stand and say hello. 1Amstraqd<br />
Shuffle.<br />
Sunday afternoons would have<br />
eight hours to win — but one hour<br />
Power House has also released heard KC on the show's semi-<br />
from the deadline the US challen-<br />
two utility programs for the regular adventure helpline phoneger<br />
threw in the towel and handed<br />
0<br />
the world title to Colin. The winner<br />
• Programmer Paul Smith takes<br />
Spectrum and <strong>Commodore</strong>. Both in solving game problems with his<br />
entitled How to make the usual ease.<br />
a well-earned break. But do you<br />
will be starting a grand tour of the<br />
1<br />
thing those ghouls of software most Out of your computer, However Paul Coppins<br />
States later this year as part of his house bosses will let him Rest in the Spectrum tape features The failed to make the show because<br />
prize. Elite, now on incredible three Peace. Get back to work, growl the 1Adventure<br />
Builder and of the annoying problem of<br />
yeors old, is still the world's biggest bloodsuckers.<br />
Arhirorx, while the <strong>Commodore</strong> cancelled trains. It's the first<br />
selling game. Versions for the IBM, The gruesome twosome and 'utility<br />
features Vidicom and problem Paul hasn't overcome in<br />
Atari ST and MSX are on the way<br />
Ultrakit. Both utilities will retail<br />
and will feature enhanced fea-<br />
Paul are actually trying to drum up<br />
years!<br />
for £9.99.<br />
a little publicity about his new<br />
tures. World chomp Colin is pic-<br />
-<br />
game Bride of Frankenstein<br />
tured (right) with challenger Fred, released on new 39 steps label.<br />
who come from Portland, Oregon.<br />
-<br />
• Five major retail chains ore now<br />
In the game you must revive • Father ond son lan and selling the Mastertronic —<br />
your beloved Frankenstein before Andrew Begg pose outside distributed Sega games console.<br />
...oelm"<br />
the wedding day by robbing Wembley Stadium with Football They are Kids Store, Fine Fare,<br />
.1. • Reoktor, Ariolasofrs E4.99 graves and crypts, in search of a Manager creator Kevin Carrefour and Gateway.<br />
2ffeele budget label issues three newies, pair of lungs, kidneys, a liver, a Toms.<br />
Woolworths is also selling the<br />
Deadringer, Mountie<br />
me<br />
brain and a good heart to bring They won first prize in the machine in selected stores.<br />
Mick's Death Ride and Killer your horrible hubby to life. Addictive/Prism Leisure<br />
nso<br />
The basic Sega kit sells for<br />
Ring.<br />
First you must find the tools for competition for those who bought £99.95. <strong>Games</strong> are available on<br />
poneee Deodringer is a three<br />
you grave robbing expedition — the ever-popular game. And that cot oncl cartridge at El 4.95,<br />
enii.,„ dimensional race in space, with spade to excavate graves, a pick- was a day out with Kevin at the El 9.95 and E24.95.<br />
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rest. Try il, buy It. Don't miss out<br />
THE REVIEWERS<br />
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Miss the hits at your peril. They are<br />
the business!<br />
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TIM METCALFE:<br />
The Ed man wields the lastest<br />
joystick of all. When his word <strong>Is</strong><br />
heard you better listen.<br />
PAUL BOUGHTON:<br />
Shoots trom the lip. Likes zip In his<br />
zap.<br />
LEE BRATHIVAITE:<br />
Radio Lancashire's ace games man.<br />
always ready to air his views.<br />
CHRIS CAIN:<br />
The Amiga man. But Cain <strong>Is</strong> able to<br />
be persuaded that 54 isn't near<br />
retirement age.<br />
DAVID BISHOP:<br />
As an Amstrad tan, The Bishop<br />
preaches what he practices. He is<br />
also full of praise for the Mari ST<br />
STEVE MOSEY:<br />
The Doctor reports from the frontline<br />
about war and strategy games.<br />
NICKY TREVEM<br />
Reclusive Nicky has the knack with<br />
the BBC.<br />
BRIAN WEBBER:<br />
Sees all, hears all, plays all.<br />
JERRY MUIR:<br />
<strong>Games</strong> expert Muir has the Mari 8-<br />
Hit between his teeth. Something he<br />
nit el<br />
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14/AMIGA/SPECTRUM/BSC/<br />
ATARI/MSX<br />
110. SUPPLIER: DOMARK<br />
PRICE: OAPS AMS/C8M/EB,95<br />
SPEC<br />
N. VERSIONS TESTED: AMSTRAD<br />
tit REVIEWER<br />
. P A U L<br />
My name is Bond. James Bond.<br />
Double 0 Seven. Licenced to<br />
Kill. And I'm going to scare The<br />
Living Daylights out of you.<br />
Well we all have dreams,<br />
don't we. Here I am sitting at the<br />
computer, dressed in white<br />
dinner jacket, bow tie and<br />
trousers with a crease you<br />
could cut yourself on.<br />
Dum diddy dum dum, dum<br />
dum dum diddy dum dum, da<br />
da de da<br />
Ah yes, the good old Bond<br />
music stirs the blood. Not like<br />
the awful A-Ha theme song to<br />
The Living Daylighrs movie on<br />
which the game is based.<br />
Talking, of the film, here's the<br />
plot. It adds a bit of colour to the<br />
game.<br />
James Bond has recently<br />
returned from Gibraltar on<br />
exercises to be sent on a new<br />
mission to Bratislava,<br />
masterminding the defection of<br />
KGB General Koskov.<br />
Despite an attempt on his life<br />
by beautiful Czech Cellist Kara,<br />
Koskov is eventually brought<br />
safely to London.<br />
Unfortunately Koskov is<br />
abducted by Necros, a ruthless<br />
killer. M, Bond's boss.<br />
suspecting the KGB, sends<br />
Bond to serve a term inatinon<br />
warrant on General Pushkin,<br />
who is known to be in Tangiers<br />
with a trade Delegation.<br />
Before doing this. Bond<br />
decides to return to Bratislava<br />
to try to get closer to Kara. He<br />
does this and discovers Kara is<br />
an innocent victim of the<br />
Russian General. He also learns<br />
of Koskov's involvement with<br />
International Arms Dealer Brad<br />
Whitaker. In true 007 style, Kara<br />
is rescued and taken to Vienna<br />
where she succumbs to the<br />
Bond charm.<br />
Together with Kara, Bond<br />
moves to Tangiers where he<br />
eventually confronts General<br />
Pushkin in his Hotel. They plan<br />
together to trap Koskov and<br />
Whitaker.<br />
Bond and Kara are taken<br />
prisoners by Koskov and flown<br />
to Russian occupied<br />
Afghanistan, but it is not long<br />
before Bond breaks free with<br />
Kara and Kamran Shah, the<br />
leader of a group of Afghjan<br />
freedom fighters. Together they<br />
find out what Koskov and<br />
Whitaker are up to —<br />
smuggling raw opium.<br />
It is obvious they must be<br />
stopped, so the support of<br />
Kamrsn's rebel group they<br />
overcome masses of Koskov's<br />
troops and allies in an attempt<br />
to prevent the Opium leaving<br />
the country. The final mopping<br />
up is at Whitaker's Tangiers<br />
villa.<br />
Before each level Bond can<br />
choose a weapon. This screen is<br />
sat in gadget wizard O's<br />
laboratory. The range of<br />
weapons varies from level to<br />
level, they include, gun,<br />
bazooka, kinfe etc. You have<br />
lust five seconds to select the
ffi<br />
weapon. Making the right<br />
choice will help you get through<br />
the level. Making the wrong one<br />
won't make it impossible, just a<br />
litte more difficult.<br />
The playing area is split into<br />
three sections. Foreground,<br />
mid-ground and back ground.<br />
Each scrolls left to right at a<br />
different speed.<br />
Bond himself can run, jump<br />
and roll. When shooting, a gun<br />
sight appears. This you can<br />
move around to target the<br />
villains and Bond's gun arm will<br />
automatically follow. Hitting the<br />
fire button activates Bond's<br />
trigger finger.<br />
The game levels are as<br />
follows.<br />
LEVEL ONE — GIBRALTAR:<br />
Bond begins his adventure with<br />
a test of the defences on the<br />
island of Gibraltar. He must<br />
match his wits against the skills<br />
of the SAS.<br />
LEVEL TWO— THE LENIN<br />
PEOPLE'S MUSIC<br />
CONSERVATORY: You must<br />
get the Russian defector Koskov<br />
away from his KGB guards<br />
without injuring any of the<br />
music lovers enjoying the show<br />
inside. Koskov will follow you<br />
but it is up to you to defend him<br />
from the snipers who appear all<br />
over the building.<br />
LEVEL THREE THE PIPELINE:<br />
Now you must smuggle Koskov<br />
past the pipe workers and send<br />
him on is way down the Trans-<br />
Siberian pipeline.<br />
Watch out for the Russian<br />
guards and the added danger of<br />
falling pipes.<br />
LEVEL FOUR — THE MANSION<br />
HOUSE: Once you have<br />
managed to rescue Koskov<br />
somebody wants him back? The<br />
ruthless killer Necros tries to<br />
snatch Jim back from the British<br />
Secret Service.<br />
LEVEL FIVE — THE<br />
FAIRGROUND: You have to<br />
meet your fellow agent but<br />
Necros, now even more<br />
desperate, has followed you<br />
and he has orders to kill?<br />
LEVEL SIX TANGIERS: Your<br />
mission to find the missing<br />
Koskov takes you to the<br />
rooftops of Tangiers where you<br />
must battle for your life.<br />
LEVEL SEVEN THE MILITARY<br />
COMPLEX: Trapped in the<br />
desert of Afghanistan in the<br />
middle of a Russian Air Base.<br />
No problem for 0071<br />
LEVEL EIGHT— WHITAKER'S<br />
HOUSE: You finally meet the<br />
Mastermind behind the<br />
dastardly ploy — Brad Whitaker<br />
the American Arms Dealer and<br />
military historian. He unleashes<br />
all the power of his arsenal<br />
against you. you must fight<br />
through to reach him.<br />
After the rather sorry effort<br />
which Domark released as A<br />
View to a Kill, they vowed that<br />
The Living Daylights must be<br />
good.<br />
Well it must be said that their<br />
latest Bond Outing is<br />
considerably better. But that<br />
wouldn't be too hard. When it<br />
comes down to it, this is really<br />
just a scrolling shoot-'em-up<br />
which could be fixed to any<br />
licence or name. That doesn't<br />
make it a bad game. It is in fact<br />
quite playable and enjoyable.<br />
PP GRAPHICS<br />
lik• SOUND<br />
Po VALUE<br />
PLAVABILITY<br />
9<br />
7<br />
A<br />
A LEVEL SEVEN<br />
CVG<br />
V LEVEL EIGHT
59 E 3 E<br />
pdf..kt.:dfour directional l l i n q i _t game. Guide your tr<br />
.117 guarded - compounds of tt<br />
- iri Electors i to blast your wal,<br />
-iuced<br />
, by Gang of Five<br />
t h e next level, and finally., to Fre<br />
d u . . I r t , ;<br />
<strong>Commodore</strong> 64/128 Spectrum 48/128 E9•95<br />
,<br />
REBEL r , is oavailable r n bfrom t rall igood c software retailers, or directly from us.<br />
f<br />
u<br />
q<br />
s t n<br />
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i ; i<br />
Please make crossed cheques or postal orders payable to Virgin <strong>Games</strong> Ltd<br />
and send to Virgin <strong>Games</strong>, 2/4 Vernon Yard, Portobello Road, London W11 2DX.<br />
PLEASE DO NOT POST COINS OR MONEY!<br />
El <strong>Commodore</strong> 64/128 (E9.95) E Spectrum 48/128 (E9.95)<br />
Name<br />
Address<br />
Total money enclosed<br />
I " 4 •
Clg<br />
0<br />
0<br />
0<br />
ict<br />
1<br />
ATARI COMMODORE<br />
POSITION<br />
2.<br />
3.<br />
4,<br />
5,<br />
6.<br />
7,<br />
s.<br />
9<br />
IL<br />
13.<br />
14.<br />
15.<br />
16,<br />
17.<br />
19.<br />
20.<br />
21<br />
22.<br />
24.<br />
25.<br />
26.<br />
27<br />
28.<br />
2s; •<br />
30.<br />
TITLE<br />
Lost Ninio<br />
Barbarian<br />
bdum Race<br />
6 Pock<br />
Wonderboy<br />
6 Pack<br />
Barbarian<br />
Enduro Rocer<br />
IJ ULI1701<br />
SOFTWARE MACHINE<br />
HOUSE TYPE<br />
System 3<br />
Poloce<br />
Adon<br />
Erde<br />
Pace<br />
ActMsion<br />
C64<br />
Airy Moves Ocean Spectrum<br />
World <strong>Games</strong> U S . Gold Spectium<br />
Merocrois U S . Gold Spedium<br />
Saboteur 2 Durrell Spectrum<br />
Wonderboy Actinion C64<br />
Mag Max O c e a n Spectrum<br />
F 1 5 Strike Eagle<br />
Metrocross US. Gold<br />
Gauntlet 1.1.5•Ge4d<br />
Leaderboord U . S . Gold<br />
Big 4 Durrell<br />
AufWiedersehen Monty Gremlin<br />
Enduro Racer Adhision<br />
SennoI % b i r d<br />
Konami Coin Op 'mine<br />
Auf Wiedenehen Mody Gremlin C64<br />
Quartet Adiyeion C64<br />
Konami's Coin Op's Imagine<br />
Paperboy<br />
Sh000ws al Mordor Melbourne Flouse Spectium<br />
6 Pock E l i t e Amsirod<br />
PRICE<br />
9.99<br />
9,99<br />
9,99<br />
9_95<br />
9.99<br />
9.95<br />
9,99<br />
999<br />
7.95<br />
8.99<br />
8,99<br />
7,95<br />
9.99<br />
7.95<br />
9.95<br />
9.99<br />
8.99<br />
9.99<br />
9.99<br />
9.95<br />
7.95<br />
7.95<br />
9.95<br />
WOOLWORTHS<br />
SPECTRUM<br />
I SPECTRUM
la MACHINES: C64<br />
• SUPPLIER: ARIOLASOFT<br />
PRICE: E9.99<br />
• VERSIONS TESTED<br />
• REVIEWER; CHRIS<br />
- C 8 4<br />
Yet again Tony Crowther and co<br />
hit us with another 'Classic'<br />
game, or so the inlay card says.<br />
Mr Crowther has been author to<br />
a fair number of good games,<br />
but it seems he may have lot his<br />
touch<br />
Gobots is not what I'd call a<br />
Crowther classic. It lacks the<br />
pulling power, graphical quality<br />
and other Crowtherish features<br />
which made Suicide Express,<br />
Potty Pigeon and Trap such<br />
great games.<br />
The Gobots are machines<br />
which can transform<br />
themselves into various types<br />
of vehicle at the drop of a hat.<br />
Each one has his/her (what sex<br />
is a robot?) own type of vehicle,<br />
be it plane, tank or scooter.<br />
Most of you probably know<br />
this already, because these<br />
character have their own<br />
cartoon series, which I must<br />
confess I haven't actually seen.<br />
The plot of his caper, entitled<br />
'The Moebius Strip', is all about<br />
an evil Prof. who plans to<br />
destroy the Gobots once and for<br />
all. His plan is to capture the<br />
11. MACHINES. CaM 64/<br />
SPECTRUM/AMSTRAD<br />
SUPPLIER: IMAGINE<br />
• PRICE: £795 (Speetruml/E8.95<br />
ICBM 84/AMSTRAD)<br />
• VERSIONS TESTED: CBM 64<br />
• REVIEWER: PAUL (and a lot of<br />
readers)<br />
•<br />
•<br />
•<br />
=<br />
Z<br />
:<br />
1<br />
1<br />
1<br />
1<br />
1<br />
1<br />
.<br />
1<br />
1<br />
6<br />
1<br />
1<br />
1<br />
• -A74.4<br />
1<br />
1Glif<br />
Gobots' human friends, and<br />
when they come looking for<br />
them, he will zap them with his<br />
new bases.<br />
Having sent two evil<br />
henchmen out to get the<br />
humans, they return to their<br />
master with an extra gift, the<br />
It was a tough test. Perhaps the<br />
toughest test we've put a game<br />
through so far — trial by C-4-VG<br />
readers.<br />
The venue was the<br />
<strong>Commodore</strong> show at the<br />
Novatel in London. As usual the<br />
-O M P OMP OM<br />
Y.EN EPP,<br />
, I P IP Ir<br />
g•-•<br />
•<br />
- , ,<br />
•••••••••••••••• • .<br />
powerful Gobot called Turbo<br />
who is. for the present time, out<br />
cold.<br />
Well, to cut a very long and<br />
extremely tedious story short.<br />
the Gobots come to rescue their<br />
buddies. One gets captured and<br />
turned against his pals, and<br />
another discovers that he has<br />
the power to produce clones of<br />
himself.<br />
Using this new found and<br />
amazingly handy skill, Leader<br />
One comes up with a plan,<br />
which goes something like this:<br />
Step one: Drop a clone into the<br />
nearest base_ Step two: Watch<br />
it explode. Step three: if there<br />
are no humans around, repeat<br />
procedure — if there are, pick<br />
em up!<br />
This is where you actually, at<br />
last, enter the game. Using your<br />
joystick to manoeuvre a very<br />
wobbily Leader One, you must<br />
scoop up the Scooter clones<br />
and attempt to drop them into<br />
the nearest base.<br />
C+VG stand was under seige<br />
for most of the time, So I loaded<br />
up Slap Fight and let the people<br />
play and play and play.<br />
And judging from the<br />
reaction to Imagine's<br />
conversion of the Taito Coin-op.<br />
it's a winner. Comments ranged<br />
from "Wow" to "great" and<br />
"fantastic" to "get off its my<br />
go". I think they liked it.<br />
So what do you get? Space<br />
shoot-'em-up, horizontal<br />
scrolling landscape. Aliens. Lots<br />
of them. Enough said?<br />
As you get into the game, the<br />
more lethal the attack waves<br />
get. Kill some aliens and they<br />
- I I I<br />
r 1 r — r— r<br />
a I r<br />
-<br />
But, needless to say, it's not<br />
that easy.<br />
Whilst you're attempting to<br />
demolish the base, attacking<br />
baddy Gobots. called Cop-ters,<br />
or something like that, will try to<br />
stop you by crashing into you.<br />
Flying your Gobot around is<br />
really no easy task in itself, as<br />
the controls are far too<br />
sensitive, and I found myself<br />
constantly crashing into the<br />
planet.<br />
You may also land on the<br />
surface of the planet, and there<br />
you can dig large rocks which, if<br />
you are in the mood, can be<br />
thrown at oncoming traffic.<br />
It seems so strange that<br />
Ariola have released this,<br />
usually you get a thoroughbred<br />
from the great Ariolasoft<br />
stables, but this I'm afaid is just<br />
an old nag.<br />
GRAPHICS 7<br />
SOUND 7<br />
VALUE 7<br />
PLAYABILITY 7<br />
deposit a star. Pick it up by<br />
flying over it and it lights an<br />
icon at the bottom of the screen.<br />
hit the space bar and the slap<br />
Fighter gets that icon's ability.<br />
The more stars, the more icons.<br />
These give you more speed, side<br />
shots, wings and bombs.<br />
And that's it. Simple. Smooth.<br />
Very addictive, A winner. And if<br />
I find out who it was that karate<br />
chopped me when I wasn't<br />
looking, call down the curse<br />
of C-4- VG on them.<br />
la GRAPHICS<br />
la SOUND<br />
VALUE<br />
PLAYABILITY<br />
r— r — t - -<br />
I<br />
I<br />
9<br />
10
Prepare yourself for the greatest adventure yet — The GUILD of THIEVES. The ultimate challenge ftor master criminals<br />
everywhere.<br />
Your mission, to gain membership of the prestigious Guild of Thieves. But first you must successfully return from a mythical<br />
<strong>Is</strong>le within Kerovnia having stolen its hidden treasures.<br />
Now the prospect of a n d pillaging the island may seem enticing, but you'll need all the ingenuity you can muster, and<br />
of course criminal cunning as you try to unravel clue after clue and solve a wealth of devious puzzles.<br />
With its sensational text and dazzling graphics The GUILD of THIEVES is a quest that's sure to tax the most resourceful<br />
mastermind. After all, as every Guild member knows, only crime pays.<br />
The GUILD of THIEVES Incorporates 29 remarkable scene-setting graphics* and the kind ofcomplex intrigue and surprise that<br />
has established the Magnetic Scrolls team as worthy award winners.<br />
The Guild of Thieves available from Rainbird Software<br />
at E24.95 (or less). les a steal.<br />
CUlL H !EVES<br />
Screenshotsstaten from the ATAR/ ST version.<br />
*Some wersions do not contain graphics. P/ease check before purchasing.<br />
Out now on ATARI ST, AMIGA, APPLE MACINTOSH, AMSTRAD<br />
PCW 8256/8.512 and APPLE II (text only). Coming soon on CSM 64/128,<br />
AMSTRAD CPC 6128, ATARI 800/130 and IBM PC.<br />
At all good retailers or direct from RainbIrd Software, First Floor,<br />
74 New Oxford Street. London WCIA IPS. Telephone: 01-240 8838.<br />
RAINBIRD SOFTwARE, FIRST FLOOR, 74 NEW OXFORD<br />
STREET LONDON WCIA IRS. Rcnnbird and the RoinbIrd<br />
logo are trademarks afar/mit Telecommunications plc.
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TIE COMPUTER GAME<br />
ALI3Ela I. BROCCOLI<br />
Precerits<br />
TIMOTHY DALTON<br />
3, IAN IMENIING<br />
JAMES BOND 007'<br />
Starting MARYAM dABO JOE DON BAKER ART MALIK and JEROEN KRABBE<br />
Pmdiwtion Designer PETER LAMONT Music by JOHN BARRY Associate Pmducers TOM PEVSNER and BARBARA BROCCOLI<br />
Prodilord by ALBERT R. BROCCOLI mid MICHAEL G. WILSON Dirreted by JOHN GLEN &Temp* by RICHARD MAIBAUM and MICHAEL a WILSON<br />
PI<br />
,<br />
Ic<br />
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L<br />
THE LIVING DAYLIGHTS<br />
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1<br />
1 AMSTRAD) MSX<br />
tio SUPPLIER: ULTIMATE<br />
, to<br />
: , (E9.99)/AMSTRAD/MSX<br />
: IP<br />
P<br />
M,<br />
SPECTRUM<br />
R10<br />
AV<br />
I,<br />
Quite CE<br />
honestly I'm at a loss.<br />
C•<br />
Mystified. HR<br />
Confused. Stumped.<br />
How<br />
ER<br />
IS<br />
the hell do you get off the<br />
first : E screen of this game?<br />
NI<br />
MV<br />
Since the latest offering from<br />
the EO<br />
O I tight-lipped mystery men<br />
from SN<br />
O E Ashby de la Zouch arrived<br />
in : T<br />
( W<br />
the office, I've kept returning<br />
to SE<br />
it every few days. And I get<br />
absolutely SE<br />
PS<br />
nowhere. I've<br />
watched PR<br />
ET<br />
other people try to<br />
play E:<br />
it. And guess what? I've<br />
still CE<br />
CP<br />
not seen anything other<br />
then TD<br />
TA<br />
the opening screen.<br />
R:<br />
RU<br />
There a whole new game<br />
lurking UA<br />
UL<br />
in my computer but I<br />
can't<br />
M find it. So this "review"<br />
will M<br />
, S<br />
tell you the game's<br />
about ) and what happens on the<br />
first 'T<br />
/ screen.<br />
RThe<br />
evil wizard Vadra<br />
controls A the ancient city of<br />
Irkon. D The inhabitants have<br />
been / imprisoned and you have<br />
been turned into a blob. Huge<br />
bottles have been constructed<br />
which ozze bubbles — which<br />
turn into strange mutant<br />
creatures, Hence the title Bubbler.<br />
But life's not all bad for you as<br />
a blob. You can move and spit<br />
lire globules at your foe.<br />
Around the city are magic<br />
corks, hidden under trapdoors.<br />
Find all these corks, to bung in<br />
the bubblers and Vadra's<br />
powers will be ended.<br />
The game is as far as I can<br />
judge - like Marble Madness<br />
'<br />
'<br />
SPECTRUM<br />
to SUPPLIER: BUBBLEBUS<br />
'10-<br />
MICE: ESIS CASSETTE/<br />
" €12.95)/DISK<br />
Ito VERSIONS TESTED: CEIM 64/<br />
g AMSTRAD<br />
a10<br />
g.<br />
Bubble<br />
rR<br />
Bus has always been<br />
known<br />
eE<br />
for huge, sprawling<br />
games. Remember Starquake?<br />
Well tV<br />
now there's another mega<br />
maze tI<br />
offering with The Fifth<br />
Quadrant,<br />
• E<br />
around 230 rooms<br />
and locations to explore.<br />
SW<br />
Once again we set off into<br />
deep AE<br />
space. The Galactic<br />
P<br />
Survey R Vessel Orion is on a<br />
mission<br />
- : to explore and map the<br />
galaxies of the Hercules Cluster.<br />
After I P<br />
20 years of work just one<br />
sector : A remains.<br />
CU<br />
The crew put themselves into<br />
suspended<br />
PL<br />
animation and set<br />
off to go boldly where no one<br />
A has boldly gone before. And<br />
6then<br />
they get the Zimens. No,<br />
4<br />
/<br />
A<br />
M<br />
S<br />
T<br />
R<br />
and Spindizzy to look at. all<br />
ramps, causeways and<br />
platforms over which you must<br />
guide the blob. The starting<br />
point of the game is a platform<br />
with what appear to be two exit<br />
ramps, up which you must<br />
travel to exit the location. The<br />
trouble was that I just couldn't<br />
get any control over the blob. It<br />
it's not some intergalactic space<br />
disease but a force of alien<br />
mechanical beings who<br />
infiltrate the Orion. When the<br />
crew regains its wits after<br />
waking from its space sleep,<br />
they find the ship's systems<br />
have been terminated and the<br />
computers reprogrammed in an<br />
alien language.<br />
As the ship's energy drains<br />
away the crew must try and<br />
regain control of the Orion,<br />
To do this you have four<br />
robots under your control<br />
which must be used to explore<br />
the ship, access lifts to different<br />
levels.<br />
Each robot has its own<br />
identity. They are SLOG, ship's<br />
captain and pilot, PLOT,<br />
navigator, KNUT, engineer, and<br />
BODO, the crewman. KNUT, in<br />
fact, is locked in prison when<br />
the game starts and the others<br />
must free him.<br />
The computers are scattered<br />
throughout the ship.<br />
SCORE<br />
00000<br />
00 41,<br />
00<br />
t IIiI<br />
seemed to have a mind of its<br />
own and a sense of direction<br />
which kept taking it off the<br />
platform and into the black void<br />
beneath. Losing lives as<br />
quick as I did meant Game Over<br />
coming up with tedious<br />
regularity. I did actually manage<br />
to get halfway up each ramp but<br />
just couldn't make it to the top.<br />
Very frustrating.<br />
Meanwhile a strange array of<br />
While not the most original<br />
idea, The Fifth Quadrant is very<br />
playable and should appeal to<br />
all those who like problem<br />
solving, three dimensional maze<br />
games. Nice graphics.<br />
creatures floated through the<br />
screen including crabs, mystery<br />
bubbles and various spinning<br />
objects.<br />
Bubbler looks nice, sounds<br />
intriguing and is certainly<br />
challenging<br />
Ir. GRAPHICS<br />
SOUND<br />
VALUE<br />
PLAVAIRLITY<br />
For ii„....,4<br />
cBm 64 AMSTRAD<br />
lb<br />
. 10• SOUND 7<br />
lb. VALUE 7<br />
GP.<br />
PLAY Aatury<br />
R<br />
A<br />
P<br />
H<br />
I<br />
C<br />
S<br />
7<br />
8<br />
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• M i • ••• • •<br />
• •••••• • • • • • a<br />
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4•.•. • - • .<br />
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••••••.<br />
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MI • •• •<br />
11. MACHINE: C64<br />
SUPPLIER: VIRGIN<br />
II. PRICE; f9a5<br />
1%- REVIEWER: TIM<br />
What ever the result of the<br />
election YOU can change it<br />
thanks to Virgin's Election!.<br />
Double dealing, scandals, slurs<br />
and back-stabbing all the fun<br />
of an election campaign without<br />
the party political broadcasts,<br />
There are around 40<br />
intelligent characters featured.<br />
From lowly minion to<br />
charismatic party leader, each<br />
varies in intelligence and<br />
personality attributes. Many of<br />
the others are just as ambitious<br />
as you and while you go about<br />
the business of rallying support,<br />
you must keep a careful eye on<br />
all the others.<br />
The total electorate is<br />
comprised of 200 votes, 40<br />
belong to the computercontrolled<br />
players and won by<br />
your interaction, the other 160<br />
votes are won by careful<br />
placement of manifestos. You<br />
need 101 to win!<br />
This game incorporates<br />
simulations of human<br />
personalities, The computercontrolled<br />
characters'<br />
personality attributes are:<br />
intelligence, loyalty, emotions,<br />
aggression, changeability,<br />
ambition and gullibility.<br />
Characters' intelligence<br />
increases throughout the game.<br />
Feelings of loyalty are<br />
simulated too, characters do<br />
change their allegiance and you<br />
can win them over if you try<br />
often enough and hard enough.<br />
Loyalty has an interesting<br />
side-effect in that characters<br />
feel a certain loyalty for other<br />
charcters of their 'kind'.<br />
Extremists have a degree of<br />
loyalty for other characters of<br />
their 'kind', Extremists have a<br />
degree of loyalty for one<br />
another regardless of which<br />
party they follow.<br />
Emotions are portrayed by<br />
how friendly a character is.<br />
The aggression factor<br />
measures the likelihood of the<br />
character to enter into slurring<br />
matches with others.<br />
Changeability reflects each<br />
character's likelihood of<br />
changing political allegiance<br />
and contributes to their loyalty<br />
rating.<br />
Initial ambition varies<br />
depending on the status of the<br />
characters, it can be fuelled by<br />
your actions and those of other<br />
characters. The more ambitious<br />
a character becomes, the bigger<br />
threat they are to you if they are<br />
not on your side.<br />
Slurrability indicates the<br />
effectiveness of any smear<br />
attack you may bestow on the<br />
opposition.<br />
As Party Leader credibility is<br />
of the essence, you must keep it<br />
high, if it reaches zero, the<br />
game is up<br />
The Quoon doesn't compete<br />
for followers and will not stoop<br />
to slurring under any<br />
circumstances. Likewise she<br />
does not respond well to these<br />
tactics.<br />
Tokens take immediate affect,<br />
Sincerity and Hope increase<br />
your Credibility, which is your<br />
life-blood.<br />
Objects include Gossip, Scam<br />
and Untruths which increase<br />
your unseen "slurring power".<br />
When you have decided<br />
slurring is the only way to<br />
proceed make sure you are<br />
armed!<br />
The Peerage, Rosette,<br />
Knighthood and Shares don't<br />
affect you but when given to<br />
your supporters it will increase<br />
their ambition, and their ability<br />
to carry Out your orders.<br />
You will find Manifestos<br />
(marked "lkifl which you must<br />
take to your party H.Q. to adopt<br />
party colours, then drop them in<br />
any of the 16 special named<br />
locations in the game, this will<br />
immediately gain you 10 votes.<br />
Options you can access via<br />
the joystick controlled menu<br />
include:<br />
Take: This option is automatic<br />
from the beginning of play but<br />
you may need to reselect after<br />
using another option, or after<br />
certain approaches by other<br />
characters. You can lift tokens<br />
or objects this way, but you can<br />
only carry four objects any time,<br />
Drop: You may deposit<br />
Manifestos in special locations<br />
or merely drop objets you no<br />
longer require to make room for<br />
new ones. Only four objects can<br />
be placed on the screen at any<br />
time. Also be careful not to<br />
place two manifestos on a<br />
special location at any time or<br />
you will lose one!<br />
Give: You can choose to give<br />
incentives or objects to a<br />
character. You can control how<br />
much you give, remember you<br />
can increase supporters'<br />
ambitions and make them more<br />
able to give orders on your<br />
behalf, but you don't want to<br />
increase the ambitions of a<br />
supporter of any other party!<br />
<strong>Computer</strong>-controlled people<br />
will sometimes be quite<br />
generous when canvassing for<br />
you, so keep a pocket empty for<br />
contributions!<br />
Ask: Simple questioning can<br />
help you find out about a<br />
character, perhaps they may<br />
indicate how they intend to<br />
vote, Alternatively they may not<br />
wish to discuss anything with<br />
you.<br />
Slur: You may persuade a<br />
person to slur another on your<br />
behalf. You must first select<br />
who you wish to order, then<br />
once they have agreed to<br />
comply you must select the<br />
person you wish to receive the<br />
slurring. This may or may not<br />
work for a number of reasons.<br />
The loyalty of the character you<br />
have ordered towards you is<br />
important. They will be meeting<br />
others all the time who are<br />
bribing and canvassing just like<br />
you. Each order has a built-in<br />
boredom rating but luckily<br />
slurring is the most interesting<br />
order you can give. Very<br />
intelligent supporters will<br />
automatically collect Scam or<br />
Gossip or some such 'weapon"<br />
to aid their slur campaign, but<br />
with a less intelligent person<br />
you may have to give them<br />
such an object.<br />
Canvas: Sena your supporters<br />
Out to rally support for you in<br />
this way. You must select a<br />
supporter to give the order to<br />
and then indicate who the<br />
recipient is to be. You can<br />
delegate a lot of political legwork<br />
this way. An "undecided"<br />
voterwill be much easier to<br />
persuade than someone<br />
committed to another party.<br />
You could try sending several<br />
people to canvass such a<br />
character. When other<br />
characters canvass you they<br />
may be willing to give you<br />
objects they are carrying so<br />
keep a spare pocket.<br />
You can force a character to<br />
actually resign by reducing their<br />
credibility to zero, but this could<br />
happen to you too! Any<br />
valuables carried by the<br />
happless candidate will be<br />
deposited as far as possible on<br />
the screen they resigned (look<br />
for a banana!) on, or elsewhere<br />
on the map.<br />
When you select slur and<br />
person you are attacking, the<br />
screen border will turn yellow<br />
for the duration of the attack.<br />
Get as close as possible and<br />
follow them so you are<br />
continually making contact but<br />
keep a close eye on your<br />
credibility rating!<br />
If you wish to cease you can<br />
either run away (but will lose<br />
some face in the form of your<br />
future slur rating) or press FIRE<br />
which allows you to concede.<br />
Doing so will cause you to lose<br />
your valuables, but at least<br />
you'll have some credibility at<br />
the end of the day!<br />
<strong>Computer</strong>-controlled<br />
characters can also concede<br />
and will relinquish their<br />
valuables if the slurrer has<br />
enough empty pockets,<br />
Each character is different.<br />
Some will never become your<br />
followers despite defeat, others<br />
will do so grudgingly and<br />
others would rather resign than<br />
give in!<br />
You can save the game at any<br />
time and reload it later, A good<br />
feature this as Election is a<br />
game that will take quite a while<br />
to complete.<br />
The characters in the game<br />
are thinly disguised cartoon<br />
representations of the real<br />
people in politics and the<br />
media. You'll recognise them<br />
when you see them.'<br />
Election, is a lot more fun<br />
than watching a party political<br />
broadcast and despite being<br />
topical will probably outlast<br />
your average arcade adventure.<br />
11. GRAPHICS<br />
Dm. SOUND<br />
low VALUE<br />
PLAYABILITY<br />
7<br />
6
10<br />
AMSTRAD<br />
,<br />
IP SUPPLIER: ACTIMION<br />
M PRICES: E9.99 (TAPES) (14.99<br />
(DISC) A<br />
CP.<br />
VERSION REVIEWED:<br />
SPECTRUM<br />
H REVIEWER: TIM<br />
I<br />
Oh N dear, oh dear, oh dear_<br />
That's E about all I feel like saying<br />
about this offering from<br />
S<br />
Activision. I'low to take a good<br />
coin-op . and ruin it would be a<br />
Sgood<br />
summing up of this<br />
Pconversion<br />
of Sege's multi-<br />
Eplayer<br />
arcade game.<br />
C<br />
C + VG had one of these<br />
machines on our stand at the<br />
T<br />
PCW Show last year and it was<br />
Rtough<br />
to keep the readers who<br />
U<br />
M<br />
/<br />
C<br />
M<br />
/<br />
en you first load up Wonder<br />
you'll beforgiven for<br />
ing hrfnmm, what's thisi<br />
give it a chance. Get<br />
gh the first level and you<br />
ght just find yourself getting<br />
hookectby this cute little game.<br />
I must admit, here at C4- VG,<br />
we'd all beerfthoroughly<br />
spciled by playing Super Mario<br />
others on the Nintendo<br />
ames Systems— and Wonder<br />
Boy is in the same mould. So<br />
when you go back to a similar<br />
style game on the 64 you<br />
approach it with different<br />
feelings..<br />
Wonder Boy starts off on a<br />
, hazardous journey, his<br />
te Mission to rescue his<br />
friend Tina, kidnapped by<br />
the evil King. King lives in a<br />
way place, across seven<br />
herous territories. Each<br />
Itory is made up of four<br />
lands, each land consists of four<br />
a<br />
r When you have reached the<br />
end e of each territory you will<br />
a<br />
have to defeat a mad Ogre to<br />
progress to the next level,<br />
s On your way, jump over<br />
. various obstacles including<br />
boulders and bonfires and kill<br />
-<br />
, • snakes and killer frogs.<br />
a<br />
Whenever you see a giant<br />
egg, open it. es: I<br />
t<br />
I<br />
have<br />
a<br />
sornetfti<br />
l w a y s<br />
o u such as<br />
t<br />
a<br />
c<br />
k<br />
i<br />
n<br />
g<br />
n<br />
a<br />
came to say hello to the team<br />
away from the machine, In fact<br />
it was tough enough to get the<br />
C +VG team away from the<br />
machine.<br />
No-one will be rushing to play<br />
the Spectrum version of the<br />
game. The best thing I can say<br />
is that I hope the 64 and<br />
Amstrad versions are better.<br />
Quartet was Sega's bid to<br />
catch up with Atari in the multi.<br />
player game stakes which<br />
began with Gauntlet,<br />
Of course, you can't hope to<br />
get four players gathered<br />
round a Spectrum — but you<br />
can get two. Even with a friend<br />
playing along with you it's hard<br />
to capture any of the excitment<br />
generated by the arcade<br />
machine,<br />
Your Quartet team member is<br />
tiny, just one colour character,<br />
but fairly well animated to give<br />
it its due. The backgrounds are<br />
multi-coloured but boring, and<br />
the nestles are often hard to<br />
board o T a Y<br />
protect you for a while.<br />
Do not forget to boost your<br />
strength and collect bonus<br />
points by eating exotic fruit or<br />
junk food.<br />
At the top left of the screen<br />
the number of lives remaining<br />
is shown. Just beneath this<br />
there is a box which will display<br />
,the stone axe when imu have<br />
picked it up.<br />
Immediately to the right of •<br />
the box are three icons<br />
representing the first three<br />
• lands; upon 4; omplating a land.<br />
the icon for that land will light<br />
up. -<br />
When the last of the three<br />
icons is lit, they will scroll off<br />
revealing a new land to be<br />
completed.<br />
Mid-way at the top of the<br />
screen your score and the<br />
highest score achieved are<br />
shown. Under this is your<br />
Vitality Meter which may be<br />
topped up by collecting objects<br />
or finishing a land<br />
t4414frelfr<br />
pick out against them.<br />
It's also pretty easy to defeat<br />
the enemies and collect the<br />
keys which take you through<br />
the exit doors and on to further<br />
levels in the game. I got up to<br />
level eight in the first sitting.<br />
The only reason I got no<br />
,IBER•<br />
• You must get to the end of a<br />
land before this reads zero. Any<br />
vitality you have left at the end<br />
of a land will be converted into<br />
a bonus score.<br />
You'll find useful objects<br />
inside eggs — like the stone axe<br />
or a fairy II) who will protect<br />
you for a while before flying off.<br />
You lose items when you've<br />
killed—and if you die arid lose<br />
the axe you might as well forget<br />
about continuing. It's a vital bit<br />
further was mat I found myself<br />
stuck behind a series of<br />
awkward barriers after picking<br />
up a jet-pack.<br />
The jet-pack stops you being<br />
able to crawl —so there I stayed<br />
until time run-out. I almost<br />
didn't go back for another crack<br />
,<br />
,<br />
.<br />
.<br />
.<br />
W<br />
1<br />
0<br />
,<br />
•<br />
•<br />
•<br />
•<br />
•<br />
1<br />
1<br />
1<br />
1<br />
1<br />
1<br />
E<br />
M<br />
B<br />
E<br />
C<br />
I<br />
P<br />
s<br />
-<br />
V<br />
i<br />
d<br />
E<br />
N<br />
.<br />
.<br />
e<br />
,<br />
of equipment and you just<br />
won't be able to go beyond the<br />
first territory without it,<br />
There's a frog who needs a<br />
good hammering before he<br />
gets out of your way near the<br />
end. This makes the game<br />
frustrating — it's no challenge if<br />
you lose a life early on and<br />
KNOW you just can't get any
at the game.<br />
It's also difficult to tell just<br />
what the objects which you<br />
collect actually do for you —<br />
apart from the "shield" which<br />
makes you flash a bit to indicate<br />
that you are invulnerable for a<br />
while.<br />
It doesn't seem to make much<br />
difference which character you<br />
chose to play. Edgar, Mary. Lee<br />
and Joe seem to have identical<br />
powers and look the same on<br />
screen as well.<br />
Quartet on the Spectrum<br />
could just win the prize for the<br />
worst coin-op conversion so far<br />
this year. It definitely wins the<br />
. r<br />
er whatever you do.<br />
So look before you leap and<br />
go slowly. eating ALL the food<br />
you can find. your vitality<br />
shrinks rapidly — effectively<br />
giving a time limit for each<br />
territory.<br />
prize for the naffest cassette<br />
artwork.<br />
And the price/ £10? No way<br />
Jose. These days I reckon<br />
Mastertronic would think twice<br />
about putting a game of this<br />
quality out at budget prices.<br />
To be fair, we haven't seen<br />
the 64 or Amstrad versions. If<br />
they are any better we'll let you<br />
know.<br />
Such a shame, after the<br />
excellent Enduro Racer we were<br />
expecting great things.<br />
10<br />
4<br />
, le SOUND<br />
2<br />
VALUE<br />
3<br />
G PLAYABILITY<br />
3<br />
R<br />
A<br />
rrrrrrrrrrirrrirrrrrrr rrrrrrrrrrr lerrirrirrrr<br />
✓ r P r<br />
✓ i J . , 1 0 H<br />
✓ P 0 1 1 i s . r<br />
P ✓ V P M . 1 1 I .<br />
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p<br />
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4<br />
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N<br />
When - I first found t<br />
didn't OI know what to<br />
but you • can walk thr<br />
nestles LI unscathed w<br />
hovers overhead.<br />
F' Joystick controls are a<br />
awkward—you ,<br />
don't pr<br />
firebutton to jump —<br />
lust the • stick up. This doesn't<br />
too difficult but, strangel<br />
enough, • it is.<br />
And when ydu've<br />
jump • and lost the axe,<br />
just about ready to thro<br />
, stick through the scr<br />
_If<br />
you liked the coin<br />
you probably will enjo<br />
computer . version. Irs a<br />
cute for my taste—the<br />
game your sister emu!<br />
The graphics are of<br />
urefty" variety -- an<br />
animation of The Woncita<br />
character is pretty dodgy,<br />
the C64 version. All that mo<br />
are his legs.<br />
Reasonably addictive -<br />
pretty andplayable.<br />
And Miles<br />
better than,the 64 version of<br />
Enchtro Racer, Activision's<br />
coin-op offering. Comm<br />
owners should give it,<br />
but a tenner for a Sp<br />
game?<br />
Don't think You'll get<br />
takers at that price.<br />
11<br />
,, AMSTRAD<br />
Mo SUPPLIER, HEWSON<br />
MI*<br />
VERSION TESTED: SPECTRUM<br />
A PRICE: E795 (SPECTRUM, E9.95<br />
C(CBM/AMSTRADI<br />
05 REVIEWER: PAUL<br />
H<br />
IIt<br />
looks good. it plays good and<br />
Nby<br />
golly it is good. Exolon is the<br />
Ebest<br />
of the current crop of<br />
: Hewson games.<br />
It's a little like Hew son's<br />
S<br />
Gunrunner to look at. You<br />
Pcontrol<br />
a spaceman armed with<br />
Ea<br />
gun and a rocket launcher<br />
Cstrapped<br />
to his back. The aim is<br />
Tto<br />
rid the planet of marauding<br />
R<br />
aliens.<br />
U<br />
The spaceman must<br />
tvot<br />
continually move to his right,<br />
M<br />
/<br />
C<br />
B<br />
M<br />
6<br />
4<br />
1<br />
encountering aliens, obstacles,<br />
land mines, hammers that erupt<br />
from the ground and "birth<br />
pods" which, when destroyed,<br />
spew the deadly spawn into the<br />
atmosphere. There are also<br />
extra rockets and bullets to be<br />
picked up.<br />
The way the rockets are<br />
launched off his back is really<br />
impressive and the resulting<br />
explosions are some of the best<br />
I've seen on the Spectrum.<br />
The spaceman has to duck,<br />
dodge, jump and blast his way<br />
through the aliens.<br />
The plot outline is fairlv<br />
simple but the game itself is<br />
very addictive to play. The<br />
graphics are excellent.<br />
▪ GRAPH)CS<br />
110 SOUND<br />
VALUE<br />
• PtAvAntury<br />
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61,128 c Eel" Spectrum 48121M C t7•IPS<br />
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c tete<br />
Watch out there's an explosive trio A I M releases about to burst<br />
into the shops and they're by no means a set of damp squibs.<br />
in the right hands they're worlds of tremendous excitement, action and skill.<br />
In the wrong hands they'll turn into mind blowing, nerve shattering<br />
packages of player destruction. You'll have to Judge for yourself if you've<br />
got the confidence and ability to take on such a challenge.<br />
ALIEN EVOLUTION<br />
Mowing a MUOIlr holocaost the earn has been populated bh a<br />
race of hostile agent<br />
The human suntan drivere W e w e a P e d a<br />
MIMIC emerald caulk of destroy Me Wm tut ewe If<br />
COOK Ca ;impede he entrelutlig the fint few Ian OwiS<br />
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none how diele rulers and<br />
10 ift ConWrerm_<br />
Will C/DIRC M a w hair elf<br />
ketracuram7<br />
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FINAL MATRIX<br />
astsen a easily of mortaamt orherse of tortftemost a fella:et<br />
Pees firorod sets out On a MISWOn that wil determine** MN Of<br />
trit herthresi Mowers. camted ant balsams to amesomatem<br />
mem vw am am hostile Craton Waves prison network,<br />
imam of ths peace oiTç race are doomed to an ewers of<br />
metro corAmemet Con can find Mew hidden *odor*<br />
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fianty the secret of the setei N AM
ott'\ 4E5 OFF CES TRADE<br />
YOUR MICRO<br />
DESERVES THE BEST...<br />
When your home or business micro costs several hundreds of<br />
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*Currently we handle over 3500 products on average every day.<br />
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We've listed a few examples and for anything not<br />
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Inclusive of first class post<br />
SPECTRUM SPARES<br />
Z80 CPu<br />
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p l e a s e<br />
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e<br />
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n<br />
quotes<br />
c l<br />
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s e<br />
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* To send us your micro for repair, mail it securely<br />
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Verran Micro-Maintenance Limited. Unit 2H & 2J, Albany Park, Frimley<br />
Road. Camberley, Surrey GU15 2PL. Telephone 0276 66266,
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▪ MACHINE: SPECTRUM<br />
bb SUPPLIER NEXUS<br />
▪ PRICE: E8 95<br />
IP' REVIEWER: TIM<br />
Hey, there's something wrong<br />
here! This game isn't a coin-op<br />
conversion. It doesn't feature<br />
characters from a TV cartoon. It<br />
doesn't feature characters to do<br />
with a new film. Some mistake<br />
surely?!<br />
Tell you what though, it is a<br />
cracking mixture<br />
of action and<br />
strategy and features some of<br />
the most stunning 3D I've ever<br />
seen on the Spectrum.<br />
Peter Cooke can be relied<br />
upon to produce original and<br />
challenging games and he's<br />
done it again with Micronaut<br />
One— set inside a massive<br />
Biocomputer riddled with<br />
enough pests to keep Rentokill<br />
in business for at least a couple<br />
of light years.<br />
Play the game and you<br />
become a member of the Guild<br />
of Equalisers, formed to protect<br />
the asteroid based<br />
biocomputers from infestation.<br />
As with all systems, the<br />
biocornputer has predators, the<br />
Scrim, a mutated descendent of<br />
the fruit fly, Drosophilia.<br />
The Scrim live in the Tunnels,<br />
feeding on free energy and<br />
thriving on the warm and damp<br />
enviornment. As part of their<br />
work Guild must keep the<br />
tunnels clear of Scrim eggs and<br />
webs,<br />
The Scrim has a three stage<br />
life-cycle in the tunnels, Eggs<br />
are laid by adult Scrim. They are<br />
very strong and usually<br />
impervious to the Guild's<br />
weapons<br />
The eggs grow very quickly in<br />
the energy rich tunnels and<br />
continue to feed until they<br />
split and form the fully<br />
adult Jellyfly.<br />
Jellyflyers are<br />
fast moving and will<br />
search for a section of<br />
tunnel to build an energy web<br />
and lay their eggs to begin one<br />
lifecycle all over again,<br />
The objective of the game is<br />
to rid the tunnels of any Scrim<br />
while maintaining the energy,<br />
When all the Scrim have been<br />
eliminated in a tunnel complex<br />
the Guild will transfer you to a<br />
more unstable and heavily<br />
infested area.<br />
To begin life as a Guild<br />
member, move the arrow to the<br />
0 0<br />
0<br />
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,<br />
V<br />
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Play option on the main menu<br />
and press fire. The screen will<br />
clear and a new set of options<br />
will appear, the game menu,<br />
You'll see View, Map, E.T.U,,<br />
info, Pad, and Misc, options at<br />
the top of the screen.<br />
Select the View option, The<br />
top of the screen, the<br />
viewscreen, will show you view<br />
of the tunnels. Now left, right,<br />
up and down will move you<br />
Ship about through the tunnels<br />
and fire will fire the ships<br />
weapons. In addition the keys<br />
and W allow you to move up<br />
and down in the tunnel to avoid<br />
obstacles.<br />
Below the viewscreen are the<br />
ship's instruments, A small<br />
rectangular window, the<br />
scanner shows the tunnel<br />
section that you are in, the<br />
direction that you are facing,<br />
the time and<br />
whether<br />
your<br />
weapons are<br />
targetted.<br />
Below the scanner are three<br />
bars. The first shows the ship's<br />
speed, the second ths ship's<br />
energy level and the third is a<br />
message window for<br />
information about the<br />
Biocomputer.<br />
The next menu is Map. This<br />
shows a map of the tunnels<br />
Which wraps round the screen<br />
and can be scrolled from left to<br />
right.<br />
Your position is marked by a<br />
X and you can also set a marker<br />
to any section simply by<br />
pointing at it and pressing fire.<br />
These markers are used by<br />
the ships Navigational Locking<br />
System lNavlock on the map<br />
menu bars to calculate a route<br />
for your ships to anywhere in<br />
the tunnels,<br />
The ETAT menu shows the<br />
energy levels of the four Energy<br />
Transfer Units in the tunnel<br />
complex.<br />
The Info menu simply gives<br />
an overview of the biocomputer<br />
and provides a valuable<br />
identification chart for the<br />
differing life stages of the<br />
Scrim.<br />
There are several extra<br />
options available on the main<br />
menu.<br />
Of course you can always<br />
work out your own routes to the<br />
ETU's if you reckon you know<br />
better than your on-board<br />
computer.<br />
The scrolling is amazingly<br />
fast for the Spectrum — you can<br />
make things move VERY<br />
rapidly. And then there's the<br />
terrific sense of being enclosed<br />
by the tunnel walls All very<br />
atmospheric.<br />
Micronaut is Pete Cooke's<br />
best yet. And the blurb contains<br />
the best excuse why there's no<br />
real sound effects in a Spectrum<br />
game I reckon I've ever read.<br />
What is it? Well Pete says that<br />
because the tunnels are kept in<br />
a semi-vacuum condition you<br />
wouldn't be able to hear much.<br />
Nice excuse — great game.<br />
0. GRAPHICS<br />
b. SOUND<br />
I. VALUE<br />
11.• PLAYABILITY<br />
9<br />
SIFOR CHEEK!) 9<br />
9
IP IT MOVES, SHOOT, IP IT<br />
DOSOWT, SHOOT air ANYWAY!<br />
TRY TO REACH THE ALIEN<br />
SPACEMAN AND BLOW<br />
HIS HEART OUT!<br />
DEADRINCER - NO LONGER A<br />
spoil?, JUST A PIGHT POR<br />
SURVIVAL- THE ULTIMATE IN<br />
SPACE-RACE STADIUMS-<br />
'STAYING ON THE ISLAND?<br />
C64/128<br />
CASSETTE<br />
YOU VARMINT!<br />
MICK THE INTREPID MOUNTIE,<br />
MUST STOP THE VICIOUS<br />
MeCLUSICT CANS PROM ROUSING<br />
THE TRANS-CANADIAN EXPRESS-<br />
KILL OR RE KILLED!
MACHINE: C64/128<br />
SUPPLIER<br />
IN• PRICE: - EI3_95 (TAPE) £1295<br />
(DISC)<br />
BREVIEWER: U B B CHRIS<br />
L E<br />
Ver000m B U Let me at it. This<br />
must S the closest anyone has got<br />
to putting that ace arcade game<br />
Hang-On onto computer. Max<br />
Torque is a pretty<br />
straightforward bike racing<br />
game— but it's fast and lots of<br />
fun.<br />
And you don't have to go<br />
through all that boring multiload<br />
business that Super Cycle<br />
— the US Gold game— put you<br />
through.<br />
You race across varying types<br />
of track with different colourful<br />
backgrounds, always against<br />
111. MACHINE: C64<br />
SUPPLIERS: CRL<br />
P. PRICE: E9.95<br />
REVIEWER: TIM<br />
Hey guys, I'm begining to suffer<br />
an advanced case of firebutton<br />
fingerl This month it seems that<br />
that the shoot-'em-up is striking<br />
back. But then, has it ever really<br />
been away. Hades Nebula, Mag<br />
Max and now Plastmatron —<br />
all action packed blasters, all<br />
released this month, and all for<br />
the 64.<br />
the clock. There are six sections<br />
of track to complete— finish a<br />
section and you'll get a points<br />
bonus — as in Enduro Raced<br />
Hang-On,<br />
Fail and the game shows you<br />
the complete track with an<br />
indication of just how close you<br />
were to the finish line again<br />
like the arcade machine.<br />
Other riders aren't very<br />
friendly. They try to bump you<br />
off the track. You can pull<br />
spectacular wheelies off the<br />
start line and on the track but<br />
always remember to get your<br />
bike into the right gear<br />
otherwise you'll end up<br />
struggling along and failing to<br />
finish.<br />
Watch the top left hand side<br />
of the screen for arrows which<br />
indicates what sort of corner<br />
you're about the encounter — a<br />
sharp left or long right for<br />
example. But don't take you're<br />
eyes of the track for too long or<br />
you might find yourself running<br />
out of road, or being hit by an<br />
I'm about to overdose on<br />
shattered alien spaceships.<br />
Normal service will be resumed<br />
as soon as possible..<br />
Meanwhile back at the game,<br />
you find yourself piloting a<br />
Plasmatron starfighter on a spy<br />
mission. Your task is to check<br />
out alien lifeforms on a<br />
deserted empire colony.<br />
They said it was going to be a<br />
piece of cake this mission. They<br />
said nothing violent would<br />
happen. They were telling big<br />
porkie pies!<br />
These aliens are hoslite<br />
"Hoslite"? Well that's what it<br />
says in the blurb — maybe<br />
we've had an onboard<br />
computer malfunction here<br />
captain — maybe they mean<br />
hostile. Either that or it's an<br />
alien word for something worse<br />
than hostile.<br />
Which could be closer to the<br />
truth than you think 'cos these<br />
aliens come at you thick and<br />
fast across an extremely<br />
f<br />
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A<br />
attractive scramble-style<br />
background. Lots of different<br />
aliens and lots of different<br />
scrolling 3D style backgrounds.<br />
The good news is that your<br />
Plasmatron is protected by a<br />
shield. The bad news is that it<br />
gets damaged by collisions with<br />
enemy craft and laser fire.<br />
Effectively you only get one<br />
life— which is a bit annoying<br />
really. You think you're doing<br />
well and then suddenly warning<br />
bleepers go off and your trusty<br />
SlID IMI t<br />
D Ii II 11111ASEASKilo
opponent.<br />
The bike is tricky to control.<br />
Small joystick movements are<br />
required here— if you are too<br />
heavy handed you II end up<br />
taking a tumble.<br />
Line yourself up and lean into<br />
the corners with one jab on the<br />
stick, pull out and head down<br />
the straight with another. Any<br />
more and you'll be weaving<br />
over the road.<br />
Once on the bike animation is<br />
excellent. The rider's head<br />
moves in time with movement<br />
of the bike and little puffs of tyrt<br />
smoke come from the "tyres"<br />
and "Hang On" — all to spur<br />
you on to greater speeds.<br />
Programmer Martin Webb<br />
has put together an excellently<br />
presented and fun to play race<br />
game. Great graphics, good<br />
sound, good game.<br />
GRAPHICS<br />
• SOUND<br />
VALUE<br />
▪ PLAyABlure<br />
8<br />
8<br />
9<br />
Piasmatrun disinterg rates<br />
around you.<br />
Keep an eye on your shield<br />
level by checking out the<br />
"powermeters" situated at the<br />
bottom centre of the screen.<br />
Here you'll also see your<br />
damage-o-meter, distance to<br />
end of level plus laser<br />
temperature read-out.<br />
Learn the movements of the<br />
aliens, stay in the centre of the<br />
screen to allow yourself more<br />
room to move and if your shield<br />
gets too low find a safe place —<br />
try the top left hand side of the<br />
screen — to take a rest and<br />
allow your shield to rebuild<br />
itself.<br />
Beware of the aliens that take<br />
more than one hit to finish off.<br />
There's some nice intro music<br />
— ripped oft from The Planets<br />
— but you have to make do with<br />
sound effects while you play.<br />
The worst thing about<br />
Plasmatron is the irritatingly<br />
long computer controlled takeoff<br />
sequence at the start of each<br />
game. Nice the first couple of<br />
times, but boring once you're<br />
:tching to get blasting.<br />
Plasmatron is a good looking,<br />
fairly addictive blaster, It won't<br />
knock you back on your heels<br />
when you first load it up— but<br />
if you're a zap addict you'll<br />
enjoy the challenge. Check it<br />
out.<br />
▪ GRAPHICS<br />
O. SOUND<br />
▪ VALUE<br />
P. PLAYABILITY<br />
9<br />
8<br />
MACHINES: SPECTRUM/CSai<br />
AMSTRAD<br />
▪ SUPPLIER: IMAGINE<br />
▪ PRICE: E7•95 (SPECTRUM)<br />
ELI 95 IC64/AMSTRADI<br />
VERSION TESTED: C64<br />
REVIEWER: TIM<br />
Fancy changing the destiny of a<br />
whole planet? Not an offer that<br />
comes your way every day, is<br />
it? But Meg Max gives you the<br />
chance to save a world from the<br />
evil Mechanoids, Haven't we<br />
just had an election to do much<br />
the same thing? Enough of this<br />
biting social satire— on with<br />
the review.<br />
Meg Max, if you remember,<br />
was advertised ages ago, but<br />
like many a game failed to<br />
appear on schedule. But now<br />
this conversion of the<br />
Nitchibutsu (Bless youl) coin-op<br />
is here and raring to take you on<br />
a zap-packed adventure.<br />
The game is set on a once<br />
civilised planet which has been<br />
destroyed by the awesomely<br />
nasty Mechanoids. They are the<br />
sort of people who like ripping<br />
the tops off flowers as they walk<br />
past your front garden.<br />
Which is what happened on<br />
the planet where the Mag Max<br />
project was being carried out.<br />
Meg Max, an advanced robot<br />
with more deadly gizmos than a<br />
food processor, was created by<br />
the Sci-Corps who, when<br />
threatened by the Mechanoids,<br />
buried bits of Max all around<br />
the planet. They left the main bit<br />
in a secret bunker.<br />
The Mechanoids went about<br />
spitting horrible laser death<br />
joyfully unaware of Meg Max<br />
sitting waiting to pounce.<br />
And this is where you come<br />
in. You control the mighty robot<br />
and direct his attack on the<br />
mean old Mechanoids. Guide<br />
him across the surface of the<br />
planet, and through<br />
underground passages.<br />
searching for his long-lost spare<br />
parts.<br />
You begin by flying the main<br />
bit of Max over the 3D1<br />
perspective surface of the<br />
planet — full of animated<br />
hazards, pillboxes and flying<br />
mechanoids.<br />
Your best bet is to grab the<br />
body section you see waiting by<br />
a crater and then dive<br />
underground to familiarise<br />
yourself with the controls and<br />
idea of the game.<br />
The underground sections<br />
are pretty straightforward,<br />
horizontally scrolling shoot-<br />
'em-up. But watch out for the<br />
homing missiles fired by the<br />
various types of aliens you<br />
encounter.<br />
Collect more parts of Mag<br />
Max— you'll find them<br />
scattered around at pretty<br />
regular intervals— then find a<br />
hatch which leads back to the<br />
surface and have a crack at the<br />
more difficult surface defences<br />
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By no means a classic — but<br />
1<br />
well presented, with good<br />
graphics, : nice sound. It's also<br />
very challenging and very<br />
playable. 1<br />
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IP SU PPLI ER : BU G-BYTE<br />
IP PR I C E: £ 2 .9 9<br />
P- VER SI ON TESTED : BBC<br />
PP R EVI EWER : N I C KY<br />
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to Basically, zap, and that'st. the* e all these<br />
aliens coming to attack your<br />
base, Four different types of<br />
thorn, to be exact. They drop a<br />
lot of bombs arid are prone to<br />
vanish unexpectedly. You<br />
scurry left and tight at the<br />
bottom of the screen, firing<br />
your laser up at them. There are<br />
only three keys to worry about<br />
— right, left and fire,<br />
Complicationi— and there<br />
aren't many —<br />
. satellites, which suddenly<br />
include<br />
appear and drop beepbs. And<br />
the alien mothershitSis prone to<br />
release smart born bs,Which<br />
more or less paralse you for<br />
several seconds<br />
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The main In'<br />
. it is i speed—it's t<br />
very fast. But<br />
there are several irritations_<br />
h<br />
First,<br />
a<br />
it<br />
s<br />
is one of those unwieldly<br />
gprograms o i which load in several<br />
nsections. g which means you<br />
f<br />
can't go<br />
o<br />
away and make some<br />
tea while it's going on.<br />
r Second, and more serious,<br />
it's liable tocrash in such a way<br />
that you hadeto reload from<br />
scratch if you Irvant to continue.<br />
Frankly, I have seen better.<br />
Ili. GR APH I C S<br />
P SOU N D<br />
P. VALU E<br />
MBILITY altilitTrii:-<br />
Tio<br />
t<br />
IP M ACH I N ES: BBC / B-s-/ M ASTER<br />
eto SUPPLIER; ELECTRI C D R EAM S<br />
t IP PR I C E: E2_99<br />
0. VER SI ON TESTED . BBC<br />
c0.<br />
R EVI EWER : N I C KY<br />
k<br />
Feel,ng rsurderous Like to go<br />
Out there and blast away at<br />
everything in sight' You'll love<br />
Firetrack.<br />
Yes, it's another zipping<br />
through space/guns blazing/<br />
tally-ho shoot-'em-up, with the<br />
usual feeble plot to justify the<br />
mayhem. It seems you're a<br />
22nd century space pilot caught<br />
up in the pirate wars, and your<br />
job is to destroy the colonies of<br />
the 'Pirate Industrials'. You've<br />
also got to find a mysterious<br />
White Light before the baddies<br />
do.<br />
In other words, you go Out<br />
there and blast everything in<br />
sight.<br />
I gasped at the game<br />
instructions, which at first<br />
reading seemed very<br />
complicated. The playing tips<br />
were enough to frighten me off<br />
But you actually get to grips<br />
with the action very quickly.<br />
You view your ship from above<br />
and the ground scrolls down<br />
the screen below you. The trick<br />
is to negotiate your way round<br />
the hectic airspace, with your<br />
finger firmly on the firing<br />
button.<br />
You can use keyboard or<br />
joystick, but whichever you<br />
choose your trigger finger will<br />
suffer. Fortunately you can give<br />
it a rest by using the auto fire<br />
facility.<br />
Firetrack may be nothing<br />
new, but it's an excellent<br />
variation on a tried and trusted<br />
theme. The game was created<br />
by Orlando, so it's no surprise<br />
that the graphics are smooth,<br />
fast and colourful. There are<br />
plenty of different scenarios to<br />
add interest.<br />
And watch out, it's addictive.<br />
Your nerves will be in tatters<br />
after a few games. If you like<br />
you action fast and furious, with<br />
a dash of variety, add Firetrack<br />
to your collection without more<br />
ado.<br />
11.- GR APH I C S<br />
IP SOU N D<br />
P VALU E<br />
10- FLA YABILITY<br />
MACHINE 7 COM 84<br />
SUPPLIER: D ATABYTE<br />
IP PRICE: E9•95<br />
IP R EVI EWER : PAU L<br />
11<br />
1PP<br />
SOU N D<br />
. 0. VALU E<br />
G PLAYABILITY<br />
R<br />
A<br />
P<br />
H<br />
I<br />
C<br />
S<br />
7<br />
8<br />
8<br />
Chill out, man. It's those MAD<br />
spies again, turning the arctic<br />
into a snow go area for<br />
espionage.<br />
If my memory serves me well<br />
this is the third of the Spy vs<br />
Spy games and Ares Antics is<br />
more of the saree•Databy(e has<br />
certainly takeoftstime bringing<br />
this one out d g i n g from<br />
the respon u r ent Spy<br />
vs Spy corn e r e ' s still<br />
a great amount o r e s t in it.<br />
Once again its the white spy<br />
versus the black spy in a<br />
mission to be tho first into outer<br />
space.<br />
Therace is on for each spy to<br />
collect a spacehelmet,<br />
navigation c uranium cube<br />
and the ''m carrier" before<br />
entering t e t for blast off.<br />
As befotii the .et move<br />
around they brave blizzard,<br />
bears, penguins, can indulge in<br />
snowball fights, deadly icicles<br />
etc.<br />
Each spy can lay traps for the<br />
other • such as sawing holes in<br />
the ice, making ice-patchesand<br />
even blowing your opponent<br />
up. Running along the bottom<br />
of each screen is the<br />
"trapulator" which displays the<br />
items eacy spy has managed to<br />
collect. The screen display on<br />
my instruction sheet included<br />
an icon for sno<br />
As with the ott'ls '<br />
playable, and great tun. I spy<br />
another winner,<br />
9<br />
ihoilmbotty<br />
IP M AC H I N E: BBC / ELEC TR ON<br />
IP SU PPLI ER ! BU G-BYTE<br />
P PRICE: E2.99<br />
10. VERSION TESTED BBC<br />
IP R EVI EWER : N I C KY<br />
As climbing•around-the-screen<br />
type games go, this is tolerable.<br />
Particularly if you don't like<br />
spending a lot of money.<br />
It's familiar stuff. You control<br />
Dave the Dungaroid in his<br />
attempt to escape from prison<br />
in which there seems to be just<br />
one prisoner (him) and a host of<br />
aliens.<br />
So off you go, clambering<br />
around 20 screens, jumping<br />
between platforms, using lifts<br />
and so on. The action is not very<br />
fast, it's more a question of<br />
planning your route and good<br />
timing, rather than lightning<br />
reflexes. The main innovation<br />
seems to be the fact that you<br />
can fall as far as you like<br />
without killing yourself.<br />
The graphics are a bit crude<br />
and blockish, but colourful and<br />
lively with busy screens.<br />
There's a jolly tune, too, and a<br />
table.<br />
IP GRAPHICS<br />
IP- SOU N D<br />
0<br />
, P- PLAYABI LI TY<br />
V<br />
A<br />
L<br />
U<br />
E<br />
t6o1414ate<br />
MACHINE: BBC<br />
IP SU PPLI ER . BU BBLE BU S<br />
PRICE: E9.95 (TAPE). E1,1,99<br />
(DISK)<br />
0. R EVI EWER : N I C KY<br />
This is tr• i! BBC version of a<br />
game that scored a hit in other<br />
versions. And it's good stuff, a<br />
combination of Repton-like<br />
maze and fast arcade action.<br />
You control Blob, the<br />
Biologically Operated Being,<br />
whatever that means. His<br />
dauting task is to rebuild an<br />
unstable planet from within, to<br />
stop it exploding and<br />
destroying the universe.<br />
This is the thin excuse for a<br />
lively adventure in which you<br />
explore a vast maze 1500<br />
screens, says the blurb),<br />
meeting a host of objects and<br />
aliens. You can move left and<br />
right, fire at nasties, pick things<br />
up, and lay bridging platforms.<br />
The only use I could find for this<br />
latter feature was to propel Blob<br />
upwards. You can define your<br />
own keys, and there is a joystick<br />
option.<br />
Features include anti-gravity<br />
lifts, pyramids, secret passages,<br />
teleports, lunar undergrowth<br />
and a lot of other things I either<br />
didn't encounter, or failed to<br />
recognise. This is one of those<br />
games which you have to play<br />
for a long time to find out<br />
what's going on, what you're<br />
supposed to be doing, and what<br />
all the weird and wonderful<br />
objects are.<br />
The graphics are pretty good,<br />
8 77<br />
7<br />
nifty with smooth animation.<br />
The maze design reminds me at<br />
Repton, with gravity. The sound<br />
is lively, too.<br />
Now if you'll excuse me, I<br />
have a planet to rebuild<br />
0- GR APH I C S<br />
IP SOU N D<br />
IP- VALU E<br />
PLAYABILITY<br />
111. SU PPLI ER : ER E I N FOR M ATI OU E<br />
11<br />
0 RANGE<br />
! 0<br />
M,<br />
VERSION TESTED : AM STR AD<br />
DISK<br />
A 4P<br />
<strong>Is</strong> R EVI EWER : D AVI D<br />
C<br />
R<br />
H<br />
Yet<br />
I another isometric arcade<br />
adventure NC<br />
from the people who<br />
brought E<br />
you Get Dexter,<br />
Doomsday :<br />
Blues, and Bactron<br />
to :<br />
A name but three. But, li<br />
these ME<br />
others, Despotik soon<br />
has S9<br />
enough original o set it<br />
apart I.<br />
from its stab ates.<br />
R9<br />
The game finds you in an<br />
A<br />
5<br />
undergrounrliálr, deep beneath<br />
the D world, where d n evil<br />
adventurer C/<br />
has pirated a<br />
PE<br />
number of programs which he<br />
C1<br />
is using to produce nasty cell<br />
4clones—<br />
sounds simple<br />
. enough!<br />
9 Apart from the var7ous<br />
entrances and exits that you can<br />
5<br />
use, each room contains three<br />
special doors, which are used<br />
exclusively by the creation<br />
modules, which always enter<br />
through the yellow door, are<br />
then deflected by various arrow<br />
blocks and leave tht ough the<br />
red one.<br />
Although the game has a few<br />
rough edges in the playability<br />
dept., the idea of moving<br />
elements around the screen to<br />
alter the movement of the<br />
modules, works well. Combine<br />
this with a siiiipe. but effective,<br />
tutorial and ali manner of<br />
nasties, each with It's own,<br />
specific brand of nastiness, and<br />
you have a crisp and colourful<br />
game that should keep you off<br />
the streets for a few days.<br />
•<br />
111- GR APH I C S<br />
P. SOU N D<br />
IP VALU E<br />
KAYABILITY<br />
a<br />
7<br />
a<br />
1<br />
6<br />
8<br />
De4Potic De44<br />
1<br />
•<br />
7<br />
6<br />
33
1<br />
i<br />
l<br />
t<br />
<strong>Computer</strong>s<br />
NOW 4 7 BRIDGE STREET<br />
TAKEN - N E W C A S T L E<br />
STAFFS<br />
ST5 2RY<br />
Tel: 0782 619159 Ext 25<br />
LAAI Feu P&P IOWA<br />
91100160, 7 9 5 050<br />
is 60 b.71,1• 9 9 5<br />
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,Sinax and<br />
odus have Onally been van. ed from<br />
e lands of Britannia. Peace prevaiti;tut a<br />
rfect mortal-an Avatar-is sought to<br />
conquer evil and lead the nation into a<br />
golden age of prosperity.<br />
With a party of adventurers track evil to<br />
the furthest reaches. Explore towns and<br />
dungeons, converse with hundreds of<br />
characters to glean vital information, and<br />
Please send copyiies of ULTIMA F o r m a t<br />
Name A d d r e s s<br />
Which magazine have you cut this coupon from?<br />
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JOURNEY THROUGH THE<br />
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• fantalitelassic the ultimate<br />
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Ilo• MACHINE: C64/SPECTRUM<br />
Po SUPPLIER: NEXUS<br />
Po VERSION TESTED: C64<br />
Ito PRICE: E9.95/E7.95<br />
it- REVIEWER: TIM<br />
Wham-boom•bla m I If it's a<br />
shoot-'em-up you're after, then<br />
look no further than Hades<br />
Nebula— the latest, and<br />
possibly greatest, from Nexus.<br />
Nothing new here, even a hint<br />
of Slap Fight here and there, but<br />
the game remains a tough<br />
challenge for zap addicts.<br />
The basic idea is simple. You<br />
pilot a vertically scrolling<br />
spaceship over planet<br />
landscapes, giant ships and<br />
through space — blasting as<br />
you go. The final encounter is<br />
with a giant alien mothership —<br />
but it will be weeks, even<br />
months before you get that far.<br />
Why? Because Hades is well<br />
hard,<br />
Don't whatever you do, don't<br />
36<br />
▪ MACHINE: SPECTRUM/CBM<br />
64/AMSTRAD<br />
▪ SUPPLIER: HEWSON<br />
PRICE: £7.95 ISPECTRUM), 0335<br />
ICBM/AMSTRAD)<br />
10. VERSION TESTED: SPECTRUM<br />
REVIEWER: PAUL<br />
Zynaps is the work of Dominic<br />
Robinson, the wizard behind<br />
the Spectrum conversion of<br />
(Iridium — the game nobody<br />
thought would make it to the<br />
Speccy. The job he did was<br />
nothing short of brilliant.<br />
And so to Zynaps. Well, it<br />
looks good, plays well but it<br />
won't break new grounds for<br />
originality.<br />
What you've basically got is<br />
450 screens of sideways<br />
scrolling shoot-'em-up set in<br />
deep space, packed with aliens,<br />
rockets, missiles and all the<br />
el+„N,<br />
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get too trigger happy, otherwise<br />
you'll end up blasting your<br />
extra bits as they emerge from<br />
the zapped pods.<br />
If you destroy them it's a long<br />
wait till another chance comes<br />
along. Your craft will lose all its<br />
add-ons if YOU get zapped by a<br />
nasty.<br />
There's not much else to say<br />
about this— except that it<br />
features neat graphics and<br />
sound by none other than the<br />
WE Music team. The credits<br />
also say that Tony Crowther<br />
had a hand in Hades as well.<br />
Spectrum and <strong>Commodore</strong><br />
versions are different — not<br />
traditional .hgredients.<br />
Ultimately, you've got to reach<br />
the alien stronghold.<br />
You fly a Mark One Scorpion<br />
Attack Fighter, equipped with<br />
the ability to find and pick up<br />
additional weapons and scoop<br />
up fuel from wrecked craft.<br />
The Scorpion's main drive<br />
units operate at four power<br />
levels ranging from low power<br />
for delicate control in tight<br />
spaces, to a maximum setting<br />
for high-speed combat in deep<br />
space.<br />
Weapons available are<br />
Pulse lasers— good for<br />
heavy-duty alien blasting.<br />
These wing mounted lasers<br />
also have for power settings.<br />
Plasma bombs— Two<br />
independent bomb throwers<br />
provide awesome destructive<br />
only in graphic presentation.<br />
Paranoid Software, the people<br />
behind the ngame,<br />
have decided<br />
to write up to the capabilities of<br />
each machine instead of<br />
attempting n to produce an<br />
identical copy on each machine.<br />
The Spectrum • version<br />
doesn't suffer from colour clash<br />
problems, has fast smooth<br />
scrolling and could give the<br />
4<br />
0<br />
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power against ground-based<br />
targets.<br />
Homing missies— These<br />
self-propelled missiles carry<br />
scaled-down planet-busting<br />
warheads and, once locked<br />
onto target, will destroy almost<br />
any large alien craft.<br />
Seeker missiles— The<br />
ultimate in intelligence<br />
weaponry. Seeker missiles<br />
carry automatic target<br />
acquisition circuitry designed to<br />
lock onto any target they are<br />
able to destroy.<br />
The fuel scoop— provides<br />
the power to activate the<br />
Scorpion's main systems.<br />
I must admit I found it a little<br />
annoying on the first level to get<br />
a decent way into the game,<br />
then getting killed and then<br />
having to start again right back<br />
at the beginning, Frustrating. I<br />
understand, however, that this<br />
does not happen on all the<br />
levels.<br />
Apart from that I can find little<br />
wrong with Zynaps. It's a nifty<br />
little game.<br />
GRAPHICS<br />
SOUND<br />
II. VALUE<br />
Po PLAYABILITY<br />
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Spoctruni UtidiuM a o r its<br />
money in the playabi . ,takes.<br />
It's fast, it's furious and it's<br />
fun_ Probably the most<br />
addictive shoot-'am-up of '87 so<br />
far. Get it.<br />
Ivo GRAPHICS<br />
Po SOUND<br />
VALUE<br />
Do PLAYABILITY<br />
9<br />
9<br />
9<br />
9<br />
7<br />
8<br />
8
BIM OF FRANKENSTEIN<br />
Its the middle of the night, outside an electrical<br />
storm is raging and you're- all alone in castle<br />
Frankenstein. Your task is to revive Frankie. the<br />
monster who wants you at the top of the tower while<br />
you hunt around for the vital organs that will make<br />
his life complete. You need to find a pair of lungs, a<br />
pair of kidneys, a liver, a heart and of course a brain<br />
if you want to make a man of him.<br />
C64 128 cass E9.98<br />
C64 ln disk E12.99<br />
AMSTRAD cass E8.99<br />
AMSTRAD disk E14.98<br />
SPECTRUM E8.99
' MACHINES' CEtM 64<br />
P. SUPPLIER FIREBIRD<br />
1<br />
1<br />
VERSIONS TESTED; cam as<br />
1<br />
Remember . Revs, the race<br />
simulation P game with more<br />
vroom R than all the rest put<br />
together? I It met with almost<br />
universal<br />
C<br />
acclaim from critics<br />
and<br />
E<br />
public alike. Well, now<br />
there is Revs 2. It more of the<br />
:<br />
same but to mind slightly<br />
better. E<br />
l If I remember correctly I<br />
found l Revs a little difficult to get<br />
into. % Getting up speed and<br />
changing gear proved a<br />
poblern.<br />
This isn't a simulation you<br />
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just load up and take it away.<br />
It's really like driving. You have<br />
control over starting the engine,<br />
throttle and brake, gears and<br />
clutch of your Formula Three<br />
mean machine.<br />
Like most race games you can<br />
select a practice mode before<br />
getting down to real race action.<br />
Tracks which can be selected<br />
are Brands Hatch, Silverstone,<br />
Snetterton, Oulton Park and the<br />
Nuremburg Ring.<br />
Excellent Fun. Man, machine<br />
and computer in harmony.<br />
GRAPHICS<br />
lo SOUND<br />
P• VALUE<br />
it• PLAYABILITY<br />
lErnit •<br />
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IP MACHINES: SPECTRUM/<br />
AMSTRAD/CBM 64<br />
SUPPLIER: ELITE<br />
IP PRICE E3.96 CASSETTE/614.95<br />
DISK<br />
VERSIONS TESTED:<br />
SPECTRUM/AMSTRAD<br />
fi r<br />
Things s have neen a little quiet<br />
on jathe<br />
games from at Elite<br />
recently, pi no doubt gearing up<br />
for<br />
ER<br />
the Christmas blitz.<br />
:<br />
But the Walsall boys have<br />
found time to put out three<br />
P<br />
excellent compilation tapes for<br />
not A an excessive amount of<br />
dosh. U<br />
L The Trio Hit Pak — Trio<br />
sounds a bit like a chocolate bar<br />
to me is available across the<br />
three main formats with most of<br />
the games common to each.<br />
This is what you get: Spectrum<br />
and Amstrad — Great Gurianos,<br />
Airwolf Two and 30C_<br />
<strong>Commodore</strong> 64— Great<br />
Gurianos, Airwolf Two and<br />
Cata ball.<br />
Great Gurianos is the old<br />
Taito coin op game and for me<br />
it's the best of the bunch, Hack<br />
and slash with nice big cartoon<br />
graphics.<br />
I'm much too young to<br />
remember Elite's original<br />
Airwolf game based on the<br />
adventures of TV helicopter<br />
pilot Stringfellow Hawke twhat<br />
a dumb name). 30C is a 3D<br />
arcade adventure set<br />
underwater in which a diver<br />
must reconstruct a submarine<br />
while fighting off deep sea<br />
nasties. Catchall is a bit odd.<br />
You control four bounding<br />
balls, which move in a wave-like<br />
motion, against a series of<br />
backdrops in an effort to collect<br />
ballons, Strange but playable.<br />
Great Gurianos gets my top<br />
vote but when you add three<br />
other good playable games.<br />
•<br />
• Spedtrum/Amstrritl<br />
GRAPHICS 7 8<br />
SOUND - 6 9<br />
VALUE 9 9<br />
PLAYABILITY 9 d<br />
ith 9<br />
a. MACHINES: AMSTRAD/<br />
COMMODORE/SPECTRUM<br />
b. SUPPLIER: GREMUN<br />
IP. PRICE: E9.99<br />
VERSIONS TESTED:<br />
REM<br />
k 6<br />
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Intergalactic<br />
P<br />
1W: kidnapping is<br />
suddenly big business, but<br />
Ethere<br />
J<br />
seems to be no rhyme or<br />
Creason<br />
O for it, except to populate<br />
Tthe<br />
ominous H Matrix prisons<br />
R<br />
owned<br />
N<br />
by the Cratons.<br />
The latest victims are<br />
Uharmless<br />
mechanical race<br />
M called / the Bioptons who, despite<br />
Atheir<br />
request that they be left<br />
Malone<br />
to rust in peace, are not<br />
Sabout<br />
to scrap their buddies.<br />
TFiendish<br />
security systems make<br />
R<br />
a rescue attempt impossible by<br />
anything other than a lone<br />
A<br />
Biopton.<br />
D<br />
Nimrod is chosen by the<br />
Biopton Govenment, given a<br />
space ship and told to land on<br />
each section of the Matrix<br />
planetary network, overcome<br />
the security devices and rescue<br />
hostages. There are a<br />
seemingly infinite number of<br />
matrix prisons on which to land<br />
and a limited amount of time —<br />
99 minutes — before the<br />
hostages are executed.<br />
You're first given the<br />
opportunity to select a matrix<br />
level by scanning a cursor<br />
across a star map on yor space<br />
ship's veiwer. Pressing fire<br />
when you are over one of these<br />
level takes you down to a<br />
landing sight to which you'll<br />
return with your hostages or if<br />
you want to get back to your<br />
ship for any other reason, such<br />
as your energy's running low.<br />
Nimrod is lightly armed when<br />
he enters a complex but he'll<br />
need to find other weaponry,<br />
such as the Lazatron, Megabolt<br />
and Megatron if he's to deal<br />
with the monsters and traps the<br />
Cratons have left for intruders.<br />
The guards are the most<br />
obvious of his worries and, if<br />
his firepower is low, it's best to<br />
be out of any situation which<br />
involves them.<br />
The ground is laden with<br />
energy distruptors, spikey<br />
mines, floor pad operated<br />
doors, black ice, rebound and<br />
energy loss squares. Rebound<br />
squares are particularly<br />
dangerous if arranged in a<br />
semi-square. Once you're in its 1<br />
arms it takes a lot of force to<br />
break free of the magnetic push<br />
and pull. As for the black ice, I'm<br />
not sure whether you fall<br />
through into the depths of the<br />
prison or into a black hole.<br />
Cratons are unusual captors;<br />
they've included elements in<br />
their prisons which'll help<br />
potential rescuers. You can leap<br />
up onto walls stepping on blue<br />
arrow squares and read your<br />
position off a map displayed<br />
when you step on a square<br />
marked 100— or Loo. I'm again<br />
not sure. There are also crates,<br />
labelled like alphabet bricks,<br />
scattered around which you can<br />
push onto the floor pads for the<br />
pressure activated doors.<br />
A final word of warning —
11<br />
11<br />
11<br />
11<br />
11<br />
1<br />
m<br />
Aa<br />
r<br />
which is more than Nimrod got<br />
from his government. Be<br />
careful when you jump onto the<br />
wall tops of the prison, Each<br />
level is split into several large<br />
sections with black space in<br />
between. If you fall into the<br />
space it drains your energy and<br />
you lose the only life you've<br />
got.<br />
The Final Matrix is a<br />
combination of game concepts<br />
put to good use. It's Knight/ore,<br />
Nexor, Terror of the Deep, and<br />
Star Raiders rolled into one and<br />
even Nimrod looks similar to<br />
the robot in Martianolds. The<br />
3D display is similar to<br />
Ultimate, but it's slightly off<br />
perspective and scrolls slowly<br />
both on the Sepctrum and<br />
Amstrad versions.<br />
It's still an action packed and<br />
frustrating game despite the<br />
technical criticism, although I<br />
still can't work out why the<br />
B-optons were kidnapped in the<br />
•<br />
0 1<br />
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1 1<br />
1 1<br />
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MACHtNES: BBC/MASTER<br />
' SUPPLIER: SUPERIOR<br />
PRICE: £11.95 (DISK<br />
111* VERSION TESTED: BBC<br />
p REVIEWER: NtCKY<br />
pima<br />
Grand Prix is a motor racing<br />
game that lets you design your<br />
own race circuits, although you<br />
also have 18 pre-defined race<br />
tracks— including Brands<br />
Hatch and Monaco.<br />
It reminded me of Atari's Pole<br />
Position, since the layout of the<br />
screen as seen by the driver is<br />
very similar. But with Grand<br />
Prix you get a lot more extras.<br />
You've got the choice of<br />
playing against a mate or the<br />
computer. The computer, I<br />
might say, has taken good care<br />
to give itself the advantage of a<br />
faster car, which of course<br />
never crashes. So you've got to<br />
be good to keep up.<br />
One neat touch is the way<br />
each driver has his or her own<br />
E<br />
separate view on the screen,<br />
which adds to the realism.<br />
Controlling the car is<br />
AIINN ANS ••••••• • AlMe ., 0 1<br />
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,<br />
N,I.M.. W O<br />
,<br />
have keys for accelerate, brake,<br />
and right — although joystick<br />
would probably be a better bet.<br />
You can't take corners too<br />
fast, and watch out for the<br />
humpback bridges— if you're<br />
too fast you'll blow up. The<br />
'radar' at the bottom of the<br />
screen tells you where you are<br />
and warns you about bends and<br />
bridges.<br />
Sound, colour and graphics<br />
are all good, with smooth<br />
animation. All in all, Grand Prix<br />
is a good bet for all those<br />
"*.a• - --iimeismossosasw<br />
armchair Nigel Mansells.<br />
first place. Gremlin never tell<br />
you but then, I expect they were<br />
too busy thinking about the<br />
features to worry about gaps in<br />
the story line.<br />
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the reviews now<br />
here's a round-up of<br />
conversions,<br />
1<br />
compilations and<br />
re-releases 4 to hit the C +VG<br />
offices over 1 the past few weeks.<br />
Dawnssley. Top 10. Amstrad.<br />
£1.99. Gauntlet-clone.<br />
Dead or Alive. Alternative.<br />
Spectrum. £1.99. Wild West shootfem-fup.<br />
Comes with free game.<br />
Gwyn. Mastertronic. C16/Plus 4.<br />
£1.99 Space rescue.<br />
Red Arrows. Alternative. CBM 64.<br />
El .99. Flight simulation.<br />
Thurst. Firebird. C 16/Plus 4.<br />
E1.99. Excellent space action.<br />
Ocean Racer. Alternative.<br />
Spectrum. £1.99. Yacht race<br />
game.<br />
Indoor Soccer. Amstrad. £1.99.<br />
Football simulation.<br />
Wolfan. Spectrum. £1.99. 3D<br />
arcade adventure.<br />
Destruct°. Bulldog. Amstrad.<br />
£1.99. Jet and ship shoot-fern-up.<br />
Bump Set Strike. Mastertronic.<br />
Amstrad. £1.99. 3D volleyball.<br />
Power Down. Mastertronic. Atari.<br />
£1.99. Space maze exploration.<br />
Championship Baseball.<br />
<strong>Games</strong>tar.<br />
Storm bringer. Mastertronic.<br />
Spectrum 128/Plus 2. £2.99.<br />
Excellent conclusion to Magic<br />
Knight saga.<br />
Throne of Fire. Melbourne House.<br />
Amstrad. A Mike Singleton<br />
tactical adventure.<br />
Galletron. Amstrad/Spectrum.<br />
£1.99. Space arcade adventure.<br />
Nemesis the Warlock. Martech.<br />
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on Spectrum and CBM 64.<br />
Shadow Skimmer. Amstrad.<br />
1<br />
C+VG Hit on Spectrum.<br />
Mutants. Ocean. Spectrum.<br />
(E7.95) Amstrad<br />
1<br />
(E8.95).<br />
Head Over Heels. Ocean. CBM 64.<br />
E8.95. C-VG Hit on Amstrad.<br />
Excellent 3D adventure.<br />
1<br />
Ultima Ratio. Firebird. £1.99.<br />
Amstrad. Space platform game.<br />
Killer Ring. Reaktor. 5 Amstrad.<br />
£4.99. Excellent action.<br />
Snap Dragon. Bubble Bus. CBM<br />
64. E8.95. Kung E Fu punch-up.<br />
SAS Strike Force. Mikro-Gen.<br />
Spectrum. Combat.<br />
Spaced Out. Firebird. 4 Amstrad.<br />
£1.99. Space action and strategy.<br />
Denarius. Firebird. CBM 64.<br />
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Aztec Challenge, Top Ten. Atari<br />
and CBM 64. £1.99.<br />
Rubicon. Bug-Byte. 4 Spectrum.<br />
Maze exporation.<br />
Force One. Firebird. CBM 64.<br />
F<br />
£1.99. Space shoot-fern-up.<br />
Kick Boxing. Firebird. Spectrum.<br />
£1.99. 3D fighting<br />
1<br />
action.<br />
Balicrazy. Mastertronic.<br />
Amstrad/Spectrum. E1.99.<br />
Army Moves. Ocean.<br />
-<br />
MSX. £8.95.<br />
C+VG Hit on Spectrum and CBM<br />
64.<br />
Terra Nova. Anco.<br />
-<br />
C16/Plus 4.<br />
Exploration shoot-fern-up.<br />
Escape from Paradise. Anco. CBM<br />
64. Platform antics.<br />
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Spellseeker. Bug-Byte. CBM 64.<br />
3D arcade adventure.<br />
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WA<br />
Bow down before the might and skill of Nemisis the Warlock<br />
ond the skill of C VG's legion of artists. Here are the best of<br />
the bunch of our Martech competition in June.<br />
The winners were: Aten Skinner, Eynslard, Dartford;<br />
Stephen Rushbrook, Toisbury, Essex; Edward McLean,<br />
Sidemoor, Warc; Keith Berry, Fleetwood, Lams; Ross Nichols<br />
Kings Lynn, Norfolk; Edward Seymour, Leigh, Worcester;<br />
Adam Kline, Sutton Cokffield; Lee Burrows, Ra inborn, Essex;<br />
Greig Kobiela, Cumbomauld, Strathclyde; Tony Davies,<br />
Leabrooks, Derbyshire; Jason Allen, Oswald Twistle, Lana;<br />
Mark Shaw, Lidnes, Cheshire; David Lupton, Lewes, East<br />
Sussex; Peter McGladdery, Ballymena, Northern Ireland;<br />
Mark McKay, Middleton, Manchester; Jasper Roberti, W.<br />
Croydon, Surrey; Gavin Cause, Inverurie, Aberdeenshire;<br />
Darren Bairses,Yoxiey, Pete h ; Richard A Knights,<br />
Norwich; Carl McK i rdy, aria ; Mike Marshall,<br />
Killamarsh, Sheffield.<br />
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REAKTOR brings you<br />
ultimate Gobots action!<br />
You play the part of Leader 1 -<br />
defending the planet Moebius<br />
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SPECIAL FEATURES I D E<br />
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Spectrum cass — 8.99 — JUNE
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dn't a fail to add<br />
ustrated edition of<br />
M<br />
classic Eiric at the E<br />
i<br />
Time, to your collection.<br />
If you don't know anything<br />
about the leading sci-fi and<br />
fantasy writer then now is a<br />
good time to start. Quite<br />
simply Moorcock has<br />
written some of the best<br />
fantasy books around. Eh-lc<br />
At The End Of Time<br />
transports Moorcock's<br />
brooding and reluctant hero<br />
through the six dimensions<br />
of chronology and space to<br />
the bizarre world at the End<br />
Of Time. Here, the<br />
inhabitants dwell in bloodsucking<br />
cities which draw in<br />
power from the rest of the<br />
Universe, enabling them to<br />
create illusions at will. Elric<br />
is soon made to feel<br />
welcome, but the vapors<br />
produced for him do not<br />
always have the happiest<br />
results.•<br />
The story is illustrated<br />
superbly by brilliant artwork<br />
by Rodney Matthews whose<br />
atmospheric floating landscapes<br />
with their aweinspiring<br />
cadaverous<br />
inhabitants complement the<br />
text perfectly. This unique<br />
this then<br />
rating<br />
itz or<br />
ca<br />
gures,<br />
collaboration between an<br />
acknowledged master of<br />
science-fiction and an<br />
internationally renowned<br />
fantasy artist has produced<br />
an extremely good looking<br />
book.<br />
e brand new C +VG Fantasy feature that's going to be a regular<br />
hing to do with Fantasy. It could be a role plyaing games, or<br />
i-tech gadget that can turn fantasy into reality. Anything<br />
ation in fact. This issue we look at a sculptor who creates<br />
k book, and a new IAD style TV show,<br />
You've probably seen<br />
Matthews' work on posters<br />
and record sleeves. Ile's<br />
done stuff for Thin Lizzy<br />
albums in the past. Eiric at<br />
the End of Time is published<br />
by Paper Tiger Books at<br />
t 12.95 hardback and a<br />
bargain ,C7.95 soft-back. You<br />
should be able to find it all<br />
good bookshops, otherwise<br />
write to Dragon's World Ltd,<br />
Paper Tiger Books, -<br />
19 Hereford Square, London<br />
SW7 ,<br />
tTS.<br />
Forget The Price is Right and<br />
Buliseye — here's a game show<br />
for the computer generation. And it<br />
doesn't involve a wrinkly old hasbeen<br />
or an audience from the local<br />
looney bin! Called Knightmare the<br />
show starts on ITV from September<br />
7th. The eight-part series, blends<br />
the computer game with TV<br />
special effects. Knightmare<br />
involves competitors in a quest<br />
with a set of perils and puzzles,<br />
backed by a professional cast of<br />
monsters, wizards, warriors and<br />
other "supernatural" apparitions.<br />
The action takes place in a multichambered<br />
electronic dungeon,<br />
ranging in appearance trom<br />
conventional rooms to huge<br />
underground caverns. The effect is<br />
created by use of sophisticated<br />
colour separation overlay, already<br />
successfully employed for<br />
television drama but never before<br />
attempted in a non-rehearsable<br />
game show.<br />
Game designer Tim Child chose<br />
the technique in preference to<br />
conventional set design or even<br />
the use of a real dungeon, both of
Ir<br />
which were "too restrictive"<br />
He explains: "A true roleplaying<br />
adventure game should<br />
never play the same twice. A lot of<br />
adventure games are based on<br />
mapping and solving a dungeon or<br />
some other sort of maze.<br />
"This just wasn't good enough<br />
for a IV series. Once a good team<br />
worked out the correct route,<br />
they'd have cracked most of the<br />
problem and, worse still, so<br />
would the viewers.<br />
"Competitors won't escape from<br />
the Knightmare dungeon that<br />
easily. For a start it's irrational —<br />
It keeps shifting and changing.<br />
And the perils and puzzles change<br />
with it."<br />
Each quest is undertaken by a<br />
team of four contestants. One is<br />
the Adventurer who goes into the<br />
dungeon effectively blindfolded by<br />
a Helmet of Justice.<br />
The other three stay behind in<br />
an ante-chamber to give advice<br />
and directions to the Adventurer.<br />
The aim is to progress as far as<br />
possible through the dungeon. If a<br />
team successfully completes a<br />
programme it returns to compete<br />
on a "higher level" next lime.<br />
The host or Dungeon Master<br />
— is Treguare, played by actor<br />
Hugo Myatt. He also stays in the<br />
ante-chamber but can manifest<br />
himself in the dungeon as the<br />
game progresses.<br />
• I'd meticulously followed<br />
the instructions from<br />
London. I'd opened the<br />
parcel containing map,<br />
compass and emergency<br />
rations as I left the M40 and<br />
here I was. I had arrived. Or<br />
at least I thought I had.<br />
Here I stood in something<br />
resembling the set for Dark<br />
Crystal, wizened wizards,<br />
dragons breaking out of<br />
shells and trolls surrounded<br />
me. And they told me I was<br />
going to visit a pottery.<br />
Well I suppose it wa<br />
really, but then ow<br />
Graham Piggott is<br />
ordinary potter. It<br />
Graham after all w<br />
created the amazin<br />
wizard C + VG's 1<br />
Advonto<br />
of the Year' trophy.<br />
When he be • n his<br />
pottery so<br />
in Bladon<br />
plates<br />
his stap<br />
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overdriv<br />
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making models for a<br />
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along the lines of Dark<br />
Crystal and Latoydeth.<br />
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The Bard's Tales s — one and two — are<br />
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tliT •.!
All right you lot — what's happened to all the hints,<br />
tips and pokes. Could it be that it's that dreaded<br />
time of the year when exams are looming or could<br />
it be that you are still drooling over my poster.<br />
Then again it could be that you are just too darn<br />
lazy. Well, whatever the excuse, I am not happy! Do<br />
you think I enjoy getting loads of letters saying<br />
"you never print any hints. etc for MY computer<br />
-What<br />
do you want me to do make them up.<br />
.<br />
So please, please inundate me with letters and I<br />
can pay you for info. Send them to me — Melissa<br />
Ravenflame, I.C.<br />
DRACULA<br />
Martin Ouakley of Norfolk read<br />
the plea from Matthew Wood<br />
of York for help with Dracula<br />
and sent in this method.<br />
Once you have boarded<br />
Dracula's coach the problem<br />
of getting past it without freezing<br />
is very hard. but with help<br />
from his friend Kristen Reed,<br />
Martin discovered this. Upon<br />
inputting the Litt seat he found<br />
that it was hinged and it swung<br />
upward, to reveal a small<br />
hatch set in the floor. Remove<br />
the cross that the old woman<br />
gave you and then type Insert<br />
Cross. There is a click and you<br />
return the cross to the safety<br />
of your shirt. Then you input<br />
Open Door and it swings up.<br />
When you examine, it will reveal<br />
some very useful blankets.<br />
When you reach the castle<br />
go west then south before you<br />
look around. This will reveal<br />
an ancient stone staircase. Go<br />
up and then examine the<br />
frame which reveals a carved<br />
bat. Simply enter touch mouth<br />
and a bell jangles and the door<br />
opens. Dracula takes you inside<br />
and you awake in your<br />
room. Examine table to reveal<br />
a small pewter tray — take the<br />
tray north and then pick up the<br />
cloth. Polishing tray enables<br />
you to shave and survive the<br />
day.<br />
Dracula will have dinner<br />
with you and you must then<br />
return to your room. Never go<br />
south into the labyrinth as you<br />
will become a rats lunch. Just<br />
keep returning to your room<br />
until you dream about these<br />
three girls. This is a nightmare.<br />
although they will kill<br />
you if they can. Go south and<br />
take bottle and then take<br />
cross. Smash bottle over girl's<br />
head, this should leave you<br />
with a razor sharp glass shard.<br />
Wave cross and the women<br />
vanish. Next day go into the<br />
living room and cut cord. Then<br />
go to the entrance to the tunnels.<br />
Go S. S and take lamp<br />
then go N, N. E to return to the<br />
entrance just go N and then E<br />
to to return to your room.<br />
When inside go N and open<br />
door. Enter the wardrobe and<br />
lift rail. Go back outside and<br />
move wardrobe to reveal a<br />
secret passage. Warning! Unless<br />
you have the lamp you<br />
cannot enter a secret passage.<br />
Warning! Unless you<br />
have the lamp you cannot<br />
enter the passage. Go D,D, D,<br />
until you emerge into a dusty<br />
room, go east to be on a<br />
windowless alcove. Wear the<br />
cross and then tie cord. Drop<br />
all objects apart from the cross<br />
and then wait_ You will see<br />
Dracula climb down the wall<br />
— it is now safe. Go down to<br />
get into his room. Look around<br />
then open trapdoor before<br />
going down. Warning! Speed<br />
is of vital importance in this<br />
final section. You will now be<br />
in desecrated church where<br />
you will see fifty boxes of<br />
ALIENS<br />
Someone who has been very<br />
quite over the last couple of<br />
months is Kenneth Henry. But.<br />
he has decided to come Out of<br />
early retirement to bring you<br />
help with Aliens.<br />
It will become apparent that<br />
moving manually from room to<br />
room blasting Alien warriors<br />
and bio-mechanical growth is<br />
not the beat way to start the<br />
game and get anywhere. First<br />
of all it is wasteful on the<br />
ammunition to clear every<br />
stretch of growth every time it<br />
appears as you only have 48<br />
shots (on the Amstrad it's 52)<br />
It is also wasteful on character's<br />
energy to have to rotate<br />
round to every door, and it is<br />
too easy to get lost. So to get<br />
to the Armoury at least, use<br />
the auto-direction system.<br />
Clearing Growth: You've<br />
just read that it is wasteful to<br />
clear large stretches of<br />
growth. but the problem is if<br />
earth. Open box and then<br />
examine box to reveal the<br />
sleeping count! Drop cross in<br />
box to slow him down and<br />
then go south three times as<br />
quickly as possible. With luck<br />
you will escape the castle and<br />
get Onto part three_<br />
you don't the growth will<br />
spread to the Queen's chamber<br />
— wall to wall. Kenneth<br />
recommends this short term<br />
solution — clear out half the<br />
patch of growth each time. It's<br />
also best when you uncover<br />
doors behind growth, to clear<br />
the growth Iwo spaces either<br />
side to keep the door clear for<br />
a bit. And remenber, when<br />
auto-directing, characters<br />
cannot be stopped moving<br />
through doors by the growth.<br />
When you can't afford the<br />
ammunition to uncover door.<br />
auto-direct them through it.<br />
Playing Strategies when<br />
playing the game this way —<br />
you pay almost exclusively using<br />
the auto-direction process<br />
(AD) It involves a regular tour<br />
of the armoury, the control<br />
room and the generating<br />
room, then back to the<br />
armoury (if you want to get to<br />
continued on page 50
the Queen's chamber then fol-<br />
while stalking the Queen as<br />
low the armoury-control room you can easily switch to some-<br />
route, then On the final move<br />
one else to kill her. There is<br />
for the control room, g o always safety in numbers.<br />
straight ahead. East) using<br />
Fighting in the Dark — all is<br />
this route will make sure bot<br />
h not lost if you lose the lighting<br />
rooms which provide light are<br />
A few things you should forget n•-•<br />
properly defended while mak<br />
▪ m u on<br />
• right away are getting any-<br />
ing sure you back at the where near the queen's cham-<br />
Armoury whenn the ammo<br />
runs low.<br />
ber, getting acid in front of<br />
doors and firing wildly. You will<br />
Killing Aliens — The Warrio<br />
r also have to use the AD to get<br />
— it usually walks around the anywhere. And don't shoot<br />
room for about ten seconds, door locks — as you can see<br />
Until it rushes at you. You<br />
the outline of the 6 dots, very<br />
want to find and kill it before it helpful in the dark. More often<br />
rushes you with either one<br />
than not you can spot the<br />
shot to the head or two to the outline on an alien warrior<br />
body. To save on ammo use against the white freatures of<br />
head shots. But, to make sure the wall, Try to notice other<br />
you never get acid in front of a<br />
things, like the flashing at the<br />
door use a body shot so the edges of the camera window<br />
Alien is nowhere near the door as an alien warrior dis-<br />
when you kill it. If a warrior<br />
appears, or when the scrolling<br />
rushes toward you without you slows down as a warrior<br />
shooting first, use body shots appears. Growth is a problem,<br />
again to make sure its dead. as it is pitch black. You are<br />
Don't get scared and fire<br />
allowed to fire a couple of<br />
several shots across the war-<br />
'spotlight' shots before a warriors<br />
body which will probably rior rushes you and this also<br />
miss anyway. If you want to<br />
helps you spot facehuggers.<br />
make sure a warrior is dead.<br />
Keep him in view until it leaps<br />
use three shots.<br />
— then blast it.<br />
Facehuggers — These<br />
Finally if the old spot light<br />
crawl along the ground for trick does not work, find the<br />
about five seconds before nearest door and GET OUT.<br />
leaping out at you. It Only Then re-enter the room and try<br />
takes one shot to kill. If you again. You might as well get<br />
are lucky enough to see it<br />
to, and stay near the armoury<br />
crawling shoot it quickly. If it as you cannot bring back the<br />
jumps at you, aim carefully lighting once it fails.<br />
and fire twice.<br />
Auto-Direction Codes:<br />
When you came across a<br />
1. MTOB to Armoury — 3E,<br />
2N, 1E, 2N, 3E, 1N. 2E, 2S,<br />
1W, 35.<br />
Armoury to Control Room<br />
— 3n. le ln 3e 2s le 2s 7e 2s<br />
le is 4e in le 2n 3w<br />
facehugger, blow it away and<br />
clear some growth in that<br />
room, then go forward one<br />
room and clear some of that<br />
growth. Remember to rotate<br />
all the way around the room as<br />
eggs do not give off a bleep.<br />
Queen's Chamber — try to<br />
et a least four people with<br />
ood ammo rates. Good tacics<br />
if someone gets captured<br />
More for the MSX this month<br />
and this time it is from Richard<br />
Williams of South Yorkshire.<br />
First up is Oh NO! — keep<br />
moving. The sides prove to be<br />
very useful, but don't go<br />
through the side while ghosts<br />
have entered on the opposite<br />
side. This could lead to instant<br />
death.<br />
Hoppe, — cross the road<br />
carefully. Follow the traffic in<br />
the first lane and then quickly<br />
Contol room to generating<br />
room — 9n 2n le in 1w<br />
Gemerating Room t o<br />
Armoury — lw 3s le 3s 2w is<br />
2w is lw 2s lw 2s 4w 2n lw<br />
2n 3w i<br />
• MSX TIPS I. n n y .,<br />
s 1<br />
w<br />
3<br />
dash across the second lane<br />
avoiding the fast cars. When<br />
on s the logs be careful of stepping<br />
S on to disappearing turtles.<br />
Beware of Sid the Snake<br />
on Elevel<br />
3.<br />
Jack the Nipper — when<br />
C you have your pea-shooter,<br />
shoot O passers-by and walk of<br />
the screen before they attack<br />
you. N This only allows a limited<br />
amount D of naughtiness, so<br />
don't keep risking your rash<br />
F<br />
L<br />
O<br />
O<br />
R<br />
l i<br />
I<br />
N<br />
T<br />
O<br />
THE<br />
E A<br />
G L E<br />
' S<br />
N<br />
E<br />
S<br />
I<br />
because you are not gaining<br />
any points.<br />
Vampire — make sure you<br />
collect all the keys, but don't<br />
get the hammer, stake or<br />
cross until you have opened<br />
all the doors and shutters. Be<br />
careful of falling rocks.<br />
Hyper Rally — when you go<br />
through stage 1 try not to just<br />
achieve the qualifying rank but<br />
get as close as possible to the<br />
next qualifying rank. You then<br />
nil •<br />
have less cars to pass enabling<br />
you to get closer to the<br />
next qualifying rank.<br />
For giving you all this info.<br />
Richard wants some help with<br />
the following. Finders Keepers<br />
— how do you pass the 'puss<br />
with no boots • and escape<br />
Castle Spriteland?<br />
Knight Tyme — how do you<br />
take a photograph of yourself<br />
and stick it on your I.D. card.
1<br />
0 HINTS AND TIPS<br />
ARKANOID<br />
These tips for Arkanoid come<br />
from Daniel Osborne of N.<br />
Humberside. Play the doubles<br />
game when player two gets an<br />
extra life at 20,000 virtually<br />
everything he hits gives an<br />
extra life, until 87 are<br />
awarded.<br />
The 'P capsule can't be<br />
seen — unless, when you get<br />
a pink 'B<br />
. screen. But, if the screen<br />
you're y o u on is easy or you are<br />
cnearly a finished it, don't exit!<br />
n<br />
Bounce around for a few<br />
seconds.<br />
e x<br />
Don't pick up anymore<br />
capsules until you get<br />
the i t P. Also the exit will close<br />
whenever<br />
t<br />
you pick up a capsule<br />
h including a 1<br />
3e<br />
Laser also seems a bit of a<br />
. rarity in the 64. To get this do<br />
the following. Get a divide (D)<br />
capsule. the ball will split into<br />
three balls. Lose two balls and<br />
keep the other one bouncing.<br />
ARMY MOVES<br />
A plea for help arrived on my<br />
desk from Neil Whittley of<br />
Wolverhampton who is having<br />
a lot of problems with Army<br />
Moves on the Amstrad. So, if<br />
you have any pokes or hints to<br />
help him, drop a letter to me.<br />
Mr D Kong of Southampton is<br />
a recent convert to C+VG.<br />
Having seen other readers<br />
pleas for help, he decided to<br />
see if anyone can help him —<br />
before he gives his Spectrum<br />
a free flying lesson out of the<br />
window, His problem concerns<br />
Green Bert — he needs<br />
a poke for infinite lives. As you<br />
can see from his photo — he<br />
is in the process of giving his<br />
Spectrum that flying lesson.<br />
I M P<br />
Here's Marten Mabey of<br />
Southampton and his faithful<br />
mutt. His quick tip is for Fist<br />
on the <strong>Commodore</strong>. When<br />
near the water fountain, if you<br />
do a backward somersault followed<br />
by a foward somersault,<br />
you get infinite lives!!<br />
FIRETRACK<br />
Reuben Harris has some<br />
quickies for the BBC.<br />
Firetrack — holding shiftlock,<br />
fO, 19 and Copy, while<br />
pressing space to start, then<br />
escape, space will start you on<br />
the second last level with about<br />
60 lives — do you have<br />
enough fingers to hold those<br />
all down Reuben?<br />
• CHOLO GUIDE<br />
Before attempting to complete<br />
Chola Martin Dudman and<br />
Stephen Robertson suggest<br />
that you read the manual and<br />
you are in complete control of<br />
Hacker. First you have to take<br />
Hacker back into the computer<br />
building and go to the computer.<br />
(use the maps to help you<br />
find your way around). Once<br />
you have found the computer,<br />
logon by moving into it then<br />
select READ and read the file<br />
RADARPRG. This program<br />
gives you radar for spotting<br />
buildings and other robots.<br />
Disconnect yourself from the<br />
computer and get back outside.<br />
Once outside go east to the<br />
Bridge (two). Once there,<br />
stop. Return to the menu and<br />
select RIZZO the RAT. Bring<br />
him to the bridge and start to<br />
go across. Move across to the<br />
far left hand side of the bridge<br />
and keep going forward.<br />
No<br />
NOff<br />
1A1•1010<br />
CYBER 3<br />
PRSSLUORBS,<br />
REBELS<br />
EAU - LEADIE<br />
LOREAN • BORE<br />
PLUGIN<br />
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HAC<br />
STEIN - DOCTOR<br />
BRA2IL nYra<br />
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FREDDY -<br />
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AND EXPLORATION USING ROBOTS EQUIPPED WIEN<br />
RADA,<br />
When you are about quarter of<br />
the way across, four guards<br />
will appear and open fire on<br />
you. Do not stop! Keep going<br />
forward and move to alternate<br />
side of the bribge, dodging the<br />
guards and their shots until<br />
your damage gets dangerously<br />
high. If youre lucky you will<br />
be able to get the RAT across<br />
the bridge in one go. If not,<br />
return to the menu and select<br />
Hacker. Move Hacker across<br />
the bridge as you did with Rat,<br />
but when the first shot hits<br />
you, return to the menu and<br />
select Rat.<br />
If Rat has crossed the<br />
bridge you can go straight to<br />
(four) to get Leadie. If not, you<br />
will have to wait for the Rat to<br />
repair itself before prosceeding<br />
across the bridge. Once<br />
Rat is across, select Hacker<br />
again. You will be able to<br />
move him further along the<br />
bridge until the guards appear.<br />
KEY:<br />
1 r DOOR<br />
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A DEAD RAT<br />
• DEAD IIACXER<br />
• DEAD DOCTOR<br />
6 LEADII<br />
E IOE<br />
gl CONFUTER<br />
NOTE: NAP OF CHURCH NOT Wel<br />
OLT BECAUSE NO USEFUL<br />
'TINS All TO St TON TKERI,<br />
2 IS LOCATED Di IKE<br />
CHURCH, 11111 IT ONLY<br />
CONTAINS A NESSAGE FRON<br />
THE AlltitORS.<br />
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A
continued from page 51<br />
When they appear go to the<br />
menu. Select Hacker again,<br />
and the guards will have been<br />
reset, allowing you to move a<br />
little bit more across the<br />
bridge.<br />
If Hacker gets badly damaged<br />
you will have to wait for<br />
him to repair himself before<br />
proceeding across the bridge,<br />
so while you are waiting, use<br />
Rat to go and get Leadie from<br />
the building at (four).<br />
When you have found him,<br />
paralyse him, move into him<br />
and enter his password<br />
(underneath the maps). Select<br />
Leadie from the menu and<br />
take him outside. By this time<br />
Hacker will have been repaired<br />
enough to make a bit<br />
more of the journey across the<br />
bridge_<br />
Once you get Hacker<br />
across the bridge go South to<br />
(three) and find the computer<br />
in the Science Centre. When<br />
you find the computer move<br />
into it, as before — but, as<br />
soon as you access this computer<br />
it will display the message<br />
"ship control<br />
gives - you control of Queen the<br />
Ship, . T anchored h i s off the coast.<br />
Do not disconnect yet. Read<br />
the file hack 1 then disconnect<br />
and leave the building. Go to<br />
(four) and use the computer in<br />
there to read Hack 2. Disconnect<br />
and go outside. Give the<br />
programs Hack 1. Hack 2 and<br />
Radar to Leadie.<br />
When you have done all<br />
this, select Leadie once more<br />
and cross back over the<br />
bridge. Take him southwest<br />
(five) to the dockside. Then<br />
select Queen the Ship and sail<br />
her north to the dockside. You<br />
should be able to see another<br />
ship and a jetty. Sail slowly,<br />
close to the left hand side of<br />
the Jetty and dock the ship.<br />
When this is done correctly,<br />
you will get the message<br />
"docked"s which means<br />
you can now board the ship<br />
using the teleport, Select<br />
Leadie and board the ship by<br />
using the teleport_ Select<br />
Leadie and board the ship by<br />
moving him onto the teleport.<br />
Once on board select Queen<br />
the Ship, reverse her out of<br />
the dock and go southeast to<br />
the island, Sail round to the<br />
South Eastern corner to the<br />
dock. Dock and select Leadie<br />
to disembark. Go to (6) and<br />
enter the central computer<br />
building. Find Koke, paralyse<br />
him then give him the three<br />
programs.<br />
Select Koke from the menu<br />
and find the computer. Read<br />
the file Atmostxt and disconnect<br />
from the computer.<br />
Leave the building go back to<br />
the ship and teleport on to it.<br />
Select Queen, reverse out and<br />
head back to (five). Dock, then<br />
disembark Koke and go North<br />
East to (seven).<br />
Take over Aviatia the Plane<br />
in the usual way and load<br />
Koke onto Aviatia by moving<br />
into it again, select Aviatia and<br />
take off_ Fly to (eight). Fly<br />
through the gates and crash it<br />
into the pyramid shaped building<br />
in the middle and you<br />
should get the message The<br />
End or. <strong>Is</strong> It?"<br />
HEAD OVER Iles<br />
Head over Heels, that's what<br />
Matthew Clark of Bristol is for<br />
Oceans game for the <strong>Commodore</strong><br />
and Amstrad.<br />
Head's Adventures— in the<br />
first room where Head starts<br />
off, a vital method of climbing<br />
ladders has to be learned<br />
jump onto the first rung. Leap<br />
Out to the right and immediately<br />
glide left Onto the next rung.<br />
Continue this method until you<br />
reach the rabbit at the top.<br />
Jump onto the teleport in the<br />
top left corner. Jump again to<br />
operate it and you're away to<br />
the next area.<br />
Go through the lower door<br />
and fall down a floor. Take the<br />
lower exit again then go left.<br />
Jump from stone to stone until<br />
you reach the switch. The<br />
robot will be turned off and<br />
some blocks become solid.<br />
Get the pile of doughnuts and<br />
then exit.<br />
In this corridor, leap over —<br />
what Matthew refers to as<br />
electric toasters. They will kill<br />
you on touch. Go through the<br />
door. Go down again and you<br />
should come to a room with a<br />
deadly robot, a spring and a<br />
reincarnated fish.<br />
Avoiding the robot, go right.<br />
Here is the hooter needed to<br />
fire the doughnuts. Jump onto<br />
the double stage at the top.<br />
Leap right, to the second double<br />
platform_ Keep you 'jump'<br />
button/key pressed_ Press the<br />
'down' key (or joystick down)<br />
when you land. When you hit<br />
the middle stage. again keep<br />
'jump' pressed, but this time<br />
press right on landing. You<br />
should now have the hooter.<br />
Jump back to the previous<br />
stage, and then to the door.<br />
You could try the weapon on<br />
the robot. Get onto the spring<br />
and leap towards the fish.<br />
Your game position is now<br />
saved,<br />
Exit up, left, left (jump over<br />
craters). Then go left again.<br />
Leap over the barrier — it<br />
prevents you meeting Heels.<br />
Exit left.<br />
Jump onto the middle<br />
blocks and keep jumping left<br />
as the blocks disappear. Jump<br />
THrLAST NINJA<br />
into the exit and go left again.<br />
Jump into the part of the wall<br />
second from the left_ It will<br />
vanish. Avoid the 'heli-bee'<br />
and get the rabbit and doughnuts.<br />
Exit right, then up, then up<br />
again. Go left, you may have<br />
to shoot some of the large<br />
robots to do so. Beware, the<br />
drum like objects — they kill<br />
on contact_<br />
The next room is quite<br />
large. Go to the left, not<br />
touching the crates or the<br />
spinning helebee. Go through<br />
the exit_<br />
Jump onto the stool and<br />
then onto the platform_ Push<br />
the three objects off the end.<br />
The conveyor belt will push<br />
them forward and onto the<br />
ground in a pile. Get down<br />
yourself and manoeuvre the<br />
pile to about one square in<br />
front of the entrance — jump<br />
into, then onto the blocks and<br />
through the exit,<br />
Do not take the next right<br />
exit as it only leads back to the<br />
other screens. Instead take<br />
the upper exit.<br />
Jump right — to the long<br />
line of platforms (the floor is<br />
deadly). Stop at the fifth block<br />
and jump onto the platform in<br />
the middle of the screen.<br />
Jump to the next block and<br />
keep your 'jump' key down as<br />
the block dematerialises<br />
Jump back in the middle<br />
block, after getting the fish.<br />
and then to the upper entrance.<br />
Go through it and down a<br />
floor. Exit right and wait for<br />
Heels.<br />
Heels Adventures — in his<br />
first screen, go to the bottom<br />
of it and jump onto the teleport_<br />
Press 'jump' again to<br />
operate it.<br />
Push the spring up against<br />
the wall below the exit, jump<br />
onto it and then spring into the<br />
exit to leave. Jump onto the<br />
stool, go up a floor and jump<br />
onto the rollers. Jump into the<br />
exit when the rollers push you<br />
by it. Ignore the fish in the next<br />
room and just take the right<br />
exit.<br />
Hot off Paul's lips comes this tip for that superb game from<br />
System 3 — The Last Ninfa. We've had a lot of phone calls<br />
asking how to finish the first level. You will need to find the<br />
potion which puts the dragon to sleep. Don't forget to check<br />
behind the rocks!!
X X<br />
••••-•<br />
AutoDuel is a fast-paced. strategy role<br />
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l Your aim is to earn fame and fortune.<br />
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Undertake lucrative courier runs for the<br />
American AutoDuel Association or be-<br />
come a vigilante of the open road.<br />
Somewhere on your travels between 16<br />
cities are the vital clues you will need to<br />
complete the final mission.<br />
f<br />
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• •<br />
Wherever serious wargamers<br />
gather and discuss computers,<br />
the name of R.I. Smith is<br />
mentioned with respect and<br />
admiration.<br />
The author of Arnhem, of<br />
Desert Rats, and now of his<br />
latest offering, Vulcan —<br />
covering the Tunisian campaign<br />
in the Second World War is<br />
perhaps the only British<br />
computer wargame designer<br />
whose work can be compared<br />
with the best American and<br />
Australian games.<br />
The "common sense"<br />
command and control system<br />
which is the distinctive feature<br />
of his work enables the player to<br />
concentrate on a winning<br />
strategy, rather than fussing over<br />
game mechanisms, and his<br />
judgement in modelling<br />
historical probabilities is<br />
second to none.<br />
All of this made<br />
me rather<br />
apprehensive when<br />
A s-<br />
.vt• se It V7.7t*,<br />
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RT Smith is generally held to be the best<br />
British computer wargames programmer<br />
around. He's the man responsible for<br />
Arnhem, Desert Rats and now Vulcan. But<br />
who is the mysterious RT Smith? C+VG's<br />
Man of War Steve Badsey yomped his way<br />
down to deepest, darkest Surrey to<br />
confront this unknown warrior. Advance<br />
and be recognised, he ordered. The rest,<br />
as they say, is history.<br />
asked to meet R. T. Smith. He<br />
clearly knew too much about<br />
history, and about wargaming, to<br />
be just one of the<br />
mathematically brilliant writers<br />
in their teens who provide the<br />
bulk of computer games.<br />
So who was I going to meet?<br />
Was he perhaps an elderly civil<br />
servant with a lifelong interest<br />
in military history who had taken<br />
to computers late in life? Or did<br />
those initials hide a beautiful<br />
young lady with a rare interest<br />
in warfare? Perhaps I would<br />
simply be confronted with the<br />
sort of person who knew<br />
everything about everything, and<br />
in his spare time wrote games<br />
like Vuican for fun.<br />
As it happened, I needn't have<br />
worried. Bob Smith turned out to<br />
be a polite, impeccably<br />
mannered 23-year-old living<br />
quietly in a Surrey village.<br />
Bob learned about computers<br />
first at school, with the old<br />
mainframe language Fortran<br />
using punched cards to input the<br />
data. He taught himself BASIC<br />
while still at school, and his<br />
parents bought him a Spectrum<br />
for Christmas.<br />
Meanwhile, he got interested<br />
in wargaming in the Ancient<br />
period, using the almost<br />
universal Wargames Research<br />
Group rules.<br />
Yes in answer to my<br />
question he read campaign<br />
histories before writing his<br />
wargame programs, but more<br />
important was that early<br />
knowledge of conventional<br />
figure wargaming. Having grown<br />
up with wargames and<br />
computers, he<br />
knows if his<br />
program "feels<br />
right" in recreating history.<br />
Bob's first game was written<br />
while he was still at school, and<br />
vanished more or less without<br />
trace. Called Confrontation, it<br />
was a twentieth century,<br />
battalion tactical level game<br />
which allowed the player to<br />
design his own scenario before<br />
playing.<br />
He wrote it for the Spectrum<br />
only and approached Lothlorien,<br />
who published it in their<br />
Warmaster series. He wrote a<br />
conversion for the BBC while at<br />
Birmingham University reading<br />
physics, and decided to become<br />
a full-time programmer.<br />
So began an attempt to write<br />
a two-player expanded version<br />
of Confrontattion which was<br />
intended to be an arcade-style<br />
game. But, between the<br />
wargaming and reading A<br />
Bridge Too Far something<br />
happened, and the result was<br />
the solo game Arnhem, finished<br />
in 1984. Bob wasn't happy with<br />
Lothlorien by now, and so<br />
offered the game first to PSS,<br />
and then to CCS who accepted<br />
it. Arnhem proved a major<br />
popular success, reaching<br />
number 10 in the W.H. Smith best<br />
sellers, and remains one of my<br />
own favourite games.<br />
The five-scenario Arnhem<br />
was one of the best games of its<br />
year, and Bob was given an<br />
Amstrad to write a conversion<br />
for it. He agreed<br />
with me that he<br />
was missing out a<br />
large number of<br />
people, but the<br />
conversion to MK<br />
, Pi, Vt-s t<br />
l'!,11440,11tii‘<br />
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• - - ,<br />
_ It4
• WAR tilA_\1•Elb<br />
V 1 LA N<br />
0- MACHINES; SPECTRUM/128K<br />
SPECTRUM/AMSTRAD<br />
10 SUPPLIER<br />
- 10- PRICE: C C S E<br />
110<br />
VERSION TESTED<br />
9.95 -<br />
Most people have heard of the<br />
( S CP AE SC<br />
T R U<br />
battle of Alamein, But not<br />
S M<br />
enough ) have heard of what<br />
came after Rommel had been<br />
driven from the western desert<br />
in Tunisia, where the Axis<br />
• VULCAN<br />
r 2ft o i n c h<br />
forces were still capable of<br />
holding in Africa.<br />
In a remarkable campaign<br />
between November 1942 and<br />
May 1943 British, American and<br />
French forces inflicted on the<br />
Axis its first major defeat in the<br />
west by destroying the<br />
Panzerarmee Afrika and opening<br />
the way for the invasion of<br />
southern Europe. What makes<br />
this campaign, operation Vulcan,<br />
exciting is the constant arrival<br />
of fresh forces on both sides,<br />
producing wild swings in the<br />
balance of strength, with the<br />
Germans trying to hold Onto<br />
Tunis and the Allies to break<br />
through to the coast,<br />
R. T. Smith's game features<br />
four short scenarios (the 128K<br />
version includes a further<br />
scenario and some "what if'?"<br />
variants) including the initial<br />
"race for Tunis" after the Allied<br />
landings in north Africa, in<br />
which the campaign could have<br />
been ended in a month; and,<br />
most interesting of all, the battle<br />
of kasserine Pass, the first<br />
encounter of the war between<br />
the Americans and the Germans.<br />
If anything, his morale and<br />
fighting power ratings are overgenerous<br />
to the Americans, but<br />
stopping the German drive is, on<br />
either the one-player or twoplayer<br />
option, difficult enough.<br />
The whole Tunisian campaign<br />
takes anything up to eight hours<br />
to play against the computer, or<br />
16 against a human opponent,<br />
but there is a simple save-totape<br />
mechanism and the actual<br />
game plays quite quickly<br />
. The heart of the game is the<br />
order system. This allows the<br />
player to input a broad objective<br />
order to the divisions under his<br />
command, receive some<br />
information as to their strength,<br />
and then allow them to carry out<br />
the order over a long period<br />
A PISSAUL I<br />
1 k4V F• tl ..1 riot.E M • MI •<br />
R REPORT<br />
I:' civil<br />
I I INSPECT DE<br />
P PWS<br />
ENTER TO ENE<br />
,<br />
„1<br />
.<br />
1<br />
.7<br />
rather than needing to -issue<br />
Fresh orders every move. 1 The<br />
subordinate formations move<br />
and light with the division, and<br />
need only be accessed if the<br />
player wishes to give them<br />
specific orders. An additional<br />
refinement on previous R. T.<br />
Smith games is the use of hidden<br />
movement, plus the use of a very<br />
simple system of providing air<br />
power for reconnaissance and<br />
ground attack the chief value<br />
of which is to demonstrate just<br />
how poofair suport was for both<br />
sides in the campaign.<br />
Some program re-writing has<br />
also allowed for an extremely<br />
large campaign map of Tunisia<br />
to be included in the display,<br />
with perhaps a sixth of the full<br />
map visible on the screen at any<br />
one time. Manoeuvring a single<br />
tank regiment around so much<br />
empty space, unable to locate<br />
the enemy, can easily make the<br />
most aggressive table-top player<br />
very cautious indeed.<br />
This is the best of the three<br />
wargame programs written by R.<br />
T. Smith, and probably the last<br />
for a while. Although the<br />
computer is — unlike that of<br />
Desert Rats — a worthy<br />
opponent. I find it works better<br />
as a two-player game, and<br />
should satisfy even the most<br />
critical of wargamers.<br />
1<br />
GRAPHICS 7<br />
PLAYABILITY 9<br />
P. REALISM 9<br />
110 VALUE 9<br />
Jir„ OF<br />
I nr A •<br />
11. MACHINES: SPECTRUM/<br />
AMSTRAD/CBM 64<br />
111. SUPPLIER: PSS<br />
N. PRICE: E9,95 (CASS)<br />
11. VERSION TESTED: SPECTRUM<br />
PSS has now produced a<br />
Spectrum version of its<br />
Wargamers Series Battle of<br />
Britain game. It should be said at<br />
once that it isn't very good, and<br />
certainly not the best Battle of<br />
Britain game on the market.<br />
Many of the Wargamers Series<br />
work on the same basic program<br />
routine — the "enemy" forces<br />
approach from one corner of the<br />
map moving towards the other,<br />
the player (there is no twoplayer<br />
option) responds by<br />
cycling through options and<br />
moving forces rapidly with a<br />
joystick, and at the moment of<br />
contact the game goes into an<br />
arcade sequence. It works for<br />
some types of battle — it works<br />
very well for Bismarck— but it<br />
doesn't work at all for air<br />
combat over south-east England<br />
in 1940. The German forces<br />
attack anywhere from the Wash<br />
• BATTLE OF BRITAIN<br />
to Lands End, but the Fighter<br />
Command which opposes them<br />
has, unaccountably, lost 10 Grnup<br />
and so has no fighters stationed<br />
west of Portsmouth.<br />
Interceptions are far too easy<br />
to make, and so in order to make<br />
the game harder two very<br />
unrealistic features have been<br />
introduced. The first is that after<br />
one interception a squadron is<br />
considered "out of ammunition"<br />
and must land to replenish, the<br />
second is that airbases and<br />
sector stations are arbitarily put<br />
Out of action by being<br />
"fogbound" at all hours of the<br />
day, although this fog can clear<br />
again in an hour.<br />
The arcade sequence gives<br />
the view from a Spitfire cockpit<br />
in attacking enemy formations.<br />
This game is one more proof,<br />
I'm afraid, that you can't take a<br />
good computer program land it<br />
is good, make no mistake) and<br />
turn it into every battle there<br />
ever was,<br />
0 GRAPHICS<br />
10 PLAYABILITY<br />
10- REALISM<br />
110 VALUE<br />
LATILEF IVY<br />
CII,1tS1 A N<br />
10 MACHINE: SPECTRUM/128K<br />
SPECTRUM/AMSTRAD/CBM 64/<br />
128<br />
0 SUPPLIER: PSS<br />
10 PRICE: E12.95 ICASSI, 07.35<br />
(DISK)<br />
10 VERSION TESTED: SPECTRUM<br />
This is one more from the PSS<br />
Wargamers Series, which now<br />
includes a very wide range of<br />
games, some good, some not so<br />
good.<br />
There are already enough<br />
World War Three games on the<br />
market, all set two years in the<br />
future and some showing their<br />
age as the future becomes the<br />
past.<br />
Battlefield Germany, covering<br />
a familiar scenario of a Warsaw<br />
Pact assault across the Inner<br />
German Border in 1989, would<br />
have to have been really<br />
spectacular to have made an<br />
impression.<br />
In fact, I find the game<br />
completely unplayable. That<br />
isn't an exaggeration, I can't find<br />
a way of playing it. On either one<br />
or two player option you are<br />
presented with a main screen<br />
showing the immediate battle<br />
area, with top right a smaller<br />
screen showing the whole of<br />
Germany and the overall<br />
strategic picture.<br />
Unfortunately this screen is so<br />
small that there is no way of<br />
matching it to the battle screen<br />
and working out what is<br />
happening.<br />
5<br />
5<br />
3<br />
5
0<br />
It was also very confusing<br />
having half a dozen units all<br />
called nothing hut "Sixth Shock<br />
Army", and having the Western<br />
Strategic Direction treated as a<br />
lighting unit, not a headquarters.<br />
So I abandoned the Warsaw<br />
Pact forces and opted instead<br />
for NATO against the computer.<br />
After all, the game was only six<br />
moves long so it shouldn't be a<br />
problem. I selected the options<br />
and waited. The computer began<br />
to move Warsaw Pact forces<br />
across the battle screen, at<br />
times bleeping to itself<br />
excitedly.<br />
Occasionally it would ask me<br />
which unit I wanted to defend<br />
with and then ignore my<br />
instructions by attacking<br />
another. It kept on, switching<br />
from one map to another, playing<br />
the game by itself and<br />
occasionally tolerating my<br />
interference. For 37 minutes. It<br />
then asked me if I wanted to<br />
make my first move. By that time.<br />
no thank you, I did not<br />
iv- GRAPHICS 5<br />
11. PLAYABILITY<br />
REALISM 3<br />
b. VALUE 2<br />
z MACHINE: SPECTRUM<br />
1, SUPPLIER: CCS<br />
11. PRICE: E9,95<br />
Zulu War, for the Spectrum only,<br />
is a single-player tactical level<br />
game against the computer.<br />
This is itself a pity. The real<br />
Zulu War of 1879, like all the<br />
19-century colonial wars, was a<br />
struggle between a small<br />
regular force with little local<br />
knowledge and manoeuvrability,<br />
but devastating firepower, that<br />
could virtually guarantee a win<br />
a major set-piece battle, and a<br />
large number of highly mobile<br />
native forces, with less<br />
firepower but far greater handto-hand<br />
fighting ability, that<br />
could inflict a major defeat on<br />
any unprepared or divided force.<br />
A far more interesting game<br />
could be made of the Zulu War<br />
by a two-player strategic<br />
program, with plenty of scope<br />
for hidden movement.<br />
This game offers two<br />
scenarios - the final battle of<br />
Ulundi, in which the power of<br />
he Zulu was broken, and a<br />
hypothetical battle against the<br />
British second column, which<br />
was never seriously attacked,<br />
taking place at Umlalazi.<br />
That the game needs a<br />
fictitious battle shows just how<br />
difficult the writers found<br />
selecting a battle in which the<br />
Zulu have a chance.<br />
In the real battles the British<br />
stood shoulder-to-shoulder<br />
behind temporary defences of<br />
carts and mealie-bags. With<br />
their new longer-range breechloading<br />
Martini-Henry rifles they<br />
were able to devastate the Zulu<br />
rushes before they ever closed<br />
to contact. Only at lsandhlwana,<br />
where the British were<br />
surprised with half their forces<br />
elsewhere, deployed with too<br />
wide a gap between units, and<br />
failed to keep up the ammunition<br />
supply, did the Zulu break<br />
through to contact.<br />
At Ulundi. with many Zulu<br />
already dead from the earlier<br />
battles, the British deliberately<br />
chose not to fight from behind<br />
defences, but formed a hollow<br />
square of infantry with cavalry<br />
inside it, and blasted any Zulu<br />
coming near before unleashing<br />
the cavalry for a final charge.<br />
I tried these tactics in the<br />
game's Ulundi scenario and was<br />
massacred. The game allows the<br />
British rifles such a limited • BISMARK<br />
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range that they got only one<br />
volley . rbefore r t the far faster Zulu<br />
are upon them, and in hand-tohand<br />
they Rstand<br />
little chance.<br />
The game shows the British<br />
forces as square blocks, at first<br />
five figures . by five, then<br />
shrinking to four by four and so<br />
down. UThis<br />
works very well,<br />
producing gaps in formations<br />
and forcing - the British to close<br />
towards the centre each time.<br />
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way to even survive<br />
the Zulu rush is take up cover<br />
behind walls in a nearby<br />
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abandoned village. The Zulu<br />
advance apparently at random,<br />
but in such a way that they<br />
maintain a broad general<br />
direction towards the enemy.<br />
So, this is probably the wrong<br />
game to play for the Zulu War,<br />
and even as a representation of<br />
Zulu War tactics it isn't good.<br />
But the game mechanism is a<br />
wonderful one for showing a<br />
disciplined army, used to<br />
fighting in formation, against an<br />
irregular force of higher<br />
mobility.<br />
CCS have here the basis of a<br />
really excellent series of games<br />
set in the ancient period, with<br />
1SNIE tk<br />
C011ettlrit<br />
ono<br />
say Romans against Ancient<br />
Britons or Alexander the Great<br />
against the Persians. The ability<br />
of the irregular force to create<br />
gaps in the regular lines and<br />
infiltrate through them is offset<br />
by the higher regular firepower<br />
and stability with heavy losses.<br />
N. GRAPHICS<br />
P. PLAYABILITY<br />
REALISM<br />
VALUE<br />
11. MACHINE: SPECTRUM<br />
IAMSTRAD/CBM 64 DUE<br />
SHORTLY)<br />
111. SUPPLIER: PSS<br />
11. PRICE: £9.95 ICASS), £14.95<br />
IDISKI<br />
The handful of German<br />
battleships and battle-cruisers<br />
6<br />
8<br />
5<br />
6<br />
pinned in their harbours in<br />
Germany were, throughout the<br />
Second World War, of immense<br />
concern to the British Admiralty.<br />
If any one of them could have<br />
broken through the British air<br />
and sea defences between the<br />
Channel and Greenland it could,<br />
being resupplied by submarine,<br />
have briefly devastated the<br />
shipping routes across the<br />
Atlantic on which British<br />
survival depended.<br />
So close was the British<br />
watch on the exits into the<br />
Atlantic that this was never very<br />
likely, but the closest the<br />
Germans came was the attempt<br />
of the Bismarck, with the battlecruiser<br />
Print Eugen, in May 1941<br />
The PSS game offers the<br />
player either side against the<br />
computer, and a choice of<br />
difficult levels.<br />
Its main screen is the<br />
strategic map from Sweden to<br />
Greenland and from northern<br />
France to the Atlantic ocean,<br />
showing the air cover and<br />
patrols provided by both sides,<br />
The main skill for either side is<br />
guessing when and how the<br />
Bismarck will attempt to break<br />
out.<br />
The Bismarck's best chance<br />
is at night in bad weather.<br />
On encountering an enemy<br />
ship the player can opt for the<br />
combat screen. This is an<br />
improvement on the usual<br />
arcade screen offered by the<br />
PSS Wargamers Series,<br />
The main skill in the battle<br />
screen is manoeuvring the ship<br />
and estimating the range to the<br />
enemy target.<br />
This is a historically good<br />
applicaton of the "hunt the<br />
enemy" program which features<br />
in a number of PSS Wargamers<br />
Series games. My one criticism<br />
is that, although a joystick<br />
option is offered, it is so<br />
sluggish as to be virtually<br />
unusable, and often causes the<br />
program to crash. This makes<br />
•<br />
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flying a torpedo bomber on<br />
keyboard controls alone rather<br />
harder than it should be.<br />
0<br />
, ▪ PLAYABILITY<br />
REALISM<br />
G10<br />
VALUE<br />
R<br />
A<br />
YANKI1<br />
P<br />
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N.<br />
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MACHINE: SPECTRUM<br />
0. C SUPPLIER, CCS<br />
S PRICE: 19.95<br />
Yankee is a grand tactical game<br />
for one player set in the<br />
American Civil War and offering<br />
two options— the player may<br />
either take the Union side at<br />
Gettysburg or the Confederates'<br />
at Chickamauga.<br />
This is the fourth game<br />
produced on essentially the<br />
same system by Ken Wright,<br />
who has previously used it for<br />
his Waterloo, Austerliu and<br />
Napoleon at War. Overall,<br />
Yankee is the best of these four<br />
games. Sadly, it is still not very<br />
good.<br />
The thinking behind the<br />
games • playing program is in<br />
itself a sensible one. The author<br />
argues that an Army commander<br />
should have little direct control<br />
over formations below him in<br />
19th-century warfare.<br />
Instead he issues generalised<br />
directions to his Corps<br />
commanders. The computer<br />
makes these commanders<br />
"intelligent" so that they will<br />
query their orders, offer<br />
suggestions which from a better<br />
viewpoint they consider more<br />
likely to succeed, and can even<br />
be given full control of their<br />
forces when in the presence of<br />
the enemy, to act as they think<br />
fit.<br />
All this sounds maniellous.<br />
Unfortunately, the program is in<br />
no respect powerful or<br />
sophisticated enough to make<br />
this system work. In a single<br />
testing game I saw the following<br />
all happen: a Corps ordered to<br />
attack an enemy of its own<br />
strength send forward a single<br />
division (a third of its strength)<br />
to be massacred while the rest<br />
just shuffled around; a Corps<br />
commander ordered to hold<br />
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requesting permission to retreat.<br />
and when this was granted<br />
attacked with half his force<br />
while the rest moved sideways;<br />
a Corps ordered to attack query<br />
its orders and say that instead it<br />
wanted to attack (?!), and a<br />
Corps ordered to advance northeast<br />
promptly set off south-west.<br />
The combat mechanism also<br />
remains very crude — units<br />
simply hack chunks off each<br />
other in units of 500 men, with no<br />
attempt to advance, retreat or<br />
respond to what is happening to<br />
them.<br />
The very large random factors<br />
which made the earlier games<br />
so confused have been reduced,<br />
making it at least possible to<br />
judge an attack properly. But the<br />
combat mechanism still favours<br />
the attack very much over the<br />
defence, particularly as, if<br />
attacked, the computer opponent<br />
tends to draw into a defensive<br />
huddle which is easily<br />
outflanked or by-passed.<br />
All this makes Gettysburgh<br />
particularly • at the hardest of the<br />
three levels of difficulty offered,<br />
virtually unwinnable, and<br />
Chickamauga virtually<br />
unlosable.<br />
0. GRAPHICS<br />
0. PLAYABILITY<br />
0. REALISM<br />
ovirrYSI<br />
0. VALUE<br />
0. MACHINE: CBM 64/CaM 128/<br />
ATARI/APPLE<br />
0. SUPPLIER: STRATEGIC<br />
SIMULATIONS INC<br />
111. PRICE E29.99 IDISK)<br />
0. VERSION TESTED' CBM 64<br />
From the Americans of SSI<br />
comes the most famous battle of<br />
the American Civil War, the<br />
complex and bloody three-day<br />
encounter in which the<br />
Confederacy lost its best chance<br />
to win the war quickly and<br />
impose peace on the Union,<br />
The game provides a scrolling<br />
map of the battlefield, with<br />
player options to take either side<br />
against the computer or another<br />
opponent, three levels of<br />
difficulty (of which the<br />
5<br />
4<br />
2<br />
4<br />
"advanced" level is very difficult small criticisms of a good, if<br />
indeedl hidden movement, a v e r y slow moving, game<br />
time-limit on issuing orders,<br />
changes in the balance of<br />
forces, the rate of arrival of<br />
forces for either side, the<br />
ammunition available to either<br />
side, and options to play any of<br />
the three days or the whole<br />
battle.<br />
Such variety gives a<br />
handicapping system so that, at<br />
its most simple, this game could<br />
be played by just about anyone,<br />
and at its most difficult it<br />
presents a real challenge to the<br />
expert.<br />
Both command-and-control<br />
and responses to combat have<br />
been very well thought out in<br />
this game. The presence of a<br />
good leader lor a bad one) could<br />
affect a unit's behaviour and<br />
fighting power very much<br />
indeed, and the advanced game<br />
encourages the player to move<br />
commanders of higher<br />
formations around, adding their<br />
leadership to whichever<br />
regiment needs it most.<br />
The authors understand that<br />
fear and fatigue are more or less<br />
interchangeable, and prolonged<br />
exposure to fire quickly runs up<br />
"fatigue points" which will<br />
cause a unit to break.<br />
My main criticism of the game<br />
is that it takes so long and plays<br />
so slowly at least as slowly<br />
as a board game.<br />
The program acknowledges<br />
this by flashing up cheerful<br />
messages to "wait a moment"<br />
and "the screen will be blank for<br />
a few minutes".<br />
With the two player option<br />
you play more or less in real<br />
time, with an hour of game time<br />
providing an hour of battle.<br />
Saving to a disk is therefore<br />
almost essential unless you<br />
have a lot of time and patience.<br />
These are, however, only<br />
N. GRAPHICS<br />
PLAYABILITY<br />
0. REALISM<br />
0. VALUE<br />
:BAT/IA.1E10N<br />
CONN MOM<br />
10 MACHINE: CBM 64/ATARli<br />
APPLE<br />
110 SUPPLIER: US GOLD FOR SSI<br />
0. PRICE E44.99<br />
VERSION TESTED: CBM 64<br />
The earlier SSI game Combat<br />
Leader gave the player<br />
command of a company of<br />
infantry with tank support in a<br />
fast-moving real time game.<br />
Battalion Commander is the<br />
next level up.<br />
The game is real-time, which<br />
means that the player must look<br />
everywhere at once and respond<br />
to a series of messages all<br />
asking for help.<br />
There are four basic<br />
scenarios the "meeting<br />
engagement" of equal forces.<br />
and the "defence" game, in<br />
which your battalion will be<br />
attacked by about double its<br />
number of enemy, are<br />
straightforward.<br />
But in the "attack" and<br />
"pursuit" options the player<br />
commands one battalion on the<br />
western side of the map while<br />
the computer runs a second<br />
battalion moving in parallel with<br />
him.<br />
The duties of a battalion<br />
commander in combat are not, in<br />
modern war, very different from<br />
those of a company commander.<br />
To this extent Battalion<br />
Commander is rather more<br />
limited than Combat Leader and<br />
less good in terms of playability,<br />
O. GRAPHICS<br />
PLAYABILITY<br />
• REALISM 8<br />
VALUE 8<br />
5<br />
7<br />
9 I<br />
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2.75<br />
2.75<br />
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LORDS OF MIDNIGHT 3.75<br />
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GHOSTBUSTERS 4.25<br />
BALLBLAZER 4 25<br />
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DEACTIVATORS 4 25<br />
WINTER SPORTS 4 25<br />
MATCH POINT 4.95<br />
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TRAIL BLAZER 4.95<br />
ORBIX 495<br />
COMBAT LYNX 5 75<br />
PAPER BOY 5.95<br />
GOLF (KONAM/) 5.95<br />
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ARKANOID 5.95<br />
PRESIDENT 695<br />
HEADCOACH 6_95<br />
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7.95<br />
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FAIRLIGHT D I S C 5.75<br />
KUNG FU MASTER D I S C 5.75<br />
BATMAN D I S C 5.75<br />
V D I S C 5.75<br />
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SHOGUN D I S C 5.75<br />
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SPY'S DEMISE<br />
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CODE NAME MATT<br />
TURBO 64<br />
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1.85<br />
1 85<br />
1.85<br />
1.85<br />
1.65<br />
1.e8<br />
1.65<br />
1.06<br />
1.65<br />
1.65<br />
1.65<br />
2,75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
2,75<br />
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BRUCE LEE 3 . 7 5<br />
TOUR DE FRANCE 3 . 7 5<br />
DALEY THOMPSON DECATHLON 4.25<br />
BALLBLAZER 4 . 2 5<br />
DEUX EX MACHINA 4 . 2 5<br />
MERMAID MADNESS 4 . 2 5<br />
BLUE MAX 4 . 9 5<br />
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7.95 1 HEADCOACH (DISC)<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
796<br />
7.35<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
7.95<br />
12.95<br />
NEW ARRIVALS NEW ARRIVALS<br />
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SPINDIZZY D I S C 5.75<br />
STEVE DAVIS SNOOKER DISC 5 75<br />
NIGHT GUNNER D I S C 5.75<br />
LORD OF THE RINGS 6 9 5<br />
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LAW OF THE WEST<br />
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3.75<br />
3.75<br />
3.75<br />
4,95<br />
4.95<br />
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CODE NAME MATT<br />
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GEOFF CAPES STRONG MAN<br />
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SOFTWARE STAR<br />
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WINTER SPORTS<br />
COMBAT LYNX<br />
MERMAID MADNESS<br />
DEACTIVATORS<br />
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INTERNATIONAL KARATE<br />
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1,65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1.65<br />
1,65<br />
1,85<br />
1.65<br />
1,65<br />
1,65<br />
1,65<br />
1,85<br />
2.75<br />
2 75<br />
2.75<br />
2 75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
2,75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
2,75<br />
2.75<br />
2.75<br />
275<br />
2.75<br />
2 75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
3.75<br />
3.75<br />
3.75<br />
3.75<br />
4,25<br />
4.25<br />
495<br />
495<br />
4.95<br />
5,75<br />
5.75<br />
5.95<br />
9.95<br />
9.95<br />
9.95<br />
9.95<br />
9.95<br />
9.95<br />
9,95<br />
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2.50<br />
2.50<br />
2.50<br />
275<br />
4.25<br />
4.25<br />
FOOTBALL<br />
MANAGER<br />
SPECTRUM C64 2.50<br />
• : 1<br />
AMSTRAI) ELECTRON VIC 20<br />
NEW ARRIVALS<br />
SPECTRUM<br />
INT. RUGBY<br />
ZOIDS<br />
SKYRUNNER<br />
SAM FOX STRIP POKER<br />
BACK TO THE FUTURE<br />
FRIDAY THE 13TH<br />
MAX HEADROOM<br />
SURE RSLE UT H<br />
FIGHTING WARRIOR<br />
ARNHEM<br />
WORLD CUP CARNIVAL<br />
ZORRO<br />
MERMAID MADNESS<br />
VIRGIN ATLANTIC CHALLENGE<br />
LORD OF THE RINGS<br />
1.5<br />
2.5<br />
2.5<br />
251<br />
2.5<br />
251<br />
2.51<br />
254<br />
254<br />
2.9<br />
2.7!<br />
2.7!<br />
2.7!<br />
271<br />
2 7!<br />
2 7!<br />
2.7!<br />
2. 7!<br />
2.7!<br />
2.7!<br />
2.7!<br />
2.7!<br />
2.7!<br />
2_7E<br />
2.75<br />
2,75<br />
2_75<br />
2.7!<br />
2.7!<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
2.75<br />
3.75<br />
3.75<br />
3 75<br />
3 75<br />
3.75<br />
375<br />
3.75<br />
1,65<br />
2.75<br />
2.75<br />
3.75<br />
3.75<br />
3.75<br />
3.75<br />
3,75<br />
3.75<br />
3_75<br />
3.75<br />
3.75<br />
3.75<br />
3.75<br />
8.95<br />
- MUSIC BY MAIL -
THIS GUY SHOOTS TO HILL<br />
ME HIS<br />
TRINL E .<br />
AVAILABLE ON<br />
AMSTRAD<br />
ATARI<br />
COMMODORE<br />
SPECTRUM<br />
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1NFOGRAMES<br />
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Wire House<br />
Abbey Road<br />
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has A licence to thrill you with1107 competition Which 1 will<br />
piitytio ' in Oh, Oh heaven-,<br />
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In other Words this is your only chance to win The ) hiving<br />
Dal/fights arcade machine. •<br />
The araiide machine is being produced in America by a<br />
Mastenronic-owned company. Arcadia using Amige<br />
technology. This game will be so new that the chances are<br />
you'll have crowds gathering outside your home,<br />
demanding to get a look at it.<br />
Second prize is a giant cut-out of James Bond and a<br />
special 007 hey ring. • • •<br />
•<br />
The next 50 runpers-up will get an 007 key ringlike-the -<br />
onebatured lathe film. They're the ones you can't lase.,<br />
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QUESTIONS<br />
1) Which of the following titles is NOT a James Bond film?<br />
A) Goldfinger<br />
B) Dr No<br />
C) From Russia With love<br />
El) Icebreaker<br />
E) The Spy Who Loved Me.<br />
Answer<br />
21 Who is the latest actor to play the role of James Bond?<br />
Answer<br />
31 Name two other actors who have starred as 007?<br />
Answer<br />
4) Who wrote the James Bond books? Was it:<br />
A) Joan Hemming.<br />
El) Ian Flemming.<br />
C) Alexander Flemming.<br />
DI Fred Hemming.<br />
E) Peter Flemming.<br />
Answer<br />
5) The bond films and books always feature a really big.<br />
bad supervillian. Two of the following are not Bond<br />
villians, can you spot them?<br />
A) Mr Big<br />
B) Goldfinger<br />
C) Or No<br />
DI Garry Williams<br />
E) M<br />
Answers<br />
The Living Daylights Competition<br />
NAME<br />
ADDRESS<br />
LA_
•A SPFIA<br />
LT<br />
It you are a coward,<br />
hands off ! This great<br />
arcade game is not tit<br />
tor you ! Gangs of Motorised<br />
hooligans maKe your<br />
Mission &Most iMpossible<br />
but you HAVE to get your<br />
tructi with its cargo of gaz<br />
containers into safety— Are you<br />
ready to taKe up the challenge ?<br />
Now distributed in the U.K.<br />
lite Systems.
•<br />
w<br />
on the Play-By-Mail Scene. This month I<br />
venture Further into Fantasy and fire a<br />
a<br />
salvo off at Musket and Mules. Don't forget to<br />
check y out my Wonder Offer.<br />
n<br />
this mag for details.<br />
e biggest PBM<br />
K companies in the UK,<br />
and , . thanks to the popularity of<br />
Readers will be pleased to<br />
note that I did my duty as your<br />
PBM correspondent and went<br />
their hJ<br />
latest game It's a Crime<br />
and . the renewed interest in<br />
their e<br />
C other games,<br />
Crassimoff r.<br />
s World,<br />
Earthwood e G and Capitals Kevin<br />
Cropper.<br />
a<br />
KJC's managing<br />
director, decided the time was<br />
m<br />
ripe g to start pub meets again.<br />
e He turned up at the pub with<br />
two as<br />
of his top G.M.s, Nigel<br />
Mitchell i,<br />
and Andy Smith, to<br />
meet o the 150 players who<br />
turned n Out People came from<br />
as , e far and wide as Bristol,<br />
drink for drink with Mr Copper<br />
— not an easy task.<br />
At about I am I managed to<br />
get him in such a state that he<br />
willingly signed an oath in<br />
blood (his) to allow TWO<br />
C + VG readers reviewers<br />
playtesting positions in each<br />
of his games, for an unlimited<br />
period of time.<br />
So, if you want a bash at<br />
anyone of these FREE<br />
playtest positions drop me a<br />
line, enclosing the logo above,<br />
Liverpool<br />
to<br />
and Norwich to take<br />
part.<br />
f<br />
h<br />
t<br />
To cut a long story short the<br />
meet e was a huge success and<br />
h<br />
everybody had a great time.<br />
You Ne<br />
could meet players that<br />
telling me how many pints you<br />
think Mr Cropper and I sank<br />
between us at the pub meet,<br />
and the position is yours!<br />
Don't forget let me know the<br />
kind of PBMs YOU like to play<br />
you u were playing with or<br />
against, learn lots of inside<br />
info m and make or break<br />
alliances. b<br />
and the names of any games<br />
you are involved in already.<br />
Ill give you a clue. The<br />
meet lasted over 24 hours and<br />
The meet went on well into<br />
e<br />
the night and it was agreed<br />
that r we will all do it again<br />
soon. O Next time, it will be<br />
arranged so that I can inform<br />
all n C-i- VG PBMers out there<br />
I spent well over C20.00 —<br />
London prices remember!<br />
By the way. I should<br />
mention that the It's a Crime<br />
offer made in the May edition<br />
of C 4 VG is still open. If you<br />
and e we can turn it into a mega fancy taking part in a special<br />
meet! Keep your eye glued to<br />
M<br />
a<br />
i<br />
l<br />
game of it 's A Crime<br />
exclusively for C VG readers<br />
with the C VG PBM trophy<br />
as the prize then write into me,<br />
enclosing the logo, and you<br />
will get a free set up in the<br />
game plus two free turns and<br />
a rulebook.<br />
• I have received a letter from<br />
the person who runs Muskets<br />
and Mules telling me that the<br />
four playtesting positions I<br />
offered in the April issue never<br />
existed!! In a lengthy letter I<br />
was told that "we got our<br />
wires crossed". To say the<br />
least, I was upset and angry.<br />
Most, if not all, of the many<br />
reviewing positions I obtain<br />
are done on a "word of<br />
mouth" basis over the<br />
telephone.<br />
There is a lot of trust and<br />
goodwill attached to these<br />
promises and to date I have<br />
never got my "wires crossed"<br />
with any other company.<br />
Of course, the next thing I<br />
received were letters from the<br />
winners asking me what has<br />
happened to their playtest_ I<br />
would like to personally<br />
apologise to them and can<br />
assure them that they will<br />
shortly be given a reviewing<br />
position in another, and in my<br />
view better PBM.<br />
I do not wish to get involved<br />
in a war of words over what<br />
happened. but needless to<br />
say I will never review another<br />
Historical Engineering<br />
product again in any capacity<br />
anywhere. I'll leave you to<br />
draw your own conclusions as<br />
to why,<br />
• How would you like to work<br />
full time for one of the UK's<br />
leading PBM companies?<br />
Mitre <strong>Games</strong> has written to<br />
say that they are moving into<br />
much larger office premises<br />
and expanding their business.<br />
They require up and coming<br />
GMs to moderate some of<br />
their games, both old and<br />
new.<br />
They have not sent me any<br />
details about what type of<br />
person they require, but<br />
enthusiasm, eagerness and a<br />
willingness to learn are<br />
essential. Also they would<br />
65
probably like you to have<br />
some PBM or FRP experience<br />
and moving to London would<br />
be a must.<br />
Interested? Then drop me a<br />
line, enclosing full details, age,<br />
and experience and I will pass<br />
it on to the people at Mitre.<br />
I would also like to thank<br />
Mitre for the tremendous help<br />
and assistance they have<br />
given me. They have supplied<br />
me with copies of all their<br />
excellent games and I will be<br />
reviewing them shortly.<br />
•<br />
65<br />
Further into Fantasy<br />
Although I have given this<br />
game a mini-review in the<br />
April, a large part of the mail I<br />
receive starts off: "Can you<br />
tell me more about Further<br />
Into Fantasy as it sounds such<br />
an interesting game?<br />
As I always bow down to<br />
what the reader wants, here is<br />
a full review of what I consider<br />
to be an excellent game.<br />
F.I.F. was launched late in<br />
1986 by The Laboratory as a<br />
new concept in PBM. They<br />
had looked at and played quite<br />
a few fantasy PBMs and didn't<br />
like what they say — so they<br />
decided to create a game the<br />
likes of which no-one had ever<br />
seen before.<br />
When I received F.I.F. start<br />
up kit the first thing that<br />
grabbed my attention was the<br />
rule book. It is superbly printed<br />
on quality paper and contains<br />
a lot of classy artwork. It oozes<br />
style.<br />
I can honestly say the<br />
contents are even better than<br />
the quality of the presentation.<br />
It was all there_ Easy to read<br />
rules, clear examples of how<br />
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to create your character, hints,<br />
tips and much much more.<br />
I felt like I was being guided<br />
through the rulebook by an old<br />
friend. The rules really want to<br />
make you play the game.<br />
Also contained in my startup<br />
package was a newsletter<br />
aptly called What<br />
's which Stirring once again is high<br />
quality stuff. It is packed full of<br />
articles on F.I.F. and other<br />
game related subjects. It also<br />
has indepth articles on the<br />
history and religions of the<br />
planet which make interesting<br />
reading.<br />
What makes the game<br />
interesting for me is not only<br />
fact that it is a single character<br />
fantasy PBM. But also that the<br />
character you play is YOU.<br />
In ELF. my character looks<br />
exactly like me. The fun is that<br />
you can play yourself, but you<br />
have special abilities and call<br />
yourself by a different name.<br />
F.I.F. is a synthesis of<br />
reality and fantasy, your<br />
character is a mixture of your<br />
actual and possible attributes.<br />
By creating your character via<br />
the rules you can create<br />
someone who is exactly like<br />
you or someone who is built<br />
like Conan.<br />
Initially you are told that<br />
there is another dimension<br />
where the planet Dorm exists.<br />
All kinds of weird and<br />
wonderful things happen there<br />
and you feel an unnatural urge<br />
to explore it.<br />
You know the transition to<br />
the alternative dimension<br />
happens at midnight, so you<br />
make your preparations and<br />
head off for the secluded<br />
forest where it all happens.<br />
Standing in the forest as<br />
midnight arrives you know the<br />
time is right. Then all you feel<br />
is ultimate pain and you are<br />
sent spinning off on your way.<br />
You cannot deny your destiny.<br />
Suddenly you appear<br />
before a giant, who is standing<br />
next to a large fire pit. Several<br />
metal rods are stuck in the<br />
flames. The giant pins you to<br />
the floor, rips open your shirt<br />
and brands your chest with<br />
one of the rods from the fire.<br />
Quite naturally, you pass Out!<br />
When you awake you could<br />
be anywhere on the planet<br />
Dorm, you know not where.<br />
You also have the letter 'T•<br />
branded on your chest. How<br />
do you survive? It is up to you.<br />
You can become one of<br />
three classes of people:<br />
Priest, Sage or Warrior. Each<br />
class has their own<br />
advantages and<br />
disadvantages.<br />
A warrior is not just a fighter.<br />
A warrior is a physical being<br />
who strives to make their body<br />
grow in all respects: to<br />
become strong and agile, fast<br />
and cunning. In this game it is<br />
nice to see that warriors' wits<br />
have to be as sharp as their<br />
swords.<br />
Warriors can specialise<br />
later on in their career,<br />
becoming assassins, trackers<br />
or guerilla fighters if they wish.<br />
Sages study ancient tombs,<br />
arcane rituals and ancient<br />
knowledge. They spend a lot<br />
of time in research for good<br />
reason, A sage when trained<br />
has infinite knowledge and<br />
access to power which other<br />
people will never know.<br />
Special powerful magics are<br />
drawn to a sage and they may<br />
tap into them to the full.<br />
For someone to actually<br />
play a sage in this game they<br />
must be prepared to put in a<br />
great amount of their own time<br />
for actual research. I can<br />
vouch for this as my character<br />
in this game IS a sage and I<br />
once had to write a full essay<br />
to satisfy the G.M. about a<br />
certain task. It was hard work.<br />
In time a sage may become<br />
great enough to specialise in<br />
either Demonology, Healing,<br />
Life, Necromancy or Sorcery<br />
to name just a few.<br />
On the other hand a priest is<br />
not just the simple puppet of a<br />
diety. Priests may gain<br />
godliness later on in their<br />
career if they behave piously<br />
enough.<br />
A priest's power relates<br />
directly to the god that the<br />
priest chooses. Many things<br />
are taboo. Customs of Gods<br />
must be observed, tidy days<br />
respected, people must be<br />
converted. In return a priest<br />
may be granted awesome<br />
powers.<br />
The path of a priest is a<br />
lonely one that holds great<br />
reverence. A priest will never<br />
go wanting for food or shelter<br />
and his word will often carry<br />
great influence.<br />
Character creation<br />
The system for creating your
character is simple. You have<br />
a pool of 15 points from which<br />
to determine your<br />
characteristics. You may<br />
allocate points to any<br />
characteristic apart from<br />
acquired magic.<br />
There are thirteen basic<br />
characteristics to choose from<br />
ranging from Accuracy to<br />
Survival Instinct. There is no<br />
upper limit and you can spend<br />
your points as you like.<br />
You then have to allocate<br />
your character various skills.<br />
There are 13 skills you can<br />
choose from Athleticism to<br />
Technology. Once you have<br />
done this, your character is<br />
created.<br />
Magic<br />
Your character starts off with<br />
two spells that are instantly<br />
useable — Sword Fire and<br />
Insight, which both come in<br />
handy,<br />
Sword Fire, when cast on<br />
any bladed weapon, causes it<br />
to be shrouded in magical fire.<br />
This increases the<br />
effectiveness of the weapon.<br />
Insight is a powerful<br />
incantation which allows your<br />
diety to increase your<br />
knowledge and thus you can<br />
answer complex and intricate<br />
questions. Used in the right<br />
way this spell is very powerful<br />
indeed.<br />
Whatever class of character<br />
you choose to belong to, you<br />
MUST keep a spellbook.<br />
Every spell you discover will<br />
have a unique set of details<br />
that must be recorded.<br />
Spells come in grades and<br />
durations. A grade one spell<br />
means that you must wait one<br />
unit of magical potential<br />
before you can use it and a<br />
duration of one means that it<br />
will last for about ten minutes.<br />
Wayne's Verdict<br />
This is an ideal game for a<br />
person who has never played<br />
a fantasy PBM before. It is<br />
simple, yet interesting.<br />
However, I have played PBMs<br />
for nearly five years and I<br />
really enjoy it. so it goes to<br />
prove it can be pleasing for<br />
experienced PBMers as well,<br />
It caters for everyone from<br />
players who like to hack and<br />
slay to players who like<br />
complex problems.<br />
All of the four GMs<br />
responses are excellent, in a<br />
no-nonsense straight talking<br />
style. No dreary reports on the<br />
weather. waffle about the<br />
terrain are found in this game.<br />
It is an all action, get up and<br />
go game, with action coming<br />
thick and fast.<br />
The style of the game is to<br />
my taste as well. A discover-itas-you-go-along<br />
type game<br />
with plenty of previously<br />
prepared fact sheets on<br />
hundreds of subjects, from the<br />
history of the planet to priests<br />
abilities. There are also large<br />
and small scale maps plus<br />
"wanted" posters.<br />
The company plans to<br />
release a series of fighting<br />
type fantasy books. You play<br />
your character and send the<br />
books back to see how you<br />
got on.<br />
Later in the year they are<br />
going to issue a series of<br />
scenarios, so that you and<br />
your friends who play the<br />
game in the same area can<br />
play the board game based on<br />
the PBM!<br />
I can also divulge a secret<br />
which to date no-one has<br />
known. Yes, this is a genuine<br />
C+VG exclusive! Every two or<br />
three months. The<br />
Laboratory are going to invite<br />
certain players to the<br />
Laboratory and actually play<br />
face to face with or against the<br />
other players who are in the<br />
same position as each other in<br />
Yes, it doesn't matter if you<br />
are in the top ten or not, YOU<br />
could be asked to spend a<br />
weekend at The Laboratory<br />
playing your favourite PBM<br />
character if you are in the<br />
right place at the right time!<br />
Wayne's Wonder Otter<br />
Start up in The Laboratory<br />
usually costs E5.00. However,<br />
C+VG readers who write into<br />
me enclosing the logo above<br />
will be entitled to:<br />
• 50% reduction. Start-up<br />
will cost you just E2.50.<br />
• THREE FREE turns, worth<br />
up to 16.00.<br />
• FREE initial newsletters.<br />
PLUS: The first ten people<br />
who The Laboratory pull out of<br />
the hat get their MONEY<br />
BACK and get ALL of the<br />
above TOTALLY FREE.<br />
If you have already started<br />
playing ELF and think you<br />
have missed out, don't worry.<br />
If you write into me as above,<br />
you can have a second<br />
character started up tor free<br />
and two free rounds as well.<br />
What more do you need to<br />
be encouraged to start playing<br />
PBM? Get involved!<br />
Further turns in ELF, are a<br />
reasonable 11.50 for normal<br />
turns or a competitive 12.00<br />
for an ultra turn, which is much<br />
more descriptive. Please<br />
make all cheques/P.Os<br />
payable to The Laboratory.<br />
Letters<br />
• I have had lots of mail<br />
enquiring about a magazine<br />
called Flagship and other<br />
PBM magazines in general. A<br />
lot of people have heard about<br />
them, but don't know what<br />
they are or how to get them,<br />
To set the record straight,<br />
Flagship is a professional<br />
magazine that dedicates itself<br />
solely to P8M. It covers all<br />
aspects of PBM, reviews of<br />
PBM games, new and old, and<br />
news of what's happening on<br />
the PBM scene. It has a<br />
tremendous scope and<br />
contains lots of useful info.<br />
It's only available by<br />
subscriptions and costs 17.00<br />
per four issues.<br />
The magazine is issued four<br />
times a year in accordance<br />
with the seasons. It is a world-<br />
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wide magazine and is well<br />
established having run for<br />
many years.<br />
However, if you write to the<br />
address below and state that<br />
you read about Flagship in this<br />
magazine, you will be able to<br />
subscribe for only £6.00. If you<br />
are interested, please contact:<br />
Flagship, PO Box 1<br />
Aldridge. 2. Walsall. West<br />
Midlands. WS9 OTJ.<br />
All cheques and PO's<br />
should be made payable to<br />
the magazine.<br />
First Post on the other<br />
hand is an amateur PBM<br />
fanzine which is run off on a<br />
Micro <strong>Computer</strong> and a<br />
photocopier. It is a bi-monthly.<br />
non-profit making magazine<br />
and carries reviews on the<br />
most popular PBM's both<br />
amateur and professional.<br />
I found it a very good read<br />
and despite the quality of the<br />
printing it has many interesting<br />
articles, covering at least four<br />
of the games you have read<br />
about in this column in the<br />
past. It costs 11.00 per copy<br />
and it is available from: KG.<br />
Pack. Halnut Tree Lodge, 9<br />
Kings Meadow Lane, Higham<br />
Ferrers, Northamptonshire,<br />
MN9 WE.<br />
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Young or old. whatever kMit age eveiyone enjoys the antics of the running Road Ru<br />
as he baffles and bemuses poor Wile E Coyote. Or does he<br />
This is your chance to really find out as you take on the polecat'Rood RUtIntlf in this comic,<br />
&Section extravaganza that recreates, throe nail biting chance and the hoot moving excitement<br />
to perfection. Speed through canyon. and *Jong the high ways following the trait offitrdseed<br />
left for you to feed on (la this the Met trick???) Dodge your way round the onrushing trucks<br />
keeping an eve out for the perilous mines and feather mining. leg busting of" slicks_ What<br />
dastardly pions has the sleazy Wile E Coyote got In store for you as Sr lurks In hiding.<br />
cowardly awaiting hio moment to enjoy a succulent roast of "Road Runner and French Fries'.<br />
We're sure you?! overcome all the dirty tracks he can throw at you with ease, agility and<br />
grace and a haughty "Seep seep<br />
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CLASSIC ENCOUNTERS.<br />
U.S. Gold Ltd.<br />
Units 2'3 Hollord Way,<br />
Hollord, Birmingham<br />
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Tel: 021 356 3388.<br />
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Hey, you're a real bunch of artists! How do we know? Well, just Like a look at the<br />
latest screen gems from YOU. There's some truly terrtfic Amstrad screens from<br />
none other than Steven Tate from Milton Keynes who sent us a disc full rigors<br />
-like<br />
the tliristians and his epic ?Crushed Coke Can" — is this ART or what? Then<br />
hes we've got Steve's Karate Kid spoof East Enders_ T ly wicked this one. Equaly<br />
nicked are David Garbett's Metallic Avenger. m V G cover<br />
and his rendition of Zombie Dawn, which looks o u t e town of<br />
Walsall. Then there's David Sowerby's fine i f macho- ailber on<br />
his trusty Electron. They said it couktt be l y . on a musical note On<br />
the 64, there's James Robe e n t ones thing screen, taken from<br />
the Dire Straits video of a compile other wonder pies which as<br />
usual we can't name j a k t e r s ! Rig slap on the wrists all<br />
round. Still, as Se e p sayst e are getting better all the time— so<br />
we might get it ri *member, send your tapes or discs to Frame Up!,<br />
<strong>Computer</strong> and r Priory Court. 30-32 Famngdon Lane. London ECIR<br />
3A1.1. Dot<br />
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rTt give watch us this anyii . i, g to see instructionsTherm if we print YOUR details picture! you think we need to know. And<br />
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After a million long year's elution the inevitable consequences of genetic engineering has materialised to haunt<br />
the galaxies, to terrorise the star systernsand the beings that exist upon them. A race of Masters so feared that<br />
stories of their awesome powers are legented the tales of havoc that they commit from the grotesque starship<br />
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'Wessel i of they casts its evil shadow. Fear that In all except one single, savage neoreptilian creature, that too has<br />
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felt the cataclysmic tremors of evolution and exists as the only living example of the one remaining lileform that<br />
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c of its corn panions and the ultimate destruction of the monsterous Masters. How much pain can you withstand, how<br />
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Smaller games. generalty Gilsofts Professional work task force.<br />
gr ever popular<br />
hi adventure pages get a<br />
s whole new look. Why?<br />
Because we want to<br />
i<br />
continue bringing you<br />
sthe<br />
BEST adventure<br />
in the budget class, typically<br />
but not necessarily Quilled or<br />
GACked, will have condensed<br />
reviews, and a single<br />
Quick Guide rating. These will<br />
be neither played nor reviewed<br />
in such depth as be-<br />
Adventure Writer sys-<br />
/• tern, which enables the<br />
user to write an adventure<br />
without the need to know a<br />
programming language, will<br />
be gradually released for a<br />
wide range of machines.<br />
Your life is as tedious as<br />
ever. Your assignment of today<br />
travel to a nearby space<br />
station and pick up a supply<br />
of trivial forms. What a bore!<br />
That is until you find out that<br />
your companion for the jour-<br />
snews,<br />
reviews and<br />
ucomment<br />
around.<br />
eOther<br />
magazines may<br />
,<br />
try to copy C - VG but<br />
no-one comes near!<br />
C<br />
What are we going to<br />
+ do to the adventure<br />
Vsection?<br />
Read on ...<br />
G<br />
' slimmed down to one<br />
Itit<br />
s page, to concentrate<br />
c on the important task of help-<br />
T ing h YOU through the difficult<br />
e parts of your current game!<br />
H The adventure forum, pre-<br />
e viously l included in the Hel-<br />
p<br />
aline,<br />
l<br />
where your ideas and<br />
i<br />
mine<br />
n<br />
are aired, now appears<br />
on the last page of the<br />
e<br />
adventure section, and It will<br />
h carry a sting in the tall!<br />
a Shh — you-know-who! will<br />
s be coming up with some<br />
b more vitriolic comments on<br />
e the very worst in adventure<br />
e games, the nastiest habits of<br />
n people who play them, and<br />
the lack of taste and corrpution<br />
amongst adventure reviewers!<br />
We will be retaining a regular<br />
main feature, be it on<br />
in-depth preview of the latest<br />
and greatest game, an interview<br />
with an interesting<br />
adventure personality, or a<br />
complete solution to a game<br />
you've been dying to solve<br />
for years!<br />
Perhaps the main difference<br />
in the layout, will be the<br />
review pages. The bigger<br />
adventures, those with an<br />
outstanding plot, great technical<br />
merit, or maybe just a<br />
huge amount of hype, will be<br />
covered in greater depth<br />
than before. And we won't be<br />
pulling any punches — if we<br />
don't like 'ern, as always, we'll<br />
say so!<br />
fore. What we will bring you is<br />
the essential details of the<br />
games, and a rating based<br />
on a quick impression combined<br />
with price. This means<br />
that we will be able, In future,<br />
to cover more titles in the<br />
same space, and hopefully,<br />
not hcve to omit any published<br />
adventure completely.<br />
Hope you like the new look!<br />
Write and let us know whether<br />
you do or you don't. It's you,<br />
the adventure reader, who<br />
counts and YOUR views are<br />
Important to us!<br />
Keith Campbell<br />
After nearly ten years<br />
selling sohYare,<br />
Molimerx based in Sussex,<br />
is closing down. In the<br />
heyday of early home cornputers,<br />
the name Mailmen(<br />
was a byword to owners of<br />
Tandy machines, Having the<br />
sole right to distribute Adventure<br />
International products,<br />
Molimerx introduced many<br />
computer enthusiasts to Scott<br />
Adams' adventures.<br />
As well as importing programs,<br />
Molimerx had a number<br />
of its own authors —<br />
people who had written<br />
programs and submitted<br />
them for publication. Among<br />
these were Brian Howarth,<br />
whose famous Mysterious<br />
Adventures were given a<br />
start in life by Molimerx, and<br />
none other than Keith Campbell,<br />
author of three Basic<br />
adventures<br />
Terry Pratt. founder editor<br />
of V G , approached<br />
Molimerx during the planning<br />
stage of the first <strong>Is</strong>sue seeking<br />
potential writers on<br />
adventure games. II was thus<br />
through them that Cl-VG's<br />
adventure column came to<br />
be written by KC and still <strong>Is</strong> to<br />
this day. (We can't get rid of<br />
him! Ed)<br />
Already available for the ney is the mischievous playful<br />
Spectrum, <strong>Commodore</strong> 64 Floyd!<br />
and Amstrad CPC versions From the moment you and<br />
are planned for release Floyd arrive at the same<br />
"around Christmas" Beta test- space station, you realise<br />
ing is being carried out by St that this is not a routine mis-<br />
Bride's, whose Jack The Ripsion. The place is deserted,<br />
per is likely to be the first save for an ostrich, an Arctu-<br />
commercially available rian ballon creatre and a<br />
adventure using PAW. brain robot named Plato. The<br />
<strong>Commodore</strong> and Amstrad captain's log describes a<br />
versions of Ripper, may pre- breakdown of machinery and<br />
ceed the arrival of PAW itself, finally even Floyd begins<br />
since a pre-production ver- acting oddly<br />
sion will be used, circumvent- Station fall is Meretzky's<br />
ing delays whilst manuals sixth interactive fiction re-<br />
and packaging are prolease. As well as Leather<br />
duced.<br />
Goddesses his previous suc-<br />
Meanwhile, Amstrad PCW cesses include Hitchikers<br />
owners should find PAW avail- Guide to le Galaxy', and<br />
able for them at the present Monello/I,' for which he re-<br />
time, a CPM version which ceived for Best <strong>Computer</strong><br />
used word-processing for text Software Designer. The prog-<br />
files. Further plans for PAW ram will be available in late-<br />
Included Amiga, Atari, ST, and June for a wide variety of<br />
IBM machines, for which com- computers Including Apple<br />
pilers will be provided. series and Macintosh XL/XE<br />
arid ST series, <strong>Commodore</strong><br />
Popular Computing 64/128 and Amiga, Amdstrad<br />
Weekly has dropped<br />
CPC and PCW series, IBM PC<br />
Tony Bridge's popular<br />
Adventure Corner. After five<br />
series and MS-DOS compatibles.<br />
The suggested retail<br />
years. Recognised as one of<br />
price is £24.99 for all other<br />
the country's experts on<br />
systems.<br />
adventure games. Tony will<br />
hopefully be joining C 4-VG's osaic Publishing's<br />
review team — making this plans for a Yes Minister<br />
magazines coverage of ' adventure, shelved<br />
adventure unrivalled by any some eighteen months ago,<br />
other publication.<br />
will come to fruition after all<br />
Now retired Yes Prime Minis-<br />
Steve Meretzky, author<br />
of the smash hit, Leather ter, the game, based on the<br />
Godesses of Phobos,' popular TV comedy, and<br />
has got back together with<br />
programmed by ODE, is due<br />
Floyd, the robot character to appear later this year.<br />
popularised in Planeffall, Budget specialists The<br />
now making a come back in Power House has re-<br />
the sequel — Stationtall.<br />
leased an interesting<br />
In Stationfall you are en- looking two cassette packlisted<br />
in the Stellar Patrol. Your age on the Spectrum for<br />
heroics in Planeflall earned those who fancy having a go<br />
your a promotion from Ensign at writing adventures. It con-<br />
Seventh Class to Lieutenant tains on Adventure Builder<br />
First Class o n the paper- System and Artworx graphics.
adventurers have appeared with increasing<br />
O frequency. KEITH CAMPBELL calls in on The<br />
vAdventurer's<br />
Club to find out what they are<br />
eall<br />
about.<br />
International Adventure Club.<br />
"People sent off £5 to the IAC<br />
and heard nothing more,"<br />
said Henry. 'This set us back a<br />
bit.1 can't really blame<br />
people for treating us with<br />
r<br />
suspicion."<br />
t<br />
h player gets drawn into<br />
e<br />
I the fantasy as he works<br />
his n way through a good book.<br />
p<br />
You're a not satisfied until you<br />
ahave<br />
g reached the end,<br />
sunravelled<br />
o all the mysteries,<br />
t and o laughed at all the jokes.<br />
f Unlike the reader, on<br />
d<br />
e<br />
adventure player cannot<br />
simply<br />
a<br />
progress page by<br />
w<br />
page<br />
d<br />
through the story. He<br />
ymust<br />
v solve each puzzle that<br />
epresents<br />
e itself before he can<br />
aturn<br />
n the next page.<br />
r t However good he might be<br />
at u solving those puzzles, there<br />
s<br />
rare<br />
inevitably times when he<br />
,<br />
e comes to a grinding halt.<br />
f<br />
t<br />
Perhaps a puzzle has hit his<br />
a''blind<br />
spot", or it is just TOO<br />
h<br />
ndifficult<br />
(which can often<br />
e<br />
z mean it is brilliantly simple) to<br />
crack. What is he to do then?<br />
i<br />
Consulting with other<br />
n adventure players is not easy,<br />
e for they don't come a dozen<br />
s to the street — let alone<br />
a another player who has<br />
n<br />
played and completed the<br />
particular game in hand.<br />
d Within 12 months of the birth<br />
out of playing the game.<br />
HENRY MUELLER first<br />
discovered an interest in<br />
adventure when he started to<br />
read the adventure column<br />
in <strong>Computer</strong> , <strong>Video</strong><br />
<strong>Games</strong>.<br />
He read the articles and<br />
reviews, decided to give<br />
adventure a try, and like<br />
many before him, got totally<br />
hooked.<br />
Henry was, at that time, a<br />
businessman importing<br />
coconuts from Sri Lanka. But<br />
he thought to himself what<br />
better than to combine<br />
business with pleasure and to<br />
go into the adventure<br />
business? More future than<br />
coconuts!<br />
Henry decided he'd like to<br />
provide something more<br />
than just a fanzine_ He wanted<br />
to offer a really<br />
comprehensive and<br />
professional service to<br />
adventure players, with a<br />
club atmosphere.<br />
The Adventurer's Club was<br />
born in February,1985, as a<br />
limited company.<br />
Adventure author Pete<br />
Austin agreed to become<br />
honorary president, and<br />
membership began growing<br />
at a healthy pace, with ACL's<br />
attendance at smaller<br />
exhibitions, like Microfairs<br />
and <strong>Commodore</strong> Shows, and<br />
help from Level 9, who sent<br />
out the club's advertising<br />
leaflet with every Level 9<br />
game. But soon near disaster<br />
was to strike.<br />
Suddenly last summer,<br />
everything stopped at ACL<br />
The phone went dead, letters<br />
went unanswered. and the<br />
monthly Dossier mailed to<br />
members, failed to appear.<br />
Rumour was rife, but no<br />
answers were forthcoming.<br />
Had Henry done a runner with<br />
the subscription money, the<br />
bulk of which had just been<br />
paid in, What was<br />
happening? Where was<br />
Henry Mueller?<br />
The story involves Henry's<br />
financial backer, who, in a<br />
remarkable turnaround, with<br />
scant regard for the<br />
members' interests, decided<br />
c of the world's first dedicated The cash was needed to to withdraw his support.<br />
l adventure column in<br />
u <strong>Computer</strong> , <strong>Video</strong> <strong>Games</strong>,<br />
letters storied to trickle in<br />
b<br />
from people who were stuck<br />
s in adventures and had no-<br />
f one else to turn to.<br />
o As the amount of mail<br />
acquire the computers<br />
necessary to cover a suitable<br />
range of games, and to<br />
attract members to the new<br />
club.<br />
Henry scanned the<br />
Helpline columns of the<br />
Henry was instructed to<br />
close the operation down.<br />
Technically being merely on<br />
employee, he had no<br />
executive control over the<br />
company.<br />
He offered to buy the club<br />
r increased, we decided there<br />
was a need for an Adventure<br />
Helpline — a service offered<br />
by the magazine to help<br />
adventurers by way of clues<br />
in print and direct replies by<br />
mail.<br />
popular computer<br />
magazines and sent<br />
mailshots to anyone whose<br />
address he could spat.<br />
The Adventurer's Club also<br />
wanted to operate a phonein<br />
Helpline at various times<br />
outright, but his backer wasn't<br />
interested — he just wanted it<br />
closed down.<br />
So Henry used delaying<br />
tactics, procrastinating about<br />
sending out the closing<br />
letters to members.<br />
It was hardly surprsing that during the week. as part of its Eventually he managed to<br />
before very long, enthusiasts' service. So another vital get his way, bought out the<br />
clubs started appearing, held piece of equipment for the shares, and took over<br />
together with a newsletter or club was an answerphone properly.<br />
fanzine containing detailed machine.<br />
The ACL produces a<br />
maps, solutions together with<br />
general gossip and letters.<br />
These were the specialist<br />
forums for the dedicated<br />
New recruits were coming,<br />
through a modest amount of<br />
advertising, but a particularly<br />
difficulty at that time was an<br />
monthly 26 page Members<br />
Dossier containing reviews,<br />
hints and tips, and members'<br />
letters.<br />
player who makes a hobby organisation called the I put it to Henry that many<br />
fanzines tend to concentrate<br />
on the obscure, home grown<br />
adventures. Henry agrees,<br />
and thinks this is a mistake.<br />
Henry is thinking of making<br />
the Dossier bi-monthly<br />
throughout the year.<br />
As well as the Dossier and<br />
excellent mail order service,<br />
pleas for help from<br />
adventurers are answered<br />
both by phone, and by mail.<br />
Henry reckons on a 95%<br />
success rote in answering the<br />
problems immediately, with a<br />
further 2.5% coming from<br />
members as a result of pleas<br />
printed in the Dossier.<br />
Before I left I visited the<br />
nerve centre of ACL Here<br />
everything is reassuring well<br />
ordered. Racks of files<br />
contain adventure solutions<br />
and mops for quick<br />
reference surprisingly<br />
Henry finds information<br />
retrieval quicker from paper<br />
files than from a computer!<br />
Our own C—VG Adventure<br />
Club hoped to make more<br />
special offers available, but<br />
this requires a full-time run<br />
direct mailing operation to<br />
be successful.<br />
That is why we at C+ VG<br />
have decided to hand over<br />
our membership to ACL. We<br />
found we didn't have the time<br />
to provide the<br />
comprehensive facilities we<br />
know our readers deserve<br />
The C+VG Adventure Club<br />
membership year has now<br />
expired, and our closing<br />
Newsletters, we offer a<br />
special introductory offer to<br />
ACI as a parting gift.<br />
We also unhesitatingly<br />
recommend non-members<br />
who desire the contact that a<br />
club offers, to join the<br />
Adventurer's Club Ltd. You'll<br />
be in good hands.<br />
If you are interested in<br />
joining the Adventure's Club,<br />
then write to them at 63c<br />
Menelik Road, London NW2<br />
3RH, or phone 01-7941261and<br />
request a membership<br />
application form. The annual<br />
subscription is E11.95. C VG<br />
Adventure Club members<br />
should watch out for the<br />
special introductory offer in<br />
the final newsletter.
an adventure that<br />
l i t makes Phil Hardy of<br />
LWorthing a feel sure he is a<br />
pthick). i 'Why haven't there<br />
s been any clues or questions<br />
Pabout<br />
it in the Helpline?' he<br />
h<br />
asks.<br />
i<br />
Has everyone else<br />
already solved it?"<br />
l o<br />
Stop worring Phil! The<br />
sreason<br />
for the silence is that<br />
oyours<br />
is the first letter we've<br />
phad<br />
about this adventure!<br />
hPerhaps<br />
you are the Only one<br />
owith<br />
courage enough to<br />
r tackle it? Come in you Lapis<br />
uPhilosopho<br />
rum players — we<br />
m know you're out there,<br />
I<br />
secretly struggling, without us<br />
knowing what's going on!<br />
s<br />
Phil wants to know how to<br />
get out of the city. Any hints<br />
on what to do with the<br />
blacksmith, and a list of things<br />
more useful than a pig would<br />
be most welcome, he adds.<br />
After some time playing<br />
that 'great classic' Zork 3,<br />
Frank Stevenson of Hafrsfjord<br />
in Norway got stuck. Naturally,<br />
he turned to the clues section<br />
of C +VG — but he couldn't<br />
make any sense out of the<br />
reference to spheres in the<br />
January issues. Ooops! That is<br />
because we got our knickers<br />
in a twist Hank — it was really<br />
a clue for that other great<br />
classic, Zork 21<br />
If you look up to the roof of<br />
a nearby castle, you might<br />
Spot David Monk, of<br />
Woodford Bridge. He's stuck<br />
there! Playing See Ka Of<br />
Assaih. David asks: "Now<br />
what?" Try Tony Taylor's<br />
advice for the really<br />
desperate in Cheat's Corner<br />
— that's probably what!<br />
Matthew Lee, meanwhile, <strong>Is</strong><br />
stuck in the public library. All<br />
those books in front of him,<br />
and he can't decide which to<br />
borrow. Perhaps "Do-ityourself<br />
Manhole Cover<br />
Opening" if it's not already<br />
out, for Matthew is unable to<br />
carry out this simple<br />
operation. "Cracker has got<br />
the gaily, but what else is<br />
there to do now?" he asks.<br />
"How do you enter Grigor's<br />
lair without being killed, and<br />
how do you get past the den<br />
near the stumps," asks<br />
Graham Neilson of Old<br />
Trafford, who is currently<br />
playing Souls of Dorkon.<br />
Graham also wants to know<br />
how to pass the Gargoyle<br />
Fountain inside the dark<br />
tower, in Tower of Despair.<br />
Stuart Booth of Aberdeen is<br />
playing Rick Hanson. Every<br />
time he enters the missile<br />
room, General Garanb<br />
lunges for a button on his<br />
console. How can he be<br />
stopped?<br />
Wording is often difficult<br />
even in a very high calibre<br />
game such as Kayleth,<br />
described almost<br />
unanimously by every C -VG<br />
reader who has mentioned it<br />
as 'brilliant'. It seems to be<br />
wording that has caught out<br />
Kayleth playing Stephen<br />
Bamforfh, who lives in<br />
Hamilton. "Can you tell me<br />
the exact wording to drop the<br />
silver rod, the pyramid, and<br />
the cube into the silver<br />
socle," he asks. "And how do<br />
you plant the compost?"<br />
We are here to help you!<br />
Paul Coppins rises early each<br />
morning and solves an<br />
Infocom adventure.<br />
To cope with northern<br />
dialects, we have Steve<br />
Donoghue, chief translator of<br />
letters written in Geordie. Add<br />
to them Matthew Woodley<br />
who said Eureka and really<br />
meant it; the elusive duo<br />
Daniel Gilbert and Adrian<br />
Bott, and you'll see we've got<br />
a first rate team lined up to<br />
come back to you with an<br />
answer. And just to ensure it<br />
doesn't run too smoothly.<br />
there's me.<br />
4<br />
Help this month comes from:<br />
Michael<br />
D<br />
clues<br />
Eikmans, Brielle,<br />
Netherlands; Stephen<br />
Barn forth, Ilkeston, and our<br />
own archives.<br />
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See Ka Of Assioh can be<br />
cheated on the C64, says<br />
Tony Taylor of Thomaloy.<br />
Here's how you Udo It:<br />
When the game has<br />
loaded, answer YES when<br />
asked if you want to load a<br />
saved version. Rewind the<br />
game tape to the beginning,<br />
and load in side 1. When the<br />
564 resets, type RLIST and it<br />
should show O. Type SAVE and<br />
save it on to a blank cassette<br />
Now rewind the save dtape,<br />
and type LOAD<br />
-RETURN,<br />
and when READY?<br />
3,1<br />
E<br />
P r e s s<br />
eAvit'c<br />
eofrottfr<br />
appears, type LIST, then the<br />
whole program will unfold<br />
before your very eyes,<br />
showing you everytt.'ng, says<br />
Tony.<br />
The lengths to which some<br />
people will go
ILE<br />
/<br />
0<br />
k/<br />
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O<br />
/<br />
J<br />
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there's not time to have it<br />
ready for next week what<br />
with O everything else.<br />
Another smash hit I've<br />
last out on!<br />
A<br />
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Fluee months bad mot. rour more<br />
days and I'm out on my ear.<br />
What a crap arcade conversion. Why<br />
don't I eser get a chance<br />
n at jobs like this!<br />
This is the fourth<br />
month running [Jut<br />
sou've told me there s<br />
a cheque ill the pose<br />
I can't<br />
believe it , this is a rip off of my<br />
game the ba*****!" told me<br />
they weren't interested in.<br />
Just what did you hire<br />
me tor il it wasn't<br />
my progranuning<br />
ability -a number<br />
crunching<br />
robot. B<br />
What on earth are you doing suffering all these • Professional support with your programming,<br />
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III<br />
, IP. MACHINES: ATARI ST/CBM 64<br />
S<strong>Is</strong><br />
U,<br />
El 4,9S CBM CASSETTE / DISK<br />
P'<br />
lo REVIEWER: ATARI (KEITH) / CBM<br />
64 (PAUL)<br />
P<br />
LR<br />
I<br />
I lEC<br />
based on the awardwinning<br />
French comic<br />
play. For example, in scene<br />
one you can confirm:<br />
Without explaining how to<br />
t RE<br />
strip by Francois Bourgeon, is con firm', the instructions<br />
P :<br />
IE<br />
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d<br />
, a vast, sweeping adventure<br />
set In the 1 iith century on the<br />
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You play the port of a<br />
daring, idealistic heroine, a<br />
courageous Breton sailor,<br />
and a host of other<br />
characters.<br />
The game starts easily<br />
enough, with a large, fullwidth<br />
picture, below which is<br />
a character window and a<br />
text window, I was quite<br />
Impressed with the excellent<br />
graphics and colour,<br />
accompanied by music and<br />
sound effects,<br />
You call up the various<br />
characters, get them to<br />
speak and, by getting the<br />
correct sequence, progress<br />
Into the adventure,<br />
It's the first time we've seen<br />
this type of operation and it<br />
con be a little confusing,<br />
The instruction could have<br />
been a little clearer. They<br />
read. lust by<br />
confirmation you can access<br />
the character you wish to<br />
reviews<br />
PASSENGERS<br />
continue • When this first<br />
search is over, you do not<br />
use the graphics section<br />
again.*<br />
Now this isn't too clear.<br />
Perhaps something went<br />
missing in the translation.<br />
Keith found this very<br />
annoying,<br />
As a non-adventure<br />
player, Paul found the game<br />
much more enjoyable.<br />
"Instead of the seemingly<br />
Impossible problem solving<br />
which ore the centre of most<br />
adventures, Passengers on<br />
the Wind Involves you in just<br />
getting the right sequence of<br />
commands.*<br />
Keith's summing up: 'I<br />
consider myself to be very<br />
experienced in the<br />
operation of computer<br />
programs, especially games<br />
software, but this one had<br />
me beat. Eventually I turned<br />
to the complete solution<br />
provided for reviewers, but<br />
how it was to be<br />
implemented remained a<br />
complete mystery,"<br />
Paul's verdict: Passengers<br />
may not be the traditional<br />
type of adventure we're<br />
used to but at least Its<br />
something new and a<br />
pointer to what could<br />
happen In the future.<br />
ATARI vr CEM 64<br />
VOCABULARY W A W A<br />
Pl. ATMOSPHERE<br />
IP<br />
6 9<br />
, IP' VALUE<br />
P<br />
E<br />
R<br />
S<br />
O<br />
N<br />
A<br />
L<br />
I<br />
I<br />
6<br />
4 7
1<br />
TENNPLE OF TERROR<br />
Po MACHINES: C64, SPECTRUM,<br />
AMSTRAD, BBC (text only)<br />
11<br />
, SOFT<br />
• 10 PRICE: £9.99 (CASS), El 4 95<br />
(DISIO<br />
S<br />
Il• REVIEWER: KErTH<br />
U<br />
P<br />
P a<br />
I U nFantasy<br />
series of<br />
t Eadventures,<br />
o based on the<br />
T RPuffin<br />
t<br />
paperback of the some<br />
:<br />
e name<br />
U h<br />
by Ian Livingstone.<br />
Starting at the shore of a<br />
mS<br />
e<br />
river, you ore immediately<br />
p Gthreatened<br />
r by the drunken<br />
l O<br />
crew i of a nearby boot.<br />
e L n<br />
DPrudence<br />
suggests making<br />
0 t<br />
/ off over the rope bridge<br />
1 Aconveniently<br />
h nearby, but the<br />
T Dadventurers<br />
e instinct warns<br />
e Vthat<br />
there F must be something<br />
r Euseful<br />
i<br />
aboard the boat.<br />
r N A trip<br />
g<br />
across scrubland,<br />
T<br />
o<br />
and a welcome rescue by a<br />
U h<br />
helpful eagle, leads you to<br />
r Rthe<br />
desert<br />
t<br />
With parched<br />
i Ethroat,<br />
i you arrive eventually<br />
s at the n gates of the city of<br />
Vatos, g where your quest really<br />
starts.<br />
Here you must find five<br />
dragon artifacts, before the<br />
evil Malbordus gets there.<br />
But first you must get in, and<br />
here <strong>Is</strong> a problem with a<br />
serpent guard, which<br />
exemplifies a limitation in the<br />
game's vocabulary, and<br />
poses one of those problems<br />
where the solution is not<br />
hinted at, has to be plucked<br />
out of the blue, and is most<br />
unlikely to be hit upon by the<br />
player, even though simple.<br />
It's such an unfair problem,<br />
that I will break a rule, and tell<br />
you outright that the answer is<br />
KICK SAND AT SERPENT,<br />
in the context, GUARD is the<br />
noun and SERPENT the<br />
adjective, yet only the<br />
adjective is recognised, and<br />
sand, although obviously<br />
present in a desert, <strong>Is</strong> not<br />
mentioned.<br />
A lock of alternative<br />
vocabulary is also apparent<br />
back at the boot and bridge<br />
— ENTER and GO are the<br />
respective command verbs,<br />
with no alternatives of BOARD<br />
and CROSS allowed.<br />
The guard problem would<br />
have been unforgiveable<br />
hod there been no BOM<br />
(back one move) and QSAVE<br />
facilities, as one false move<br />
causes Instant death.<br />
However, these rather<br />
unfair difficulties are<br />
somewhat mitigated by the<br />
fact that different<br />
approaches can be tried<br />
time and again using BOM,<br />
with very little effort.<br />
On into the city, and<br />
exploring the labyrinth of<br />
underground corridors, where<br />
you'll encounter a variety of<br />
monsters.<br />
The instant graphics that<br />
accompany each location<br />
ore quite effective here.<br />
portraying the creatures in a<br />
colourful fashion.<br />
The text, on the other hand,<br />
is somewhat locking, and not<br />
always logical, "Not a visible<br />
exit" <strong>Is</strong> a phrase all too often<br />
seen when, quite clearly,<br />
either there <strong>Is</strong> such an exit, or<br />
one con be seen!<br />
For example, ills entirely<br />
artificial to bar exits in this<br />
way in the middle of a<br />
(visible) desert, and in a<br />
chamber in which ''o ladder<br />
leads up", CLIMB LADDER<br />
moves you up, whilst U itseff <strong>Is</strong><br />
not allowed.<br />
There are a mixture of<br />
problems in Temple Of Terror<br />
Some are easy, some are not<br />
so simple, whilst others<br />
require pot luck Many are of<br />
the hock and slash variety -<br />
simply finding methods of<br />
killing the nosties outright,<br />
whilst others require a little<br />
more thought and o bit of<br />
plotting.<br />
Altogether, this is not a bad<br />
adventure, but it lacks that<br />
subtlety and cryptic quality<br />
seen recently from Adventure<br />
Soft in Rebel Planet and<br />
Kayleth.<br />
Marred, but not ruined, by<br />
the sort of shortcomings<br />
reviewers have been<br />
complaining about for years.<br />
Temple is not up to the<br />
standard we've come to<br />
expect from those masters of<br />
adventure at Adventure Soft<br />
lb. VOCABULARY<br />
10. ATMOSPHERE<br />
PERSONAL<br />
VALUE<br />
BEIP IV<br />
s<br />
7<br />
7<br />
7
The year is 2032 AD and the world is balanced on a knife edge<br />
hetween survival and destruction The last thirty years have seen an<br />
enormous expansion of the worlds nuclear arsenal There are now 16<br />
nuclear superpower nations, each with the capacity to trigger the final<br />
destruction of mankind Armageddon<br />
, In a world where trust is cnppled by Uncertainty of Response the 16<br />
superpowers form a desperate alliance the UNN !United Nuclear Nations<br />
Together they finance and build an enormous network of spy and<br />
laser defence satellites capable of monitoring, influencing and even<br />
directly controlling the political, economic and military events of the world<br />
Control of the network itself resides in an enormous and<br />
sophisticated satellite, codenamed Olympus and control of Olympus<br />
resides on its Supreme Commander often called The Armageddon man<br />
who literally holds the fate of the world in his hands<br />
moetech<br />
In this incredible new game scenano YOU have lust been chosen tO<br />
become the next 'Armageddon Man' Whether you have the necessaty<br />
diplomatic, military and tactical skills to avoid global devastation is<br />
something you and the World, are lust about to hod Out<br />
Each game comes complete with a comprehensive instruction<br />
booklet, a colour vinyf map of the World 9039 Edition .95 1 6 'and<br />
two sheers of vIrtyl re-usable nags to help plot the course of wind events<br />
Spectrum 48 128 Cassette E12,95<br />
Amstrad CPC Cassette E12,95 Disc £19.95<br />
<strong>Commodore</strong> 64 128 Cassette El 2 95 Disc E14 95<br />
Available from all leading software retailers or order today by mall<br />
Prices include postage and packing plus VAT<br />
martech is the registered trade mark of Martech <strong>Games</strong> Limited,<br />
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II. SUPPLIER:<br />
SAO<br />
ATLANTIS SOFTWARE, m A G N E T i c<br />
IP MACHINE, AMSTRAD<br />
round-up<br />
dragon slaying on your part<br />
helps you make it to the<br />
alchemist, but you don't<br />
make It with the maiden!<br />
DAA takes you from Sandy<br />
Shaw to the Heights of<br />
Absurdity, in an adventure<br />
that is genuinely funny and, at<br />
times, amusingly outrageous!<br />
MAIL-ORDER)<br />
IP P. REVIEWER: PRICE, t I .99 KEITH (ADD 40P P&P FOR<br />
IP QUICK•GUIDE RATING: 9<br />
A l o o N<br />
Richard Robinson writes II. SUPPLIER: THE ELK ADVENTURE<br />
CLUB, 2 THE BEECHES, TILBURY,<br />
ESSEX RM IS 8ED<br />
I t has come up with this<br />
a GACked graphic adventure<br />
IP MACHINE, BBC AND ELECTRON<br />
IP PRICE: C-4.95<br />
O. REVIEWERt KErTH<br />
dwhich<br />
is certainly fun — on IP QUICK-GUIDE RATING: 6<br />
v irreverent satire on other<br />
e adventures. Saucy and<br />
nsuggestive,<br />
it is not<br />
recommended for the under<br />
t<br />
los. Did I say irreverent? Oops,<br />
u<br />
I forget the nun!<br />
r Set in the land of the Dark<br />
e Lord Tite Arz, starting off In a<br />
s dank cell smelling of armpits<br />
f and urine, and facing a large<br />
oglob<br />
of green slime, your first<br />
r task is to escape the prison,<br />
ii whose f exit is barred by a<br />
uVERY<br />
large, heavy, steel-<br />
n banded, strong, locked, oak<br />
door.<br />
.<br />
Meanwhile, explore the<br />
H<br />
dank canves and passages,<br />
e pick up the pansy left by a<br />
flower-throwing dwarf, admire<br />
the pastel shades of the<br />
stalactites, while you sort the<br />
escape problem out.<br />
Lieutenant of the United<br />
I l i Planets Survey Service<br />
Yspaceship, o Stellar Queen.<br />
u While in the Pleiades cluster,<br />
ayou<br />
lose contact with our<br />
rsister<br />
ship, Stellar Princess.<br />
e<br />
Your captain takes Queen to<br />
the last reported position of<br />
M<br />
Princess, near an earth-like<br />
i planet with three moons.<br />
k As you approach, the<br />
e Queen gets drawn into the<br />
Elargest<br />
of the moons, bigger<br />
rthan<br />
that of the earth's moon,<br />
l by a powerful tractor beam.<br />
i Averting a near-certain crash,<br />
nQueen<br />
lands on the moon,<br />
and discovers the beam was<br />
,<br />
2<br />
emanating from an<br />
underground alien<br />
ninstallation<br />
nearby. You avoid<br />
dthe<br />
official investigating<br />
Once outside, you will wont party, and decide to deal<br />
to visit the Flatulence Rock, a with the aliens yourself ...<br />
local tourist attraction, whose Written with the Quill, and<br />
feature is a very strong Inspired by the story Sargasso<br />
snorting wind. A quick bout of of Space by Andre Norton,<br />
you first task is to get off the<br />
ship unobserved, in this threeporter.<br />
Text only, with rather sparse<br />
location descriptions, there<br />
are a number of timed<br />
messages that hove to be<br />
read quickly, or are lost<br />
forever.<br />
Originally offered to<br />
i<br />
r<br />
members( of the Elk<br />
Adventure Club on<br />
l<br />
subscription, Magnetic Moon<br />
l<br />
o<br />
r<br />
t<br />
a<br />
4<br />
i<br />
. a n Jam.<br />
is available by mail order<br />
only.<br />
FORGOTTEN<br />
CITY<br />
IP SUPPLIER: HAWK ADVENTURING;<br />
29 HALLOWOATE, BAR BURGH,<br />
DNS 78H<br />
IP MACHINE, SPECTRUM<br />
16. PRICE, E3.50<br />
P. REVIEWER: KMH<br />
6. QUICK-GUIDE RATING, 8<br />
Reports from an earth<br />
monitoring satellite<br />
have pinpointed a<br />
source of radiation coming<br />
from the open sea in the<br />
Atlantic. You become<br />
convinced that these<br />
emanate from the legendary<br />
lost city of Atlantis, and<br />
become interested in the<br />
many myths surrounding it If<br />
Atlantis does exist, then so<br />
might Neptune's Power<br />
Trident!<br />
Here you get the chance to<br />
explore Atlantis, in this<br />
Quilled graphic adventure.<br />
Neatly presented on screen,<br />
with some nice detailed<br />
pictures and a smart<br />
character set, this is an<br />
above average home grown<br />
adventure.<br />
Despite my own<br />
reservations about Atlantis,<br />
which I always thought to be<br />
under the Mediterranean<br />
(didn't the invading Treen<br />
spaceship blow up and let<br />
the Atlantic in through the<br />
Straights of Gibraltar? — Dan<br />
Dare. Eagle, December 8th,<br />
1950) here is exceptionally<br />
good value for money.<br />
THE<br />
CRO\NN<br />
1. SUPPLIER: WRIGHTCHOICE<br />
SOFTWARE; PO BOX 100, TROON,<br />
AYRESHIRE KAI 0 6BD<br />
6. MACHINE, SPECTRUM<br />
6. PRICE, £3.95<br />
IP REVIEWER, mArrHEW<br />
II. QUICK-GUIDE RATING, 7<br />
The Crown <strong>Is</strong> the first in a<br />
three-part series called<br />
l i The Quest, and takes<br />
t you to the land of Tharg, once<br />
ruled by the popular King<br />
Rasselhogue, whose evil halfbrother,<br />
Chaleb, has<br />
overthrown him.<br />
Chaleb sold his soul to<br />
eternal damnation, which<br />
gave him formidable powers.<br />
His goody goody half brother<br />
captured and tried him, but<br />
being a decent sort of chap,<br />
decided rather than kill him,<br />
to banish him to a barren<br />
place called Acrux.<br />
The King and Queen<br />
settled down to start a family<br />
and the result was you, Yed<br />
Prior. To cut a very long story<br />
short, Chaieb eventually won<br />
a big battle with the King and<br />
became the ruler. Now 21<br />
years later, you have<br />
become a responsible adult<br />
and must defeat the<br />
unsuspecting Chaleb.<br />
Not bad value at all, and<br />
available by mail order.<br />
SCHOOL<br />
CAPER<br />
_<br />
l<br />
i<br />
t<br />
110 SUPPLIER: MAGIC REALM<br />
GAMES<br />
II. MACHINE: SPECTRUM<br />
IP PRICE: E2,50<br />
II. REVIEWER: kErrH<br />
b.- QUICK.GUIDE RATING: 5<br />
, If you go to this school.<br />
and know the<br />
characters, then I guess<br />
it would make an extremely<br />
amusing adventure to play,<br />
especially in the company of<br />
your school-mates.<br />
But is it your school, Neil? if<br />
the names Natalie Clements,<br />
Prof Peters, and Tagwen,<br />
mean anything to you, then<br />
you'll probably appreciate<br />
visiting the history room,<br />
English room, and deserted<br />
canteen.<br />
A comic game by A. P<br />
innes, with plenty of lavatory<br />
humour in the lavatories, this<br />
Quilled effort suffers from<br />
some of the slowest, plainest<br />
and least colourful graphics I<br />
have yet seen, and a messy<br />
text display. Trivial, but faintly<br />
amusing.<br />
Oh, and by the way, innes,<br />
there is no 'E' in PARADING.<br />
Take 100 lines,<br />
3
_<br />
•-•<br />
Could this be the greatest<br />
collection of American games<br />
ever assembled in one a ch ?<br />
/<br />
32 Different Rooms<br />
90 Different Robot<br />
Superb Animation<br />
The very best in espionage action!<br />
BREAKDANCE<br />
Perform the Moan<br />
Walk Head Spin,<br />
• Back Spin and<br />
more. Over 100<br />
different steps, complete with music.<br />
SUMMER<br />
GAMES<br />
8 different sports<br />
event, compete<br />
against an<br />
opponent or the<br />
computec Superb animation.<br />
IL T h r i l l i n g head<br />
to head motor<br />
racing, 6 different<br />
circuits, each with<br />
on screen map and pit facilities!
MICROSELL<br />
Warning: It is illegal to sell<br />
duplicated or pirated software<br />
on tape or disc. You<br />
will now be liable for prosecution.<br />
All suspect<br />
advertisements will be forwarded<br />
to the Federation<br />
against Software Theft for<br />
further inspection.<br />
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approx. Write to Darren, 145A<br />
Valetta Road, Acton W3 London<br />
7TA. All letters answered. (SAE if<br />
possible).<br />
CIL colour monitor Microvitec Cub<br />
653.6 months guarantee. Excellent.<br />
£110 o.n.o. Twelve microdrives £5.<br />
Wanderer and Karate E7 each, Tel<br />
0245 73674<br />
ATARI 800 1050 disc drive data<br />
recorder, Top class software on over<br />
70 discs. Trackball books, mags.<br />
Please ring (06421 780243 after 5pm.<br />
1200 0.n.0<br />
CBM 64 OWNER wishes to swap<br />
latest games. Disk only. Disks or lists<br />
or both to Alan Chapman. 65 Lime<br />
Grove, Doddinghurst, Essex CM15<br />
00X. England.<br />
CUM 64, C2N, Quickshot II E700<br />
software including latest titles,<br />
books, magazines, etc, value over<br />
E1000, first offer £300 secures.<br />
Phone John Edinburgh 661-2660<br />
oetween 6pm-9pm,<br />
AMSTRAD CPC 464 games for sale<br />
or swaps. Including Aliens, Gauntlet,<br />
and more. Send list to S.A. Harris, 90<br />
Glenorchy Court. Balfarg,<br />
Glenrothes. Fife, Scotland KY7 6XH.<br />
ATARI 800 fitted with impossible.<br />
52KI Alan 810 disk drive fitted with<br />
Happy Rev 5.2 and Rev 7 El 50. Geoff<br />
051 424 4243.<br />
CBM 64 Software for sale. Also data<br />
recorder. 32 games. All originals<br />
worth E350. accept fl 75. Send sae<br />
for list: F Dominy, 118 Broadway,<br />
Minster on Sea, Sheerness, Kent,<br />
ME12 2RT.<br />
MICROSELLS - It costs only El to advertise in Micros&<br />
MSX GAMES FOR SALE IN TAPE.<br />
Invaders - Galaxia - Pacman -<br />
Hyperolimpic Telebunnie-<br />
Sparkie - Crazytrain - 200T<br />
Feud - Ghostbusters - Hero -<br />
Pitfall II - Riverraid. Claudio Leman,<br />
6 Linden Road. Scarborough, Y012<br />
5SN.<br />
MEE Make money with your<br />
computer. Send just 0.50 for our<br />
amazing handbook packed full with<br />
money makers to: L. Francis, 131<br />
Leicester Road, Barnet, Herts.<br />
SYNTRON DIGIDRUM 3 complete<br />
with editor for the C641128. E60. Also<br />
100- games on disk_ Write to: T.<br />
Blanchot, 57 Rue Des Fougeres,<br />
57070 Metz, France.<br />
WIN MPS 803 PRINTER. Send 5 of<br />
your best CBM 64 game's disk or<br />
tape, returnable to, Sureshot, 23<br />
Ashover Avenue, Dovecot, Liverpool<br />
114 OPE,<br />
FOR SALE CBM 64. Two tape decks,<br />
two joysticks. Over £200 of the latest<br />
original software. Complete with<br />
CBM 64 carry cases and magazines<br />
worth over £350. Quick sale E180<br />
o.n.o. Phone(0272) 681853 now and<br />
ask for Chris.<br />
CBM 64 - one year old, data<br />
recorder, 2 joysticks - years<br />
guarantee, 100 original games- hit<br />
packs 1+2. 100 magazines, £190.<br />
Excellent condition. 0274<br />
572807.<br />
CBM 64,4 months old, tape deck,<br />
light pen, speech synthesiser,<br />
keyboard, E150 of software, cost<br />
E400, sell for E290, offers wellcome,<br />
phone Harwich 304362.<br />
128K Spectrum plus data recorder<br />
Quickshot II joystick and interface<br />
with over 60 games worth over<br />
E400. Sell for El 80. Tel. 803 6770 for<br />
Bobby.<br />
ATARI 520ST. DIY Imeg memory<br />
upgrade (Soldering experience<br />
neededl cost approx E25, full step by<br />
step instructions only E2.50. 47<br />
Holland Road, Chatham, Kent.<br />
64K MSX FOR SALE. With tapes and<br />
cart's, v.g.c. 160 or will swap for<br />
spec. hardware. Phone Slough<br />
46168.<br />
ATARI 800XL, 1050 drive, 1010 tape<br />
unit, joystick, software, books, blank<br />
disks. Cost over £400 - sell for 1150.<br />
Tel. Neil on London 01)231 9543.<br />
BBC COMPUTER, E200. Vigleo dual<br />
400K drive 1200. E600 software tape<br />
and disc --E200. The lot 1550. Ian<br />
01-878 0068 evenings only after<br />
7pm<br />
CUM 64 MAD PRICES! Ballblazer,<br />
Konnis Rift, Sizzler all E4. Baseball,<br />
Zaxxon, F. Warrior E2.50 and<br />
hundreds more. Send sal to VSJ 42<br />
Wilkinson Way, London W4 5X13.<br />
ATARI originals to swap. Titles<br />
include: Hardball, Worm in<br />
Paradise, Knockout Boxing and<br />
many more. Ring (0480)61535 after<br />
4pm and aks for Mathew.<br />
CBM 64 FOR SALE, With data<br />
recorder, games, Gauntlet, Super<br />
Cycle, Impossible Mission and many<br />
more, joystick, books E200 o.n.o.<br />
Glasgow foal ) 942 8682.<br />
BACK ISSUES OF C-VG, December<br />
'82 to February '84 and Home<br />
Computing Weekly No. 6 to No. 47.<br />
Offers or swap for CBM 64 software,<br />
Tel (0782) 519552. Ask for Andrew,<br />
THIRTY SPECTRUM POKES FOR<br />
NEW GAMES. Pokes include Dandy,<br />
Scooby Don, Space Harrier and<br />
many more. First three orders get<br />
refund Send C90 tape with E1.30<br />
cash in tape cover + name &<br />
address. UK ONLY. No s<br />
required. Bolton, Upper Unstead<br />
Farmhouse, Bromley, Guildford,<br />
Surrey, GU5 OBT.<br />
ATARI ST software exchange club<br />
No membership fee. Send large<br />
s.a.e. to ST Exchange Club, Landing<br />
House, 3 Rawctiffe Landing Shipton<br />
Road, York, Y03 6XL,<br />
SOFTWARE SALE. 33 <strong>Games</strong> Inc.<br />
Dan Dare breakthru Hardball, Fist V.<br />
Decathlon cassette, 50 and more. All<br />
originals €35 ono. Ring Will 061 794<br />
2079<br />
AMIGA FREAKS everywhere' Swap<br />
the newest games and programs.<br />
Send your lists to Neil Bateman, 56<br />
Gorsedale, Sutton Park, Hull,<br />
Humberside HU7 4AT, England.<br />
CBM 128. 1541 Disk Drive, MPS 803<br />
printer, data •recorder, hundred +<br />
disks. Hundreds of games. joystick,<br />
compunet moddern. E400 o.n.o. Tel:<br />
105541 755567.<br />
CBM 64. P en pals wanted, also for<br />
the Amiga. I have all original games.<br />
All letters answered. Stephan<br />
Artmann, Danzigerstr, 43. 3472<br />
Beverungen, West Germany.<br />
FOR SALE. <strong>Commodore</strong> 64, two<br />
cassette recorders, joystick & over<br />
1400 of games including, World<br />
<strong>Games</strong>, Championship Wrestling,<br />
Parrallax, Space Harrier. Summer<br />
<strong>Games</strong> 1 + 2 plus many more.<br />
Bargain only 1170 limo. Tel. 0784<br />
247830,<br />
CBM 64. Owner wishes to swap<br />
games on disk. I have 1,000 i titles.<br />
Write to; Ray Turner, 31 Lincoln<br />
Avenue, Gorleston, Great Yarmouth,<br />
Norfolk NR31 7NL.<br />
DISKS 51/4" f6.20 for 1011 DS/DD inc<br />
P+p also software to swap. Contact<br />
Craig Heathcote, Deckham Hotel,<br />
Old Durham Rd, Gateshead, Tyne &<br />
Wear NE9 3TR. 091 478 1249. Don't<br />
wait, write or phone now 4.6pm.<br />
Anytime weekends.<br />
SPECTRUM PLUS * joystick,<br />
interface + Joystick • Tape<br />
Recorder i Magazines + Books 4<br />
over 20 games all originals only<br />
E150_ Phone Paul 31338 after six on<br />
weekdays.<br />
CBM 64 ownr wishes to swap all<br />
over world. Disk only send disk or<br />
list to 92, Spencer Beck House,<br />
Middlesbrough, Cleveland, England<br />
IS7 9PZ<br />
BOXED CBM 64 plus E400 top<br />
software and joystick perfect<br />
condition new system forces sale<br />
r190 0344 761587 Surrey, Barks<br />
Area.<br />
COMMODORE 64 for sale. Includes<br />
cassette unit (damaged lid, but<br />
works 100%), a joystick, and many<br />
utilities: Datel sound samplers,<br />
Simons Basic, Graphic Adventure<br />
Creator, Oxford Pascal, and<br />
Introduction to Basic part one. Also<br />
several books including the<br />
Programmes Referecice Guide.<br />
Whole lot for £200 ono. Please write<br />
for full details to. Tim Leighton, 6a<br />
Bath Terrace, Tynernouth, Tyne and<br />
Wear, NE30 48C.<br />
COMMODORE POKES, hints and<br />
cheats for your 64. Our successful<br />
booklet, covering 70 top games like<br />
Undium. Paradroid and Spindizzy,<br />
costs only f 1.50 Post now, cheques,'<br />
wrapped coins to Robert Burgess<br />
(C&VG). 1 Middlefi eld Road,<br />
Rotherham, S60 3J1-1. Written<br />
enquiries welcome.<br />
SPECTRUM POKES. Our successful<br />
booklet of 70 infi nate live pokes<br />
covers top games like Lightforce,<br />
Space Harrier, and Scooby Don and<br />
costs only E1,50. Post now, cheques?<br />
wrapped coins to Robert Burgess<br />
(C&VG), 1 Middlefi eld Road,<br />
Rotherham South Yorks, S60 3JH.<br />
Written enquiries welcome.<br />
BBC B 1.2 OS computer and sure<br />
shot joystick and Bush Cassette<br />
recorder. 105 games MC: Elite,<br />
Commando, War. The Sentinel,<br />
Psycastria, Thrust, Strike Force<br />
Harrier, Match Day, Way of the Es.<br />
Fist, Jump Jet Pilot, JSW, Winter<br />
Olympics, Int. Megasports plus<br />
many more Worth El 100 plus. Sell<br />
for £500 ovno. Will consider selling<br />
separate. Apply Hull ext 26640116<br />
of 640155 and ask for Jason.<br />
BUY OR SWAP ZX-SPECTRUM<br />
GAMES? We have over 300 titles<br />
including top 30 chart hits like Art<br />
Studio (lenslock cracked), Strike<br />
Force Cobra. Batman, Movie, Green<br />
Beret, Ghost n' Goblins, Nightmare<br />
Rally, The Great Escape, Dan Dare,<br />
Space Harrier, Trivial Pursuit. Heavy<br />
on the Magick and many more.<br />
Interested in buying our games<br />
(only E7 for 25 games, including<br />
tape(s) and postage) or swapping<br />
with The Final Crew then write to R<br />
Geerling, v_ Soutelandelaan 51, 2597<br />
EW Den Haag, Holland. Or call 070<br />
242798.<br />
LOOK! Spectrum 48K plus saga<br />
keyboard £300 of software. Joystick<br />
interface, Light pen, Robot,<br />
Spectrum only E150 Tel: 01 397<br />
6119.<br />
COMMODORE 64 software for swap<br />
and sell. I have the latest games<br />
originals Only send to Mohammed<br />
Sadawi, PO Box 9058 Jeddah 21413<br />
Saudi Arabia<br />
COMMODORE 64, 1541 drive, C2N<br />
tape recorder, back up board, expert<br />
cartridge built in ESM, 3 joysticks,<br />
world games, Leviatian, 50 disks<br />
minto condition E400 Ono. Tel: 021<br />
788 8747 ask for Derrick.<br />
ATARI ST USERS. World Wide<br />
wanted to swap software (originals<br />
only) Please send lists to G<br />
Whitehall, 1 Bladnoch Drive,<br />
Blairdardie, Glasgow GISELA,<br />
Scotland.<br />
ANC software group Holland seeks<br />
contact with C-64 and Amiga Users.<br />
Write to P Wijgerse, Adtswoucle 52<br />
2626 NO Delf it, Holland,<br />
FOR SALE Acorn Electron, Plus 1<br />
expansion unit, data recorder, ACP 4<br />
Double density, voltmace joystick,<br />
leads, manuals, and carry case. £100<br />
worth of software such as<br />
Ravenskull, computer Hits 5 etc,<br />
Many magazines all for El 1 O. All in<br />
excellent condition Tel 101) 979<br />
7203.<br />
ATARI 850 interface wanted, Phone<br />
after 6prn on Rochdale (0706132019.<br />
85
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1 Walkers wRoad,<br />
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NAMEa<br />
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COMPLI I LH MODEL<br />
e<br />
NATIONAL COMPUTER LIBRARY<br />
CVG
The Dramatic Loading Screen<br />
Stryker's Run was one of our most successful releases of 1986.1t stayed<br />
at the top of the BB Micro software charts for six weeks arid received<br />
several glowing reviews! 'The graphics ore stunning This should be<br />
in every collection" enthused A & B Computing.<br />
Now CODENAME: DROID presents a new challenge for Commander<br />
John Stryker. He has been commissioned by the Allied Nations to<br />
undertake another perilous mission in their continuing struggle<br />
against the warmongering Volgans<br />
His task <strong>Is</strong> to locate and seize the Volgans' latest weapon: a new<br />
spacecraft (ooderiamed the Z11) which <strong>Is</strong> equipped with the<br />
revolutionary matteranti-matter warp drive facility. Stryker must land<br />
on the mysterious planet Volga, penetrate the Volga ne underground<br />
defence systems, find the spacecraft and requisition it.<br />
BBC Micro Cassette £9.95 Acorn Electron Cassette_ £9.95<br />
BBC Micro 5<br />
1 BBC Master Compact 3<br />
/4" The 1 screen pictures show the BBC Micro version of the game<br />
D i s The c /2" graphics D i sof c the Acorn Electron version a re inderificat £ 1 1£<br />
1 4 . 9<br />
.<br />
A<br />
o<br />
9 5<br />
/ cSWAM<br />
rSOFTWARE<br />
ACORNSOFT<br />
n Led<br />
E l<br />
Dopt C04. Pegent HOuSe, Skinner lane Leeds LS7 1AX. Telephone:063245945a<br />
e c<br />
t r<br />
The elusive Herbert" Draid<br />
CREW'S QUARTERsi<br />
Commander John Stryker is back In CODENAME: DROID<br />
As Stryker descends below the planetary surface he will \<br />
pass through 4 different zones of Vol gan activity:-<br />
• The Surlace DelenCe — on array of steel girders, ropes and<br />
chains lies coldly between the crusted white rock wolls<br />
• The Ancient Shrine — a stone-walled temple bedecked with<br />
hideous gargoyles and rusting chandeliers<br />
• The Crews Quarters — the Volgons• relaxation area: tables and<br />
chairs are arranged invitingly amongst the essential ventilation<br />
pipes<br />
• The Missile Factory — clinical psuedornetoilic walls surround the<br />
missiles, bombs and computers of the evil Volgon race<br />
Your character in the game can jump run, kneel, crawl,<br />
climb up and down ropes, fire his laser blaster and drop<br />
mines. He can also fly for short distances using his let-pack,<br />
and access Information via his wrist terminal computer.<br />
Crawling under a crane<br />
(MISSILE FACT<br />
OQ<br />
Prize Competition<br />
If you complete the entire CODE NAME: DPOID mission, you can<br />
enter our competition.<br />
Prizes include 1 talking remote-controlled robot, 5 small remotecontrolled<br />
robots, E150 in cash, and competition certificates,<br />
L Closing Date: 29th February, 1988.<br />
Please m a k*<br />
oil ch e g u e •<br />
payable to<br />
-<br />
Sokware S Ltd"<br />
u<br />
p<br />
e<br />
r<br />
115A<br />
24 HOUR TELEPHONE<br />
ANSWERING SOME FOP ORPERs<br />
OUR GUARANTEE<br />
• All m olt orders are despatched<br />
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replaced .rnrnecliately
-t<br />
toy,<br />
-<br />
, ic, 1 is set to<br />
a Of •nslea 1 — the<br />
Iraphits has lost released<br />
sis<br />
with another to follow at<br />
e4-1fG<br />
as we venture into the<br />
f P ,Ind r their deadly foes, the agents<br />
i<br />
e<br />
s<br />
agine a world where<br />
Illusion and reality, truth and<br />
deception exist side by side,<br />
a world of sophisticated<br />
vehicles and weaponry, and<br />
a constant battle between<br />
good and evil.<br />
This is the world where the<br />
agents of MASK — Mobile<br />
Armoured Strike Kommand<br />
— bravely try to counter<br />
terror and fear spread by evil<br />
genius Miles Mayhem,<br />
leader of VENOM, the Vicious<br />
Evil Network of Mayhem.<br />
MASK is headed by Matt<br />
Trakker, dedicated to the<br />
eventual demise of the<br />
ruthless killer Mayhem.<br />
Trakker and his fellow<br />
MASK agents operate out of<br />
Boulder Hill. What appears to<br />
be an ordinary petrol station<br />
is, in fact, the MASK<br />
headquarters. From here<br />
MASK agents wage their<br />
counter waragainst VENOM.<br />
This is the background<br />
against which the Gremlin<br />
Graphics game is based.<br />
A battle between the MASK<br />
agents and VENOM (Vicious,<br />
Evil Network of Mayhem) has<br />
left the planet battle scarred<br />
and virtually<br />
devoid of life.<br />
VENOM has<br />
abducted Matt's<br />
fellow agents and scattered<br />
them on earth, throughout<br />
space and time.<br />
The task of recovering<br />
them falls to Man — the only<br />
agent still at liberty.<br />
Together with the war<br />
damaged Thunderhawk, his<br />
own special transporter. Mati<br />
embarks upon a journey<br />
through space and time in<br />
search of his colleagues.<br />
After having located his<br />
own special mask, his route<br />
takes him through four<br />
dimensions of time as he<br />
scans the earth for the<br />
missing agents.<br />
VENOM has scarred the<br />
planet by creating huge<br />
space craters while landings<br />
and Matt can use these as<br />
entry points between earth<br />
and space. Once back on<br />
earth, danger awaits Matt —<br />
codename Hunter in the<br />
form of flying boulders,<br />
runaway trains and live<br />
volcanoes.<br />
Matt must navigate<br />
Thunderhawk through these<br />
perils, collecting items which<br />
may aid him in his quest and<br />
at all costs, avoiding the<br />
hostile VENOM patrol craft.<br />
These craft can be destroyed<br />
either by being shot or<br />
bombed, but bombing has<br />
the added danger of selfdestruction<br />
for Matt if he<br />
doesn't escape before it<br />
explodes!<br />
In the event that<br />
Thunderhawk incurs dangerlevel<br />
damage, a repair kit<br />
may be collected and used.<br />
Various weapons can be<br />
used by Matt — all will gain<br />
him points and the obvious<br />
advantage of defence, but he<br />
must remember throughout<br />
to be on the look-out for the<br />
security key pieces.<br />
Each key is made up of<br />
four pieces and once<br />
assembled the key will allow<br />
Matt access to a scanner.<br />
The activated scanner will<br />
point to where an agent is<br />
located, and tell Matt when<br />
he is near. Once he has found<br />
his agent, they must both
then examine the scattered<br />
MASKS until they find the<br />
agent's own missing one.<br />
Matt has to roam all the<br />
different time periods and<br />
collect the agents from each.<br />
Matt must travel around<br />
each of the different time<br />
levels in his effort to rescue<br />
the agent and, to complicate<br />
matters further, he has a<br />
time limit set on him<br />
throughout the journey. If he<br />
fails to complete his mission,<br />
or if Thunderhawk is<br />
damaged beyond repair, Matt<br />
will fail. if he succeeds, he<br />
and the rescued colleagues<br />
must compete in a final<br />
bloody pitch battle against<br />
VENOM.<br />
The four random time<br />
locations in which Trakker<br />
can find himself are Present<br />
Day, Far Future, Pre-Historic<br />
and VENOM base. There are<br />
two MASK agents in each<br />
location. Each scanner can<br />
only work when four pieces of<br />
a security key have been<br />
found. Each level has ten<br />
keys. Two are bogus.<br />
The keys are small<br />
squares with blocks painted<br />
out. Drive over them to pick<br />
them up.<br />
Agents will be imprisoned<br />
In various locations, not all<br />
of which will seem obvious.<br />
You will have to blast your<br />
way past obstacles using one<br />
otthe bombs you are able to<br />
collect during the course of<br />
the game. As the bomb<br />
defuses, the dotted<br />
silhouette at the base of the<br />
screen will be reduced.<br />
When the agent has been<br />
rescued, a status sheet,<br />
identical to that shown when<br />
eamining a mask, will<br />
appear. Take the agent back<br />
to the time entry point and<br />
then embark upon the search<br />
for the other agent on that<br />
level.<br />
Throughout the game there<br />
are various perils; different<br />
time levels house particular<br />
types of adversary.<br />
On Present Day you will<br />
have to deal with VENOM<br />
tanks and jeeps, runaway<br />
trains, falling boulders to<br />
name but a few. Also. Floyd<br />
Malloy, the deadly VENOM<br />
agent, will be in constant<br />
pursuit throughout all levels.<br />
Thunderhawk will incur<br />
damage whilst transporting<br />
you through the various<br />
screens; a repair kit may be<br />
collected to reduce the<br />
damage. If this is not<br />
done, Matt will die. To add<br />
pressure, a time limit is also<br />
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A I N A C I<br />
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enter all you have to do is send us your<br />
scores on three out of the five games<br />
listed below, cut out the coupon and<br />
send it to <strong>Computer</strong> and <strong>Video</strong> <strong>Games</strong>,<br />
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You'll also be able to find entry details<br />
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C-i-VG will be helping to organise the<br />
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• The qualifying games are Uriclium,<br />
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The heat<br />
is on! The<br />
weather<br />
may be bad<br />
but these<br />
pages are hot.<br />
Buckle your<br />
swash for Pirates,<br />
head for the heights<br />
with Gunship, and<br />
indulge in a summer<br />
L'Affair. Saxion man<br />
Stavros Fasoulas is back<br />
with Quedex. It's a-Mazing.<br />
That's just four of the hot<br />
games hitting the streets<br />
this month.<br />
This is (Nuclei( the latest and<br />
possibly greatest game yet from<br />
Station-buster Sbvros Fasoulas<br />
The talented Finnish programmer<br />
taken a break from creating stun<br />
shoot 'em ups to produce Quedeir<br />
a multi-puzzle maze type game with<br />
many and varied styles of gameplay<br />
you could possible want Quedex<br />
short for the Quest for Ultimate<br />
Dexterity — and you'll need it to gui<br />
your bouncilK ball around the maze<br />
along the race tracks and throughthe<br />
many teleports you'll encounter. The<br />
game is amazingly user-friendly. YOU<br />
choose what levels you play and<br />
what order. No gameplay dictated hot<br />
the programmer here! Quedex is on<br />
the way from Thalamus very soon<br />
only for the 64 at present. Sony<br />
Spectrum, Atari, Amstrad, 138C, KU,<br />
QuareetbarPe 113<br />
9<br />
1<br />
FORCE: 32 MEN<br />
MORALE: ANGRY<br />
I S H I P<br />
S I>BEARD<br />
39 MEN<br />
F<br />
I<br />
R<br />
M<br />
SE _41' 1111 11--A UN
This is Gunship on the Amstrad, soon to be looming your<br />
way on the Amstrad. Remember C VG's cover on the game<br />
In April? It will cost E9.95 on cassette and E14.9.5 on disk.<br />
I lere's a look at the Spectnim version of Code Master'<br />
highly-sucessful Amstrad game Grand Prix Simulator. It's been<br />
written by Serg Dosan.i, author of Ant Attack on the<br />
<strong>Commodore</strong> 64. and with graphics by Mervyn Jones. Serg<br />
confident this will become a classic. Al&<br />
argotme it! SOW ne411111<br />
Paws, that's what„cothfare Projects'<br />
canine fighting game whi<br />
they hope will have fur flying<br />
space. You play the part of Ca<br />
lain Rover Pawstrong who m<br />
capture or destroy the colony<br />
kgendary Space GriMns. Dott<br />
around the planet's surface —<br />
and the levels hidden deep below<br />
— are essential supplies and<br />
equipment which Pawstrong<br />
must find to help him.<br />
Star Paws will be out on <strong>Commodore</strong><br />
64 — from which these<br />
shots were taken — Spectrum<br />
and Amstrad at E.5.9.5. Musk will<br />
be by Rob Hubbard.<br />
1<br />
es called<br />
n't commit<br />
u also want<br />
re some<br />
pictured<br />
framed<br />
ant to u t who d<br />
and your girlfriend who has v<br />
ection? L'Affair is out soon on the<br />
e, C64 and PC's.<br />
If you're into comics — and who isn't? t o<br />
t love Sidewalk — a new cartoon style in t u r e<br />
the STiPC and Amstrad. It's all done in stupendous black<br />
te graphics. The game — called A Walk in the Shadows<br />
ce — starts when you get your bike stolen when you're<br />
your way to your rock • rt It happens all the time to our<br />
own Wayne<br />
Lazer Force is Code Master latest space<br />
shootare<br />
30 different main levels set in two<br />
1<br />
stages with two bonus stages between each<br />
em-up main stage. Triple firing can be attained by<br />
ospecial u selectors. The main sectors consist of<br />
t vertical scrolling landscapes with many<br />
different features. On the first level, volca-<br />
s<br />
no type<br />
o<br />
formations spew forth flames right<br />
oacross n the screen. Some landscapes<br />
amutate<br />
and grow as you fly over them<br />
t<br />
and there is a level with gigantic<br />
proportions which is hard enough<br />
jto<br />
manoeuvre through without<br />
uany<br />
aliens around. On this<br />
crawl across the screen<br />
s<br />
dropping death pods. You<br />
t start with 5 lives — you<br />
Ewill<br />
need them.<br />
1<br />
.<br />
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c9.2
Street writing up the<br />
w hat's movies this on — a monthly Ward Rbasis?<br />
Well, though it ain't easy to get me<br />
A Raising Arizona<br />
Ill tell you that Raising Arizona (15) is<br />
about a baby but I'm making it my film<br />
of the month, you'll pnihably think that<br />
Ward has finally flipped. Why would<br />
anybody want to watch a movie about<br />
a smal, pink, wind and wetness<br />
merchant? Read on!<br />
Baby Arizona, one of the Arizona<br />
quintuplets, is a special baby. Ile gets<br />
abducted by baby Raw and eternal<br />
loser, HI McDonnough — failed petty<br />
criminal, failed reformed citizen and.<br />
finally, failed father. It seems like the<br />
only way for 11.1. and his wife, Edwina.<br />
to have a family is to steal one,<br />
From this one wild seed a series of<br />
increasingly chaotic events grow. &min<br />
Baby Arizona is the centre of more<br />
action than a parent's worst<br />
nightmares. These involve two escaped<br />
minims, a sort of criminal Laurel and<br />
Hardy, who realise that there could be<br />
money in the infant; visiting friends<br />
with their hordes of unruly brats; and<br />
The Lone Biker of the Apocalypse. a:A%<br />
A Raising Arizona<br />
hilarity hunter who makes Mad May<br />
look sane!<br />
Raising Arizona starts funny and<br />
just gets more and more hilarious.<br />
Every twist in the plot adds further<br />
confusion, centred on Nicolas Cage as<br />
ILL sporting a hairdo that looks like<br />
he's caught in a storm — which he Ls,<br />
as the whole world gangs up on him.<br />
Director Joel Coen doesn't miss a<br />
Out of the previews theatre, they<br />
made me an offer I couldn't refuse.<br />
so here goes with this month's<br />
releases.<br />
trick. You want to know what a baby's<br />
eye %iew of the world is like? You get<br />
it Or how to rob a band of hillbillies<br />
who take your instructions just a little<br />
too literally Mow can we throw down<br />
our guns if you've told as not to<br />
move?'. It's one of the most inventive<br />
comedies of the year.<br />
Coen<br />
Wood . Simple, which I suspect most<br />
people<br />
s<br />
only got to see on video. This is<br />
set to get a well deserved general<br />
release. lasSee<br />
it and cry like a baby.<br />
t Tears of laughter, that is!<br />
fiWho<br />
was it who said that flying is<br />
just lfalling m and forgetting to hit the<br />
ground? Just hope that Erie. The by<br />
Who wCould<br />
fly (PC), has learnt that<br />
a<br />
s<br />
c<br />
u l<br />
t -<br />
c l<br />
a<br />
s<br />
s i<br />
c<br />
A The Boy Who Could Fly<br />
lesson because he spends much of his<br />
time just hanging around.. , on<br />
window ledges, roofs and the like!<br />
When 14 year-old ?dilly moves into<br />
the house next door she befriends his<br />
strange. mute teenager who everybody<br />
believes to he autistic, Slowly a<br />
relationship develops between them,<br />
but it's not made any easier by the<br />
authorities, who think that Erie would<br />
be better off in an institution with a<br />
nice, tight straight-jacket to wear<br />
So is Eric batty just because he<br />
thinks he's a bird? Certainly there's<br />
nothing in this ultra ordinary smal<br />
town to suggest that it might be the<br />
scene of a miracle. There's overworked<br />
mum, trying to come to terms with<br />
computers at work<br />
; brother, bratty the Rambo of the sandpit<br />
generation; a colection of school<br />
blimbos u and t bullies and the odd<br />
lsympathetic o v ateacher. b<br />
l eBut<br />
there's also the same freak<br />
atmospheric conditions that produce<br />
pink skies in so many Spielberg films;<br />
the same soaring music that aims<br />
straight for the strings of the heart<br />
Yes. if Eric's surname had been<br />
Thomas they could have usd his initials<br />
for the film title. This is an attempt to<br />
mate the same sort of gentle, smaltown<br />
fantasy that. Spielberg has<br />
mastered - - more Peter Pan than<br />
Superman.<br />
But don't get me wrong. While it<br />
doesn't have his masterly touch and is<br />
rather too long, it contains enough<br />
that's amusing to raise some laughs.<br />
and the ending, when Eric's flying<br />
antics are put to the test is quite<br />
elevating. But pioneers of unmanned<br />
flight face risks, and a greater sense of<br />
danger could have made this really<br />
soar,<br />
In the Wizard of Oz, all the Tin Man<br />
wanted was a heart, The home<br />
improvements salesmen. nicknamed<br />
7In Men (15), could do with joining the<br />
queue.<br />
The year is 1963, the place<br />
Baltimore. and the car to own is the<br />
latest Cadilac. When Tilley colides<br />
with BB's Caddy as it leaves the<br />
garage, the scene is set for a war<br />
between the rival tin men. But despite<br />
a few car-wrecking slapstick antics at<br />
the start, it's really a comedy' of<br />
eharacters.<br />
Danny DeVito and Richard Divyluss;<br />
lake on two singularly unpleasant roles<br />
and give the performances of their<br />
lives, DeVito's Tilley is a slobbish<br />
failure who can't. face reality while<br />
Dreyfuss as DD is a calculating<br />
smoothie. a snake who thinks nothing<br />
of seducing Tilley's wife then phoning<br />
him to Crow about it.. But the tables<br />
are turned 'You can keep her,* his<br />
rival snarls.<br />
As well as the feud there's another<br />
story, the story of the salesmen — the<br />
double glazing pests of their day -<br />
who use every trick in the hook to flog<br />
the uOy aluminium sidings. They lie,<br />
cheat and even feign madness to make<br />
their commission, despite a<br />
government inquiry into their methods.<br />
And when they're not selling they sit<br />
around in diners, discussing crucial<br />
issues such as why there are no woman<br />
in Benanaza<br />
Director Barry Levinson knows just<br />
how to let a story slowly take shape,<br />
observing the eccentricities of this<br />
smal group of misfits so that<br />
eventualy you start to realise that<br />
even tin men have hearts. if you dig<br />
deep enough.<br />
You know you're in for a rough time<br />
when, less than three minutes into Evil<br />
Dead 081, nasty things start to<br />
happen — walls spurt blood, there's a<br />
talking, biting severed head, and a<br />
hero who's reduced to chainsawing off<br />
his own hand. By this stage I was<br />
almost sick with laughter.<br />
The plot! Don't ask! Director Sam<br />
continued on p. 98<br />
A Tin Men, starring Donny De Vito and Richard Dreyfuss
A E'.i/Deod<br />
ll Raimi just throws his cast together in<br />
the isolated cabin from the original<br />
movie and lets the special effects loose.<br />
Every horror cliche is here, from the<br />
something nasty in the cellar to the<br />
ancient document that will lift the<br />
curse — if any of the cast survives<br />
long enough.<br />
The audience may not last the<br />
whole movie either. I reckon that while<br />
fifty percent will be reduced to<br />
hyrsteris, the other half will head<br />
straight for the toilets and harritade<br />
themselves in until the assault of<br />
gruesome slapstick satire is over.<br />
Of course the protectors of our<br />
morals got all upset when its<br />
predecessor appeared on video,<br />
convinced that it would turn everyone<br />
who saw it into a mindless zombie.<br />
reckon the worst effects of Dead<br />
would be people who spouted dialogue<br />
as mindless as the script's!<br />
Despite a slight lull after the first<br />
frantic half hour, Evil Dead His a<br />
wacky, tacky. tasteless roler-coaster<br />
ride, totally lacking believable<br />
characters and common-sense, If<br />
you've got the stomach for it see it —<br />
it's bloody funny.<br />
A White of the Eye<br />
A White of the Eye<br />
1976 with a boyfriend, Mike_ Somehow<br />
this shadow from ten years ago still<br />
hangs over the relationship.<br />
There's something hypnotic about<br />
White oldie Eye It uncovers its<br />
horrors in a cold, distant, arty fashion,<br />
developing a strange power which<br />
draws you deeper and deeper until you<br />
finally emerge, feeling as if you've been<br />
dragged through the dirt<br />
I suspect that some critics will<br />
attack it as a sensationalist slasher<br />
movie, which it is not. Director Dunald<br />
Camel' has set out to make a serious<br />
study of psychosis and the horrors of<br />
serial killing, and in some ways he has<br />
succeeded. But the result is a cold and<br />
unpleasant experience.<br />
Ifs a relief to turn to A Great Wall<br />
(PG), which is unlikely to get a wide<br />
release, but turns out to be a minor<br />
gem. It tells the simple tale of<br />
Chinaman Lev and his family returning<br />
from San Francisco. where he earns a<br />
Living as an executive in a computer<br />
firm, to Peking to visit his sister.<br />
A similar East-West culture dash<br />
featured in Gung Ho which appeared<br />
earlier this year. But while that<br />
There's horror of quite another kind<br />
in White of the Eye (18.1. This is the<br />
sort of movie that can even reduce a<br />
cinema of hardened reviewers to a<br />
state of shocked silence_<br />
Globe. Arizona is a dull desert town,<br />
surrounded by a bleak landscape of<br />
open-east mines. It's here that hi fi<br />
engineer, Paul White, lives with his<br />
wife, Joan. and kid, Daniele. But<br />
suddenly their peace is shattered when<br />
Paul becomes chief suspect in a murder<br />
investigation.<br />
Could Paul be guilty of these brutal<br />
and apparently motiveless mutilatioits7<br />
Even the police don't seem convinced.<br />
Slowly the film reveals more about him<br />
— he's having an affair with a<br />
married woman — meanwhile a series<br />
of flashbacks show how he met Joan as<br />
she was passing through the town in managed to be crude, unfunny arid<br />
V Evil Dead II - frighteningly funny?<br />
patronising to its Japanese characters,<br />
A Great Wall is a warm Experience<br />
which suggested that both worlds have<br />
something to learn from each other.<br />
It's a sort of oriental Local Hem.<br />
One of the most amazing things<br />
about the film is that it was actually<br />
shot in Peking, and for once you get a<br />
picture of how a communist Chinese<br />
family lives not just endless<br />
travelogue shots of bikes<br />
But most of the fun comes from the<br />
native Chinese reaction IP Western<br />
culture, In one hilarious scene Leo's<br />
teenage son tries to explain the concept<br />
of designer clothes to a Chinaman who<br />
remains convinced that his Yves Saint<br />
urent trousers are the colour of<br />
'mouldy beancurdl. If A Great Wall<br />
comes to your local art-house, go see it.<br />
I I I I O<br />
V<br />
.roblem MIR<br />
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ma<br />
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Yes, I know that feeling t<br />
,<br />
Sometimea I only gel to see<br />
T previews a day so I need to watch a<br />
h video. Though your2V TV can never<br />
o'k<br />
replace the big screen, here are some<br />
u<br />
. suggestions for home viewing!<br />
Budget masters Channel 5 has<br />
g<br />
released another batch of episodes .-.,<br />
t from Gerry Anderson's classic series<br />
i Stingtay and Thunderbirds. Acting<br />
less wooden kind is found in volume !<br />
H<br />
two of UFO. All these Wm coat just<br />
o 17.99.<br />
v More vintage Tv is to be loud hi<br />
e the next four episodes of The Prison<br />
m Checkmate. featuring the famous pine<br />
of human and Hammer into<br />
o Amil are one chefs, tape while iIfs<br />
Four<br />
v lounet31 and<br />
e<br />
A Change olMind appear<br />
li i on the other. Great value at19.99<br />
e each And now that Roger Moore's ..iif<br />
1<br />
s ,<br />
' chance to catch him in an earlier<br />
o<br />
r<br />
uoll<br />
t, in The fiction Makers.<br />
e<br />
r a There's murder afoot in that most<br />
l<br />
m<br />
elaborate of thrillers, Sleuth, starling<br />
i uctogentaian I arry Oliver and ever<br />
oat<br />
n•<br />
popular Michael Caine (afraid he 4<br />
aiowouldn't<br />
get a mention this month,<br />
q<br />
fn<br />
were you!), If you've never caught it<br />
u before it's well worth 9,99.<br />
a<br />
i Meanwhile Mastertronic is getting<br />
s<br />
in on the budget video act with the<br />
S Mastervision label, and while the<br />
h<br />
i current releases are mainly ki<br />
e cartoons — add be useful for<br />
m<br />
d a bawling brat quiet when you won't<br />
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shockers<br />
acting<br />
which<br />
of their<br />
contain<br />
author.<br />
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truly.<br />
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ao<br />
p<br />
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Exterminator and Chuck Norris in A di<br />
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e<br />
original TV version, which i8 alsoAl<br />
oT<br />
available from Channel 5 and is IWIlb-<br />
rt<br />
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trt,<br />
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te<br />
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i-auntilet<br />
Gauntlet has probably been the most<br />
successeful coin-op licence ever. Now ST<br />
owners can treat themselves to a version of<br />
this game, remarkably similar to the original,<br />
courtesy of US. Gold, Adventure soft, and<br />
two freelance programmers — Graham<br />
LiHey and Teoman Irmak.<br />
Rather than just do a straight review of a<br />
game that almost everyone has played in<br />
one form or another, we thought it would be<br />
interesting to go behind the scenes, and the<br />
screen, to see just how you go about<br />
converting an arcade mega-hit. So David<br />
Bishop, our resident ST maniac, enticed<br />
Graham and Teoman down from their native<br />
Birmingham to reveal all!<br />
Teoman, Gaurder was<br />
F their first major<br />
commision o in the games<br />
field,<br />
r<br />
although neither are<br />
new to the software scene.<br />
bGraham<br />
used to be<br />
software o support manager<br />
for t Apricot, converting<br />
many h IBM programs, such<br />
as Concurrent, to run on<br />
Apricot G systems in the<br />
days r before they went the<br />
route a of IBM compatibility.<br />
Teoman<br />
h<br />
was trained as an<br />
illustrator and, for many<br />
years, a designed the covers<br />
of m Practical Computing.<br />
before a turning his talents<br />
to n on-screen graphics<br />
design for Adventure Soft.<br />
d<br />
So how did this project<br />
start?<br />
Graham: "We were<br />
approached last<br />
September and asked if<br />
we'd be up for the job. At<br />
the time, Gremlin was still<br />
working on some of the<br />
8-bit versions so we had to<br />
go down to their offices to<br />
take a look at the coin-op."<br />
Teoman: "Graham had<br />
seen Gauntet before, but I<br />
had never even heard of<br />
the game. so I ended up<br />
taking about a hundred<br />
shots on that first evening.<br />
We took them home and<br />
sat around wondering how<br />
we could come up with a<br />
faithful conv 'on that had<br />
all the graphical<br />
atmospheric appearance<br />
and appeal of the original."<br />
What help did you get<br />
from the owners of the<br />
Gaunlet rights, Atari<br />
<strong>Games</strong>?<br />
Graham: "Very little<br />
actually. It wasn't as if they<br />
gave us source code or<br />
even maps to start with. It<br />
was more a case of, here's<br />
a machine, now go do the<br />
conversion! Eventually<br />
though, US. Gold managed<br />
to get printouts of each<br />
level, which we then coded<br />
back into our program."<br />
Did you spend alot of<br />
time playing the original<br />
arcade machine?<br />
Teornan: "Just<br />
before Christmas, we took<br />
delivery of the Coin-op that<br />
had been at Gremlin's<br />
office. They had finished<br />
their conversions by then.<br />
Graham spent most of the<br />
festive season<br />
underground, killing<br />
anything that moved!"<br />
Graham: "We both know<br />
the game pretty well now.<br />
Really, we had to become<br />
experts on every aspect of<br />
the game, because we<br />
wanted to make sure that,<br />
where possible, everything<br />
in ours mirrored the<br />
original. We've even kept<br />
in minor bugs from the<br />
arcade version."<br />
What bugs?<br />
Teoman: "Well, there are a<br />
number of places where<br />
generators overlap, as If<br />
they were stacked on top<br />
of each other, so ours do<br />
too Also, the heads of<br />
various characters are<br />
superimposed on<br />
generator when they get<br />
too close, so the same<br />
happens in the ST<br />
version."<br />
What changes did you<br />
have to make from the<br />
original?<br />
Teornast: "The coin-op<br />
uses thirty-two colours and<br />
we only had sixteen, five of<br />
which were used for the<br />
floors, and 11 for the walls<br />
and characters. Their<br />
sprites are all eight colour,<br />
but each<br />
one can be<br />
any eight colours<br />
while ours all have<br />
to be created from a<br />
single, unchanging palette.<br />
"So where, on the<br />
original, ghosts get less<br />
bright as you knock them<br />
down a level, In ours they<br />
stay the same colour.<br />
Wizards are another case<br />
in point. They are purple in<br />
the original, but we didn't<br />
have a purple so our<br />
wizards are blue. But I<br />
don't think that any of the<br />
compromises we had to<br />
make with the colours.
affect the game at all."<br />
Graham: "Another<br />
problem we had was that<br />
our screen size is slightly<br />
smaller than theirs, which<br />
created a few interesting<br />
situations with things like<br />
transporters. You can only<br />
transport to another<br />
transporter, visible on the<br />
screen. So, with a smaller<br />
screen, there would be<br />
times when an intended<br />
destination transporter<br />
was not in view. Gremlin<br />
had the same problem, and<br />
actually had to move<br />
certain transporters a little<br />
this way or that to get<br />
round it, so that's what we<br />
did."<br />
Teoman: "The only other<br />
differences are that we had<br />
to leave out the thief<br />
because there simply<br />
wasn't enough memory,<br />
even though all his<br />
graphics have been drawn<br />
and coded. for the same<br />
reason. Only two<br />
characters<br />
can play<br />
at once.<br />
We also decided<br />
to show the position of<br />
'sprung' traps so that<br />
players could learn their<br />
whereabouts, albeit after<br />
the event."<br />
"But, in every other<br />
respect, the games are<br />
identical, from the hit<br />
shield capacities of the<br />
different characters to the<br />
number of pixels each<br />
enemy moves, right down<br />
to the way the ghosts<br />
overlap when they get too<br />
close to each other!"<br />
What about the sound<br />
effects, were they<br />
sampled?<br />
Graham: "There are 222<br />
sound effects in the<br />
original. A large number,<br />
partly due to the fact that<br />
It's in stereo. We started<br />
with 45K of effects but<br />
this had to be trimmed<br />
down to 16 sampled<br />
effects occupying 20K, but<br />
we've kept all the<br />
important ones.<br />
"Because I wanted to<br />
use the identical sounds, I<br />
tinkered around inside the<br />
coin-op and found output<br />
which I linked directly to<br />
the ST. This proved to be a<br />
mistake because I ended<br />
up digitally sampling<br />
digitised sounds, so little<br />
chunks were lost. A better<br />
idea was to record the<br />
original sounds on tape, in<br />
analogue form, and<br />
then to<br />
digitially<br />
sample the<br />
sounds oft the<br />
tape.<br />
"The music at<br />
the start is<br />
sampled, all<br />
175k of it, but<br />
this gets thrown out, when<br />
the last bits of code are<br />
loaded in, because there<br />
simply isn't room.<br />
Incidentally, when the<br />
music plays, we're using<br />
10,000 interrupts per<br />
second!"<br />
Will ST Gaunlet be in a<br />
way affected by the Witter<br />
chip?<br />
Graham: "If the Witter<br />
had been standard in all<br />
Ataris, we would have<br />
written the program<br />
differently to take full<br />
advantage of it. As it is,<br />
we've written our own<br />
software Witting routines<br />
instead."<br />
It seems there's a very<br />
strong case for an<br />
'executive Gaunlet' for<br />
Atari ST owners with 1<br />
megabyte of memory,<br />
especially considering how<br />
many people have had their<br />
520s upgraded.<br />
Graham: "That's right, in<br />
fact, because we worked<br />
on 1040s, we can have<br />
three or four people<br />
playing at once. The<br />
program used to scan the<br />
numeric pad, which sould<br />
be used by a third player,<br />
but we had to<br />
suppress<br />
that for<br />
the 520."<br />
Teoman: "Basically,<br />
we've got all the bits to<br />
produce another version<br />
for up to four players, with<br />
many more sound effects,<br />
and the thief. We could<br />
probably also re-introduce<br />
the music in the treasure<br />
rooms."<br />
Will you be doing the<br />
'Deeper Dungeons' disk?<br />
Graham: "Yes, that should<br />
be available later in the<br />
year. There will probably<br />
also be an Amiga Gauniet<br />
before Christmas!"<br />
What are your all-time<br />
favourite games?<br />
Teoman: "Zork I which,<br />
for me, epitomises the<br />
Infocom approach where<br />
every last detail fits<br />
together."<br />
Graham: "Definitely Star<br />
Raiders for the 8-bit Atari<br />
range, it's the definitive<br />
game. Unfortunately the<br />
ST version is sadly lacking<br />
in the gameplay which<br />
makes the original so<br />
great."<br />
Apart from<br />
Deeper<br />
Dungeons<br />
disks, and<br />
the<br />
possibility of an<br />
Amiga version of<br />
Gaunlet, what other plans<br />
do you have for the<br />
future?<br />
Teoman: "We're working<br />
on a new arcade game, also<br />
for the ST, called Bushido<br />
which is Japanese for 'the<br />
way of war making'. It<br />
should be finished some<br />
time in the autumn and will<br />
again be published by<br />
Adventure Soft.
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6it<br />
ittpriotwermi<br />
Trac<br />
110. TRACKER<br />
P. SUPPLIER RAINBIRD<br />
II* PRICE, £24.99<br />
Trumbel Bullard had a big<br />
problem. He needs<br />
somebody young and<br />
attractive to die while<br />
playing Tracker, otherwise<br />
the telecast ratings would<br />
surely dip below seventy<br />
percent for the fourth<br />
successive week, causing<br />
all advertising revenues<br />
from the Fringe Worlds<br />
Federation to be lost. The<br />
Imperial Prator would not<br />
be pleased!.<br />
You are Tallis, a female<br />
Novenian with a mission,<br />
and just what Bullard has<br />
been looking for, or so he<br />
thinks. Since their abortive<br />
attempt to destroy the<br />
IP. TITLE: CRYSTAL CASTLES<br />
1. SUPPLIER: ATARI<br />
O. PRICE: E24.95<br />
The June issue of CA-VG<br />
carried an interview with<br />
various Atari dignitaries<br />
who revealed the<br />
company's plans to relaunch<br />
a much better<br />
version of Atarisoft.<br />
Well the first batch of<br />
Atarisoft ST releases has<br />
hit the streets and,<br />
predictably, they contain a,number<br />
of veteran titles,<br />
including Joust, Star<br />
Raiders, and that highly<br />
addictive evergreen -<br />
Crystal Castles.<br />
If you've been orbiting<br />
the earth in Intell-sat or<br />
pot-holing in Cheddar<br />
Gorge for the last three<br />
years, you could be<br />
forgiven for never having<br />
heard of Crystal Castles.<br />
So, for astronauts and<br />
cavers everywhere, here<br />
goes!<br />
You play Bentley Bear as<br />
he tries to escape the<br />
endless maze of alleys,<br />
lifts, and stairways that<br />
make up the Crystal<br />
Castles.<br />
Stargliders on Novenia, the<br />
Ergons have been the race<br />
most feared by the<br />
Novenians.<br />
Tracker, the computer<br />
game, begins as you're<br />
about to take on the might<br />
of Centrepoint. Your<br />
Skimmer's display shows a<br />
plan view of the seven<br />
interconnected hexagonal<br />
sectors that make up the<br />
'playing arena'. The<br />
Centrepoint computer<br />
sticks out like an ugly<br />
growth in the centre of the<br />
central sector. Each sector<br />
is made up of numerous<br />
maze-like trackways which<br />
are connected by 'nodes'.<br />
Above the Skimmer's<br />
cockpit displays, you can<br />
see out onto the trackway<br />
Ystall<br />
Cast es<br />
The only good thing<br />
about these castles is that<br />
they're enchanted, being<br />
covered with glistening<br />
gems and, even more<br />
exciting for a hungry bear,<br />
large pots of honey!<br />
Not surprisingly, Bentley<br />
is being chased by various<br />
gem guardians including<br />
crystal balls, nasty trees,<br />
gem eaters, ghosts,<br />
skeletons, swarms of bees<br />
(really after the honey —<br />
but you'll do), and worst of<br />
all — the evil witch Bethilda<br />
with her deadly steaming<br />
cauldron, just big enough<br />
to make broiled bear.<br />
Before Bentley can<br />
escape, he must pick up<br />
every gem in each of the<br />
37 castles in the game.<br />
This he does by running<br />
over them — rather like in<br />
a 3D version of Pacman!<br />
The first nine levels each<br />
contain four castles. The<br />
final castle, level ten, is the<br />
most hairy one of them all.<br />
Luckily, strategically<br />
placed 'warp doors'<br />
mercifully let you skip<br />
levels.<br />
Bentley can be<br />
or node through which<br />
your flying.<br />
As you get further into<br />
Tracker it becomes clear<br />
that an immense amount of<br />
thought and planning went<br />
into the ST version to<br />
carefully balance all the<br />
game variables enabling<br />
you to play hundreds of<br />
games, each completely<br />
different from the last.<br />
If you're after a first rate<br />
controlled with either<br />
joystick or mouse (the<br />
original coin-op used a<br />
track-ball), and pressing<br />
fire allows you to jump any<br />
nasties that may be after<br />
your hide. Jumping trees<br />
stuns them but they<br />
recover after a few<br />
seconds. But gem eaters<br />
aren't so lucky, because<br />
you can turn them to dust if<br />
you jump over them while<br />
they're actually eating.<br />
This version of Crystal<br />
Castles has been<br />
programmed by Hungary's<br />
strategy/arcade game<br />
which can be played in<br />
colour or on a<br />
monochrome monitor, and<br />
cracked using countless<br />
different strategies, all of<br />
them hard to pull off, then<br />
make tracks for this one.<br />
GRApH!CS<br />
b. SOUND<br />
VALUE<br />
pLAyABILITy<br />
Andromeda Software, and<br />
an excellent job they've<br />
done of it too. It has<br />
excellent sound effects,<br />
sprite animation, choice<br />
and use of colours, and all<br />
the playability of the<br />
original coin-op. ST Crystal<br />
Castles is as addictive as<br />
ever and shouldn't be<br />
missed by any selfrespecting<br />
ST arcade<br />
freak.<br />
iv. GRAPHICS<br />
Ow SOUND<br />
II. VALUE<br />
PLAYABILITY<br />
4<br />
a<br />
10 8<br />
9<br />
9<br />
9<br />
10
Plri. TITLE: XEVIOUS<br />
Ili- SUPPLIER: US GOLD<br />
It<br />
There , isn't much point in<br />
regurgitating .<br />
the scenario<br />
of Pthis<br />
one, if you've never<br />
heard of Xevious then II<br />
R<br />
hope you had a good stay<br />
on ISaturn.<br />
So has the ST<br />
version C of the coin-op<br />
classic E been worth the<br />
wait?<br />
Well,<br />
:<br />
there are two kinds<br />
of £ conversion. Those that<br />
are 2identical<br />
to the original,<br />
ST 4Arkanoldfor<br />
example<br />
— possibly . the most<br />
perfect conversion ever.<br />
Then 9 there are those that,<br />
due 9 to technical<br />
t<br />
o<br />
Xevious<br />
Also, why discriminate<br />
against people who prefer<br />
the mouse? It would have<br />
taken no time at all to<br />
include a mouse control<br />
option making use of both<br />
the buttons, one for<br />
restrictions, attempt to<br />
shooting, the other for<br />
attempts to recreate the<br />
recreate the atmosphere,<br />
bombing.<br />
colour, gameplay. and the<br />
gameplay etc, of the<br />
Although fun to play for a<br />
generally frenetic<br />
while, Xevious is an<br />
original without being a atmosphere responsible altogether rather flat<br />
pixel perfect carbon copy. for the original Xevious<br />
Most conversions fall success.<br />
experience, lacking the<br />
punch and addictive<br />
into the latter category, The main offenders are<br />
which sadly is very much<br />
qualities of the original<br />
airborne targets and<br />
the case here. Sad<br />
game.<br />
bullets that are insipid in<br />
because one is left with colour and therefore<br />
II<br />
5<br />
the impression that the difficult to see against a<br />
programmers have been<br />
,<br />
II. SOUND<br />
6<br />
rather disappointing<br />
0<br />
5<br />
less than diligent in their background.<br />
,<br />
G PLAYABILITY 6<br />
V<br />
R<br />
A<br />
L<br />
P<br />
U<br />
H<br />
E<br />
I<br />
C<br />
1 0 1 7 , 1 1 . 1 0 1 1 4 g e " a 1 — . S 1 / 4<br />
complicated logic<br />
" ‘ i<br />
IP. TITLE: AIRBALL<br />
SUPPLIER: MICRODEAL<br />
b. PRICE: E24-95<br />
"OK" said the wizard,<br />
"get this! You've really had<br />
it this time because I'm<br />
turning you into a ball. And<br />
not just any ball no, a<br />
ball with a skin so thin that<br />
it will burst at the slightest<br />
contact with anything<br />
sharp "You try and imagine<br />
what he would have done if<br />
he'd been really angry.<br />
You begin contemplating<br />
your fate when the wizard<br />
starts off again witb_what<br />
you desperately hope is his<br />
finale • "and worst of all"<br />
he raves. "you have a slow<br />
puncture so you'll need to<br />
keep pumping yourself up.<br />
Of course, if you stay on a<br />
pump too long you'll<br />
burst!"<br />
The game starts in a<br />
beautifully designed<br />
square room with you, a<br />
flimsy ball, resting on a<br />
pump. A scroll bar along<br />
the bottom of the screen<br />
shows you pressure rising<br />
as the pump does its job.<br />
Jump off too soon and you<br />
run out of puff before<br />
making it to the next pump.<br />
Too late and you burst like<br />
a balloon, leaving you a<br />
limp heap on the floor.<br />
Having jumped off the<br />
pump, you can go off<br />
exploring through any of<br />
the four doors in the first<br />
pump room. Two things<br />
become obvious almost<br />
immediately. Firstly, a map<br />
will come in very handy.<br />
Secondly, the graphic<br />
design of the rooms is<br />
quite breathtaking!<br />
One lovely touch, that<br />
may not be appreciated by<br />
people with old TVs, can<br />
been seen in a group of<br />
locations to the west of the<br />
first pump room. When<br />
first entering this part of<br />
the castle, you could be<br />
forgiven for thinking the<br />
game had crashed. But<br />
look more carefully and<br />
you'll see that, in fact,<br />
you're outside and it's the<br />
dead of night. The view is<br />
similar to that of a dark<br />
night-club decorated with<br />
fluorescent paint.<br />
Dotted around the place<br />
are crosses, tins of beans,<br />
a Buddah, a statue of a<br />
dragon, a pumpkin and<br />
crates needed to clear<br />
other obstacles. Having<br />
spent hours playing the<br />
pre-production sample<br />
rushed, at great expense,<br />
to VG's offices, we still<br />
haven't found any objects<br />
to pick up but we're still in<br />
there trying!<br />
In most cases, getting<br />
from one room to the next<br />
is more a case of accurate<br />
joystick or mouse control,<br />
rather than the solution of<br />
)<br />
expecting another Batman<br />
or<br />
p<br />
Head over Heels, forget IF<br />
it. r Airball is not that deep. 117 /4<br />
oIt<br />
is, however, an<br />
impeccably<br />
b<br />
coded and<br />
highly playable game that<br />
sets l a high standard other<br />
companies e will have to<br />
beat. m<br />
With titles like this<br />
s<br />
appearing now, imagine<br />
the . treats we're in for<br />
when s programmers really<br />
get o to grips with the ST!<br />
After , all, the Spectrum had<br />
been<br />
i<br />
around three years<br />
before Knightlore stunned<br />
us f all. Airball has appeared<br />
a ylittle<br />
more than a year<br />
after o the launch of the ST.<br />
Airball is the first<br />
u<br />
isometric arcade<br />
adventure, ' written<br />
specially r for the ST, and<br />
has e hit written all over it! If 0<br />
this 011is<br />
the standard we can<br />
I<br />
expect of such games in<br />
the N future, then form a<br />
queue . . . behind me!<br />
GRAPHICS<br />
SOUND<br />
VALUE 9<br />
PLAYABILITY 1 0
N. TITLE: OUTCA<br />
It. SUPPLIER:<br />
MASTERTRONIC<br />
0. PRICE: £9.99<br />
Mastertronic is yet another<br />
, recent entrant into the ST<br />
arena, firstly with Ninia,<br />
and now with Outcast, an<br />
air-to-air blast, rather like a<br />
futurisitc Skyfox (see Feb<br />
'87 issue).<br />
The action takes place in<br />
the Magellian Cluster<br />
which is under the control<br />
of a semi-mechanical<br />
insectoid race known as<br />
'The Mind'. The scenario<br />
and game instructions,<br />
although a little on the epic<br />
side, are neatly combined<br />
into a briefing document.<br />
The document explains<br />
that you have been sent a<br />
simulation disk which<br />
exactly recreates a 'Mind'<br />
offensive on three pyramid<br />
bases on the renegade<br />
Gyran's home planet. Your<br />
aim, as always, is to defend<br />
the bases by destroying<br />
each successive wave of<br />
the 'Mind's' offensive.<br />
The game begins with<br />
you flying over the surface<br />
of the planet, viewed<br />
through the top half of the<br />
screen which gives you a<br />
pilot's eye view of the<br />
proceedings. Cockpit<br />
displays flash information<br />
• on shields, energy, kill<br />
• percentage, heading,<br />
• altitude, and speed, as well<br />
as telling you how many<br />
j14<br />
1m<br />
1<br />
11<br />
)4<br />
01-4<br />
-<br />
Ar<br />
TOURNAMENT<br />
0lb.<br />
SUPPLIER: ACCES<br />
1<br />
GOLD<br />
PRICE: £24.95<br />
.<br />
Access<br />
T<br />
software, via US<br />
Gold, has released a<br />
further A four courses for<br />
use I with their very<br />
excellent R golf game,<br />
Leaderboard. E<br />
But, be<br />
warned, anybody looking<br />
for<br />
A<br />
an easy round can<br />
forget D it, because these<br />
are E real meanies.<br />
RTwo<br />
of the four courses<br />
l k like the Norfolk<br />
broards, B while the other<br />
two O have so many bunkers,<br />
A<br />
l<br />
l<br />
insectoids are remaining.<br />
In the centre of the<br />
cockpit is the map or<br />
scanner display which<br />
shows enemy activity in<br />
scanner mode, and the<br />
whole game arena in map<br />
mode. Map mode is also<br />
used to set hyperspace coordinates.<br />
In scanner mode, three<br />
of the four types of enemy,<br />
Seekers, Swarmers, and<br />
Seigers, are shown in<br />
different colours. At least<br />
you know what kind of<br />
alien is trying to kill you<br />
then. The fourth, and most<br />
deadly brand of insectoid,<br />
known as the stingers,<br />
don't show up on the<br />
scanner at all, and are<br />
monstrously tricky to<br />
destroy.<br />
The game itself involves<br />
you flying around the<br />
place, protecting your<br />
three bases, docking with<br />
them for repairs and extra<br />
energy when necessary,<br />
and generally blasting<br />
anything that moves.<br />
The screen handling gets<br />
a little slow when there's a<br />
lot happening at once, but<br />
apart from that, and<br />
considering the price,<br />
Outcast is a reasonably<br />
blast and well worth the<br />
money.<br />
I<br />
G<br />
R<br />
A<br />
P<br />
H<br />
I<br />
C<br />
S<br />
SOUND<br />
VALUE<br />
PLAYAS!<br />
you could be forgiven for<br />
thinking you were having a<br />
quick round with a bunch of<br />
desert natives.<br />
Many of the holes have<br />
blind greens, often with<br />
the pin awkwardly placed,<br />
there are also many more<br />
trees than on the original<br />
courses. Several holes can<br />
only be parred with large<br />
dollops of fade or draw<br />
r<br />
E<br />
l<br />
l<br />
.<br />
1<br />
1<br />
1<br />
.<br />
1<br />
=<br />
1<br />
1<br />
1<br />
.<br />
0<br />
1<br />
1<br />
1<br />
1<br />
.<br />
1<br />
1<br />
1<br />
1<br />
(that's 1 slicing and hooking<br />
on purpose, in non-golfing<br />
jargon),<br />
.<br />
making aiming and<br />
shot-playing 1<br />
far more of a<br />
challenge. 1<br />
. You need the original<br />
Leaderboard game disk to<br />
play 1 on the Tournament<br />
courses, . so if you're a<br />
Leaderboardless 1<br />
ST user,<br />
here's 1 a double excuse to<br />
drive down to your local<br />
1<br />
=<br />
1<br />
1<br />
1<br />
1<br />
‘3Nr.r<br />
eat erboar<br />
shop and put one in your<br />
pocket — it'll go a fairway to<br />
keeping you occupied for<br />
ages.<br />
I<br />
'<br />
V<br />
S<br />
O<br />
U<br />
RAPHICS: N/A (U<br />
RIGINAL<br />
EADERBOARD<br />
GRAPHICS)<br />
AWE 10<br />
PLAYABILITY: Ni<br />
.410<br />
1<br />
'<br />
105
1<br />
1 Warning: It is illegal to sell<br />
duplicated or pirated software<br />
on tape or disc. You<br />
will now be liable for prosecution.<br />
All suspect<br />
advertisements<br />
1<br />
will be forwarded<br />
to the Federation<br />
against Software Theft for<br />
further inspection.<br />
SWAP!! LATEST C64128<br />
SOFTWARE.<br />
I<br />
CBM64-128 user wants<br />
to swap software with<br />
COMMODORE users all over the<br />
world, All letters answered. Send list<br />
to Calvin Cheah, 1-8, Lorong Delima<br />
10, <strong>Is</strong>land Glades, Penang, Malaysia<br />
11700,<br />
PBM: CDo you fancy yourself doing a<br />
Mrs T.? Invading islands and ruling a<br />
country. If you do then send a SAE<br />
today to: J-Sign <strong>Games</strong>, 16 Camus<br />
Rd, Arbroath, DD11 SAW.<br />
COMPUTER games for sale. For C64,<br />
Al new titles, all as new, hardly used.<br />
Phone 01.883 5863 after six, ask for<br />
Torn<br />
R<br />
SPECTRUM 48K+ data recorder.<br />
Kempston interface, Guickshot<br />
joystick and 23 original games, also<br />
mags. All boxed and excellent<br />
condition, just £89. Phone 0622<br />
46933.<br />
CBM O64 Freeze Frame for sale El 2.<br />
Also pen pars required who know<br />
micode and are willing to help<br />
Others to learn. Tel 0446 749104.<br />
RESET SWITCH for CBM64, Only<br />
E1.50, plus 25p p&p. Cheque/PO<br />
payable to S. T. Bainbridge, at 9<br />
Melbourne St Newport <strong>Is</strong>le of Wight<br />
P030 10X.<br />
S<br />
ANDREW, aged 12, seeks penpai,<br />
interested in sport and swopping<br />
software for the Spectrum 48K<br />
(200 • games) guaranteed reply,<br />
Contact: Andrew Dungey, 46 Green<br />
Lane, Penryn, Cornwall TR10 80J.<br />
I OWN EBBC Model-B and tape<br />
recorder, want swap with<br />
<strong>Commodore</strong> 128 or 64. and tape<br />
recorder. Contact Onkar Mahil, 6<br />
Maximfeldt Rd, Erith, Kent DAB 1Al-1.<br />
03224 49572.<br />
PRINT OUTS of programs on CBM54<br />
C1-50. Send tapes only to Gary Sims,<br />
L<br />
8 Nunnery Avenue, Rothll.<br />
Northants NN14 21.10Pring<br />
Ketterine 10536) 711724.<br />
MICROSELLS — It costs only El to advertise in Microsell!<br />
ATARI ST/800XL/XE OWNERS<br />
LWhy ivy'. corriu,mem 're greatest hOMit c.;<br />
, slat MIDLAND GAMES LIBRARY. The greatest. tOggest end best Ater0 nub on Om market.<br />
110.2E<br />
, APPROX 1 7 500 ST TITLES<br />
, 2 v<br />
c a f t l e nNOW r I n IN STOCK<br />
s n i p<br />
MIDLAND<br />
w<br />
GAMES<br />
t<br />
LIBRARY:<br />
h<br />
The company who nearly 5 years ago fi rst conceved the idea of<br />
a soferare library<br />
New acoronmatery. 2.000 fries on Misc. cassette and gorn [games, business soducatron and<br />
Lefties. Often curchasing cot:aria" programs in PluthpieS of he Or ser togne al cia members a<br />
fair chance Always adding aprorowneely 40 new diagrams monthly<br />
Several thousand very satisfi ed members. many as far away as Iceland. Sweden West<br />
GeTrany, Holler.° Denmark and Eire<br />
A lee effi cient and ffi endly service operatirkg a COMpvlerlSed CuSP,Orn bve system to keep track<br />
of ail your reodrds. Requests are amended to irnmediabsty orlually assuring you a 24 hour<br />
!et,01 semce Regoar Detei5lerw, and prDgtarrrrtit or..19<br />
, SEND LARGE S.A.E. TO.<br />
es. e u s 1<br />
,<br />
MIDLAND GAMES LIBRARY<br />
1 h r t r 48 IReadway, n t e r - cBishops l u b Cleeve, Cheltenham. Glos.<br />
a c t i v i h e s<br />
115<br />
Tel: 0242-67-4960 9.30-4.30<br />
All OM pfl xva,nca, ut,<br />
,<br />
1 3 1 , 0 5 . m i<br />
t k i t<br />
t i o c A r l e O<br />
C I I • O n<br />
144 VOICES for <strong>Commodore</strong> FFH<br />
expander on disk ChiP0 E6.50. A<br />
Parker, 5 Ainsdale Close, Penketh,<br />
Warrington. Cheshire WAS 2DN.<br />
COMMODORE 64 disk utility file<br />
protect, fast format file search,<br />
directory commands, etc, only E2.50<br />
inc p&p. R. Moody, Radar Sqn, RAF<br />
Gaton BFPO45.<br />
COMMODORE 128 plus joystick,<br />
datacorder and over E400 of games,<br />
all for £250, all boxed. Phone (0689)<br />
77580 after 4pm (Orpington area).<br />
AMIGA +64 user wants to exchange<br />
latest softare, over 4000 for C64, and<br />
200 on Amiga. D. Cannar, 4<br />
Alexandra Terrace, Bradford 8D2<br />
3EH, W Yorks, England,<br />
CBM64 owner wishes to swap<br />
software with users all over the<br />
world, disk only please. All letters<br />
answered. Send lists and disks to: ?<br />
CBM 1541 disck drive and over E250<br />
original software inc. Oulkdisc, Disc<br />
Disector, many Infocom games,<br />
Alter Ego, many more. Tel: 582 7928<br />
ask for Tony.<br />
FOR SALE ZX M'drive E35 ono. Ales<br />
Alphacom 32 printer, E20 °non.<br />
Interface included with mrdrivel All<br />
in good condition. Tel; 061 223 7857.<br />
ATARI XE130, XCl 1 Trakball. Slik<br />
Stik, twenty games including Moon<br />
Patrol, Pathfinder, Hero, Ballblazer,<br />
Thrust and others, cost E350. Sell<br />
£150 ono, Tel (01) 809 3057 after 6.30<br />
Pm.<br />
CBM64 and Amstrad CPC464<br />
software to swap, tape only, over<br />
500 titles Taner Tanriover Eski Ni<br />
Havaala Cad. Beyaz Saray AP NE<br />
50/6 Yesilkoy, <strong>Is</strong>tanbul, Turkey.<br />
ACORN ELECTRON for sale: boxes,<br />
leads. mags, books, Acorn data<br />
recorder, software inc Elite +<br />
utilities, excellent condition, suit<br />
beginner, E100. Tel; 021704 2716<br />
6<br />
-AMIGA<br />
Public Domain Software<br />
9Service,<br />
A pakcage of 30 disks with<br />
pthe<br />
best in music, graphics, games<br />
and utilities. for f65/DM190.<br />
m<br />
Contact: Amiga Users of Europe,<br />
, P.O. Box 2021, 4224 Huenxe 2, W<br />
Germany.<br />
C64 original games, will not split,<br />
Commando, Star Trek, Zorro,<br />
Archon III (import), and 47 others,<br />
worth E250+, bargain at 180 + p&p.<br />
Telephone Stephen after 4.40pm<br />
021-308 1196.<br />
THE SILVER GHOST crew wishes to<br />
contact similar crews worldwide for<br />
C64. No beginners please, disk only.<br />
Reply quickly for fast turnaround.<br />
Contact: Mike Birch, 181A Rutland<br />
Street, Ilkeston, Derbyshire DE7<br />
8DG. Hi to <strong>Games</strong>busters, Flitfun,<br />
CIA, SCS, TCS, Keyboard Warriors,<br />
Quadrant.<br />
AUSTRALIAN C64 user wants to<br />
swap software with people from all<br />
around the world (disk onlyl. Send<br />
your game lists now to Ross Piper,<br />
78 Rutland Avenue, Mt Eliza 3930,<br />
Victoria, Australia, write today or<br />
miss out. All letters answered.<br />
COMMODORE 64 software to swap.<br />
have over 1400 games, including<br />
the latest games. Please write to Ian<br />
B, 56 Leaf Road, Houghton Regis,<br />
Beds. LU5 5.JH. Luton 866481.<br />
FOR SALE A CBM64, datasette, disc<br />
drive, competition pro joystick,<br />
utilities and E10005 worth of<br />
software including the Pawn,<br />
Gauntlet, Starglider, Hitch-Hikers,<br />
and many more, in total worth<br />
£1400, will sell for E450. Tel 08494<br />
73847 after 9pm or 08494 62139<br />
before.<br />
SPECTRUM + with Interface two, all<br />
leads included, worth about E110,<br />
asking price £60. Contact Crayford<br />
51192, 4pm-9pm on weekdays and<br />
weekends.<br />
SPECTRUM GAMES_ Three original<br />
games on one exciting cassette,<br />
escape the 3D dungeons of hell,<br />
defeat the invading aliens, or help<br />
your king retrieve his gems, plus<br />
free bonus— an addictive rifle range<br />
simulation, All four on tape for an<br />
unbeatable £1.99, Conceputal<br />
Vision, One Middlefield Road,<br />
Rotherham 560 3J1-1.<br />
SALE Atari ST cards, XL software,<br />
Boulderdash II disk E6, The Goonies<br />
tape £5. and many more. Also 5<br />
1disck<br />
box. All prices ono. Tel: 021<br />
/4"<br />
355 2626, Jon<br />
COMMODORE 64 with 1541 disk<br />
drive, datasette and over E1000<br />
worth of software, sell for (430. Ring<br />
1040845) 782 after 4pm.<br />
TAKE THE hassle out of mai order<br />
shopping. Mail order services<br />
provides an extensive range of<br />
material, including books, comics,<br />
posters, cassettes, etc, etc for sale.<br />
Just send 30p for a list of what we<br />
offer, made payable to S. Coombs,<br />
53 Rake Hill, Burntwood, Walsall,<br />
WS7 9DF.<br />
AMERICAN penpal wanted, disk<br />
only, all letters answered lgenuine<br />
letters only). Send list to Rosco, 4<br />
Richmond Avenue, Latchford,<br />
Warrington, WA4 1XA, England.<br />
ATARI 800XL, 1050 disk drive, 1010<br />
data recorder, over t1000 worth of<br />
games, manuals, all boxed, E350.<br />
Phone 10611428 5734 after 7pm, ask<br />
for Greg.<br />
COMMODORE 64 software to swap<br />
on disk with people all over the<br />
world, especially USA. Send lists to<br />
Ben, 8 Argosy House, Pepys Estate,<br />
Deptford, London SE8 30Z. All<br />
letters answered.<br />
AMIGA owner wishing to swap<br />
programs with people all over the<br />
world, Write to: T. A. Maley, 298<br />
Braidcraft Rd, Pollok Glasgow, G53<br />
5LT, Scotland.<br />
CBM64 2 joysticks, 4 computer<br />
games, data cassette + The Hornet<br />
remote control car, all for only E200.<br />
Phone St Albans 59S19•<br />
FOR SALE CBM54, 1541 disk drive,<br />
E240's worth original software,<br />
expert cartridge, datassetes, worth<br />
£95.0 new, sell E400 ono. Tel:<br />
Llandudno 75155 for details.<br />
ADVENTURE GAME for C64, Street<br />
Life, can you beat the street? For<br />
copy send PO for £1.50 to 83<br />
Cannock Rd, Heath Hayes, Cannock,<br />
Staff,<br />
COLECO VISION console with Turbo<br />
Drive module, super action<br />
controlles, three joystiks and twenty<br />
top games, still boxed, was E550,<br />
bargain 1250 ono. Leabrooks •<br />
606018.<br />
C8M64 contacts wanted from all<br />
over the world, to swap software,<br />
preferably on disks. Send lists to<br />
Cooperman 38 Gower Road, Sedley<br />
DY3 3PN. England.<br />
48K SPECTRUM boxed, 40 original<br />
tapes including Starstrike, Spy<br />
Hunter, Alien 8, Everyone's A Wally<br />
and Knight Lore. Also Kempston<br />
interface + joystick • several<br />
magazines wirth f450+, sell for E200<br />
ono, Call Gregor on Bourne End<br />
25566.<br />
VIRTUALLY brand new Amstrad<br />
CPC464, green monitor and extras,<br />
worth £500, sell for E400 ono, Stuart<br />
Bowers, 3 Emen Road, Cleator<br />
Moor, Cumbria CA25 SEA.<br />
ATARI 800XL 1050 disk drive, 1010<br />
data recorder and E100s worth of<br />
games including Hardball,<br />
International Karate, Mercenary I &<br />
Electra-Glide. Quick sale at £200.<br />
Tel: Marcus (042121) 3583,<br />
COMMODORE POKES, hints and<br />
cheats for your 64. To get those high<br />
scores, get our best-selling booklet,<br />
covering 70 chart-topping games.<br />
Unbeatable value at only E1 .50, post<br />
now, cheques/wrapped coins to<br />
Robert Burgess ICBM), 1 Middlefi eld<br />
Road, Rotherham, South Yorks, S60<br />
Written enquiries welcome.<br />
ORIGINAL Amstrad CPC464 games<br />
for sale, cassettes, bugets at El.<br />
Compilations and full priced game<br />
below 1/2 cost price, e.g. (Ikari<br />
Warrior & RadzoneL Send SAE to mr<br />
N. nettleship, 83 Margate Drive,<br />
Grimesthorpe, Sheffield S4 8FG. For<br />
full list of games.<br />
C64 and Amiga software to swap.<br />
I've got all the new titles, disk only.<br />
No beginners please! Write to: ICS,<br />
20 Av De La Closiere. 1410 Waterloo,<br />
Belgium, Hi to CFR, Rats, Cie, Impact<br />
inc. FIL. Hurry up please! Look out<br />
Steph invasion!<br />
CMB 64 users wants to swap<br />
programs with people all over the<br />
world — have all the newest stuff—<br />
disc only please. Write to: Neil<br />
Larusso, 22 Haydock Garth,<br />
Bransholme, Hull, North<br />
Humberside<br />
AMIGA FREAKS are searching<br />
international connections to swap<br />
top software. Latest titles available.<br />
Also selling a top audio digitizer for<br />
only DM150 loci software. Write to:<br />
Obelisk Softworks Crew. Plk At<br />
0049453, 2100 Hamburg 90, West<br />
Germany.
MEGASAVE FANTASTIC SAVINGS<br />
SPECTRUM ' W e Class L boll_ . 1,95 aflame_ ...... 6 9 5<br />
*any Moves . . . 195 Sleet 5 . 9 5<br />
6 15<br />
Sirtt Seem .7.51 Holt/roe Pees 5 1 5 RISK D3 6 , 9 5<br />
Dr Imnoslol. . . . $ 95 EeLtan15 . 5 1 5 Broadside 09 ever 2 0 .9 5<br />
Super Soccer, 5.95 Trace, 5 1 5 facie Abater.* oily 1 1 9 5<br />
Wiz 116 FralMlr 5 9 5<br />
Garlic<br />
eater? De oak 1 1 1 5<br />
515 Dea 1 9 5 eseen to<br />
Mettecim 616 Tro(1<br />
8ure4Licracir<br />
/big Sleaze .<br />
7.15 Irk<br />
Shadows DI Moto: 515<br />
111<br />
5.95<br />
, De ere' 2 9 .9 5<br />
Fanalt Grenade, Dicenlv<br />
Int. EWA. .......... .......... 5 95<br />
-tun<br />
Warners . 515 %1<br />
CNire<br />
Mar<br />
hsetall e rly 1 7 .5 1<br />
For s Command De erly 2 5 .9 5<br />
Were Gres . 6 75 2Gaffe<br />
lificronaraOte Om .. .- .. ....,..,, 7 • 9595 5 Dal D &mire<br />
7.95<br />
Swum IMOD,<br />
596 raM SIJOTYOT ) 1 95 Barbanan D3. 7 95<br />
last Nog<br />
7.15<br />
...<br />
Mystery et ths Ilia 5 9 5<br />
9<br />
Gum 01 Thew.) °Orly 17 95<br />
6nnivedden kbe ...„. 1 0 95 ilitCbalt e r 03 ......... 4.95<br />
Ta-Pan 545 .<br />
.11111491<br />
St'bp a t vel C003.<br />
Wass II ......... 5.95 5.95 . Ruieninner DI 7.15<br />
Sennett<br />
, live.; . DayligMs 7<br />
7.95<br />
t<br />
The Tube<br />
.<br />
Doe the Destroyer .1! 515<br />
6.95<br />
Slen 9<br />
EITDOIT<br />
5<br />
5 . 9 5<br />
Nam Jonas 5 95 ?ramps<br />
1<br />
133 61 5<br />
Warm 7.95 5IAN'<br />
at 1 . 9 5<br />
Wises( Sol . . . ...... ., . 7.95 . S ) .<br />
Yi'argames 1 Con. M itellark. 17.51<br />
MASli 5 . 9 5 Colonial 9 le st Dewily , 17<br />
5 Hit Pak (Elle)<br />
7.95 1.<br />
Sups Spred 7 1 5 Mutter<br />
Nees US Corns , ...... , 715<br />
&snick<br />
5<br />
1<br />
5<br />
era the M irk De .1 2 . .1 5<br />
Chimponshe Football 5,15<br />
195 9,<br />
55<br />
595<br />
5<br />
VIIrt Bat<br />
T.sigh<br />
Prime( . 5 , 6 5 bia x lemea on 1 . 1 5<br />
Sii<br />
Menem Warlock .,„.... 595 7<br />
comiloomig m fl a stria te n D1 7 . 1 5<br />
Eagles D3 5 5 6 Tna MP Pack! 01 ..• , ... 7 .1 5<br />
Aufweder Monty 5.95 Arm, e Mews 6 . 1 5 We re Os Leaderbovd 01..... 7. 15<br />
795<br />
(ismer) b 01 .............. .... 7 .5 6 EPC3 !EPP) Di. • • 7 1 5<br />
Amsted 595 Saboteur<br />
flacirru . . . .......... 5.15<br />
i I 5 1 5 a n .. ..... .. . . 5 . 9 5<br />
aural<br />
Kralas 5.15 5<br />
Di 7 . 9 5 ,<br />
Gun Romer 1.95<br />
rt. Enduro<br />
o<br />
Fonts Raba 91 7 . 1 5 Game Owe . 6 . 9 5<br />
iSseer gm 01 7 . 9 5 Finales 04 ...... . . , ... 12.95<br />
VS0 Eases /lest . 11.55 0<br />
6 n ht Pak<br />
3<br />
(Rite)M<br />
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1 5 Probibilso ...............7.95<br />
EnDlarb Ram 7,95 6 Aliens<br />
5.15 • PS , Comp. 9M 751 5 Fratimaler Irated 151. 6 .9 5<br />
Dr LiranaMn 01 .„._,...,.„ 1115<br />
Heart over Ha* ... 5,51 SubbwM<br />
•<br />
D1 1 . 1 5 D e m:toil . 1 9 5<br />
Respite<br />
5.65 tiled • linbl Dead 01 7 1 6 Auto Duel DK Doll 1 1 5 1<br />
ViCean . . . . 795 Super<br />
Barbaran<br />
• Soccer . .. .... ..... . . 1.15 Woe MEOW .. . . . 1 1 5<br />
715<br />
Aut<br />
Dark Empre . .... . • 7.95<br />
. Wieder. Wordy 01... 7 , 9 6 Sp, Vs Sol III . 1 . 1 5<br />
Moe Deer Heels . l i d %Wier Polo D1 ........7.95<br />
Head Buser . .. ... .7.95 .<br />
Mu Eagles * SI M ., N G Denten of Crown 04( Doty .. 12.16<br />
.., 1110<br />
Vetreentss . DI 7 . 9 5 Lyng Delights Di ....... ....... 7.95<br />
..... 5.15<br />
Z Hanks<br />
.<br />
1 1 5 ev Sleaze 1 . 1 5 WarSke OK Only •„•• • • • • • no<br />
Hides Mettle .. len<br />
f<br />
. _5.15 . Manion . . TM lopnray 95 DK oriy . 25.15<br />
Last Nino D1 7 1 5 Camel' Fierce OK Drily . . mos<br />
F15 Sinke Eagle • . .7.95 .<br />
i<br />
Wore Gases .... , . , . 7 51 High Franks DI T M<br />
Werd Wit 1 795 .<br />
lRemeheads.<br />
195<br />
Sharlerc of kicedor M .. 7 9 5 ',pima 11 DK Drey ...... 1 1 5 1<br />
L<br />
Caica p 23 . . Wahl Ede Edit 01, , 1 . 5 A T A M ST<br />
6 95 aoaMe<br />
.<br />
Gwent° Da ... . . 1 2 .9 5 Ga ulle !. ...... . . . .. • 10 95<br />
ORDER NOW - ORDER NOW - ORDER NOW<br />
OUT NOW ON COMMODORE 64/128<br />
COMING SOON ON SPECTRUM<br />
THE 1011111,1<br />
(LEAGUE & CUP)<br />
NEV - EVE<br />
TEAMS hid, 65<br />
NAG!W ell Gl 1 0 1 .1 1 C H U LTS t not<br />
random I<br />
AS a TOOlbillyeasAsgel<br />
METHOD<br />
S of 1001) LAY R<br />
gorrlybetaeon<br />
VVIT51 AN<br />
tabie<br />
I G E N<br />
tor<br />
T<br />
56<br />
TRANSFER<br />
DUAL SC U T<br />
us squad<br />
Cli ALL 0<br />
OF ANY F<br />
comments) with<br />
is and Xternee<br />
So.- ALL divisions<br />
PLUS Pole ,<br />
Crowd onl<br />
Match program<br />
Field rol, sitions,<br />
HOW, Travel ex<br />
itch<br />
peOgrammes Se<br />
HOW HAVE<br />
no<br />
the most sophi<br />
was<br />
to produce the ult M<br />
stogy<br />
WARNING - This is a sa notes management strategy game (No skill kneels.<br />
random Simulation)<br />
HOVARD KENDALL says; -<br />
COMPUTER Met r o GAM u s ER t says: -<br />
co b me e across."<br />
PHs i s b y<br />
tYOUR t ehCOMMODORE r e<br />
says -<br />
tClin NOTE u th <strong>Commodore</strong> tb e t rs oa (Match cte Graphics) Spectrum (Commentary)<br />
Postage included . UK. Reese dile which 'tette Fast surdas<br />
mMe oe s t<br />
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THE COMPUTER<br />
SOFTWARE EXCHANGE<br />
Want to swap the software you no<br />
longer use. If you own a CBM64,<br />
SPECTRUM, AMSTRAD, BBC,<br />
ATARI XL or ST.<br />
For free membership and club<br />
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Tel (0532; 790750<br />
CLASSIFIEDS<br />
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Swap your used sot)wale Free membership Huge prograrr<br />
base lor the Spectrum and <strong>Commodore</strong> 64<br />
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Wizworld, land of<br />
W brilliant colour<br />
ewhere<br />
it's all things sprite<br />
land<br />
beautiful. Living in this<br />
cspectacular<br />
spectrum are the<br />
Wiz and his cat.<br />
o<br />
But after many year of<br />
m<br />
happiness a dark shadow<br />
e has fallen across Wizworld.<br />
tThe<br />
evil Zark and his dark<br />
osprites<br />
have sucked away all<br />
the colour from the<br />
landscape, turning it all drab<br />
and grey.<br />
For Wiz things have gone<br />
beyond the pale and so with<br />
his servant Catelite, he vows<br />
to lift the darkness and<br />
restore colour to the world.<br />
Witworld's landscapes were<br />
originally made up of three<br />
colours — red, green and<br />
blue. To restore these hues<br />
you must shoot colour<br />
bubbles. As the bubbles<br />
explode droplets of colour<br />
fall towards the ground. The<br />
cat must collect these before<br />
they hit the dirt.<br />
The droplets are stored in<br />
three cauldrons at the bottom<br />
of the screen. A fourth<br />
cauldron shows the target<br />
colour to be obtained.<br />
When certain aliens are<br />
zapped they deposit a green<br />
pearl. If Wizball passes over<br />
it enables him to access the<br />
icons at the top of the screen.<br />
The more pearls collected<br />
increases the choice of<br />
icons, which give Wizball<br />
extra powers and abilities.<br />
At the start of the game<br />
you will have access to the<br />
first three levels which must<br />
be completed before you can<br />
progress to the next section.<br />
These three levels will<br />
have aliens on and each has<br />
a different colour, red, green<br />
and blue.<br />
Up to four people can play<br />
Wizball using two joysticks<br />
and the keyboard. The<br />
permutations are:<br />
One player — controls both<br />
Wizball and Catelite.<br />
Two player — each takes<br />
alternate turns.<br />
Two player team — Wiz and<br />
Cat controlled separately, but<br />
playing together.<br />
Three player — one team<br />
versus one player on<br />
alternate goes.<br />
Four player —two teams on<br />
alternate goes.<br />
The seven icons become<br />
available depending how<br />
many green pearls are<br />
collected. The icons are:<br />
Thrust and Anti-Grav —<br />
thrust give more control over<br />
the Wizball, allowing more<br />
left and right movement. Anti-<br />
Gray stops Wizball's<br />
continual bouncing.<br />
Beam and Double — Supabeam<br />
weapon gives Wizball<br />
extra knockout capabilities<br />
and Double gives Wizball<br />
and Cat automatic two<br />
directional firepower.<br />
Catelite — gives Widiall a<br />
new cat.<br />
Blazers super firepower<br />
for both Wizball and Cat. But<br />
use sparingly.<br />
Wiz Spray and Cat Spray<br />
— the spray protects both<br />
Wizball and Cat. But they<br />
cannot use the spray at the<br />
same time.<br />
Smart Bomb kills every<br />
sprite in sight.<br />
Shields — limited<br />
protection for both the<br />
Mihail and Cat
Take it easy at first.<br />
Remember you cannot<br />
control the Wizball's<br />
movement in the air until you<br />
have selected the first icon.<br />
Practice getting different<br />
levels of spin on the Withal!.<br />
It is possible to get 12<br />
different spins on the ball,<br />
varying from slight to hard.<br />
The first icons to select<br />
are the two movement<br />
controls, otherwise you will<br />
find the rest of the game a<br />
little tricky.<br />
Also select the movement<br />
controls as your first two<br />
permanent weapons in the<br />
Wiziab.<br />
Remember Catelites are<br />
expendable. A cat has nine<br />
lives and is replacable when<br />
finally killed. Always<br />
sacrifice a cat life as<br />
opposed to the life of<br />
Wizball.<br />
The cat should be used to<br />
attack and the Wizball to<br />
navigate and keep out of<br />
trouble. If the Wuhan is<br />
hidden below the horizon, it<br />
becomes immune from<br />
enemy bullets. Use this<br />
aspect of the gameplay<br />
wisely, it is essential in later<br />
levels.<br />
As soon as is possible.<br />
select the Cat spray as he is<br />
the most effective aggressor.<br />
Defend the Wizball in the<br />
bonus screen by orbiting the<br />
cat around him and firing like<br />
crazy.<br />
Keep on collecting pearls<br />
on the bonus screen and<br />
select shields as often as is<br />
possible.<br />
Remember there are Iwo<br />
extra lives to be gained every<br />
bonus screen if you just keep<br />
your cool.<br />
You can either play the<br />
game by carefully collecting<br />
different colours for specific<br />
levels or you can shoot<br />
141111111111111E11111<br />
• u claim<br />
41R<br />
II! l<br />
t<br />
11 I LS LS<br />
40111<br />
anything and collect colours<br />
willy flint/. Both methods are<br />
effective but remember, after<br />
every level is completed and<br />
coloured in, a bonus of 7000<br />
points awarded.<br />
Take into account the fact<br />
that it is much easier to<br />
collect a colour on a lower<br />
level number. Level one is<br />
easier than level four etc. If<br />
you complete level two and<br />
three first, using level one to<br />
collect the red droplets and<br />
then complete level one you<br />
will zap straight onto levels<br />
four, five and six.<br />
Avoid black, light blue and<br />
magenta droplets at all costs.<br />
If you pick up a black droplet<br />
try to get to the level with the<br />
fewest aliens left in the<br />
attack wave. When any<br />
attack wave is reduced to<br />
zero, your sight will be<br />
restored.<br />
Never get a magenta<br />
droplet follwed by a grey<br />
one. This will give you a very<br />
bad headache.<br />
Always go for the grey and<br />
white droplets, don't<br />
hesitate. Kill gramags to get<br />
there.<br />
111111.11<br />
If there are only one or two<br />
aliens left in the attack wave,<br />
don't despair, scour the<br />
landscape until they appear<br />
.They are probably just<br />
frightened.<br />
The only upwards<br />
entrance from level two to<br />
three is on the extreme left of<br />
the level. Note the arrows in<br />
the landscape carefully.<br />
If you don't need a colour,<br />
go for it anyway. It could<br />
come in very handy later.<br />
Don't let the police scare<br />
you. Keep your cool.<br />
The rocks on the bonus<br />
screen cannot be killed, just<br />
parry.<br />
1 Thrust<br />
2 Anti Gray<br />
3 Beam<br />
4 Cat<br />
5 Wiz Spray<br />
6 Cat Spray<br />
1 Lazers<br />
8 Some people like double<br />
and others don't, use your<br />
own discretion.<br />
9 With this complete set up,<br />
carry on selecting shield<br />
again and again and again.<br />
10 Smart Bomb is is a real<br />
killer.<br />
1<br />
0<br />
S
"Queen of the A odt<br />
)1es , the good, the Dad and the<br />
awful o f the latest coin-ops. Find<br />
R-Type<br />
E d g<br />
cler<br />
e l<br />
type and if 1943 is really<br />
e y the Editor was born.<br />
• GAMES<br />
GALORE<br />
Last month, Electocom, coin-op<br />
distributor and manufacturer, held<br />
an opening day for its new<br />
premises in West London, and on<br />
show was a magnificent array of<br />
new games — some brilliant,<br />
others truly owful.<br />
My pick of the month went to<br />
Irem s R-Type, o Nemesis done<br />
which is fast, addictivc • 4<br />
A MIDNIGHT LANDIt<br />
,41<br />
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AI R LI N ES<br />
tremendously playable. Others that<br />
I enjoyed were / 943 and<br />
Bolt/antis, and a report on these<br />
three follows<br />
One product — you could<br />
hardly call it a gome — deserves a<br />
mention and that is Tatter's<br />
Midnight Landing. Housed in a<br />
massive simulator — about ten feet<br />
long by four feet wide — Midnight<br />
Landing is an impressive aircraft<br />
landing simulator. You've got a<br />
choice of eight cities and different<br />
planes, and of each you have to<br />
approach the runway and touch<br />
down safely.<br />
Although the hydroulics weren't<br />
in operation when I tried out the<br />
simulator, I imagine the ride would<br />
be doubly as impressive. You have<br />
to climb into the cockpit, shut the<br />
door, and then when you're<br />
enclosed in darkness, take control<br />
of the aircraft. Instructions are<br />
called out to you, telling you when<br />
to drop your speed or rower the<br />
nose of the plane and all the time<br />
the runway lights get clearer and<br />
clearer. You're flying on<br />
instruments as it's midnight and<br />
pitch black outside and this<br />
enhances the realism "Warning!<br />
Throttle down throttle down"<br />
came through the intercom as I<br />
overshot the runway and ploughed supporting earth, the rocks come<br />
into whatever lay beyond. A total tumbling down.<br />
failure! If you ore successful, the There ore nine game scenarios<br />
sound effects of the plane, a jumbo with five levels to each and the<br />
11 H I P IIKIPPIMIE<br />
9 0 0 0 JO 3 7' t Q U O<br />
A ROCKFORD<br />
in this case, coming into land are<br />
fantastic. A screen on the outside<br />
shows the whole world just how<br />
good or bad you are — a<br />
necessary extra as once the<br />
cockpit door is shut, nobody con<br />
see how you're doing inside. It's a<br />
fantastic mcKhine, but I don't know<br />
how well it'll take in the arcades.<br />
And it's not cheap either — a snip<br />
at around E 1 0,000.<br />
Rockford from Mostedronic's<br />
new coin-op label, Arcadia, was<br />
also on show and is little more<br />
than overage Based on the<br />
original game Rockford from First<br />
Star you take the part of a little<br />
character digging around for gems<br />
and other trophies The game has<br />
a strong puzzle element, in that<br />
you've got to work out how to gel<br />
the gems without getting squashed<br />
by rocks and boulders which hang<br />
precariously above you, and<br />
should you knock away the<br />
graphics, otOcts to collect and<br />
nasties change with each scenario.<br />
The graphics, objects to coiled and<br />
noshes change with each scenario.<br />
The graphics are nothing to write<br />
home about, and though the<br />
puzzles ore fun, Rockford is not a<br />
game I'd spend much time on.<br />
Sour° from Tecfri is another<br />
Defender clone, though this time<br />
you have to fly a croft through the<br />
ocean, firing at ships overhead,<br />
dodging depth charges ond the<br />
like from above and at the some<br />
time avoiding enemy fire from gun<br />
emplacements on the seabed. Your<br />
firebuttons allow you to shoal<br />
diagonally upwards and straight<br />
ahead, though if you wont to deal<br />
with the guns you hove to fly at<br />
ground level, taking core not to<br />
crash into the hilly terrain.<br />
Submarines, homing missiles,<br />
:<br />
A SAURO<br />
====<br />
—<br />
RESCUE RAIDERS<br />
caves full of stalagmites and<br />
stalactites are just some of the<br />
problems you'll encounter. The<br />
graphics ore 9ulet good, but the<br />
game itself isn to patch on R-Type<br />
or even Defender.<br />
Rescue Raider from Bally/<br />
Midway is lust awful. You've got to<br />
Fly into enemy territory and rescue<br />
a bunch of hostages. Joystick<br />
control is unusual — you've got<br />
two joysticks, one controlling<br />
direction and the other controlling<br />
the gun on top of your mit Rotate<br />
the right joystick and the gun turret<br />
will rotate 360 degrees The<br />
graphics are walling, and ploy<br />
isn't much better. A rather<br />
confusing panel, divided into four,<br />
at the side of the screen, shows<br />
sections of the area you're flying<br />
through, where the hostages ore<br />
and so on.
first there was pet<br />
Nemesis, then S<br />
ond now another<br />
to hit the streets<br />
tram Corporation<br />
Litt<br />
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Oti<br />
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are coy<br />
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1943<br />
Fans of 1941 and 1942 will be<br />
pleased to hear of Copcom's latest<br />
release — predictably 19431<br />
A revamped version of 1942,<br />
1943 has you flying a single plane<br />
over the baffle-torn fields and<br />
oceans of hostile territory, taking<br />
on the full might of the enemy with<br />
absolutely no other support from<br />
your own side, You're on your<br />
own, and only by some nifty flying<br />
and firing will you come out on top,<br />
having blown to bits, squadrons on<br />
enemy fighters, fleets of battle<br />
cruisers and countless tanks and<br />
gun emplacements.<br />
As you can guess, the action's<br />
non-stop and very exciting. Extra<br />
weapons can be picked up by<br />
flying over POW symbols and the<br />
like. These give your plane a real<br />
boost and incude such goodies as<br />
a three-way shotgun, rapid fire<br />
gun, starfire, supershell — all of<br />
which hove the uses when blasting<br />
at targets on the ground and sea<br />
I thoroughly enjoyed 'playing<br />
1943 — darting through<br />
squadrons of fighters, dodging<br />
anti-aircraft fire, spending more<br />
time and bullets on larger enemy<br />
planes which have to be shot<br />
several times before they<br />
disappear in a ball of flame, then<br />
meeting battle cruisers head-on<br />
while at the lime looking over my<br />
shoulder for the planes creeping<br />
up horn behind. The cruisers lake<br />
some beating, huge ships with<br />
dozens of gun turrets flanking both<br />
port and starboard sides Each gun<br />
turret has io be bombed to render<br />
the ship harmless. Great fun.<br />
The graphics ore colourful, the<br />
background scenery constantly<br />
changes and the oction doesn I let<br />
up for a second. In fact, when it<br />
gels too much, and if you've<br />
collected the nght weapons, a flick<br />
of the second fire button causes<br />
sheets of fork lightning to spear the<br />
screen, taking out any enemy craft<br />
it happens to touch. Then there ore<br />
the energy bomb causing energy<br />
waves to flood the screen,<br />
destroying everything in sight<br />
1943 is a two player game, and<br />
instead of losing a life when you're<br />
shot, you lose energy — this give<br />
you for more time in the air than if<br />
you died the instant you were hit. A<br />
much better idea Also, of you do<br />
die, your replacement aircraft<br />
starts at the point you were killed<br />
— you're not forced back to the<br />
beginning of that section These<br />
small improvements make fora<br />
much better game, even though it's<br />
played in much the some way as its<br />
predecessors
1<br />
ARCADE /87<br />
There ore thousands of<br />
C +VG SEARCH FOR BRITAIN'S arcades throughout Britain's<br />
BEST ARCADE<br />
cities, towns and seaside<br />
resorts. Quite simply, which is<br />
NAME<br />
the best you've ever played in?<br />
We want to know.<br />
ADDRESS<br />
The winning arcade will win<br />
a wonderful C+VG trophy and<br />
the reader who picks the<br />
winner will also be in line from<br />
for some C+VG goodies.<br />
All you have to do is fill in the<br />
My choice for best arcade is: form and soy in not mare than<br />
NAME:<br />
50 words why you think it's the<br />
best arcade. There's no closing<br />
ADDRESS•<br />
date for the competition but we<br />
hope to have a winner by the<br />
end of the year.<br />
Send your entry form — plus the<br />
50 words — to Britain's Best<br />
Arcade, <strong>Computer</strong> + <strong>Video</strong><br />
<strong>Games</strong>, Priory Court, 30-32<br />
Farringdon Lone, London ECI R.<br />
ARCADE CHAMPIONSHIPS<br />
Call all joystick jockies. There's<br />
still time to enter the C +VG<br />
Arcade Championships<br />
Challenge where we want to<br />
find the King of the Joysticks.<br />
Four of the best qualifying<br />
contestants will face each other<br />
in the ultimate coin-op<br />
challenge on the C +VG stand<br />
at the Personal <strong>Computer</strong><br />
World Show in London in<br />
September. The winner will<br />
take home his very own<br />
arcade machine! To enter, all<br />
you have all you have to do is<br />
enter your highest score on the<br />
five qualifying machines<br />
C +VGiARCADE CHAMPIONSHIP CHALLENGE ENTRY FORM<br />
printed in the form below and<br />
get the whole thing verified by<br />
you parents or the owner of<br />
the arcade where you play the<br />
games. That's the first step on<br />
the road to superstardom —<br />
but remember if you put fake<br />
scores on your entry you could<br />
well be found out on the day!<br />
So don't delay enter the<br />
C +VG Arcade Championship<br />
Challenge today! It's your first<br />
step on the road to becoming a<br />
superstor!Entries to C 4-VG,<br />
Priory Court, 30-32<br />
Forringdon Lane, London<br />
EC1R 3AU.<br />
BATTLANTIS<br />
Konomi must be running out of<br />
ideas — Battlantls is Space<br />
Invaders hyped-up with a few<br />
other extras thrown in for good<br />
measure.<br />
In fact, Konami has come up with<br />
a nice, playable and, dare I say it,<br />
addictive game. OK, so Space<br />
Invaders is old hat, but the new<br />
touches add quality and some<br />
interesting graphics.<br />
You start off with rows of aliens<br />
jigging their way down the screen<br />
towards you_ You control a<br />
cloaked figure at the bottom of the<br />
screen running bock and forth,<br />
using the battlements as refuge<br />
spots — exactly the some as those<br />
in Space Invaders, Shoot<br />
through these and they'll<br />
eventually crumble — then you're<br />
out in the open.<br />
A cart pulling a yellow box with<br />
inscribed on its side trundles<br />
across the top of the screen at<br />
regular intervols, shoot this to<br />
release a fuedal banner which,<br />
when caught, gives you additional<br />
fire power like a cross bow, Much<br />
better than single bullets. All the<br />
time the ranks of evil looking<br />
warriors descend the screeen. Go<br />
for the ones at the bottom because<br />
if they reach your walled area,<br />
they'll hop over and kill you. Once<br />
a warrior has jumped the wall you<br />
might as well give up — there's no<br />
escape and as you can only shoot<br />
vertically, there's nothing you can<br />
do to shop him creeping up on<br />
you.<br />
Keep your eyes skinned for<br />
horned goblins. These run straight<br />
down the screen towards you wall<br />
ew • a r e (la<br />
in for C +VG's UK Hall of Fame<br />
and we will be publishing an<br />
updated list soon.<br />
Manager Robert Brown has<br />
put up C+VO's high scores on<br />
Ole most popular games and<br />
*tow the local joystick hot shots<br />
ore going all out to beat them<br />
and have their name entered<br />
tin the UK Hall of Fame.<br />
F Ws a great idea and a pity<br />
1. Bubble Bobble<br />
2. 1942<br />
3. Salamander<br />
4. Wonder Boy<br />
5. Pacland<br />
6. Arkanoid<br />
8. Express Raiders<br />
9. Rygar<br />
10. Green Beret<br />
with the express intention of<br />
climbing over to kill you. If you<br />
don't manage to get them on their<br />
run down, wait until their hands<br />
appear on the top of the wall then<br />
when a head pops up, shoot or all<br />
you're worth.<br />
At the end of screen, once<br />
you've killed the descending rows<br />
of meanies, you'll have to kill a<br />
single, armed and very a ngrst<br />
goblin to get onto level two. This<br />
character chucks burning torches<br />
at you and needs a large number<br />
of direct hits before he succumbs.<br />
His shield deflects some of your<br />
shots and as he runs bock and forth<br />
across the screen he makes a<br />
difficult target.<br />
Batilantis is enjoyable if not<br />
original and is certainly worth a try.<br />
I<br />
'Eto 2g1,00<br />
Iilt it • ., AIIMOIWo I amdc<br />
4<br />
-18<br />
11<br />
11<br />
1<br />
1.<br />
1<br />
des don't<br />
would like to have your local<br />
(tirade putting up your top<br />
scores, Show them this article<br />
and ask if they would like to g<br />
in on the action.<br />
Get them to write to C+ VG'<br />
UK Hail of Fame, Euromax,<br />
Bessingby Industrial Estate,<br />
Bridligton, North Hum<br />
Y016 4SJ.<br />
bib°<br />
Ca pcom<br />
Konami<br />
Sega<br />
Namco<br />
Tait°<br />
Data East<br />
Techmo<br />
Konami<br />
The top ten chart is compiled by Euromax and shows the<br />
most popular games natiowide. (and is based on sales<br />
over the past three months).
!DATA EAST<br />
Driven from your home galaxy your only k to ing your exile andleciaiming your<br />
honour lies in defeating the imadingl torment your people. Armed with the most<br />
sophisticated weapons systems, guar otective forcefield, vou set out on a mission •<br />
to conquer the enemy starbase, a cm ic a nst the most startling of death defying odds.<br />
The ultimate in firepower is at your fingertips efinnat led spacecraft control and command<br />
is within your grasp. The strategy and C1CitClielli only ever associated with arcade settings<br />
is reed for your very own personal missilon. A coin- op classic of immenselt, •<br />
ons.<br />
SI14•99Disk Spectrum 48/1 28 £8.99 M O M ,<br />
U.S. Gold Ltd.. Unit, 2/1 liodord Itt4q. liollord. Ritostingthpm 11:(1 7AX Tel: Oil A l i k 8
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4
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PREMIER II A COMPREHENSIVE LEAGUE GAME Pay aa Mame ISOme and away Full squad<br />
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9<br />
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S ADVERTISEMENT o<br />
INDEX<br />
f<br />
t<br />
Activision w 2 3<br />
Ariolasol1 a 13,29.37,44 Mailsoft 1 0 2<br />
r<br />
Argus e 9 6 Martech 1 0 , 8 0<br />
R Athletics Weekly 1 0 2 Microprose 11,32,35,53<br />
o<br />
o<br />
Midland <strong>Games</strong> Lib 1 0 6<br />
Bulocks m MSX 5 9 Music by Mail 6 0<br />
6<br />
Brightsoft , 1 1 7<br />
3<br />
National Comp, Lib. 8 6<br />
Cascade 7 9 0<br />
W<br />
Nexus 1 2 1<br />
Castle e <strong>Computer</strong>s 3 4 Nintendo 6 , 7<br />
Chamwood s 1 1 6<br />
t<br />
Clone / Valley <strong>Computer</strong>s 117 Ocean 2 , 3 , 7 7<br />
Cut nPrice<br />
8 6 Orion Software 1 1 6<br />
o<br />
w<br />
Domark R 2 0<br />
D & oH<br />
<strong>Games</strong> 3 4<br />
Rainbird 1 9<br />
s<br />
a<br />
Elite E O B C Shekhana 8 6<br />
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• I cannot let this pass. I have to<br />
comment on the latest edition of<br />
C+VG. I refer, of course, to the<br />
inside back cover, and I really must<br />
complain! Don't you realise that<br />
young boys read your mag? Good<br />
heavens, having seen this advert<br />
they will all be going around<br />
thinking that women have a<br />
pointy bit on the right<br />
wobbly thing only!<br />
What happened to<br />
journalistic truth and<br />
integrity? Surely you<br />
should have revealed<br />
that the left wobbly<br />
thing has a pointy<br />
bit as well?!<br />
Yours<br />
anatomically<br />
The Fiend<br />
Oxford<br />
shire<br />
•<br />
Editor:<br />
Aaargh! It's<br />
the Farringdon<br />
Fiend. I have been<br />
giving this matter<br />
close attention<br />
and I have decided<br />
that in an effort to<br />
keep things<br />
balanced we<br />
should have a<br />
male pin up<br />
Odds on it will be<br />
a pit of ace ads<br />
man Carry "The<br />
Body" Williams.<br />
• May I tell you how shocked and<br />
disgusted I was at seeing the<br />
''advert" for Game Over lback<br />
page, July). Did you need to show<br />
what you did? I have always<br />
bought and enjoyed your games<br />
and have never felt any need for<br />
anything like that. So why? <strong>Is</strong> the<br />
game as bad as Friday the 13th,<br />
that it needs a publicity stunt as bad'<br />
as that? While people are striving to<br />
make women safer on the streets,<br />
its things like this that wipes it all<br />
out. Muggings, etc, are on the rise<br />
so things like this stir ideas in the<br />
idiots who do this.<br />
Tim, I know that you may need<br />
the money, but surely you could<br />
be more careful on what you print.<br />
If the game is so bad then why<br />
bother to put it on the market?<br />
Surely the safety of people is more<br />
important than a quick profit? It<br />
could also make a black mark on<br />
younger readers. I know that if you<br />
don't print this letter, that you don't<br />
care about the consumers' views.<br />
Please change the advert.<br />
Gareth Evans 11 ,<br />
Watford<br />
Editor: We take your point,<br />
Gareth. But have you checked out<br />
your daily paper, any women's<br />
magazine or watched any<br />
television of late? Compared to<br />
that, the Ocean ad is really quite<br />
tame.<br />
• The other day there I was, a<br />
young man of twenty, picking up a<br />
copy of my favourite magazine.<br />
While I was waiting to pay, a boy<br />
of about nine in front of me,<br />
bought the very same magazine. I<br />
therefore ask you this question —<br />
do you think I am too old to read<br />
C+VG. Before answering bear in<br />
mind:—<br />
1. I've been reading since the<br />
first issue.<br />
2. The wrong answer might<br />
mean a diversion of funds into a<br />
more macho interest like a Cortina<br />
III with CT stripes and furry dice or<br />
even pushing back the lagers in the<br />
nearest Rose and Crown.<br />
Also, recently I bought a new<br />
Enterprise 64 for £40. Which I am<br />
very pleased with, but, I need a bit<br />
of advice on programming it. Do<br />
you know of a user dub that I<br />
4-1)0ea gismo<br />
30 -3.2. F-oiltr<br />
j hmdalt eenioti<br />
6"-1<br />
t o w<br />
could contact?<br />
I don't suppose you have any<br />
Enterprise programs cluttering your<br />
office or being used as door stops<br />
that could find their way to a loyal<br />
— I've got every issue — reader<br />
like me, grovel, grovel!<br />
IV Wilson<br />
Somerset<br />
Editor: You're never too young or<br />
old for C VG. Hopefully we've<br />
enough to keep everybody'<br />
interested. But a Cortina Mk<br />
would definitely be too old for<br />
you. We would have spent the £40<br />
you lashed out on the Enterprise<br />
on lagers down at the Rose and<br />
Crown. We don't have any<br />
Enterprise stuff nowadays but if<br />
anybody can help M out with an<br />
address for a users club, let us<br />
know and we'll print the address.<br />
The editor is 673/4.<br />
• Hey! That's a heavy metal mag<br />
man! I've got a small question for<br />
you to put through your data<br />
banks. I, at the moment, own a<br />
<strong>Commodore</strong> 64 and I am thinking<br />
of selling it and all my software to<br />
buy and Atari ST, I was wondering<br />
if you could tell me whether the ST<br />
would be one of those computers<br />
that will become extinct in a year's<br />
time. Would I be better off getting<br />
an ST or keeping my <strong>Commodore</strong>?<br />
I would be grateful if you could<br />
answer this question.<br />
Simon Witstter.<br />
Cardiff<br />
Editor: All things eventually pass<br />
but we reckon the ST is here to<br />
stay for a long time.<br />
• Ello Mr Muscley.<br />
Just read July's issue and though<br />
it was great, then I came to Mailbag<br />
and there're two loonies, one<br />
saying that thrash metal is<br />
outdated. I wish he'd have written<br />
to Kerrang and told them, coz<br />
they'd probably sent a lynch mob<br />
round,<br />
I think an album review of any<br />
kind would be a welcome change<br />
for the better, I am as you might<br />
have guessed a metal freak but I do<br />
think it would be a good idea if you<br />
reviewed not just the best music in<br />
the world hut the poppy stuff as<br />
well, just to keep little girlies like<br />
Stuart and Ian quiet while they
k:roul over George Michael and<br />
Pimply Fred. Mind yous a dose of<br />
MariIlion and Magnum wouldna<br />
go a miss, keep up the good work.<br />
Please say hello to fellow<br />
Meta!heads Paul. Ricky, Kenny,<br />
Yvonne, Alison. Robin, Shiels and<br />
the Gilmours and Dez who all live<br />
in Kilmarnock, oh and Marcus<br />
from Barnsley for being a good<br />
mate, from Peter.<br />
Fish<br />
Barnsley.<br />
Editor: No we can't.<br />
• I am now the proud owner of a<br />
Sega games system. Tony T was<br />
right, it's pretty epic. I bought it<br />
here in Germany. M an<br />
introductory offer I also got Hang<br />
On and I bought Top Soccer. The<br />
graphics are superb. They make<br />
my 64's graphics look like the old<br />
TV tennis. There's also a good<br />
range of games available here. I<br />
compliment you on a superb mag,<br />
that arrives about two weeks<br />
before the beginning of each<br />
month, unlike <strong>Commodore</strong> User<br />
that's usually about Iwo weeks late.<br />
Anyone thinking of buying the<br />
Sega System it's well worth it.<br />
Although games are a bit pricey,<br />
for what you get it's excellent<br />
value, unlike some of the garbage<br />
some computer software houses<br />
turn out.<br />
A M Barnes<br />
BFPO 32<br />
Editor: Thanks for the kind words.<br />
<strong>Commodore</strong> Us<br />
Iwo e weeks late with everything —<br />
news, r is reviews, features. I'm sorry.<br />
t hat was a nasty thing to say.<br />
Commode u s u a User l l are our pals. Ho,<br />
ho, y ho.<br />
a• The b mission o begins — full beam<br />
umilitary t laser rifle, check. Combat<br />
knife, check. Body armour, check.<br />
OK Spillane we're ready<br />
.getting C+ VG is no joke in this<br />
part of England.<br />
The sweetie shop (newsagents to<br />
you) on the corner is lucky to get<br />
one copy of your magazine on its<br />
shelves each month. ok, we're<br />
on our way. Quick dash to the<br />
garage to get the military personnel<br />
carriers (bikes) and it's pedal full<br />
power down to the shop. Set up<br />
camp irs the 14th of the<br />
month, 24hrs to stocking the<br />
shelves time. Movements in the<br />
bushes _ it's a baby pushchair.<br />
Blow it away, Spillane. There's no<br />
going back now. Nothing will stop<br />
us from getting C+VG back to<br />
base. Now we wait.<br />
Time passes.<br />
Darkness falls and infra red<br />
vision is switched on. Good idea.<br />
Spillane. We'll sleep in shifts. Me<br />
first.<br />
Time passes.<br />
What! Where! Spillane! What do<br />
you mean you couldn't wake me<br />
up? Oh, I see the newsgaency man<br />
is here.<br />
Time passes.<br />
Spillane's active today. We'll<br />
ta•, ciVk now. It's 08.00 hour,<br />
Two hour to do. The paper boys,<br />
Spillane, we forgot the paper boys!<br />
You take the one with the big nose<br />
and I'll get the other.<br />
One hour left and the situation is<br />
hotting up, Spillane's getting edgy.<br />
He's humming the tune from<br />
Warhawk_<br />
One hour later.<br />
He's late, Spillane, what o k<br />
maybe he's a she a car's<br />
pulling in to the back of the<br />
newsagent, One slender leg gets<br />
out. OK, Spillane, it was a she.<br />
Now Spillane, remember Ms<br />
Ravenflame, you're supposed to<br />
be dedicated to her. Now we'll<br />
move inside the shop. Here comes<br />
the newsagent. He's putting out the<br />
magazines. I was right, Spillane<br />
one copy, I'll get it, you get the<br />
money out. What no money,<br />
Spillane? Don't say you thought I<br />
had it. Right this is the last straw.<br />
Double shots ring out and Spillane<br />
falls dead to the floor. Whose fault<br />
was it? No one knew, no one<br />
cared. Any chance of sending<br />
round Big Red to stomp on the<br />
sweetie shop and maybe the Bug<br />
Hunters could clean up the mess.<br />
God, I hate that newsagent.<br />
PS. TT is slightly naff. This could<br />
he because he is BLUE. Surely he<br />
don't really look that way.<br />
Anon<br />
Editor: Well, Anon, are you feeling<br />
better after that? Get it all off your<br />
chest, did we? Wouldn't it be<br />
easier just to ask your newsagent<br />
to simply order you a copy of<br />
C +VG like most sensible folk do?<br />
There are two theories why Tony T<br />
is blue. The first is that he went<br />
that colour after some irate C+ VG<br />
reader tried to strangle him. The<br />
second is that he is nut human and<br />
originally came from a distant<br />
planet. The latter is probably true.<br />
• Upon reading the letters page in<br />
the July issue of your passable(1)<br />
rag, I was angry to see letters from<br />
two morons complaining about<br />
your Heavy Metal reviews.<br />
Contrary to what they may say,<br />
Metal is not outdated. It doesn't ge<br />
the coverage of all this "teenybop"<br />
rubbish such as Mel and Kim, but<br />
groups such as Metallica, Maiden,<br />
Anthrax and Slayer have<br />
originality, stuff like Jack Mix II<br />
scores at least zilch puntos. The<br />
only thing which chart dross really<br />
scores heavily on is the old<br />
Naffometer!<br />
Ignore those gormless iaffas and<br />
keep up your heavy metal reviews<br />
or else my old mate Eddie (of<br />
Maiden fame) will sort you lot out!!<br />
A final message to a fellow member<br />
of the T.L.F. "Battery" Powell.<br />
Treat me to a tinny for this.<br />
An Angry Metallica fan (A.G.)<br />
Norfolk<br />
PS Tony 1<br />
- Editor: Rumour has it that Tony T<br />
suck is an HM fan. Does that alter your<br />
s.<br />
• lo hewn with. I've an<br />
extremely short message for<br />
Stephen Wood, Duncan<br />
Roper and anyone else who<br />
can't stand Tony Takoushi,<br />
Leave the dude alone. He's<br />
damn good and he's earned his<br />
column. (Sorry to take the<br />
subject into another month of<br />
unimportant tittle-tattle, but some<br />
people will insist on having a 2K<br />
memory, won't they?)<br />
Richard 'Iceman" Monks<br />
South Humberside<br />
Editor: Sorry, that's all we've got<br />
room for. How much is Tony<br />
paying you?<br />
• My son recently spent his hard<br />
earned savings on Enduro Racer for<br />
our Amstrad 6128, having played<br />
the arcade version and seen the<br />
Spectrum version.<br />
The Spectrum version looked<br />
like it had decent colour and sound<br />
but we were looking forward to a<br />
version on the 6128, that would be<br />
at least as good as, say, Bomblack.<br />
1942 etc.<br />
What a let down! Enduro<br />
Racer is a typical example of<br />
the money grabbing<br />
software house cashing in<br />
and exploiting the kids<br />
who think and are<br />
entitled to expect, that<br />
they will get value for<br />
money. This game<br />
has the worst sound<br />
I have heard on<br />
the 6128.<br />
The screens<br />
remind me<br />
of old<br />
lolur<br />
id<br />
ow,<br />
Spectrum games<br />
with jerky graphics<br />
and blurred colours<br />
and the biker has<br />
all the speed of a<br />
lethargic snail!<br />
In short, if this<br />
is the best that the<br />
staff at Activision<br />
can do than I<br />
would strongly<br />
suggest that the<br />
management take<br />
opinion of him? c o n h n u e d on Poge 1 2 0 10<br />
.4<br />
•ow,
111<br />
4<br />
itb<br />
• I have a complaint, and the<br />
cause of this complaint has made<br />
me stop buying your publication. I<br />
hear you cry "What's the cause."<br />
I'll tell you — Ionathan Eggetton.<br />
This person has won a prize four<br />
times in your magazine. If you<br />
don't believe me I'll tell you they<br />
were — Uridium, Xevious, Zoids<br />
and Centurions. Who is this person<br />
- the Editor's son!<br />
4<br />
the likes of Ocean. Elite etc and<br />
spend some of their ill-gotten gains<br />
on decent programs.<br />
In future, in this house,<br />
Activision can poke their games<br />
right where it hurts!<br />
Ron 5tort<br />
Norfolk<br />
Editor: That's it, Ron, say what you<br />
mean. Why don't people demand<br />
to see the game running before<br />
they buy? It would save a lot of<br />
heartache later. And it would<br />
really hit Activision where it hurts<br />
— in the wallet.<br />
Martin Taylor<br />
Horn church<br />
Editor: Since you've stopped<br />
buying the mag, Martin, it's really<br />
pointless of me writing this reply,<br />
which you'll never read. Jonathan<br />
is an eatremely talented artist who<br />
enters lots of our competitions. If<br />
you entered lots of competitions.<br />
Martin, you'd probably win too.<br />
• The first point I would like to<br />
complain about is Rock On. It is<br />
utter trash! Secondly, in relation to<br />
Julian Tubbs' letter, I it)* the<br />
c:omic strips are verygood and<br />
should be given more room.<br />
Please restart the software chart<br />
as it will at least give us a rough<br />
idea of games popularity. What has<br />
happened to Melissa R? It seems<br />
that I.C. is shrinking.<br />
Gauntlet on the Spectrum is<br />
disasterous. Why did you give It<br />
such a good review. It would be a<br />
good idea to publish C + VG<br />
weekly.<br />
Stephen Mulcahy<br />
Ireland<br />
Editor: Hey, Wayne, this guy<br />
thinks Rock On is trash. No you<br />
can't stomp on him or hit him with<br />
your cardboard cut-out guitar. No<br />
taste, some people. Watch out for<br />
developments on the comic strip<br />
front, Stephen. IC is not shrinking<br />
120<br />
and a lot is happening with Melissa<br />
Rayenflame but I'm too much of a<br />
gentleman to tell you.<br />
• Mark Hula's letter prompted me<br />
to write. I agree that it is difficult to<br />
learn all you need to know about<br />
programming if you are on your<br />
own. And to get the people in-theknow<br />
to impart their knowledge<br />
can be even more difficult But if<br />
Mark wants to write games there is<br />
a solution. However it depends on<br />
what Mark wants.<br />
If he wants a nine to five type job<br />
in an office then if he approaches<br />
the software houses he may<br />
well be lucky. This does not suit<br />
everyone and many programmers<br />
like to work in their own homes<br />
and at their own pace.<br />
About a couple of years ago I<br />
came to the point that many<br />
programmers reach. I didn't know<br />
enough about machine code and<br />
could not put my ideas intro<br />
practice using basic. I decided to<br />
place an advert asking people who<br />
wanted to write games to contact<br />
me. Although the replies did not<br />
come thick and fast I did have<br />
enough and I met Guilo Zicchi,<br />
Since our meeting Guilo has<br />
Armourdillo on the market and I<br />
have Battle for the Cl 6 on the<br />
market. We are at present near<br />
completion of a game which has<br />
alredy been accepted by a<br />
company.<br />
The point that I am making is that<br />
Mark does not have to be accepted<br />
by a software house to write<br />
games. Many companies only deal<br />
with freelance programmers<br />
anyway,<br />
The idea is that you find people<br />
locally and build up a team_ The<br />
ideal number is about three.<br />
Between you, you need the<br />
following.<br />
1_ An ideas person.<br />
2. Two of you at least to be good<br />
programmers,<br />
3. One who can do music and<br />
sound effects.<br />
4. One who can do good graphics.<br />
If between you you have the<br />
skills then you stand a good chance<br />
of getting a game on the market.<br />
Also the fact that it is all your own<br />
work is very satisfying. Of course<br />
you will have to split the money<br />
three ways but money is not<br />
everything. Far better if you can<br />
write a smash hit when perhaps the<br />
in house teams cannot.<br />
Finally, I don't profess to be a<br />
great programmer or an authority<br />
on the best approach to selling and<br />
writing games. This is merely the<br />
way in which I have started what<br />
will hopefully be a lifetime of<br />
programming. I hope this may be<br />
of help to others.<br />
Ken Smith<br />
London.<br />
Editor: That says it all.<br />
• I think C+VG is great. I've been<br />
buying your mag for three years<br />
and never get bored with it, not like<br />
other computer mags. What really<br />
annoys me is the way they copy<br />
your ideas. You can bet your life<br />
that something in C +VG will turn<br />
up four weeks later in Sinclair User<br />
or Crash.<br />
Mark Wigh ton,<br />
Editor: They say imitation is the<br />
sincerest form of flattery, Mark.<br />
We try our best to stay Out in front<br />
of the rest. And with the plans<br />
we've got for C +VG, you ain't<br />
seen nothing yet. Our new battle<br />
cry is Forward into the Future.<br />
• les about time somebody<br />
complained about your letters<br />
page • _ so here goes!!<br />
Every month you seem to have a<br />
different character — I mean who<br />
the_ is this Conan the Librarian<br />
chap? Big Red was bad enough.<br />
C'mon do you thing your<br />
readers are absolute cretins?<br />
Why can't you have a decent<br />
letters page like <strong>Commodore</strong> User?<br />
(which in all other respects is an<br />
inferior mage to C +VG) They seem<br />
to get really good letters which<br />
stimulate interesting arguments<br />
about things that really matter —<br />
racism, sexism, politics etc. and<br />
the replies are witty and thought<br />
provoking.<br />
I am really into computer games<br />
— I buy at least two a month — but<br />
I'm also into important issues. So<br />
don't think that a pathetic reply<br />
from Conan or Big Red is going to<br />
impress me.<br />
Pull your socks up, C+VG.<br />
By the way I really like the ST<br />
and Amiga coverage you've been<br />
doing, but no one seems to<br />
Alifideog<br />
-<br />
thas<br />
30 3.z Pr! iit6d01: kOte<br />
Carpti<br />
advertise games for them. Any<br />
suggestions?<br />
Yours in hope that I won't get a<br />
crass reply from an inane lump of<br />
metal, or drunken lard!<br />
Graham Mackintosh<br />
Gwent<br />
Editor: Conan and Big red are pals<br />
of mine so watch you lip, buster. If<br />
anybody really is interested in the<br />
subjects you mention then they<br />
will write in. Sorry this reply is low<br />
on wit but you've no idea what a<br />
tough life I lead<br />
• I've just finished reading your<br />
Comix feature in the July issue. I<br />
really loved it. Let's have more.<br />
Comics aren't just for kids, you<br />
know. Every country except<br />
Britain's seems to have a thriving<br />
market for great adult comics. I've<br />
been collecting for a few years now<br />
and have got some real goodies.<br />
Have you seen any French comics?<br />
They really are something else.<br />
Who is this Philip Morton guy<br />
anyway and where have you been<br />
hiding him?<br />
lames Medcalte,<br />
Oxford.<br />
Editor: Glad you liked the Comix<br />
stuff, lames. Philip will be writing a<br />
regular column in C VG from<br />
now on. He has a massive<br />
collection of comics from all over<br />
the world and over the years has<br />
built an expert knowledge. We've<br />
had him locked in a basement for<br />
months now just waiting for the<br />
right moment to launch.him on<br />
our unsuspecting readers,<br />
• This will be my fourth letter to<br />
your magazine. I wrote the first<br />
time thinking that my letter would<br />
be printed, was it? NO! Why not! I<br />
will stay calm, . Now on we go. I<br />
wrote in my last letter on the lack of<br />
Atari reviews (8-bit). Review more<br />
Atari software! I own an Atari<br />
800XL and am proud to be an Atari<br />
owner, hut from the old 8-bit of<br />
today the shiny new 16-bit swoops<br />
in and has me hooked. I am of<br />
course talking about the Atari ST<br />
range and will soon be a proud<br />
owner of a 520 ST-FM. You did a<br />
pretty good Atari spectacular and<br />
was wondering if you will be doing<br />
another one in the future?<br />
Editor: Of course.
..Quite siuiply,the<br />
rtictst stunning 3D<br />
Jtave ever seen..<br />
Petr.! Cooke's best<br />
yet!"<br />
(GAME OF THE MONTH;<br />
COMPUTER & VIDEO GAMEs<br />
"Pete Cooke has come<br />
very close to<br />
produchigellhlistic<br />
3D game Tat should<br />
please many a<br />
gamester."<br />
CRASH r .<br />
NOW HEAR THIS<br />
Our Imperial Majesty Georgius IX has decreed that a new guild<br />
be formed to protect and maintain the asteroid-based Biocomputers,<br />
and that this guild shall henceforth be known as the Guild of Equalisers.<br />
4IL ORDER: NEXUS PRODUCTIONS LTD,. DSB HOUSE<br />
1<br />
HIGH STREET, BECKENHAM. KENT BR3 14AY_<br />
(CHO PO ONLY, PAYABLE TO NEXUS PRODUCTIONS LTD.)<br />
30 T H E<br />
A<br />
p<br />
o<br />
,<br />
i<br />
t<br />
,<br />
t<br />
h<br />
i<br />
s<br />
o<br />
"Take my word for<br />
to be Mega.lr<br />
(SINCLAIR USER CLASS/Ci<br />
SINCLAIR USER<br />
"Truly amazing 3D,<br />
Zippy graphics and<br />
thought-provoking<br />
game play, make this<br />
a site fire winner for<br />
Pe1Cooke and<br />
PrN<br />
EX<br />
US.<br />
YOUR SINCLAIR<br />
M A Fkunity019a7
There have been times<br />
when I have wanted to<br />
heave the contents of<br />
my stomach (believe me<br />
is it substantial) over my<br />
television, such is my<br />
frstration and anger at<br />
the morons who present<br />
so-called TV computer<br />
shows.<br />
To date the nearest<br />
offerings have been<br />
Microlive ("this is a BBC<br />
computer and nothing<br />
else exists on the plant<br />
earth"), Database (an<br />
appallingly thin attempt<br />
to cover the whole<br />
„<br />
IP 1 • • • 4<br />
k,<br />
I have been waggling away<br />
at the latest Jeff Minter C64<br />
Wh 4 game, Revenge of the Mutant<br />
TOP I<br />
Camels Two. No prizes for<br />
I• T !<br />
- ? rst great hit Revenge of the<br />
a u Mutant Comets.<br />
t e<br />
The theme is a triellf and<br />
e ss<br />
tested one, shoot things that<br />
move.<br />
v<br />
• • in You control a camel which<br />
e • h ag s to cross a hundred zones,<br />
r • I t<br />
Y n sta nce and its own very<br />
h<br />
O a<br />
mo•<br />
IT a<br />
U p<br />
per waiting to lunge at your<br />
t swishing tail.<br />
a•<br />
n T h<br />
son<br />
i<br />
i s game is a real extension<br />
r d<br />
al of the original, with better<br />
t<br />
e e<br />
t ygraphics,<br />
sounds, fast death<br />
i<br />
d a<br />
p<br />
dealing aliens and a mix of<br />
s strategy by including weapon<br />
o c • purchases. e<br />
o<br />
i h<br />
o The title page has a camel<br />
s<br />
n z<br />
f strolling along to a rather<br />
e<br />
g o<br />
a<br />
soothing traditional Peruvian<br />
qtune<br />
(arranged by Ben<br />
, n<br />
l<br />
u<br />
Dalglish). On entry to the game<br />
e<br />
i your camel has seven kms to<br />
e<br />
h<br />
e<br />
l<br />
a<br />
n<br />
t<br />
s<br />
j<br />
u<br />
o<br />
C+VG's Hot Gossiper<br />
Tony Takoushi has the biggest eyes, nose<br />
and mighty mouth in computer games. He<br />
sees all, hears all and he then shouts<br />
about it each month exclusively in<br />
your favourite computer mag.<br />
So read on for the man<br />
who shoots from the li<br />
at the good, the ba<br />
and the ugly in<br />
the software<br />
world.<br />
scene) and the Channel<br />
Four computer show<br />
which died an abrupt<br />
death.<br />
If you stop and think<br />
about it there must be<br />
the best part of a million<br />
home cumputers in the<br />
UK.<br />
WHO CATERS FOR<br />
HOME MICRO OWNERS?<br />
WHO SHOWS YOU THE<br />
LATEST SOFTWARE?<br />
WHO DISCUSSES THE<br />
LATEST TECHNOLOGY?<br />
WHO SHOWS YOU THE<br />
LATEST ARCADE GAMES?<br />
It is so PATHETIC —<br />
cover and osetamouritof<br />
energy which goes down with<br />
each alien attack oayou. The<br />
camel con walk actbfss the<br />
screen, leap into the air and sit<br />
whilst spewing out bullets and<br />
bombs.<br />
There is a phased ground<br />
scroll and a detailed multi-<br />
such iarge interest is<br />
being ignored to any<br />
real degree.<br />
This isn't me ranting<br />
(again) without proof,<br />
have been on the<br />
receiving end of phone<br />
calls from researchers<br />
at Thames (to name<br />
one) and PR companies<br />
who pick my brain on<br />
the market, machines<br />
and competitors. YET<br />
these are the people<br />
who are producing the<br />
TV shows and selling<br />
the products into the<br />
markets. <strong>Is</strong>n't it crazy?<br />
Cur backdrop.<br />
When the distance counter'<br />
hits zero you are then faced<br />
with a ten by ten map and a<br />
shopping list of armaments.<br />
The weapons alloble are<br />
4 Shield Factor onalbield ' r<br />
Factor two, Yo-Yo bullets (i like<br />
these, thm chase aliens around<br />
•<br />
•<br />
The best chance to get<br />
an exciting and<br />
Informed show is to let<br />
the TV companies know<br />
YOU want to see a home<br />
micro show. So get your<br />
finger out and drop<br />
them a line TELLING<br />
them what you want to<br />
see.<br />
Do not lust sit there<br />
and think, 'Yes he has<br />
got a point' then swan<br />
off and forget all about<br />
it! Write to Channel<br />
Four/Thames or your<br />
local TV station and<br />
bring the point home.<br />
the screen to destroy them, that<br />
is my kinda bullet'!!), Reset<br />
energy to max and an extra<br />
bea sty life. These all cost<br />
credits and when you buy one<br />
its price is increased so buy<br />
wisely and do not waste<br />
credits.<br />
Some of the original attack<br />
waves areiqhere again (only<br />
better) anMsr ability to<br />
access a wove is limited by a<br />
'door selection' type system.<br />
You can only go into a wave<br />
that is next to you on the grid<br />
map<br />
This game hod me hooked,<br />
the futher I went into it the less I<br />
wanted to put it down. Some<br />
waves are wicked and some<br />
are easy so a mop is in order.<br />
Revenge Two is not a game<br />
for those with weak bladders<br />
— it flies alas at a fantastic<br />
speed ancty511 hove to try aril<br />
keep cool and take in what is<br />
comingubt you and from<br />
where.<br />
g It should be available j,Q late<br />
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