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Computer + Video Games - Commodore Is Awesome

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WIZBALL PLAYERS GUIDE/ATARI ST - ALL THE HOTTEST GAMES<br />

MAC MAX, WONDER BOY, QUARTET, SLAP FIGHT, EXOLON REVIEWED


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Itters<br />

42 NEMESIS THE WARLOCK<br />

46 FANTASY<br />

55 RT SMITH INTERVIEW<br />

62 WIN BOND'S MEGA MACHINE<br />

88 MASK PREVIEW<br />

92 VIDEO AND CHIPS<br />

100 ST SPECIAL<br />

108 WIZBALL PLAYERS GUIDE<br />

—71ePps Pevkt/vs<br />

8 NEWS<br />

14 REVIEWS: GAME of the Month:<br />

MICRONAUT. C +VG HITS: The<br />

Living Daylights, Exolon, Max<br />

Torque and Slaptight. Other games<br />

reviewed are Plasmatron, Final<br />

Matrix, Challenge of the Gobots<br />

and Hades Nebula.<br />

49 IDEAS CENTRAL<br />

56 WAR GAME REVIEWS<br />

65 PLAY BY MAIL<br />

73 ADVENTURE NEWS<br />

74 ADVENTURE HELPLINE<br />

78 ADVENTURE REVIEWS<br />

91 NEXT MONTH<br />

94 STREET SEEN<br />

97 THE BIG SCREEN<br />

110 ARCADE ACTION<br />

118 MAILBAG<br />

122 HOT GOSSIP<br />

0-e+w<br />

EDITOR Tim Metcalfe DEPUTY EDITOR Paul Boughton EDITORIAL<br />

ASSISTANT Lesly Walker SUB-EDITOR Seamus St John ART<br />

EDITOR Craig Kennedy ADVENTURE WRITERS Keith Campbell<br />

Steve Donoghue Matthew Woodley AMERICAN CORRESPONDENT<br />

Marshal M. Rosenthal ARCADES Clare Edgeley SOFTWARE<br />

CONSULTANTS Tony Takoushl PUBLICITY Clive Pembridge<br />

ADVERTISEMENT MANAGER Garry Williams ADVERTISEMENT<br />

EXECUTIVE Katherine Lee AD PRODUCTION Debbie Pearson<br />

PUBLISHER Terry Pratt COVER Gary Ward EDITORIAL AND<br />

ADVERTISEMENT OFFICES Priory Court, 30-32 Farringdon Lane,<br />

London, ECTR 3AU Tel 01-251 6222. July-December 106.571<br />

• ANCIENT MARINER/P107<br />

t<br />

• THE BIG SCREEN/P97<br />

iFUMF<br />

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• ADVENTURELAND/P78<br />


••••..1 •E i<br />

fl fl A s<br />

• ATARI ST SPECIALJP100<br />

• GOSSIPING CAMELS/P122<br />

• MEGA MONEY/P114<br />

1<br />

MOMMINNINIONOMOMIkNa<br />

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TIMBIM81111<br />

• THE LIVING DAYLIGHTS/P14 • TRIO HIT-PAK/1<br />

3<br />

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4 ••<br />

4 f<br />

tor<br />

t 0,,c 0 „ 0 • 0<br />

o<br />

• FINAL i ,, MATRIX/P38<br />

l ,•<br />

s •, inSotz t •-<br />

t , c<br />

•<br />

What secrets g hide c behind MASK? Don't<br />

rely on face i value. t This o <strong>Is</strong>sue un-masks<br />

MASK to 1 expose the secrets of Gremlin's<br />

latest. Miss it and you'll be spitting<br />

VENOM. ; The secrets r i of James Bond and<br />

The Living 4 Daylights are also exposed as<br />

well as the chance t to win the Bond Arcade<br />

Machine. : How can you get your hands on<br />

£10,000? 4 Design a great game, that's<br />

how with Prism's mega money<br />

competition. . Don't let money sip through<br />

your fingers. Join us for a flight into<br />

fantasy, a new feature which is beyond<br />

imagination. Read our magic Wizball<br />

Players Guide, join us at the movies and<br />

enjoy for another Atari ST Special.<br />

Convinced? Thought you would be.<br />

• MASK PREVIEW/P88<br />

I<br />

I<br />

SNIP<br />

HOME: ANGRY<br />

EChrltE: •'2 M EN<br />

• PIRATES/P107<br />

1 Of ICAPD<br />

"<br />

1' le<br />

4<br />

t<br />

:<br />

1<br />

4<br />

• ARCADE ACTION/P110<br />

etintents5


•<br />

JAPAN has a word for the<br />

BASEBALL It's the most<br />

realistic baseball game<br />

outside of a ballpark!<br />

H I T Sari, 41, folk th,V L<br />

DUCK HUNT There's a cluck in the air! You've only<br />

got three shots to bag this duck. And il you miss.<br />

e••en your dog laughs at you in this fast-action<br />

Zapper Gun game.<br />

For the first time in the UK direct from Japan comes Nintendo, the home<br />

entertainment system with genuine arcade-quality graphics. Nintendo make<br />

2 out of 3 of all the world's coin-op arcade machines. so they know what<br />

they're doing. And already. in Japan 9I7 million homes have a Nintendo home<br />

entertainment system.<br />

Now you can enjoy the amazing 52 colour 3-D graphics of Nintendo.<br />

(On most home computers, you've been lucky to get 15 colours until nowl)<br />

Nintendo's superb graphics give the games a convincing true 3-D feel with<br />

actual shadows which add depth to the characters,<br />

Already there are 27 Nintendo Game Paks available in the UK and more<br />

are being added to the software library all the time. But there's even more to<br />

Nintendo than the best games you've ever seen...<br />

Nintendo Entertainment System<br />

For the first time home entertainment enters a new dimension.<br />

HOGAN'S ALLEY Use your<br />

Zapper light gun to shoot<br />

the gangsters.<br />

OYROMItlf You've got to keep R.0.85 gyroscope<br />

spinning to help a mad scientist de-activate the<br />

dynamite in his laboratory in order to play this<br />

action-packed game!<br />

CLU CLIO LAND<br />

The evil Sea Urchin<br />

has hidden the<br />

gold in an<br />

underground<br />

mystery maze.<br />

GOLF Choose your clubs. Control your swings.<br />

Select the angle of every shot. Its Nintendo GOLF and<br />

there's not a video golf game on par with it anywhere!<br />

Because when you own a Nintendo entertainment system you also get a buddy<br />

to play with, a Robotic Operating Buddy to be.exact (or R.0,13, to his friends).<br />

He's your partner. Seat him next to you, send him signals from your tv screen<br />

and together you can tackle the enemy.<br />

The Zapper Gun<br />

Never before has there been a video gun of this calibre. The astonishing<br />

light sensitive Zapper Gun lets you shoot moving targets with pinpoint accuracy<br />

from up to 16 feet! If you think you're a sharp shooter the Zapper Gun will test<br />

your skill to the full.<br />

Nintendo or Super Nintendo, the choice <strong>Is</strong> yours.<br />

Which set do you want? NINTENDO's superb high-quality action costs<br />

09.00* for control deck, mains transformer, two hand controls, and one free<br />

Super Mario Bros Game Pak, DELUX NINTENDO costs f159.99* for the amazing<br />

Zapper Gun. ROB, and two free games, Gyromite and Duck Hunt.


Where iiiican<br />

Nintendo is available from the stockists featured. If you have any questions or have<br />

difficulty obtaining the product, write to HiTech Electronic Services Ltd.,<br />

Unit 2B,200 Rickmansworth Road, Watford WD1 7-IS. Or 'phone: 09232 41811-<br />

Hamleys<br />

Jenners<br />

Toys 'IV US<br />

Grattans<br />

Littlewoods Mail Order<br />

Freemans Mail Order<br />

Kays Mail Order<br />

•Re-cornmended retaoi price<br />

Empire Stores Mail Order<br />

Gloucester Toy Shop<br />

Allders Department Stores<br />

Toy & Hobby<br />

Argos Superstores<br />

Telegames<br />

<strong>Computer</strong> Magic<br />

See Nintendo demonstrated at Harrods, or at Selfridges computer<br />

department, Oxford Street, August 3rd - Bth, and Hamleys of Regent<br />

Street, London, August 10th - 15th.<br />

Arding 8, Hobbs<br />

John Farnon<br />

Willis Ludlow<br />

Selfridges<br />

Telebank<br />

Harrods


11<br />

11<br />

11<br />

• Zoundst A 3D vector graphic<br />

orcade adventure from Martechl<br />

Catch 23 puts you on the spot as<br />

a futuristic mercenary out to steal<br />

plans for a revolutionary orbital<br />

interceptor code-named the CK 23<br />

Able to take off the land like any<br />

conventional aircraft, the CK 23<br />

con he in wait in orbit ready to<br />

blast bock into the atmosphere at<br />

frightening speed, to intercept and<br />

destroy enemy missile and laser<br />

weaponry. The CK 23 test<br />

development site is the most secret<br />

and heavily guarded military<br />

complex on earth. Situated on a<br />

lonely and now deserted island, it<br />

is guarded by armed patrols, tanks,<br />

electric fencing and surveillance<br />

cameras_ The island is also criss-<br />

s jet-setting editor got yet<br />

azing freebie last<br />

month nks to the truly wonderful<br />

people at Mastertro nit. He<br />

beat off the rest of the C +VG<br />

minions who attempted to get to<br />

their sports car race. Mastertronic<br />

ere sponsoring one of the cars<br />

king part in this gruelling event —<br />

a Tiga-Volvo driven by Slim<br />

Borgudd, Tryggve Gronvall and<br />

British pilot Andrew Ratcliffe.<br />

• Thanks to the untried Volvo engine,<br />

car unfortunately didn't qualify<br />

r the race — but another Tiga<br />

rried the Mastertronic stickers<br />

oughout the race — well, until<br />

El<br />

crossed by a shuttle network which<br />

used to allow rapid transport for<br />

the now departed civilian<br />

workforce. It is your mission to<br />

explore the island and find the<br />

heart of the development complex<br />

Once there you must steal the<br />

design of the CK 23 and then seta<br />

time delay mine in the nuclear<br />

reactor. The action takes place on<br />

a moonless night, hence you hove<br />

been provided with a military<br />

image enhancer. Using advanced<br />

3D vector graphics, with full<br />

collision detection, the player sees<br />

on accurate representation of his<br />

world as he moves within it.<br />

Catch 23 will sell for E8.95 on<br />

cassette, with the 64C disk retailing<br />

for El 2_95 and the Arnstrad disk,<br />

El 3.95,<br />

.....essol<br />

oIII<br />

Con you, ever ever have<br />

allmenee<br />

enough of games? Well, the Epyx<br />

sol"<br />

folks can't, that's for sure_ They've<br />

got Summer <strong>Games</strong>, Winter<br />

.1 <strong>Games</strong>, and who-knows-what-<br />

••••• else <strong>Games</strong>, Where con they turn<br />

fling on<br />

Sunday anyway. The race ran from<br />

four clock on Saturday to four on<br />

Sunday afternoon — with the cars<br />

racing through the night. British<br />

fans were hoping for a Jaguar win<br />

— but the three Brihsh cars<br />

suffered a few mishaps and only<br />

one finished — in fifth place.<br />

Winner was British driver Derek<br />

Bell in o Porsche_ The Mostertronic<br />

car was cheered on by on intrepid<br />

bunch of software people from the<br />

budget company plus a couple of<br />

magazine writers.<br />

And you can help support them<br />

by wearing on exclusive<br />

C+VG/Mastertronlc Le Mans Competition<br />

Name<br />

Address<br />

T-shirt size: S/M/I Machine owned'<br />

The driver who has scored the most Le Mans victories is'<br />

to now to excite the players?<br />

Where can they find on entire<br />

spectrum of unusual activities?<br />

Where else, but the zany, goofboll<br />

world of California, says<br />

Marshal M. Rosenthal.<br />

Here's California <strong>Games</strong>!<br />

'Having lived in California for<br />

over 10 years, I can tell you the<br />

MastertrallPream Le Mans<br />

I-shirt We've got FIVE special le<br />

Mans t-shirts to give oway to the<br />

first five people who send us a<br />

postcard telling us the name of the<br />

fomous racing driver who has<br />

scored more victories at Le Mans<br />

than anyone else The winners will<br />

also get a copy of Formula One<br />

Stimulator— so don't forget to tell<br />

us what machine you own. Addre<br />

your entries to <strong>Computer</strong> and<br />

<strong>Video</strong> GOMOS, Mostertronic Le<br />

Mans Competition. Priory Court,<br />

30.32 Forringdon Lane, London<br />

EC1R 3AU.<br />

1<br />

citizens there do some wacky<br />

things. You'd expect the sports to<br />

be a bit weird as well. Too true, but<br />

then, that's port of the charm.<br />

*California <strong>Games</strong> takes<br />

place in a number of locations<br />

throughout the Golden State —<br />

Hollywood, Berkeley.<br />

'Try surfing against a gnarly<br />

wove as the spray stings your eyes,<br />

or taking on the champs in a<br />

flying-disk tournament — we used<br />

to just call them Frisbees_<br />

'Then there's rollerskating,<br />

footbug, even BMX bike racing.<br />

"The half-pipe skateboard<br />

competition is a real hoot.<br />

"Up to eight players can<br />

participate, and the joystick is used<br />

to do everything but put in your<br />

name, So invite a bunch of friends<br />

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heavy to carry the balloon would<br />

not be able to get off the ground.<br />

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eliminate aircraft jeopordising the<br />

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There's a lot more to Fl racing<br />

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A wind tunnel is useful for testing<br />

the car's aerodynamics, and<br />

frequent test and practice sessions<br />

will help iron the carls problems<br />

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ahead. The course beckons,<br />

authentic down to scenery and<br />

weather conditions. Run the<br />

gauntlet of seven other cars, each<br />

of these to contenders possessing<br />

design your own space ship and<br />

participate in many classes — all so<br />

secret that they con only be<br />

revealed to qualified skimmer<br />

pilots.<br />

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learnt at the Academy.<br />

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o0 again. Our spy in the US tells us<br />

that Bushnell has unleashed Tech<br />

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on the wodd. These are a<br />

his own distinct personality and<br />

driving style.<br />

Ferrari Formula One really<br />

shows off what the Amiga can do,<br />

with an incredible array of graphic<br />

and sound effect. Once you buckle<br />

up, you won't wont to shut that<br />

engine off.<br />

whole bunch of remote controlled<br />

•vehicles<br />

armed with laser-guns.<br />

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computer controlled opponents or<br />

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between them. You con fight in<br />

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• Enter the Armageddon<br />

Man. And no, it isn't Mr Ronnie<br />

Raygun — but it does involve<br />

someone with his finger on the red<br />

button that will blow the world to<br />

bits, The Year is 2032 AD. There<br />

are now 16 nuclear superpower<br />

notions, each with the capacity to<br />

trigger the final destruction of<br />

mankind. Together they have<br />

formed a desperate alliance — the<br />

United Nuclear Nations and have<br />

financed and built on enormous<br />

network of spy and laser defence<br />

sotellites. Control of the network<br />

resides in an enormous and<br />

sophisticated satellite codenomed<br />

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down to the Supreme Commander<br />

— The Armageddon Man, who<br />

holds the world in his hand_<br />

As The Armageddon Mon you<br />

must reduce the chonces of war<br />

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power and resources.<br />

If the unthinkable does ever<br />

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laser defence satellites to reduce<br />

civilian cosualities to a minimum.<br />

The Armageddon Mon<br />

features advanced icon-control,<br />

with all activity governed by the<br />

selection of the five main icons.<br />

The package also comes<br />

complete with a colour vinyl mop<br />

of the world 12032 AD edition)<br />

and vinyl re-usuable flags of eoch<br />

notion.<br />

The Armageddon Mon will set<br />

you back El 2.95 on cassette,<br />

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El 9.95 on Amstrad disc.<br />

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Hi-Score, Ultra Score and Galactic Ha}<br />

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But it was bad news for Ian and<br />

Andrew who are both Tottenham<br />

supporters. Spurs, as you may<br />

remember, lost to Coventry by<br />

three goals to two.<br />

'Although Spurs have achieved<br />

great success in Andrew's living<br />

room, including the double, his first<br />

octual trip to Wembley didn't<br />

produce the scoreline he was<br />

• Hove you got the right stuff? radar and reurview indicators to axe for opening crypts (and for<br />

looking for," said Kevin T, after the<br />

match. 'I think, though, judging<br />

Find out with Chuck Yeager's help you watch for deadly attacks. fending off noshes), and a lamp to<br />

Advanced Flight Simulator In Mountie Mick's Death Ride the<br />

from the look on his face, that<br />

light your way.<br />

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from Electronic Arts, Yeoger McClusky gang are raiding the Lost souls wander restlessly, im-<br />

was the man who was first to break<br />

Wembley for real."<br />

Trans-Canadian Express — prisoned in the dungeons. Your<br />

the sound barrier in a jet powered Mountie Mick must catch them,<br />

Ten runners up will each receive<br />

heartbeat will tell you how much a selection of the Addictive's<br />

aircraft — but it was kept secret for avoiding leaking tankers, stress you are under.<br />

games autorgraphed by Kevin<br />

years as the Yanks thought it would grenades, loose mooses and Bride of Frankenstein will<br />

be better that no-one knew.<br />

Toms. They are Chrlsthpher<br />

coping with pitch black tunnels. be Out on Spectrum, Amstroad and<br />

Yeager's life story was featured in And in Killer Ring — see last <strong>Commodore</strong>.<br />

Hannam, Gwent: Paul<br />

Robinson, Perthshire; Richard<br />

the brilliant film The Right stuff — month's Hot Gossip for full details Next from Paul will be Were-<br />

about about the early Mercury space you blast your way through the wolves of London. in the au-<br />

Scotney, Burton-on-Trent;<br />

Steve Tanner, Redditch,<br />

missions. If you haven't seen it, rush levels until you reach the<br />

tumn. Will it be a howling<br />

down to your local video shop and spaceman — and then blast him. success.<br />

Julian Alford, Exeter; Kevin<br />

Kennard, London SW2; Paul<br />

rent it today. And read the<br />

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awesome book also called The<br />

Maudsley, Halifax; Graham<br />

only for <strong>Commodore</strong> 64, Spectrum .<br />

Right Stuff by Tom Wolfe. Yeager and Amstrad CPC.<br />

Hilton, London E2, David<br />

has been heavily involved in EA's<br />

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. submarine simulation service Walkden, Monchester.<br />

flight-sim and C-<br />

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converting the game for the coin-<br />

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flight simulation with Ace the price of E9.99.<br />

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spouting on about the "addiction"<br />

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01 of playing computers and giving a<br />

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Ranger and Gun 01 controversial games of the past<br />

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version features Barrier Reef, Talking of multi-media stars,<br />

West End recently. Both started the of course, the<br />

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us to Keith Campbell.<br />

championship game with 3000 <strong>Computer</strong>+<strong>Video</strong> <strong>Games</strong> 1Freedom<br />

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to London Broadcasting<br />

credits, a single beam laser and a team will be there so come along Timelord, Wrath of Olympus and -Company's<br />

computer show on<br />

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Shuffle.<br />

Sunday afternoons would have<br />

eight hours to win — but one hour<br />

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from the deadline the US challen-<br />

two utility programs for the regular adventure helpline phoneger<br />

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Spectrum and <strong>Commodore</strong>. Both in solving game problems with his<br />

entitled How to make the usual ease.<br />

a well-earned break. But do you<br />

will be starting a grand tour of the<br />

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thing those ghouls of software most Out of your computer, However Paul Coppins<br />

States later this year as part of his house bosses will let him Rest in the Spectrum tape features The failed to make the show because<br />

prize. Elite, now on incredible three Peace. Get back to work, growl the 1Adventure<br />

Builder and of the annoying problem of<br />

yeors old, is still the world's biggest bloodsuckers.<br />

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selling game. Versions for the IBM, The gruesome twosome and 'utility<br />

features Vidicom and problem Paul hasn't overcome in<br />

Atari ST and MSX are on the way<br />

Ultrakit. Both utilities will retail<br />

and will feature enhanced fea-<br />

Paul are actually trying to drum up<br />

years!<br />

for £9.99.<br />

a little publicity about his new<br />

tures. World chomp Colin is pic-<br />

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game Bride of Frankenstein<br />

tured (right) with challenger Fred, released on new 39 steps label.<br />

who come from Portland, Oregon.<br />

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Shoots trom the lip. Likes zip In his<br />

zap.<br />

LEE BRATHIVAITE:<br />

Radio Lancashire's ace games man.<br />

always ready to air his views.<br />

CHRIS CAIN:<br />

The Amiga man. But Cain <strong>Is</strong> able to<br />

be persuaded that 54 isn't near<br />

retirement age.<br />

DAVID BISHOP:<br />

As an Amstrad tan, The Bishop<br />

preaches what he practices. He is<br />

also full of praise for the Mari ST<br />

STEVE MOSEY:<br />

The Doctor reports from the frontline<br />

about war and strategy games.<br />

NICKY TREVEM<br />

Reclusive Nicky has the knack with<br />

the BBC.<br />

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10 MACHINES: AMSTRAD/CEIM<br />

14/AMIGA/SPECTRUM/BSC/<br />

ATARI/MSX<br />

110. SUPPLIER: DOMARK<br />

PRICE: OAPS AMS/C8M/EB,95<br />

SPEC<br />

N. VERSIONS TESTED: AMSTRAD<br />

tit REVIEWER<br />

. P A U L<br />

My name is Bond. James Bond.<br />

Double 0 Seven. Licenced to<br />

Kill. And I'm going to scare The<br />

Living Daylights out of you.<br />

Well we all have dreams,<br />

don't we. Here I am sitting at the<br />

computer, dressed in white<br />

dinner jacket, bow tie and<br />

trousers with a crease you<br />

could cut yourself on.<br />

Dum diddy dum dum, dum<br />

dum dum diddy dum dum, da<br />

da de da<br />

Ah yes, the good old Bond<br />

music stirs the blood. Not like<br />

the awful A-Ha theme song to<br />

The Living Daylighrs movie on<br />

which the game is based.<br />

Talking, of the film, here's the<br />

plot. It adds a bit of colour to the<br />

game.<br />

James Bond has recently<br />

returned from Gibraltar on<br />

exercises to be sent on a new<br />

mission to Bratislava,<br />

masterminding the defection of<br />

KGB General Koskov.<br />

Despite an attempt on his life<br />

by beautiful Czech Cellist Kara,<br />

Koskov is eventually brought<br />

safely to London.<br />

Unfortunately Koskov is<br />

abducted by Necros, a ruthless<br />

killer. M, Bond's boss.<br />

suspecting the KGB, sends<br />

Bond to serve a term inatinon<br />

warrant on General Pushkin,<br />

who is known to be in Tangiers<br />

with a trade Delegation.<br />

Before doing this. Bond<br />

decides to return to Bratislava<br />

to try to get closer to Kara. He<br />

does this and discovers Kara is<br />

an innocent victim of the<br />

Russian General. He also learns<br />

of Koskov's involvement with<br />

International Arms Dealer Brad<br />

Whitaker. In true 007 style, Kara<br />

is rescued and taken to Vienna<br />

where she succumbs to the<br />

Bond charm.<br />

Together with Kara, Bond<br />

moves to Tangiers where he<br />

eventually confronts General<br />

Pushkin in his Hotel. They plan<br />

together to trap Koskov and<br />

Whitaker.<br />

Bond and Kara are taken<br />

prisoners by Koskov and flown<br />

to Russian occupied<br />

Afghanistan, but it is not long<br />

before Bond breaks free with<br />

Kara and Kamran Shah, the<br />

leader of a group of Afghjan<br />

freedom fighters. Together they<br />

find out what Koskov and<br />

Whitaker are up to —<br />

smuggling raw opium.<br />

It is obvious they must be<br />

stopped, so the support of<br />

Kamrsn's rebel group they<br />

overcome masses of Koskov's<br />

troops and allies in an attempt<br />

to prevent the Opium leaving<br />

the country. The final mopping<br />

up is at Whitaker's Tangiers<br />

villa.<br />

Before each level Bond can<br />

choose a weapon. This screen is<br />

sat in gadget wizard O's<br />

laboratory. The range of<br />

weapons varies from level to<br />

level, they include, gun,<br />

bazooka, kinfe etc. You have<br />

lust five seconds to select the


ffi<br />

weapon. Making the right<br />

choice will help you get through<br />

the level. Making the wrong one<br />

won't make it impossible, just a<br />

litte more difficult.<br />

The playing area is split into<br />

three sections. Foreground,<br />

mid-ground and back ground.<br />

Each scrolls left to right at a<br />

different speed.<br />

Bond himself can run, jump<br />

and roll. When shooting, a gun<br />

sight appears. This you can<br />

move around to target the<br />

villains and Bond's gun arm will<br />

automatically follow. Hitting the<br />

fire button activates Bond's<br />

trigger finger.<br />

The game levels are as<br />

follows.<br />

LEVEL ONE — GIBRALTAR:<br />

Bond begins his adventure with<br />

a test of the defences on the<br />

island of Gibraltar. He must<br />

match his wits against the skills<br />

of the SAS.<br />

LEVEL TWO— THE LENIN<br />

PEOPLE'S MUSIC<br />

CONSERVATORY: You must<br />

get the Russian defector Koskov<br />

away from his KGB guards<br />

without injuring any of the<br />

music lovers enjoying the show<br />

inside. Koskov will follow you<br />

but it is up to you to defend him<br />

from the snipers who appear all<br />

over the building.<br />

LEVEL THREE THE PIPELINE:<br />

Now you must smuggle Koskov<br />

past the pipe workers and send<br />

him on is way down the Trans-<br />

Siberian pipeline.<br />

Watch out for the Russian<br />

guards and the added danger of<br />

falling pipes.<br />

LEVEL FOUR — THE MANSION<br />

HOUSE: Once you have<br />

managed to rescue Koskov<br />

somebody wants him back? The<br />

ruthless killer Necros tries to<br />

snatch Jim back from the British<br />

Secret Service.<br />

LEVEL FIVE — THE<br />

FAIRGROUND: You have to<br />

meet your fellow agent but<br />

Necros, now even more<br />

desperate, has followed you<br />

and he has orders to kill?<br />

LEVEL SIX TANGIERS: Your<br />

mission to find the missing<br />

Koskov takes you to the<br />

rooftops of Tangiers where you<br />

must battle for your life.<br />

LEVEL SEVEN THE MILITARY<br />

COMPLEX: Trapped in the<br />

desert of Afghanistan in the<br />

middle of a Russian Air Base.<br />

No problem for 0071<br />

LEVEL EIGHT— WHITAKER'S<br />

HOUSE: You finally meet the<br />

Mastermind behind the<br />

dastardly ploy — Brad Whitaker<br />

the American Arms Dealer and<br />

military historian. He unleashes<br />

all the power of his arsenal<br />

against you. you must fight<br />

through to reach him.<br />

After the rather sorry effort<br />

which Domark released as A<br />

View to a Kill, they vowed that<br />

The Living Daylights must be<br />

good.<br />

Well it must be said that their<br />

latest Bond Outing is<br />

considerably better. But that<br />

wouldn't be too hard. When it<br />

comes down to it, this is really<br />

just a scrolling shoot-'em-up<br />

which could be fixed to any<br />

licence or name. That doesn't<br />

make it a bad game. It is in fact<br />

quite playable and enjoyable.<br />

PP GRAPHICS<br />

lik• SOUND<br />

Po VALUE<br />

PLAVABILITY<br />

9<br />

7<br />

A<br />

A LEVEL SEVEN<br />

CVG<br />

V LEVEL EIGHT


59 E 3 E<br />

pdf..kt.:dfour directional l l i n q i _t game. Guide your tr<br />

.117 guarded - compounds of tt<br />

- iri Electors i to blast your wal,<br />

-iuced<br />

, by Gang of Five<br />

t h e next level, and finally., to Fre<br />

d u . . I r t , ;<br />

<strong>Commodore</strong> 64/128 Spectrum 48/128 E9•95<br />

,<br />

REBEL r , is oavailable r n bfrom t rall igood c software retailers, or directly from us.<br />

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Please make crossed cheques or postal orders payable to Virgin <strong>Games</strong> Ltd<br />

and send to Virgin <strong>Games</strong>, 2/4 Vernon Yard, Portobello Road, London W11 2DX.<br />

PLEASE DO NOT POST COINS OR MONEY!<br />

El <strong>Commodore</strong> 64/128 (E9.95) E Spectrum 48/128 (E9.95)<br />

Name<br />

Address<br />

Total money enclosed<br />

I " 4 •


Clg<br />

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ATARI COMMODORE<br />

POSITION<br />

2.<br />

3.<br />

4,<br />

5,<br />

6.<br />

7,<br />

s.<br />

9<br />

IL<br />

13.<br />

14.<br />

15.<br />

16,<br />

17.<br />

19.<br />

20.<br />

21<br />

22.<br />

24.<br />

25.<br />

26.<br />

27<br />

28.<br />

2s; •<br />

30.<br />

TITLE<br />

Lost Ninio<br />

Barbarian<br />

bdum Race<br />

6 Pock<br />

Wonderboy<br />

6 Pack<br />

Barbarian<br />

Enduro Rocer<br />

IJ ULI1701<br />

SOFTWARE MACHINE<br />

HOUSE TYPE<br />

System 3<br />

Poloce<br />

Adon<br />

Erde<br />

Pace<br />

ActMsion<br />

C64<br />

Airy Moves Ocean Spectrum<br />

World <strong>Games</strong> U S . Gold Spectium<br />

Merocrois U S . Gold Spedium<br />

Saboteur 2 Durrell Spectrum<br />

Wonderboy Actinion C64<br />

Mag Max O c e a n Spectrum<br />

F 1 5 Strike Eagle<br />

Metrocross US. Gold<br />

Gauntlet 1.1.5•Ge4d<br />

Leaderboord U . S . Gold<br />

Big 4 Durrell<br />

AufWiedersehen Monty Gremlin<br />

Enduro Racer Adhision<br />

SennoI % b i r d<br />

Konami Coin Op 'mine<br />

Auf Wiedenehen Mody Gremlin C64<br />

Quartet Adiyeion C64<br />

Konami's Coin Op's Imagine<br />

Paperboy<br />

Sh000ws al Mordor Melbourne Flouse Spectium<br />

6 Pock E l i t e Amsirod<br />

PRICE<br />

9.99<br />

9,99<br />

9,99<br />

9_95<br />

9.99<br />

9.95<br />

9,99<br />

999<br />

7.95<br />

8.99<br />

8,99<br />

7,95<br />

9.99<br />

7.95<br />

9.95<br />

9.99<br />

8.99<br />

9.99<br />

9.99<br />

9.95<br />

7.95<br />

7.95<br />

9.95<br />

WOOLWORTHS<br />

SPECTRUM<br />

I SPECTRUM


la MACHINES: C64<br />

• SUPPLIER: ARIOLASOFT<br />

PRICE: E9.99<br />

• VERSIONS TESTED<br />

• REVIEWER; CHRIS<br />

- C 8 4<br />

Yet again Tony Crowther and co<br />

hit us with another 'Classic'<br />

game, or so the inlay card says.<br />

Mr Crowther has been author to<br />

a fair number of good games,<br />

but it seems he may have lot his<br />

touch<br />

Gobots is not what I'd call a<br />

Crowther classic. It lacks the<br />

pulling power, graphical quality<br />

and other Crowtherish features<br />

which made Suicide Express,<br />

Potty Pigeon and Trap such<br />

great games.<br />

The Gobots are machines<br />

which can transform<br />

themselves into various types<br />

of vehicle at the drop of a hat.<br />

Each one has his/her (what sex<br />

is a robot?) own type of vehicle,<br />

be it plane, tank or scooter.<br />

Most of you probably know<br />

this already, because these<br />

character have their own<br />

cartoon series, which I must<br />

confess I haven't actually seen.<br />

The plot of his caper, entitled<br />

'The Moebius Strip', is all about<br />

an evil Prof. who plans to<br />

destroy the Gobots once and for<br />

all. His plan is to capture the<br />

11. MACHINES. CaM 64/<br />

SPECTRUM/AMSTRAD<br />

SUPPLIER: IMAGINE<br />

• PRICE: £795 (Speetruml/E8.95<br />

ICBM 84/AMSTRAD)<br />

• VERSIONS TESTED: CBM 64<br />

• REVIEWER: PAUL (and a lot of<br />

readers)<br />

•<br />

•<br />

•<br />

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1Glif<br />

Gobots' human friends, and<br />

when they come looking for<br />

them, he will zap them with his<br />

new bases.<br />

Having sent two evil<br />

henchmen out to get the<br />

humans, they return to their<br />

master with an extra gift, the<br />

It was a tough test. Perhaps the<br />

toughest test we've put a game<br />

through so far — trial by C-4-VG<br />

readers.<br />

The venue was the<br />

<strong>Commodore</strong> show at the<br />

Novatel in London. As usual the<br />

-O M P OMP OM<br />

Y.EN EPP,<br />

, I P IP Ir<br />

g•-•<br />

•<br />

- , ,<br />

•••••••••••••••• • .<br />

powerful Gobot called Turbo<br />

who is. for the present time, out<br />

cold.<br />

Well, to cut a very long and<br />

extremely tedious story short.<br />

the Gobots come to rescue their<br />

buddies. One gets captured and<br />

turned against his pals, and<br />

another discovers that he has<br />

the power to produce clones of<br />

himself.<br />

Using this new found and<br />

amazingly handy skill, Leader<br />

One comes up with a plan,<br />

which goes something like this:<br />

Step one: Drop a clone into the<br />

nearest base_ Step two: Watch<br />

it explode. Step three: if there<br />

are no humans around, repeat<br />

procedure — if there are, pick<br />

em up!<br />

This is where you actually, at<br />

last, enter the game. Using your<br />

joystick to manoeuvre a very<br />

wobbily Leader One, you must<br />

scoop up the Scooter clones<br />

and attempt to drop them into<br />

the nearest base.<br />

C+VG stand was under seige<br />

for most of the time, So I loaded<br />

up Slap Fight and let the people<br />

play and play and play.<br />

And judging from the<br />

reaction to Imagine's<br />

conversion of the Taito Coin-op.<br />

it's a winner. Comments ranged<br />

from "Wow" to "great" and<br />

"fantastic" to "get off its my<br />

go". I think they liked it.<br />

So what do you get? Space<br />

shoot-'em-up, horizontal<br />

scrolling landscape. Aliens. Lots<br />

of them. Enough said?<br />

As you get into the game, the<br />

more lethal the attack waves<br />

get. Kill some aliens and they<br />

- I I I<br />

r 1 r — r— r<br />

a I r<br />

-<br />

But, needless to say, it's not<br />

that easy.<br />

Whilst you're attempting to<br />

demolish the base, attacking<br />

baddy Gobots. called Cop-ters,<br />

or something like that, will try to<br />

stop you by crashing into you.<br />

Flying your Gobot around is<br />

really no easy task in itself, as<br />

the controls are far too<br />

sensitive, and I found myself<br />

constantly crashing into the<br />

planet.<br />

You may also land on the<br />

surface of the planet, and there<br />

you can dig large rocks which, if<br />

you are in the mood, can be<br />

thrown at oncoming traffic.<br />

It seems so strange that<br />

Ariola have released this,<br />

usually you get a thoroughbred<br />

from the great Ariolasoft<br />

stables, but this I'm afaid is just<br />

an old nag.<br />

GRAPHICS 7<br />

SOUND 7<br />

VALUE 7<br />

PLAYABILITY 7<br />

deposit a star. Pick it up by<br />

flying over it and it lights an<br />

icon at the bottom of the screen.<br />

hit the space bar and the slap<br />

Fighter gets that icon's ability.<br />

The more stars, the more icons.<br />

These give you more speed, side<br />

shots, wings and bombs.<br />

And that's it. Simple. Smooth.<br />

Very addictive, A winner. And if<br />

I find out who it was that karate<br />

chopped me when I wasn't<br />

looking, call down the curse<br />

of C-4- VG on them.<br />

la GRAPHICS<br />

la SOUND<br />

VALUE<br />

PLAYABILITY<br />

r— r — t - -<br />

I<br />

I<br />

9<br />

10


Prepare yourself for the greatest adventure yet — The GUILD of THIEVES. The ultimate challenge ftor master criminals<br />

everywhere.<br />

Your mission, to gain membership of the prestigious Guild of Thieves. But first you must successfully return from a mythical<br />

<strong>Is</strong>le within Kerovnia having stolen its hidden treasures.<br />

Now the prospect of a n d pillaging the island may seem enticing, but you'll need all the ingenuity you can muster, and<br />

of course criminal cunning as you try to unravel clue after clue and solve a wealth of devious puzzles.<br />

With its sensational text and dazzling graphics The GUILD of THIEVES is a quest that's sure to tax the most resourceful<br />

mastermind. After all, as every Guild member knows, only crime pays.<br />

The GUILD of THIEVES Incorporates 29 remarkable scene-setting graphics* and the kind ofcomplex intrigue and surprise that<br />

has established the Magnetic Scrolls team as worthy award winners.<br />

The Guild of Thieves available from Rainbird Software<br />

at E24.95 (or less). les a steal.<br />

CUlL H !EVES<br />

Screenshotsstaten from the ATAR/ ST version.<br />

*Some wersions do not contain graphics. P/ease check before purchasing.<br />

Out now on ATARI ST, AMIGA, APPLE MACINTOSH, AMSTRAD<br />

PCW 8256/8.512 and APPLE II (text only). Coming soon on CSM 64/128,<br />

AMSTRAD CPC 6128, ATARI 800/130 and IBM PC.<br />

At all good retailers or direct from RainbIrd Software, First Floor,<br />

74 New Oxford Street. London WCIA IPS. Telephone: 01-240 8838.<br />

RAINBIRD SOFTwARE, FIRST FLOOR, 74 NEW OXFORD<br />

STREET LONDON WCIA IRS. Rcnnbird and the RoinbIrd<br />

logo are trademarks afar/mit Telecommunications plc.


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TIMOTHY DALTON<br />

3, IAN IMENIING<br />

JAMES BOND 007'<br />

Starting MARYAM dABO JOE DON BAKER ART MALIK and JEROEN KRABBE<br />

Pmdiwtion Designer PETER LAMONT Music by JOHN BARRY Associate Pmducers TOM PEVSNER and BARBARA BROCCOLI<br />

Prodilord by ALBERT R. BROCCOLI mid MICHAEL G. WILSON Dirreted by JOHN GLEN &Temp* by RICHARD MAIBAUM and MICHAEL a WILSON<br />

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the hell do you get off the<br />

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about ) and what happens on the<br />

first 'T<br />

/ screen.<br />

RThe<br />

evil wizard Vadra<br />

controls A the ancient city of<br />

Irkon. D The inhabitants have<br />

been / imprisoned and you have<br />

been turned into a blob. Huge<br />

bottles have been constructed<br />

which ozze bubbles — which<br />

turn into strange mutant<br />

creatures, Hence the title Bubbler.<br />

But life's not all bad for you as<br />

a blob. You can move and spit<br />

lire globules at your foe.<br />

Around the city are magic<br />

corks, hidden under trapdoors.<br />

Find all these corks, to bung in<br />

the bubblers and Vadra's<br />

powers will be ended.<br />

The game is as far as I can<br />

judge - like Marble Madness<br />

'<br />

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SPECTRUM<br />

to SUPPLIER: BUBBLEBUS<br />

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g AMSTRAD<br />

a10<br />

g.<br />

Bubble<br />

rR<br />

Bus has always been<br />

known<br />

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for huge, sprawling<br />

games. Remember Starquake?<br />

Well tV<br />

now there's another mega<br />

maze tI<br />

offering with The Fifth<br />

Quadrant,<br />

• E<br />

around 230 rooms<br />

and locations to explore.<br />

SW<br />

Once again we set off into<br />

deep AE<br />

space. The Galactic<br />

P<br />

Survey R Vessel Orion is on a<br />

mission<br />

- : to explore and map the<br />

galaxies of the Hercules Cluster.<br />

After I P<br />

20 years of work just one<br />

sector : A remains.<br />

CU<br />

The crew put themselves into<br />

suspended<br />

PL<br />

animation and set<br />

off to go boldly where no one<br />

A has boldly gone before. And<br />

6then<br />

they get the Zimens. No,<br />

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and Spindizzy to look at. all<br />

ramps, causeways and<br />

platforms over which you must<br />

guide the blob. The starting<br />

point of the game is a platform<br />

with what appear to be two exit<br />

ramps, up which you must<br />

travel to exit the location. The<br />

trouble was that I just couldn't<br />

get any control over the blob. It<br />

it's not some intergalactic space<br />

disease but a force of alien<br />

mechanical beings who<br />

infiltrate the Orion. When the<br />

crew regains its wits after<br />

waking from its space sleep,<br />

they find the ship's systems<br />

have been terminated and the<br />

computers reprogrammed in an<br />

alien language.<br />

As the ship's energy drains<br />

away the crew must try and<br />

regain control of the Orion,<br />

To do this you have four<br />

robots under your control<br />

which must be used to explore<br />

the ship, access lifts to different<br />

levels.<br />

Each robot has its own<br />

identity. They are SLOG, ship's<br />

captain and pilot, PLOT,<br />

navigator, KNUT, engineer, and<br />

BODO, the crewman. KNUT, in<br />

fact, is locked in prison when<br />

the game starts and the others<br />

must free him.<br />

The computers are scattered<br />

throughout the ship.<br />

SCORE<br />

00000<br />

00 41,<br />

00<br />

t IIiI<br />

seemed to have a mind of its<br />

own and a sense of direction<br />

which kept taking it off the<br />

platform and into the black void<br />

beneath. Losing lives as<br />

quick as I did meant Game Over<br />

coming up with tedious<br />

regularity. I did actually manage<br />

to get halfway up each ramp but<br />

just couldn't make it to the top.<br />

Very frustrating.<br />

Meanwhile a strange array of<br />

While not the most original<br />

idea, The Fifth Quadrant is very<br />

playable and should appeal to<br />

all those who like problem<br />

solving, three dimensional maze<br />

games. Nice graphics.<br />

creatures floated through the<br />

screen including crabs, mystery<br />

bubbles and various spinning<br />

objects.<br />

Bubbler looks nice, sounds<br />

intriguing and is certainly<br />

challenging<br />

Ir. GRAPHICS<br />

SOUND<br />

VALUE<br />

PLAVAIRLITY<br />

For ii„....,4<br />

cBm 64 AMSTRAD<br />

lb<br />

. 10• SOUND 7<br />

lb. VALUE 7<br />

GP.<br />

PLAY Aatury<br />

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11. MACHINE: C64<br />

SUPPLIER: VIRGIN<br />

II. PRICE; f9a5<br />

1%- REVIEWER: TIM<br />

What ever the result of the<br />

election YOU can change it<br />

thanks to Virgin's Election!.<br />

Double dealing, scandals, slurs<br />

and back-stabbing all the fun<br />

of an election campaign without<br />

the party political broadcasts,<br />

There are around 40<br />

intelligent characters featured.<br />

From lowly minion to<br />

charismatic party leader, each<br />

varies in intelligence and<br />

personality attributes. Many of<br />

the others are just as ambitious<br />

as you and while you go about<br />

the business of rallying support,<br />

you must keep a careful eye on<br />

all the others.<br />

The total electorate is<br />

comprised of 200 votes, 40<br />

belong to the computercontrolled<br />

players and won by<br />

your interaction, the other 160<br />

votes are won by careful<br />

placement of manifestos. You<br />

need 101 to win!<br />

This game incorporates<br />

simulations of human<br />

personalities, The computercontrolled<br />

characters'<br />

personality attributes are:<br />

intelligence, loyalty, emotions,<br />

aggression, changeability,<br />

ambition and gullibility.<br />

Characters' intelligence<br />

increases throughout the game.<br />

Feelings of loyalty are<br />

simulated too, characters do<br />

change their allegiance and you<br />

can win them over if you try<br />

often enough and hard enough.<br />

Loyalty has an interesting<br />

side-effect in that characters<br />

feel a certain loyalty for other<br />

charcters of their 'kind'.<br />

Extremists have a degree of<br />

loyalty for other characters of<br />

their 'kind', Extremists have a<br />

degree of loyalty for one<br />

another regardless of which<br />

party they follow.<br />

Emotions are portrayed by<br />

how friendly a character is.<br />

The aggression factor<br />

measures the likelihood of the<br />

character to enter into slurring<br />

matches with others.<br />

Changeability reflects each<br />

character's likelihood of<br />

changing political allegiance<br />

and contributes to their loyalty<br />

rating.<br />

Initial ambition varies<br />

depending on the status of the<br />

characters, it can be fuelled by<br />

your actions and those of other<br />

characters. The more ambitious<br />

a character becomes, the bigger<br />

threat they are to you if they are<br />

not on your side.<br />

Slurrability indicates the<br />

effectiveness of any smear<br />

attack you may bestow on the<br />

opposition.<br />

As Party Leader credibility is<br />

of the essence, you must keep it<br />

high, if it reaches zero, the<br />

game is up<br />

The Quoon doesn't compete<br />

for followers and will not stoop<br />

to slurring under any<br />

circumstances. Likewise she<br />

does not respond well to these<br />

tactics.<br />

Tokens take immediate affect,<br />

Sincerity and Hope increase<br />

your Credibility, which is your<br />

life-blood.<br />

Objects include Gossip, Scam<br />

and Untruths which increase<br />

your unseen "slurring power".<br />

When you have decided<br />

slurring is the only way to<br />

proceed make sure you are<br />

armed!<br />

The Peerage, Rosette,<br />

Knighthood and Shares don't<br />

affect you but when given to<br />

your supporters it will increase<br />

their ambition, and their ability<br />

to carry Out your orders.<br />

You will find Manifestos<br />

(marked "lkifl which you must<br />

take to your party H.Q. to adopt<br />

party colours, then drop them in<br />

any of the 16 special named<br />

locations in the game, this will<br />

immediately gain you 10 votes.<br />

Options you can access via<br />

the joystick controlled menu<br />

include:<br />

Take: This option is automatic<br />

from the beginning of play but<br />

you may need to reselect after<br />

using another option, or after<br />

certain approaches by other<br />

characters. You can lift tokens<br />

or objects this way, but you can<br />

only carry four objects any time,<br />

Drop: You may deposit<br />

Manifestos in special locations<br />

or merely drop objets you no<br />

longer require to make room for<br />

new ones. Only four objects can<br />

be placed on the screen at any<br />

time. Also be careful not to<br />

place two manifestos on a<br />

special location at any time or<br />

you will lose one!<br />

Give: You can choose to give<br />

incentives or objects to a<br />

character. You can control how<br />

much you give, remember you<br />

can increase supporters'<br />

ambitions and make them more<br />

able to give orders on your<br />

behalf, but you don't want to<br />

increase the ambitions of a<br />

supporter of any other party!<br />

<strong>Computer</strong>-controlled people<br />

will sometimes be quite<br />

generous when canvassing for<br />

you, so keep a pocket empty for<br />

contributions!<br />

Ask: Simple questioning can<br />

help you find out about a<br />

character, perhaps they may<br />

indicate how they intend to<br />

vote, Alternatively they may not<br />

wish to discuss anything with<br />

you.<br />

Slur: You may persuade a<br />

person to slur another on your<br />

behalf. You must first select<br />

who you wish to order, then<br />

once they have agreed to<br />

comply you must select the<br />

person you wish to receive the<br />

slurring. This may or may not<br />

work for a number of reasons.<br />

The loyalty of the character you<br />

have ordered towards you is<br />

important. They will be meeting<br />

others all the time who are<br />

bribing and canvassing just like<br />

you. Each order has a built-in<br />

boredom rating but luckily<br />

slurring is the most interesting<br />

order you can give. Very<br />

intelligent supporters will<br />

automatically collect Scam or<br />

Gossip or some such 'weapon"<br />

to aid their slur campaign, but<br />

with a less intelligent person<br />

you may have to give them<br />

such an object.<br />

Canvas: Sena your supporters<br />

Out to rally support for you in<br />

this way. You must select a<br />

supporter to give the order to<br />

and then indicate who the<br />

recipient is to be. You can<br />

delegate a lot of political legwork<br />

this way. An "undecided"<br />

voterwill be much easier to<br />

persuade than someone<br />

committed to another party.<br />

You could try sending several<br />

people to canvass such a<br />

character. When other<br />

characters canvass you they<br />

may be willing to give you<br />

objects they are carrying so<br />

keep a spare pocket.<br />

You can force a character to<br />

actually resign by reducing their<br />

credibility to zero, but this could<br />

happen to you too! Any<br />

valuables carried by the<br />

happless candidate will be<br />

deposited as far as possible on<br />

the screen they resigned (look<br />

for a banana!) on, or elsewhere<br />

on the map.<br />

When you select slur and<br />

person you are attacking, the<br />

screen border will turn yellow<br />

for the duration of the attack.<br />

Get as close as possible and<br />

follow them so you are<br />

continually making contact but<br />

keep a close eye on your<br />

credibility rating!<br />

If you wish to cease you can<br />

either run away (but will lose<br />

some face in the form of your<br />

future slur rating) or press FIRE<br />

which allows you to concede.<br />

Doing so will cause you to lose<br />

your valuables, but at least<br />

you'll have some credibility at<br />

the end of the day!<br />

<strong>Computer</strong>-controlled<br />

characters can also concede<br />

and will relinquish their<br />

valuables if the slurrer has<br />

enough empty pockets,<br />

Each character is different.<br />

Some will never become your<br />

followers despite defeat, others<br />

will do so grudgingly and<br />

others would rather resign than<br />

give in!<br />

You can save the game at any<br />

time and reload it later, A good<br />

feature this as Election is a<br />

game that will take quite a while<br />

to complete.<br />

The characters in the game<br />

are thinly disguised cartoon<br />

representations of the real<br />

people in politics and the<br />

media. You'll recognise them<br />

when you see them.'<br />

Election, is a lot more fun<br />

than watching a party political<br />

broadcast and despite being<br />

topical will probably outlast<br />

your average arcade adventure.<br />

11. GRAPHICS<br />

Dm. SOUND<br />

low VALUE<br />

PLAYABILITY<br />

7<br />

6


10<br />

AMSTRAD<br />

,<br />

IP SUPPLIER: ACTIMION<br />

M PRICES: E9.99 (TAPES) (14.99<br />

(DISC) A<br />

CP.<br />

VERSION REVIEWED:<br />

SPECTRUM<br />

H REVIEWER: TIM<br />

I<br />

Oh N dear, oh dear, oh dear_<br />

That's E about all I feel like saying<br />

about this offering from<br />

S<br />

Activision. I'low to take a good<br />

coin-op . and ruin it would be a<br />

Sgood<br />

summing up of this<br />

Pconversion<br />

of Sege's multi-<br />

Eplayer<br />

arcade game.<br />

C<br />

C + VG had one of these<br />

machines on our stand at the<br />

T<br />

PCW Show last year and it was<br />

Rtough<br />

to keep the readers who<br />

U<br />

M<br />

/<br />

C<br />

M<br />

/<br />

en you first load up Wonder<br />

you'll beforgiven for<br />

ing hrfnmm, what's thisi<br />

give it a chance. Get<br />

gh the first level and you<br />

ght just find yourself getting<br />

hookectby this cute little game.<br />

I must admit, here at C4- VG,<br />

we'd all beerfthoroughly<br />

spciled by playing Super Mario<br />

others on the Nintendo<br />

ames Systems— and Wonder<br />

Boy is in the same mould. So<br />

when you go back to a similar<br />

style game on the 64 you<br />

approach it with different<br />

feelings..<br />

Wonder Boy starts off on a<br />

, hazardous journey, his<br />

te Mission to rescue his<br />

friend Tina, kidnapped by<br />

the evil King. King lives in a<br />

way place, across seven<br />

herous territories. Each<br />

Itory is made up of four<br />

lands, each land consists of four<br />

a<br />

r When you have reached the<br />

end e of each territory you will<br />

a<br />

have to defeat a mad Ogre to<br />

progress to the next level,<br />

s On your way, jump over<br />

. various obstacles including<br />

boulders and bonfires and kill<br />

-<br />

, • snakes and killer frogs.<br />

a<br />

Whenever you see a giant<br />

egg, open it. es: I<br />

t<br />

I<br />

have<br />

a<br />

sornetfti<br />

l w a y s<br />

o u such as<br />

t<br />

a<br />

c<br />

k<br />

i<br />

n<br />

g<br />

n<br />

a<br />

came to say hello to the team<br />

away from the machine, In fact<br />

it was tough enough to get the<br />

C +VG team away from the<br />

machine.<br />

No-one will be rushing to play<br />

the Spectrum version of the<br />

game. The best thing I can say<br />

is that I hope the 64 and<br />

Amstrad versions are better.<br />

Quartet was Sega's bid to<br />

catch up with Atari in the multi.<br />

player game stakes which<br />

began with Gauntlet,<br />

Of course, you can't hope to<br />

get four players gathered<br />

round a Spectrum — but you<br />

can get two. Even with a friend<br />

playing along with you it's hard<br />

to capture any of the excitment<br />

generated by the arcade<br />

machine,<br />

Your Quartet team member is<br />

tiny, just one colour character,<br />

but fairly well animated to give<br />

it its due. The backgrounds are<br />

multi-coloured but boring, and<br />

the nestles are often hard to<br />

board o T a Y<br />

protect you for a while.<br />

Do not forget to boost your<br />

strength and collect bonus<br />

points by eating exotic fruit or<br />

junk food.<br />

At the top left of the screen<br />

the number of lives remaining<br />

is shown. Just beneath this<br />

there is a box which will display<br />

,the stone axe when imu have<br />

picked it up.<br />

Immediately to the right of •<br />

the box are three icons<br />

representing the first three<br />

• lands; upon 4; omplating a land.<br />

the icon for that land will light<br />

up. -<br />

When the last of the three<br />

icons is lit, they will scroll off<br />

revealing a new land to be<br />

completed.<br />

Mid-way at the top of the<br />

screen your score and the<br />

highest score achieved are<br />

shown. Under this is your<br />

Vitality Meter which may be<br />

topped up by collecting objects<br />

or finishing a land<br />

t4414frelfr<br />

pick out against them.<br />

It's also pretty easy to defeat<br />

the enemies and collect the<br />

keys which take you through<br />

the exit doors and on to further<br />

levels in the game. I got up to<br />

level eight in the first sitting.<br />

The only reason I got no<br />

,IBER•<br />

• You must get to the end of a<br />

land before this reads zero. Any<br />

vitality you have left at the end<br />

of a land will be converted into<br />

a bonus score.<br />

You'll find useful objects<br />

inside eggs — like the stone axe<br />

or a fairy II) who will protect<br />

you for a while before flying off.<br />

You lose items when you've<br />

killed—and if you die arid lose<br />

the axe you might as well forget<br />

about continuing. It's a vital bit<br />

further was mat I found myself<br />

stuck behind a series of<br />

awkward barriers after picking<br />

up a jet-pack.<br />

The jet-pack stops you being<br />

able to crawl —so there I stayed<br />

until time run-out. I almost<br />

didn't go back for another crack<br />

,<br />

,<br />

.<br />

.<br />

.<br />

W<br />

1<br />

0<br />

,<br />

•<br />

•<br />

•<br />

•<br />

•<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

E<br />

M<br />

B<br />

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C<br />

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P<br />

s<br />

-<br />

V<br />

i<br />

d<br />

E<br />

N<br />

.<br />

.<br />

e<br />

,<br />

of equipment and you just<br />

won't be able to go beyond the<br />

first territory without it,<br />

There's a frog who needs a<br />

good hammering before he<br />

gets out of your way near the<br />

end. This makes the game<br />

frustrating — it's no challenge if<br />

you lose a life early on and<br />

KNOW you just can't get any


at the game.<br />

It's also difficult to tell just<br />

what the objects which you<br />

collect actually do for you —<br />

apart from the "shield" which<br />

makes you flash a bit to indicate<br />

that you are invulnerable for a<br />

while.<br />

It doesn't seem to make much<br />

difference which character you<br />

chose to play. Edgar, Mary. Lee<br />

and Joe seem to have identical<br />

powers and look the same on<br />

screen as well.<br />

Quartet on the Spectrum<br />

could just win the prize for the<br />

worst coin-op conversion so far<br />

this year. It definitely wins the<br />

. r<br />

er whatever you do.<br />

So look before you leap and<br />

go slowly. eating ALL the food<br />

you can find. your vitality<br />

shrinks rapidly — effectively<br />

giving a time limit for each<br />

territory.<br />

prize for the naffest cassette<br />

artwork.<br />

And the price/ £10? No way<br />

Jose. These days I reckon<br />

Mastertronic would think twice<br />

about putting a game of this<br />

quality out at budget prices.<br />

To be fair, we haven't seen<br />

the 64 or Amstrad versions. If<br />

they are any better we'll let you<br />

know.<br />

Such a shame, after the<br />

excellent Enduro Racer we were<br />

expecting great things.<br />

10<br />

4<br />

, le SOUND<br />

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VALUE<br />

3<br />

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When - I first found t<br />

didn't OI know what to<br />

but you • can walk thr<br />

nestles LI unscathed w<br />

hovers overhead.<br />

F' Joystick controls are a<br />

awkward—you ,<br />

don't pr<br />

firebutton to jump —<br />

lust the • stick up. This doesn't<br />

too difficult but, strangel<br />

enough, • it is.<br />

And when ydu've<br />

jump • and lost the axe,<br />

just about ready to thro<br />

, stick through the scr<br />

_If<br />

you liked the coin<br />

you probably will enjo<br />

computer . version. Irs a<br />

cute for my taste—the<br />

game your sister emu!<br />

The graphics are of<br />

urefty" variety -- an<br />

animation of The Woncita<br />

character is pretty dodgy,<br />

the C64 version. All that mo<br />

are his legs.<br />

Reasonably addictive -<br />

pretty andplayable.<br />

And Miles<br />

better than,the 64 version of<br />

Enchtro Racer, Activision's<br />

coin-op offering. Comm<br />

owners should give it,<br />

but a tenner for a Sp<br />

game?<br />

Don't think You'll get<br />

takers at that price.<br />

11<br />

,, AMSTRAD<br />

Mo SUPPLIER, HEWSON<br />

MI*<br />

VERSION TESTED: SPECTRUM<br />

A PRICE: E795 (SPECTRUM, E9.95<br />

C(CBM/AMSTRADI<br />

05 REVIEWER: PAUL<br />

H<br />

IIt<br />

looks good. it plays good and<br />

Nby<br />

golly it is good. Exolon is the<br />

Ebest<br />

of the current crop of<br />

: Hewson games.<br />

It's a little like Hew son's<br />

S<br />

Gunrunner to look at. You<br />

Pcontrol<br />

a spaceman armed with<br />

Ea<br />

gun and a rocket launcher<br />

Cstrapped<br />

to his back. The aim is<br />

Tto<br />

rid the planet of marauding<br />

R<br />

aliens.<br />

U<br />

The spaceman must<br />

tvot<br />

continually move to his right,<br />

M<br />

/<br />

C<br />

B<br />

M<br />

6<br />

4<br />

1<br />

encountering aliens, obstacles,<br />

land mines, hammers that erupt<br />

from the ground and "birth<br />

pods" which, when destroyed,<br />

spew the deadly spawn into the<br />

atmosphere. There are also<br />

extra rockets and bullets to be<br />

picked up.<br />

The way the rockets are<br />

launched off his back is really<br />

impressive and the resulting<br />

explosions are some of the best<br />

I've seen on the Spectrum.<br />

The spaceman has to duck,<br />

dodge, jump and blast his way<br />

through the aliens.<br />

The plot outline is fairlv<br />

simple but the game itself is<br />

very addictive to play. The<br />

graphics are excellent.<br />

▪ GRAPH)CS<br />

110 SOUND<br />

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into the shops and they're by no means a set of damp squibs.<br />

in the right hands they're worlds of tremendous excitement, action and skill.<br />

In the wrong hands they'll turn into mind blowing, nerve shattering<br />

packages of player destruction. You'll have to Judge for yourself if you've<br />

got the confidence and ability to take on such a challenge.<br />

ALIEN EVOLUTION<br />

Mowing a MUOIlr holocaost the earn has been populated bh a<br />

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trit herthresi Mowers. camted ant balsams to amesomatem<br />

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fianty the secret of the setei N AM


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28<br />

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▪ MACHINE: SPECTRUM<br />

bb SUPPLIER NEXUS<br />

▪ PRICE: E8 95<br />

IP' REVIEWER: TIM<br />

Hey, there's something wrong<br />

here! This game isn't a coin-op<br />

conversion. It doesn't feature<br />

characters from a TV cartoon. It<br />

doesn't feature characters to do<br />

with a new film. Some mistake<br />

surely?!<br />

Tell you what though, it is a<br />

cracking mixture<br />

of action and<br />

strategy and features some of<br />

the most stunning 3D I've ever<br />

seen on the Spectrum.<br />

Peter Cooke can be relied<br />

upon to produce original and<br />

challenging games and he's<br />

done it again with Micronaut<br />

One— set inside a massive<br />

Biocomputer riddled with<br />

enough pests to keep Rentokill<br />

in business for at least a couple<br />

of light years.<br />

Play the game and you<br />

become a member of the Guild<br />

of Equalisers, formed to protect<br />

the asteroid based<br />

biocomputers from infestation.<br />

As with all systems, the<br />

biocornputer has predators, the<br />

Scrim, a mutated descendent of<br />

the fruit fly, Drosophilia.<br />

The Scrim live in the Tunnels,<br />

feeding on free energy and<br />

thriving on the warm and damp<br />

enviornment. As part of their<br />

work Guild must keep the<br />

tunnels clear of Scrim eggs and<br />

webs,<br />

The Scrim has a three stage<br />

life-cycle in the tunnels, Eggs<br />

are laid by adult Scrim. They are<br />

very strong and usually<br />

impervious to the Guild's<br />

weapons<br />

The eggs grow very quickly in<br />

the energy rich tunnels and<br />

continue to feed until they<br />

split and form the fully<br />

adult Jellyfly.<br />

Jellyflyers are<br />

fast moving and will<br />

search for a section of<br />

tunnel to build an energy web<br />

and lay their eggs to begin one<br />

lifecycle all over again,<br />

The objective of the game is<br />

to rid the tunnels of any Scrim<br />

while maintaining the energy,<br />

When all the Scrim have been<br />

eliminated in a tunnel complex<br />

the Guild will transfer you to a<br />

more unstable and heavily<br />

infested area.<br />

To begin life as a Guild<br />

member, move the arrow to the<br />

0 0<br />

0<br />

1 1<br />

,<br />

‘<br />

,<br />

V<br />

M<br />

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v<br />

o<br />

m<br />

Play option on the main menu<br />

and press fire. The screen will<br />

clear and a new set of options<br />

will appear, the game menu,<br />

You'll see View, Map, E.T.U,,<br />

info, Pad, and Misc, options at<br />

the top of the screen.<br />

Select the View option, The<br />

top of the screen, the<br />

viewscreen, will show you view<br />

of the tunnels. Now left, right,<br />

up and down will move you<br />

Ship about through the tunnels<br />

and fire will fire the ships<br />

weapons. In addition the keys<br />

and W allow you to move up<br />

and down in the tunnel to avoid<br />

obstacles.<br />

Below the viewscreen are the<br />

ship's instruments, A small<br />

rectangular window, the<br />

scanner shows the tunnel<br />

section that you are in, the<br />

direction that you are facing,<br />

the time and<br />

whether<br />

your<br />

weapons are<br />

targetted.<br />

Below the scanner are three<br />

bars. The first shows the ship's<br />

speed, the second ths ship's<br />

energy level and the third is a<br />

message window for<br />

information about the<br />

Biocomputer.<br />

The next menu is Map. This<br />

shows a map of the tunnels<br />

Which wraps round the screen<br />

and can be scrolled from left to<br />

right.<br />

Your position is marked by a<br />

X and you can also set a marker<br />

to any section simply by<br />

pointing at it and pressing fire.<br />

These markers are used by<br />

the ships Navigational Locking<br />

System lNavlock on the map<br />

menu bars to calculate a route<br />

for your ships to anywhere in<br />

the tunnels,<br />

The ETAT menu shows the<br />

energy levels of the four Energy<br />

Transfer Units in the tunnel<br />

complex.<br />

The Info menu simply gives<br />

an overview of the biocomputer<br />

and provides a valuable<br />

identification chart for the<br />

differing life stages of the<br />

Scrim.<br />

There are several extra<br />

options available on the main<br />

menu.<br />

Of course you can always<br />

work out your own routes to the<br />

ETU's if you reckon you know<br />

better than your on-board<br />

computer.<br />

The scrolling is amazingly<br />

fast for the Spectrum — you can<br />

make things move VERY<br />

rapidly. And then there's the<br />

terrific sense of being enclosed<br />

by the tunnel walls All very<br />

atmospheric.<br />

Micronaut is Pete Cooke's<br />

best yet. And the blurb contains<br />

the best excuse why there's no<br />

real sound effects in a Spectrum<br />

game I reckon I've ever read.<br />

What is it? Well Pete says that<br />

because the tunnels are kept in<br />

a semi-vacuum condition you<br />

wouldn't be able to hear much.<br />

Nice excuse — great game.<br />

0. GRAPHICS<br />

b. SOUND<br />

I. VALUE<br />

11.• PLAYABILITY<br />

9<br />

SIFOR CHEEK!) 9<br />

9


IP IT MOVES, SHOOT, IP IT<br />

DOSOWT, SHOOT air ANYWAY!<br />

TRY TO REACH THE ALIEN<br />

SPACEMAN AND BLOW<br />

HIS HEART OUT!<br />

DEADRINCER - NO LONGER A<br />

spoil?, JUST A PIGHT POR<br />

SURVIVAL- THE ULTIMATE IN<br />

SPACE-RACE STADIUMS-<br />

'STAYING ON THE ISLAND?<br />

C64/128<br />

CASSETTE<br />

YOU VARMINT!<br />

MICK THE INTREPID MOUNTIE,<br />

MUST STOP THE VICIOUS<br />

MeCLUSICT CANS PROM ROUSING<br />

THE TRANS-CANADIAN EXPRESS-<br />

KILL OR RE KILLED!


MACHINE: C64/128<br />

SUPPLIER<br />

IN• PRICE: - EI3_95 (TAPE) £1295<br />

(DISC)<br />

BREVIEWER: U B B CHRIS<br />

L E<br />

Ver000m B U Let me at it. This<br />

must S the closest anyone has got<br />

to putting that ace arcade game<br />

Hang-On onto computer. Max<br />

Torque is a pretty<br />

straightforward bike racing<br />

game— but it's fast and lots of<br />

fun.<br />

And you don't have to go<br />

through all that boring multiload<br />

business that Super Cycle<br />

— the US Gold game— put you<br />

through.<br />

You race across varying types<br />

of track with different colourful<br />

backgrounds, always against<br />

111. MACHINE: C64<br />

SUPPLIERS: CRL<br />

P. PRICE: E9.95<br />

REVIEWER: TIM<br />

Hey guys, I'm begining to suffer<br />

an advanced case of firebutton<br />

fingerl This month it seems that<br />

that the shoot-'em-up is striking<br />

back. But then, has it ever really<br />

been away. Hades Nebula, Mag<br />

Max and now Plastmatron —<br />

all action packed blasters, all<br />

released this month, and all for<br />

the 64.<br />

the clock. There are six sections<br />

of track to complete— finish a<br />

section and you'll get a points<br />

bonus — as in Enduro Raced<br />

Hang-On,<br />

Fail and the game shows you<br />

the complete track with an<br />

indication of just how close you<br />

were to the finish line again<br />

like the arcade machine.<br />

Other riders aren't very<br />

friendly. They try to bump you<br />

off the track. You can pull<br />

spectacular wheelies off the<br />

start line and on the track but<br />

always remember to get your<br />

bike into the right gear<br />

otherwise you'll end up<br />

struggling along and failing to<br />

finish.<br />

Watch the top left hand side<br />

of the screen for arrows which<br />

indicates what sort of corner<br />

you're about the encounter — a<br />

sharp left or long right for<br />

example. But don't take you're<br />

eyes of the track for too long or<br />

you might find yourself running<br />

out of road, or being hit by an<br />

I'm about to overdose on<br />

shattered alien spaceships.<br />

Normal service will be resumed<br />

as soon as possible..<br />

Meanwhile back at the game,<br />

you find yourself piloting a<br />

Plasmatron starfighter on a spy<br />

mission. Your task is to check<br />

out alien lifeforms on a<br />

deserted empire colony.<br />

They said it was going to be a<br />

piece of cake this mission. They<br />

said nothing violent would<br />

happen. They were telling big<br />

porkie pies!<br />

These aliens are hoslite<br />

"Hoslite"? Well that's what it<br />

says in the blurb — maybe<br />

we've had an onboard<br />

computer malfunction here<br />

captain — maybe they mean<br />

hostile. Either that or it's an<br />

alien word for something worse<br />

than hostile.<br />

Which could be closer to the<br />

truth than you think 'cos these<br />

aliens come at you thick and<br />

fast across an extremely<br />

f<br />

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A<br />

attractive scramble-style<br />

background. Lots of different<br />

aliens and lots of different<br />

scrolling 3D style backgrounds.<br />

The good news is that your<br />

Plasmatron is protected by a<br />

shield. The bad news is that it<br />

gets damaged by collisions with<br />

enemy craft and laser fire.<br />

Effectively you only get one<br />

life— which is a bit annoying<br />

really. You think you're doing<br />

well and then suddenly warning<br />

bleepers go off and your trusty<br />

SlID IMI t<br />

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opponent.<br />

The bike is tricky to control.<br />

Small joystick movements are<br />

required here— if you are too<br />

heavy handed you II end up<br />

taking a tumble.<br />

Line yourself up and lean into<br />

the corners with one jab on the<br />

stick, pull out and head down<br />

the straight with another. Any<br />

more and you'll be weaving<br />

over the road.<br />

Once on the bike animation is<br />

excellent. The rider's head<br />

moves in time with movement<br />

of the bike and little puffs of tyrt<br />

smoke come from the "tyres"<br />

and "Hang On" — all to spur<br />

you on to greater speeds.<br />

Programmer Martin Webb<br />

has put together an excellently<br />

presented and fun to play race<br />

game. Great graphics, good<br />

sound, good game.<br />

GRAPHICS<br />

• SOUND<br />

VALUE<br />

▪ PLAyABlure<br />

8<br />

8<br />

9<br />

Piasmatrun disinterg rates<br />

around you.<br />

Keep an eye on your shield<br />

level by checking out the<br />

"powermeters" situated at the<br />

bottom centre of the screen.<br />

Here you'll also see your<br />

damage-o-meter, distance to<br />

end of level plus laser<br />

temperature read-out.<br />

Learn the movements of the<br />

aliens, stay in the centre of the<br />

screen to allow yourself more<br />

room to move and if your shield<br />

gets too low find a safe place —<br />

try the top left hand side of the<br />

screen — to take a rest and<br />

allow your shield to rebuild<br />

itself.<br />

Beware of the aliens that take<br />

more than one hit to finish off.<br />

There's some nice intro music<br />

— ripped oft from The Planets<br />

— but you have to make do with<br />

sound effects while you play.<br />

The worst thing about<br />

Plasmatron is the irritatingly<br />

long computer controlled takeoff<br />

sequence at the start of each<br />

game. Nice the first couple of<br />

times, but boring once you're<br />

:tching to get blasting.<br />

Plasmatron is a good looking,<br />

fairly addictive blaster, It won't<br />

knock you back on your heels<br />

when you first load it up— but<br />

if you're a zap addict you'll<br />

enjoy the challenge. Check it<br />

out.<br />

▪ GRAPHICS<br />

O. SOUND<br />

▪ VALUE<br />

P. PLAYABILITY<br />

9<br />

8<br />

MACHINES: SPECTRUM/CSai<br />

AMSTRAD<br />

▪ SUPPLIER: IMAGINE<br />

▪ PRICE: E7•95 (SPECTRUM)<br />

ELI 95 IC64/AMSTRADI<br />

VERSION TESTED: C64<br />

REVIEWER: TIM<br />

Fancy changing the destiny of a<br />

whole planet? Not an offer that<br />

comes your way every day, is<br />

it? But Meg Max gives you the<br />

chance to save a world from the<br />

evil Mechanoids, Haven't we<br />

just had an election to do much<br />

the same thing? Enough of this<br />

biting social satire— on with<br />

the review.<br />

Meg Max, if you remember,<br />

was advertised ages ago, but<br />

like many a game failed to<br />

appear on schedule. But now<br />

this conversion of the<br />

Nitchibutsu (Bless youl) coin-op<br />

is here and raring to take you on<br />

a zap-packed adventure.<br />

The game is set on a once<br />

civilised planet which has been<br />

destroyed by the awesomely<br />

nasty Mechanoids. They are the<br />

sort of people who like ripping<br />

the tops off flowers as they walk<br />

past your front garden.<br />

Which is what happened on<br />

the planet where the Mag Max<br />

project was being carried out.<br />

Meg Max, an advanced robot<br />

with more deadly gizmos than a<br />

food processor, was created by<br />

the Sci-Corps who, when<br />

threatened by the Mechanoids,<br />

buried bits of Max all around<br />

the planet. They left the main bit<br />

in a secret bunker.<br />

The Mechanoids went about<br />

spitting horrible laser death<br />

joyfully unaware of Meg Max<br />

sitting waiting to pounce.<br />

And this is where you come<br />

in. You control the mighty robot<br />

and direct his attack on the<br />

mean old Mechanoids. Guide<br />

him across the surface of the<br />

planet, and through<br />

underground passages.<br />

searching for his long-lost spare<br />

parts.<br />

You begin by flying the main<br />

bit of Max over the 3D1<br />

perspective surface of the<br />

planet — full of animated<br />

hazards, pillboxes and flying<br />

mechanoids.<br />

Your best bet is to grab the<br />

body section you see waiting by<br />

a crater and then dive<br />

underground to familiarise<br />

yourself with the controls and<br />

idea of the game.<br />

The underground sections<br />

are pretty straightforward,<br />

horizontally scrolling shoot-<br />

'em-up. But watch out for the<br />

homing missiles fired by the<br />

various types of aliens you<br />

encounter.<br />

Collect more parts of Mag<br />

Max— you'll find them<br />

scattered around at pretty<br />

regular intervals— then find a<br />

hatch which leads back to the<br />

surface and have a crack at the<br />

more difficult surface defences<br />

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1<br />

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graphics, : nice sound. It's also<br />

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playable. 1<br />

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IP SU PPLI ER : BU G-BYTE<br />

IP PR I C E: £ 2 .9 9<br />

P- VER SI ON TESTED : BBC<br />

PP R EVI EWER : N I C KY<br />

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lot of bombs arid are prone to<br />

vanish unexpectedly. You<br />

scurry left and tight at the<br />

bottom of the screen, firing<br />

your laser up at them. There are<br />

only three keys to worry about<br />

— right, left and fire,<br />

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It's a pretty, Prage game.<br />

The main In'<br />

. it is i speed—it's t<br />

very fast. But<br />

there are several irritations_<br />

h<br />

First,<br />

a<br />

it<br />

s<br />

is one of those unwieldly<br />

gprograms o i which load in several<br />

nsections. g which means you<br />

f<br />

can't go<br />

o<br />

away and make some<br />

tea while it's going on.<br />

r Second, and more serious,<br />

it's liable tocrash in such a way<br />

that you hadeto reload from<br />

scratch if you Irvant to continue.<br />

Frankly, I have seen better.<br />

Ili. GR APH I C S<br />

P SOU N D<br />

P. VALU E<br />

MBILITY altilitTrii:-<br />

Tio<br />

t<br />

IP M ACH I N ES: BBC / B-s-/ M ASTER<br />

eto SUPPLIER; ELECTRI C D R EAM S<br />

t IP PR I C E: E2_99<br />

0. VER SI ON TESTED . BBC<br />

c0.<br />

R EVI EWER : N I C KY<br />

k<br />

Feel,ng rsurderous Like to go<br />

Out there and blast away at<br />

everything in sight' You'll love<br />

Firetrack.<br />

Yes, it's another zipping<br />

through space/guns blazing/<br />

tally-ho shoot-'em-up, with the<br />

usual feeble plot to justify the<br />

mayhem. It seems you're a<br />

22nd century space pilot caught<br />

up in the pirate wars, and your<br />

job is to destroy the colonies of<br />

the 'Pirate Industrials'. You've<br />

also got to find a mysterious<br />

White Light before the baddies<br />

do.<br />

In other words, you go Out<br />

there and blast everything in<br />

sight.<br />

I gasped at the game<br />

instructions, which at first<br />

reading seemed very<br />

complicated. The playing tips<br />

were enough to frighten me off<br />

But you actually get to grips<br />

with the action very quickly.<br />

You view your ship from above<br />

and the ground scrolls down<br />

the screen below you. The trick<br />

is to negotiate your way round<br />

the hectic airspace, with your<br />

finger firmly on the firing<br />

button.<br />

You can use keyboard or<br />

joystick, but whichever you<br />

choose your trigger finger will<br />

suffer. Fortunately you can give<br />

it a rest by using the auto fire<br />

facility.<br />

Firetrack may be nothing<br />

new, but it's an excellent<br />

variation on a tried and trusted<br />

theme. The game was created<br />

by Orlando, so it's no surprise<br />

that the graphics are smooth,<br />

fast and colourful. There are<br />

plenty of different scenarios to<br />

add interest.<br />

And watch out, it's addictive.<br />

Your nerves will be in tatters<br />

after a few games. If you like<br />

you action fast and furious, with<br />

a dash of variety, add Firetrack<br />

to your collection without more<br />

ado.<br />

11.- GR APH I C S<br />

IP SOU N D<br />

P VALU E<br />

10- FLA YABILITY<br />

MACHINE 7 COM 84<br />

SUPPLIER: D ATABYTE<br />

IP PRICE: E9•95<br />

IP R EVI EWER : PAU L<br />

11<br />

1PP<br />

SOU N D<br />

. 0. VALU E<br />

G PLAYABILITY<br />

R<br />

A<br />

P<br />

H<br />

I<br />

C<br />

S<br />

7<br />

8<br />

8<br />

Chill out, man. It's those MAD<br />

spies again, turning the arctic<br />

into a snow go area for<br />

espionage.<br />

If my memory serves me well<br />

this is the third of the Spy vs<br />

Spy games and Ares Antics is<br />

more of the saree•Databy(e has<br />

certainly takeoftstime bringing<br />

this one out d g i n g from<br />

the respon u r ent Spy<br />

vs Spy corn e r e ' s still<br />

a great amount o r e s t in it.<br />

Once again its the white spy<br />

versus the black spy in a<br />

mission to be tho first into outer<br />

space.<br />

Therace is on for each spy to<br />

collect a spacehelmet,<br />

navigation c uranium cube<br />

and the ''m carrier" before<br />

entering t e t for blast off.<br />

As befotii the .et move<br />

around they brave blizzard,<br />

bears, penguins, can indulge in<br />

snowball fights, deadly icicles<br />

etc.<br />

Each spy can lay traps for the<br />

other • such as sawing holes in<br />

the ice, making ice-patchesand<br />

even blowing your opponent<br />

up. Running along the bottom<br />

of each screen is the<br />

"trapulator" which displays the<br />

items eacy spy has managed to<br />

collect. The screen display on<br />

my instruction sheet included<br />

an icon for sno<br />

As with the ott'ls '<br />

playable, and great tun. I spy<br />

another winner,<br />

9<br />

ihoilmbotty<br />

IP M AC H I N E: BBC / ELEC TR ON<br />

IP SU PPLI ER ! BU G-BYTE<br />

P PRICE: E2.99<br />

10. VERSION TESTED BBC<br />

IP R EVI EWER : N I C KY<br />

As climbing•around-the-screen<br />

type games go, this is tolerable.<br />

Particularly if you don't like<br />

spending a lot of money.<br />

It's familiar stuff. You control<br />

Dave the Dungaroid in his<br />

attempt to escape from prison<br />

in which there seems to be just<br />

one prisoner (him) and a host of<br />

aliens.<br />

So off you go, clambering<br />

around 20 screens, jumping<br />

between platforms, using lifts<br />

and so on. The action is not very<br />

fast, it's more a question of<br />

planning your route and good<br />

timing, rather than lightning<br />

reflexes. The main innovation<br />

seems to be the fact that you<br />

can fall as far as you like<br />

without killing yourself.<br />

The graphics are a bit crude<br />

and blockish, but colourful and<br />

lively with busy screens.<br />

There's a jolly tune, too, and a<br />

table.<br />

IP GRAPHICS<br />

IP- SOU N D<br />

0<br />

, P- PLAYABI LI TY<br />

V<br />

A<br />

L<br />

U<br />

E<br />

t6o1414ate<br />

MACHINE: BBC<br />

IP SU PPLI ER . BU BBLE BU S<br />

PRICE: E9.95 (TAPE). E1,1,99<br />

(DISK)<br />

0. R EVI EWER : N I C KY<br />

This is tr• i! BBC version of a<br />

game that scored a hit in other<br />

versions. And it's good stuff, a<br />

combination of Repton-like<br />

maze and fast arcade action.<br />

You control Blob, the<br />

Biologically Operated Being,<br />

whatever that means. His<br />

dauting task is to rebuild an<br />

unstable planet from within, to<br />

stop it exploding and<br />

destroying the universe.<br />

This is the thin excuse for a<br />

lively adventure in which you<br />

explore a vast maze 1500<br />

screens, says the blurb),<br />

meeting a host of objects and<br />

aliens. You can move left and<br />

right, fire at nasties, pick things<br />

up, and lay bridging platforms.<br />

The only use I could find for this<br />

latter feature was to propel Blob<br />

upwards. You can define your<br />

own keys, and there is a joystick<br />

option.<br />

Features include anti-gravity<br />

lifts, pyramids, secret passages,<br />

teleports, lunar undergrowth<br />

and a lot of other things I either<br />

didn't encounter, or failed to<br />

recognise. This is one of those<br />

games which you have to play<br />

for a long time to find out<br />

what's going on, what you're<br />

supposed to be doing, and what<br />

all the weird and wonderful<br />

objects are.<br />

The graphics are pretty good,<br />

8 77<br />

7<br />

nifty with smooth animation.<br />

The maze design reminds me at<br />

Repton, with gravity. The sound<br />

is lively, too.<br />

Now if you'll excuse me, I<br />

have a planet to rebuild<br />

0- GR APH I C S<br />

IP SOU N D<br />

IP- VALU E<br />

PLAYABILITY<br />

111. SU PPLI ER : ER E I N FOR M ATI OU E<br />

11<br />

0 RANGE<br />

! 0<br />

M,<br />

VERSION TESTED : AM STR AD<br />

DISK<br />

A 4P<br />

<strong>Is</strong> R EVI EWER : D AVI D<br />

C<br />

R<br />

H<br />

Yet<br />

I another isometric arcade<br />

adventure NC<br />

from the people who<br />

brought E<br />

you Get Dexter,<br />

Doomsday :<br />

Blues, and Bactron<br />

to :<br />

A name but three. But, li<br />

these ME<br />

others, Despotik soon<br />

has S9<br />

enough original o set it<br />

apart I.<br />

from its stab ates.<br />

R9<br />

The game finds you in an<br />

A<br />

5<br />

undergrounrliálr, deep beneath<br />

the D world, where d n evil<br />

adventurer C/<br />

has pirated a<br />

PE<br />

number of programs which he<br />

C1<br />

is using to produce nasty cell<br />

4clones—<br />

sounds simple<br />

. enough!<br />

9 Apart from the var7ous<br />

entrances and exits that you can<br />

5<br />

use, each room contains three<br />

special doors, which are used<br />

exclusively by the creation<br />

modules, which always enter<br />

through the yellow door, are<br />

then deflected by various arrow<br />

blocks and leave tht ough the<br />

red one.<br />

Although the game has a few<br />

rough edges in the playability<br />

dept., the idea of moving<br />

elements around the screen to<br />

alter the movement of the<br />

modules, works well. Combine<br />

this with a siiiipe. but effective,<br />

tutorial and ali manner of<br />

nasties, each with It's own,<br />

specific brand of nastiness, and<br />

you have a crisp and colourful<br />

game that should keep you off<br />

the streets for a few days.<br />

•<br />

111- GR APH I C S<br />

P. SOU N D<br />

IP VALU E<br />

KAYABILITY<br />

a<br />

7<br />

a<br />

1<br />

6<br />

8<br />

De4Potic De44<br />

1<br />

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,Sinax and<br />

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conquer evil and lead the nation into a<br />

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characters to glean vital information, and<br />

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Ilo• MACHINE: C64/SPECTRUM<br />

Po SUPPLIER: NEXUS<br />

Po VERSION TESTED: C64<br />

Ito PRICE: E9.95/E7.95<br />

it- REVIEWER: TIM<br />

Wham-boom•bla m I If it's a<br />

shoot-'em-up you're after, then<br />

look no further than Hades<br />

Nebula— the latest, and<br />

possibly greatest, from Nexus.<br />

Nothing new here, even a hint<br />

of Slap Fight here and there, but<br />

the game remains a tough<br />

challenge for zap addicts.<br />

The basic idea is simple. You<br />

pilot a vertically scrolling<br />

spaceship over planet<br />

landscapes, giant ships and<br />

through space — blasting as<br />

you go. The final encounter is<br />

with a giant alien mothership —<br />

but it will be weeks, even<br />

months before you get that far.<br />

Why? Because Hades is well<br />

hard,<br />

Don't whatever you do, don't<br />

36<br />

▪ MACHINE: SPECTRUM/CBM<br />

64/AMSTRAD<br />

▪ SUPPLIER: HEWSON<br />

PRICE: £7.95 ISPECTRUM), 0335<br />

ICBM/AMSTRAD)<br />

10. VERSION TESTED: SPECTRUM<br />

REVIEWER: PAUL<br />

Zynaps is the work of Dominic<br />

Robinson, the wizard behind<br />

the Spectrum conversion of<br />

(Iridium — the game nobody<br />

thought would make it to the<br />

Speccy. The job he did was<br />

nothing short of brilliant.<br />

And so to Zynaps. Well, it<br />

looks good, plays well but it<br />

won't break new grounds for<br />

originality.<br />

What you've basically got is<br />

450 screens of sideways<br />

scrolling shoot-'em-up set in<br />

deep space, packed with aliens,<br />

rockets, missiles and all the<br />

el+„N,<br />

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get too trigger happy, otherwise<br />

you'll end up blasting your<br />

extra bits as they emerge from<br />

the zapped pods.<br />

If you destroy them it's a long<br />

wait till another chance comes<br />

along. Your craft will lose all its<br />

add-ons if YOU get zapped by a<br />

nasty.<br />

There's not much else to say<br />

about this— except that it<br />

features neat graphics and<br />

sound by none other than the<br />

WE Music team. The credits<br />

also say that Tony Crowther<br />

had a hand in Hades as well.<br />

Spectrum and <strong>Commodore</strong><br />

versions are different — not<br />

traditional .hgredients.<br />

Ultimately, you've got to reach<br />

the alien stronghold.<br />

You fly a Mark One Scorpion<br />

Attack Fighter, equipped with<br />

the ability to find and pick up<br />

additional weapons and scoop<br />

up fuel from wrecked craft.<br />

The Scorpion's main drive<br />

units operate at four power<br />

levels ranging from low power<br />

for delicate control in tight<br />

spaces, to a maximum setting<br />

for high-speed combat in deep<br />

space.<br />

Weapons available are<br />

Pulse lasers— good for<br />

heavy-duty alien blasting.<br />

These wing mounted lasers<br />

also have for power settings.<br />

Plasma bombs— Two<br />

independent bomb throwers<br />

provide awesome destructive<br />

only in graphic presentation.<br />

Paranoid Software, the people<br />

behind the ngame,<br />

have decided<br />

to write up to the capabilities of<br />

each machine instead of<br />

attempting n to produce an<br />

identical copy on each machine.<br />

The Spectrum • version<br />

doesn't suffer from colour clash<br />

problems, has fast smooth<br />

scrolling and could give the<br />

4<br />

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power against ground-based<br />

targets.<br />

Homing missies— These<br />

self-propelled missiles carry<br />

scaled-down planet-busting<br />

warheads and, once locked<br />

onto target, will destroy almost<br />

any large alien craft.<br />

Seeker missiles— The<br />

ultimate in intelligence<br />

weaponry. Seeker missiles<br />

carry automatic target<br />

acquisition circuitry designed to<br />

lock onto any target they are<br />

able to destroy.<br />

The fuel scoop— provides<br />

the power to activate the<br />

Scorpion's main systems.<br />

I must admit I found it a little<br />

annoying on the first level to get<br />

a decent way into the game,<br />

then getting killed and then<br />

having to start again right back<br />

at the beginning, Frustrating. I<br />

understand, however, that this<br />

does not happen on all the<br />

levels.<br />

Apart from that I can find little<br />

wrong with Zynaps. It's a nifty<br />

little game.<br />

GRAPHICS<br />

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8


BIM OF FRANKENSTEIN<br />

Its the middle of the night, outside an electrical<br />

storm is raging and you're- all alone in castle<br />

Frankenstein. Your task is to revive Frankie. the<br />

monster who wants you at the top of the tower while<br />

you hunt around for the vital organs that will make<br />

his life complete. You need to find a pair of lungs, a<br />

pair of kidneys, a liver, a heart and of course a brain<br />

if you want to make a man of him.<br />

C64 128 cass E9.98<br />

C64 ln disk E12.99<br />

AMSTRAD cass E8.99<br />

AMSTRAD disk E14.98<br />

SPECTRUM E8.99


' MACHINES' CEtM 64<br />

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vroom R than all the rest put<br />

together? I It met with almost<br />

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acclaim from critics<br />

and<br />

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public alike. Well, now<br />

there is Revs 2. It more of the<br />

:<br />

same but to mind slightly<br />

better. E<br />

l If I remember correctly I<br />

found l Revs a little difficult to get<br />

into. % Getting up speed and<br />

changing gear proved a<br />

poblern.<br />

This isn't a simulation you<br />

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just load up and take it away.<br />

It's really like driving. You have<br />

control over starting the engine,<br />

throttle and brake, gears and<br />

clutch of your Formula Three<br />

mean machine.<br />

Like most race games you can<br />

select a practice mode before<br />

getting down to real race action.<br />

Tracks which can be selected<br />

are Brands Hatch, Silverstone,<br />

Snetterton, Oulton Park and the<br />

Nuremburg Ring.<br />

Excellent Fun. Man, machine<br />

and computer in harmony.<br />

GRAPHICS<br />

lo SOUND<br />

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found time to put out three<br />

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not A an excessive amount of<br />

dosh. U<br />

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sounds a bit like a chocolate bar<br />

to me is available across the<br />

three main formats with most of<br />

the games common to each.<br />

This is what you get: Spectrum<br />

and Amstrad — Great Gurianos,<br />

Airwolf Two and 30C_<br />

<strong>Commodore</strong> 64— Great<br />

Gurianos, Airwolf Two and<br />

Cata ball.<br />

Great Gurianos is the old<br />

Taito coin op game and for me<br />

it's the best of the bunch, Hack<br />

and slash with nice big cartoon<br />

graphics.<br />

I'm much too young to<br />

remember Elite's original<br />

Airwolf game based on the<br />

adventures of TV helicopter<br />

pilot Stringfellow Hawke twhat<br />

a dumb name). 30C is a 3D<br />

arcade adventure set<br />

underwater in which a diver<br />

must reconstruct a submarine<br />

while fighting off deep sea<br />

nasties. Catchall is a bit odd.<br />

You control four bounding<br />

balls, which move in a wave-like<br />

motion, against a series of<br />

backdrops in an effort to collect<br />

ballons, Strange but playable.<br />

Great Gurianos gets my top<br />

vote but when you add three<br />

other good playable games.<br />

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Nimrod is chosen by the<br />

Biopton Govenment, given a<br />

space ship and told to land on<br />

each section of the Matrix<br />

planetary network, overcome<br />

the security devices and rescue<br />

hostages. There are a<br />

seemingly infinite number of<br />

matrix prisons on which to land<br />

and a limited amount of time —<br />

99 minutes — before the<br />

hostages are executed.<br />

You're first given the<br />

opportunity to select a matrix<br />

level by scanning a cursor<br />

across a star map on yor space<br />

ship's veiwer. Pressing fire<br />

when you are over one of these<br />

level takes you down to a<br />

landing sight to which you'll<br />

return with your hostages or if<br />

you want to get back to your<br />

ship for any other reason, such<br />

as your energy's running low.<br />

Nimrod is lightly armed when<br />

he enters a complex but he'll<br />

need to find other weaponry,<br />

such as the Lazatron, Megabolt<br />

and Megatron if he's to deal<br />

with the monsters and traps the<br />

Cratons have left for intruders.<br />

The guards are the most<br />

obvious of his worries and, if<br />

his firepower is low, it's best to<br />

be out of any situation which<br />

involves them.<br />

The ground is laden with<br />

energy distruptors, spikey<br />

mines, floor pad operated<br />

doors, black ice, rebound and<br />

energy loss squares. Rebound<br />

squares are particularly<br />

dangerous if arranged in a<br />

semi-square. Once you're in its 1<br />

arms it takes a lot of force to<br />

break free of the magnetic push<br />

and pull. As for the black ice, I'm<br />

not sure whether you fall<br />

through into the depths of the<br />

prison or into a black hole.<br />

Cratons are unusual captors;<br />

they've included elements in<br />

their prisons which'll help<br />

potential rescuers. You can leap<br />

up onto walls stepping on blue<br />

arrow squares and read your<br />

position off a map displayed<br />

when you step on a square<br />

marked 100— or Loo. I'm again<br />

not sure. There are also crates,<br />

labelled like alphabet bricks,<br />

scattered around which you can<br />

push onto the floor pads for the<br />

pressure activated doors.<br />

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sections with black space in<br />

between. If you fall into the<br />

space it drains your energy and<br />

you lose the only life you've<br />

got.<br />

The Final Matrix is a<br />

combination of game concepts<br />

put to good use. It's Knight/ore,<br />

Nexor, Terror of the Deep, and<br />

Star Raiders rolled into one and<br />

even Nimrod looks similar to<br />

the robot in Martianolds. The<br />

3D display is similar to<br />

Ultimate, but it's slightly off<br />

perspective and scrolls slowly<br />

both on the Sepctrum and<br />

Amstrad versions.<br />

It's still an action packed and<br />

frustrating game despite the<br />

technical criticism, although I<br />

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Grand Prix is a motor racing<br />

game that lets you design your<br />

own race circuits, although you<br />

also have 18 pre-defined race<br />

tracks— including Brands<br />

Hatch and Monaco.<br />

It reminded me of Atari's Pole<br />

Position, since the layout of the<br />

screen as seen by the driver is<br />

very similar. But with Grand<br />

Prix you get a lot more extras.<br />

You've got the choice of<br />

playing against a mate or the<br />

computer. The computer, I<br />

might say, has taken good care<br />

to give itself the advantage of a<br />

faster car, which of course<br />

never crashes. So you've got to<br />

be good to keep up.<br />

One neat touch is the way<br />

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humpback bridges— if you're<br />

too fast you'll blow up. The<br />

'radar' at the bottom of the<br />

screen tells you where you are<br />

and warns you about bends and<br />

bridges.<br />

Sound, colour and graphics<br />

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animation. All in all, Grand Prix<br />

is a good bet for all those<br />

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Dawnssley. Top 10. Amstrad.<br />

£1.99. Gauntlet-clone.<br />

Dead or Alive. Alternative.<br />

Spectrum. £1.99. Wild West shootfem-fup.<br />

Comes with free game.<br />

Gwyn. Mastertronic. C16/Plus 4.<br />

£1.99 Space rescue.<br />

Red Arrows. Alternative. CBM 64.<br />

El .99. Flight simulation.<br />

Thurst. Firebird. C 16/Plus 4.<br />

E1.99. Excellent space action.<br />

Ocean Racer. Alternative.<br />

Spectrum. £1.99. Yacht race<br />

game.<br />

Indoor Soccer. Amstrad. £1.99.<br />

Football simulation.<br />

Wolfan. Spectrum. £1.99. 3D<br />

arcade adventure.<br />

Destruct°. Bulldog. Amstrad.<br />

£1.99. Jet and ship shoot-fern-up.<br />

Bump Set Strike. Mastertronic.<br />

Amstrad. £1.99. 3D volleyball.<br />

Power Down. Mastertronic. Atari.<br />

£1.99. Space maze exploration.<br />

Championship Baseball.<br />

<strong>Games</strong>tar.<br />

Storm bringer. Mastertronic.<br />

Spectrum 128/Plus 2. £2.99.<br />

Excellent conclusion to Magic<br />

Knight saga.<br />

Throne of Fire. Melbourne House.<br />

Amstrad. A Mike Singleton<br />

tactical adventure.<br />

Galletron. Amstrad/Spectrum.<br />

£1.99. Space arcade adventure.<br />

Nemesis the Warlock. Martech.<br />

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Mutants. Ocean. Spectrum.<br />

(E7.95) Amstrad<br />

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Head Over Heels. Ocean. CBM 64.<br />

E8.95. C-VG Hit on Amstrad.<br />

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Ultima Ratio. Firebird. £1.99.<br />

Amstrad. Space platform game.<br />

Killer Ring. Reaktor. 5 Amstrad.<br />

£4.99. Excellent action.<br />

Snap Dragon. Bubble Bus. CBM<br />

64. E8.95. Kung E Fu punch-up.<br />

SAS Strike Force. Mikro-Gen.<br />

Spectrum. Combat.<br />

Spaced Out. Firebird. 4 Amstrad.<br />

£1.99. Space action and strategy.<br />

Denarius. Firebird. CBM 64.<br />

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Aztec Challenge, Top Ten. Atari<br />

and CBM 64. £1.99.<br />

Rubicon. Bug-Byte. 4 Spectrum.<br />

Maze exporation.<br />

Force One. Firebird. CBM 64.<br />

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£1.99. Space shoot-fern-up.<br />

Kick Boxing. Firebird. Spectrum.<br />

£1.99. 3D fighting<br />

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Balicrazy. Mastertronic.<br />

Amstrad/Spectrum. E1.99.<br />

Army Moves. Ocean.<br />

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MSX. £8.95.<br />

C+VG Hit on Spectrum and CBM<br />

64.<br />

Terra Nova. Anco.<br />

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C16/Plus 4.<br />

Exploration shoot-fern-up.<br />

Escape from Paradise. Anco. CBM<br />

64. Platform antics.<br />

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Spellseeker. Bug-Byte. CBM 64.<br />

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the bunch of our Martech competition in June.<br />

The winners were: Aten Skinner, Eynslard, Dartford;<br />

Stephen Rushbrook, Toisbury, Essex; Edward McLean,<br />

Sidemoor, Warc; Keith Berry, Fleetwood, Lams; Ross Nichols<br />

Kings Lynn, Norfolk; Edward Seymour, Leigh, Worcester;<br />

Adam Kline, Sutton Cokffield; Lee Burrows, Ra inborn, Essex;<br />

Greig Kobiela, Cumbomauld, Strathclyde; Tony Davies,<br />

Leabrooks, Derbyshire; Jason Allen, Oswald Twistle, Lana;<br />

Mark Shaw, Lidnes, Cheshire; David Lupton, Lewes, East<br />

Sussex; Peter McGladdery, Ballymena, Northern Ireland;<br />

Mark McKay, Middleton, Manchester; Jasper Roberti, W.<br />

Croydon, Surrey; Gavin Cause, Inverurie, Aberdeenshire;<br />

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If you don't know anything<br />

about the leading sci-fi and<br />

fantasy writer then now is a<br />

good time to start. Quite<br />

simply Moorcock has<br />

written some of the best<br />

fantasy books around. Eh-lc<br />

At The End Of Time<br />

transports Moorcock's<br />

brooding and reluctant hero<br />

through the six dimensions<br />

of chronology and space to<br />

the bizarre world at the End<br />

Of Time. Here, the<br />

inhabitants dwell in bloodsucking<br />

cities which draw in<br />

power from the rest of the<br />

Universe, enabling them to<br />

create illusions at will. Elric<br />

is soon made to feel<br />

welcome, but the vapors<br />

produced for him do not<br />

always have the happiest<br />

results.•<br />

The story is illustrated<br />

superbly by brilliant artwork<br />

by Rodney Matthews whose<br />

atmospheric floating landscapes<br />

with their aweinspiring<br />

cadaverous<br />

inhabitants complement the<br />

text perfectly. This unique<br />

this then<br />

rating<br />

itz or<br />

ca<br />

gures,<br />

collaboration between an<br />

acknowledged master of<br />

science-fiction and an<br />

internationally renowned<br />

fantasy artist has produced<br />

an extremely good looking<br />

book.<br />

e brand new C +VG Fantasy feature that's going to be a regular<br />

hing to do with Fantasy. It could be a role plyaing games, or<br />

i-tech gadget that can turn fantasy into reality. Anything<br />

ation in fact. This issue we look at a sculptor who creates<br />

k book, and a new IAD style TV show,<br />

You've probably seen<br />

Matthews' work on posters<br />

and record sleeves. Ile's<br />

done stuff for Thin Lizzy<br />

albums in the past. Eiric at<br />

the End of Time is published<br />

by Paper Tiger Books at<br />

t 12.95 hardback and a<br />

bargain ,C7.95 soft-back. You<br />

should be able to find it all<br />

good bookshops, otherwise<br />

write to Dragon's World Ltd,<br />

Paper Tiger Books, -<br />

19 Hereford Square, London<br />

SW7 ,<br />

tTS.<br />

Forget The Price is Right and<br />

Buliseye — here's a game show<br />

for the computer generation. And it<br />

doesn't involve a wrinkly old hasbeen<br />

or an audience from the local<br />

looney bin! Called Knightmare the<br />

show starts on ITV from September<br />

7th. The eight-part series, blends<br />

the computer game with TV<br />

special effects. Knightmare<br />

involves competitors in a quest<br />

with a set of perils and puzzles,<br />

backed by a professional cast of<br />

monsters, wizards, warriors and<br />

other "supernatural" apparitions.<br />

The action takes place in a multichambered<br />

electronic dungeon,<br />

ranging in appearance trom<br />

conventional rooms to huge<br />

underground caverns. The effect is<br />

created by use of sophisticated<br />

colour separation overlay, already<br />

successfully employed for<br />

television drama but never before<br />

attempted in a non-rehearsable<br />

game show.<br />

Game designer Tim Child chose<br />

the technique in preference to<br />

conventional set design or even<br />

the use of a real dungeon, both of


Ir<br />

which were "too restrictive"<br />

He explains: "A true roleplaying<br />

adventure game should<br />

never play the same twice. A lot of<br />

adventure games are based on<br />

mapping and solving a dungeon or<br />

some other sort of maze.<br />

"This just wasn't good enough<br />

for a IV series. Once a good team<br />

worked out the correct route,<br />

they'd have cracked most of the<br />

problem and, worse still, so<br />

would the viewers.<br />

"Competitors won't escape from<br />

the Knightmare dungeon that<br />

easily. For a start it's irrational —<br />

It keeps shifting and changing.<br />

And the perils and puzzles change<br />

with it."<br />

Each quest is undertaken by a<br />

team of four contestants. One is<br />

the Adventurer who goes into the<br />

dungeon effectively blindfolded by<br />

a Helmet of Justice.<br />

The other three stay behind in<br />

an ante-chamber to give advice<br />

and directions to the Adventurer.<br />

The aim is to progress as far as<br />

possible through the dungeon. If a<br />

team successfully completes a<br />

programme it returns to compete<br />

on a "higher level" next lime.<br />

The host or Dungeon Master<br />

— is Treguare, played by actor<br />

Hugo Myatt. He also stays in the<br />

ante-chamber but can manifest<br />

himself in the dungeon as the<br />

game progresses.<br />

• I'd meticulously followed<br />

the instructions from<br />

London. I'd opened the<br />

parcel containing map,<br />

compass and emergency<br />

rations as I left the M40 and<br />

here I was. I had arrived. Or<br />

at least I thought I had.<br />

Here I stood in something<br />

resembling the set for Dark<br />

Crystal, wizened wizards,<br />

dragons breaking out of<br />

shells and trolls surrounded<br />

me. And they told me I was<br />

going to visit a pottery.<br />

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really, but then ow<br />

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All right you lot — what's happened to all the hints,<br />

tips and pokes. Could it be that it's that dreaded<br />

time of the year when exams are looming or could<br />

it be that you are still drooling over my poster.<br />

Then again it could be that you are just too darn<br />

lazy. Well, whatever the excuse, I am not happy! Do<br />

you think I enjoy getting loads of letters saying<br />

"you never print any hints. etc for MY computer<br />

-What<br />

do you want me to do make them up.<br />

.<br />

So please, please inundate me with letters and I<br />

can pay you for info. Send them to me — Melissa<br />

Ravenflame, I.C.<br />

DRACULA<br />

Martin Ouakley of Norfolk read<br />

the plea from Matthew Wood<br />

of York for help with Dracula<br />

and sent in this method.<br />

Once you have boarded<br />

Dracula's coach the problem<br />

of getting past it without freezing<br />

is very hard. but with help<br />

from his friend Kristen Reed,<br />

Martin discovered this. Upon<br />

inputting the Litt seat he found<br />

that it was hinged and it swung<br />

upward, to reveal a small<br />

hatch set in the floor. Remove<br />

the cross that the old woman<br />

gave you and then type Insert<br />

Cross. There is a click and you<br />

return the cross to the safety<br />

of your shirt. Then you input<br />

Open Door and it swings up.<br />

When you examine, it will reveal<br />

some very useful blankets.<br />

When you reach the castle<br />

go west then south before you<br />

look around. This will reveal<br />

an ancient stone staircase. Go<br />

up and then examine the<br />

frame which reveals a carved<br />

bat. Simply enter touch mouth<br />

and a bell jangles and the door<br />

opens. Dracula takes you inside<br />

and you awake in your<br />

room. Examine table to reveal<br />

a small pewter tray — take the<br />

tray north and then pick up the<br />

cloth. Polishing tray enables<br />

you to shave and survive the<br />

day.<br />

Dracula will have dinner<br />

with you and you must then<br />

return to your room. Never go<br />

south into the labyrinth as you<br />

will become a rats lunch. Just<br />

keep returning to your room<br />

until you dream about these<br />

three girls. This is a nightmare.<br />

although they will kill<br />

you if they can. Go south and<br />

take bottle and then take<br />

cross. Smash bottle over girl's<br />

head, this should leave you<br />

with a razor sharp glass shard.<br />

Wave cross and the women<br />

vanish. Next day go into the<br />

living room and cut cord. Then<br />

go to the entrance to the tunnels.<br />

Go S. S and take lamp<br />

then go N, N. E to return to the<br />

entrance just go N and then E<br />

to to return to your room.<br />

When inside go N and open<br />

door. Enter the wardrobe and<br />

lift rail. Go back outside and<br />

move wardrobe to reveal a<br />

secret passage. Warning! Unless<br />

you have the lamp you<br />

cannot enter a secret passage.<br />

Warning! Unless you<br />

have the lamp you cannot<br />

enter the passage. Go D,D, D,<br />

until you emerge into a dusty<br />

room, go east to be on a<br />

windowless alcove. Wear the<br />

cross and then tie cord. Drop<br />

all objects apart from the cross<br />

and then wait_ You will see<br />

Dracula climb down the wall<br />

— it is now safe. Go down to<br />

get into his room. Look around<br />

then open trapdoor before<br />

going down. Warning! Speed<br />

is of vital importance in this<br />

final section. You will now be<br />

in desecrated church where<br />

you will see fifty boxes of<br />

ALIENS<br />

Someone who has been very<br />

quite over the last couple of<br />

months is Kenneth Henry. But.<br />

he has decided to come Out of<br />

early retirement to bring you<br />

help with Aliens.<br />

It will become apparent that<br />

moving manually from room to<br />

room blasting Alien warriors<br />

and bio-mechanical growth is<br />

not the beat way to start the<br />

game and get anywhere. First<br />

of all it is wasteful on the<br />

ammunition to clear every<br />

stretch of growth every time it<br />

appears as you only have 48<br />

shots (on the Amstrad it's 52)<br />

It is also wasteful on character's<br />

energy to have to rotate<br />

round to every door, and it is<br />

too easy to get lost. So to get<br />

to the Armoury at least, use<br />

the auto-direction system.<br />

Clearing Growth: You've<br />

just read that it is wasteful to<br />

clear large stretches of<br />

growth. but the problem is if<br />

earth. Open box and then<br />

examine box to reveal the<br />

sleeping count! Drop cross in<br />

box to slow him down and<br />

then go south three times as<br />

quickly as possible. With luck<br />

you will escape the castle and<br />

get Onto part three_<br />

you don't the growth will<br />

spread to the Queen's chamber<br />

— wall to wall. Kenneth<br />

recommends this short term<br />

solution — clear out half the<br />

patch of growth each time. It's<br />

also best when you uncover<br />

doors behind growth, to clear<br />

the growth Iwo spaces either<br />

side to keep the door clear for<br />

a bit. And remenber, when<br />

auto-directing, characters<br />

cannot be stopped moving<br />

through doors by the growth.<br />

When you can't afford the<br />

ammunition to uncover door.<br />

auto-direct them through it.<br />

Playing Strategies when<br />

playing the game this way —<br />

you pay almost exclusively using<br />

the auto-direction process<br />

(AD) It involves a regular tour<br />

of the armoury, the control<br />

room and the generating<br />

room, then back to the<br />

armoury (if you want to get to<br />

continued on page 50


the Queen's chamber then fol-<br />

while stalking the Queen as<br />

low the armoury-control room you can easily switch to some-<br />

route, then On the final move<br />

one else to kill her. There is<br />

for the control room, g o always safety in numbers.<br />

straight ahead. East) using<br />

Fighting in the Dark — all is<br />

this route will make sure bot<br />

h not lost if you lose the lighting<br />

rooms which provide light are<br />

A few things you should forget n•-•<br />

properly defended while mak<br />

▪ m u on<br />

• right away are getting any-<br />

ing sure you back at the where near the queen's cham-<br />

Armoury whenn the ammo<br />

runs low.<br />

ber, getting acid in front of<br />

doors and firing wildly. You will<br />

Killing Aliens — The Warrio<br />

r also have to use the AD to get<br />

— it usually walks around the anywhere. And don't shoot<br />

room for about ten seconds, door locks — as you can see<br />

Until it rushes at you. You<br />

the outline of the 6 dots, very<br />

want to find and kill it before it helpful in the dark. More often<br />

rushes you with either one<br />

than not you can spot the<br />

shot to the head or two to the outline on an alien warrior<br />

body. To save on ammo use against the white freatures of<br />

head shots. But, to make sure the wall, Try to notice other<br />

you never get acid in front of a<br />

things, like the flashing at the<br />

door use a body shot so the edges of the camera window<br />

Alien is nowhere near the door as an alien warrior dis-<br />

when you kill it. If a warrior<br />

appears, or when the scrolling<br />

rushes toward you without you slows down as a warrior<br />

shooting first, use body shots appears. Growth is a problem,<br />

again to make sure its dead. as it is pitch black. You are<br />

Don't get scared and fire<br />

allowed to fire a couple of<br />

several shots across the war-<br />

'spotlight' shots before a warriors<br />

body which will probably rior rushes you and this also<br />

miss anyway. If you want to<br />

helps you spot facehuggers.<br />

make sure a warrior is dead.<br />

Keep him in view until it leaps<br />

use three shots.<br />

— then blast it.<br />

Facehuggers — These<br />

Finally if the old spot light<br />

crawl along the ground for trick does not work, find the<br />

about five seconds before nearest door and GET OUT.<br />

leaping out at you. It Only Then re-enter the room and try<br />

takes one shot to kill. If you again. You might as well get<br />

are lucky enough to see it<br />

to, and stay near the armoury<br />

crawling shoot it quickly. If it as you cannot bring back the<br />

jumps at you, aim carefully lighting once it fails.<br />

and fire twice.<br />

Auto-Direction Codes:<br />

When you came across a<br />

1. MTOB to Armoury — 3E,<br />

2N, 1E, 2N, 3E, 1N. 2E, 2S,<br />

1W, 35.<br />

Armoury to Control Room<br />

— 3n. le ln 3e 2s le 2s 7e 2s<br />

le is 4e in le 2n 3w<br />

facehugger, blow it away and<br />

clear some growth in that<br />

room, then go forward one<br />

room and clear some of that<br />

growth. Remember to rotate<br />

all the way around the room as<br />

eggs do not give off a bleep.<br />

Queen's Chamber — try to<br />

et a least four people with<br />

ood ammo rates. Good tacics<br />

if someone gets captured<br />

More for the MSX this month<br />

and this time it is from Richard<br />

Williams of South Yorkshire.<br />

First up is Oh NO! — keep<br />

moving. The sides prove to be<br />

very useful, but don't go<br />

through the side while ghosts<br />

have entered on the opposite<br />

side. This could lead to instant<br />

death.<br />

Hoppe, — cross the road<br />

carefully. Follow the traffic in<br />

the first lane and then quickly<br />

Contol room to generating<br />

room — 9n 2n le in 1w<br />

Gemerating Room t o<br />

Armoury — lw 3s le 3s 2w is<br />

2w is lw 2s lw 2s 4w 2n lw<br />

2n 3w i<br />

• MSX TIPS I. n n y .,<br />

s 1<br />

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3<br />

dash across the second lane<br />

avoiding the fast cars. When<br />

on s the logs be careful of stepping<br />

S on to disappearing turtles.<br />

Beware of Sid the Snake<br />

on Elevel<br />

3.<br />

Jack the Nipper — when<br />

C you have your pea-shooter,<br />

shoot O passers-by and walk of<br />

the screen before they attack<br />

you. N This only allows a limited<br />

amount D of naughtiness, so<br />

don't keep risking your rash<br />

F<br />

L<br />

O<br />

O<br />

R<br />

l i<br />

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because you are not gaining<br />

any points.<br />

Vampire — make sure you<br />

collect all the keys, but don't<br />

get the hammer, stake or<br />

cross until you have opened<br />

all the doors and shutters. Be<br />

careful of falling rocks.<br />

Hyper Rally — when you go<br />

through stage 1 try not to just<br />

achieve the qualifying rank but<br />

get as close as possible to the<br />

next qualifying rank. You then<br />

nil •<br />

have less cars to pass enabling<br />

you to get closer to the<br />

next qualifying rank.<br />

For giving you all this info.<br />

Richard wants some help with<br />

the following. Finders Keepers<br />

— how do you pass the 'puss<br />

with no boots • and escape<br />

Castle Spriteland?<br />

Knight Tyme — how do you<br />

take a photograph of yourself<br />

and stick it on your I.D. card.


1<br />

0 HINTS AND TIPS<br />

ARKANOID<br />

These tips for Arkanoid come<br />

from Daniel Osborne of N.<br />

Humberside. Play the doubles<br />

game when player two gets an<br />

extra life at 20,000 virtually<br />

everything he hits gives an<br />

extra life, until 87 are<br />

awarded.<br />

The 'P capsule can't be<br />

seen — unless, when you get<br />

a pink 'B<br />

. screen. But, if the screen<br />

you're y o u on is easy or you are<br />

cnearly a finished it, don't exit!<br />

n<br />

Bounce around for a few<br />

seconds.<br />

e x<br />

Don't pick up anymore<br />

capsules until you get<br />

the i t P. Also the exit will close<br />

whenever<br />

t<br />

you pick up a capsule<br />

h including a 1<br />

3e<br />

Laser also seems a bit of a<br />

. rarity in the 64. To get this do<br />

the following. Get a divide (D)<br />

capsule. the ball will split into<br />

three balls. Lose two balls and<br />

keep the other one bouncing.<br />

ARMY MOVES<br />

A plea for help arrived on my<br />

desk from Neil Whittley of<br />

Wolverhampton who is having<br />

a lot of problems with Army<br />

Moves on the Amstrad. So, if<br />

you have any pokes or hints to<br />

help him, drop a letter to me.<br />

Mr D Kong of Southampton is<br />

a recent convert to C+VG.<br />

Having seen other readers<br />

pleas for help, he decided to<br />

see if anyone can help him —<br />

before he gives his Spectrum<br />

a free flying lesson out of the<br />

window, His problem concerns<br />

Green Bert — he needs<br />

a poke for infinite lives. As you<br />

can see from his photo — he<br />

is in the process of giving his<br />

Spectrum that flying lesson.<br />

I M P<br />

Here's Marten Mabey of<br />

Southampton and his faithful<br />

mutt. His quick tip is for Fist<br />

on the <strong>Commodore</strong>. When<br />

near the water fountain, if you<br />

do a backward somersault followed<br />

by a foward somersault,<br />

you get infinite lives!!<br />

FIRETRACK<br />

Reuben Harris has some<br />

quickies for the BBC.<br />

Firetrack — holding shiftlock,<br />

fO, 19 and Copy, while<br />

pressing space to start, then<br />

escape, space will start you on<br />

the second last level with about<br />

60 lives — do you have<br />

enough fingers to hold those<br />

all down Reuben?<br />

• CHOLO GUIDE<br />

Before attempting to complete<br />

Chola Martin Dudman and<br />

Stephen Robertson suggest<br />

that you read the manual and<br />

you are in complete control of<br />

Hacker. First you have to take<br />

Hacker back into the computer<br />

building and go to the computer.<br />

(use the maps to help you<br />

find your way around). Once<br />

you have found the computer,<br />

logon by moving into it then<br />

select READ and read the file<br />

RADARPRG. This program<br />

gives you radar for spotting<br />

buildings and other robots.<br />

Disconnect yourself from the<br />

computer and get back outside.<br />

Once outside go east to the<br />

Bridge (two). Once there,<br />

stop. Return to the menu and<br />

select RIZZO the RAT. Bring<br />

him to the bridge and start to<br />

go across. Move across to the<br />

far left hand side of the bridge<br />

and keep going forward.<br />

No<br />

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When you are about quarter of<br />

the way across, four guards<br />

will appear and open fire on<br />

you. Do not stop! Keep going<br />

forward and move to alternate<br />

side of the bribge, dodging the<br />

guards and their shots until<br />

your damage gets dangerously<br />

high. If youre lucky you will<br />

be able to get the RAT across<br />

the bridge in one go. If not,<br />

return to the menu and select<br />

Hacker. Move Hacker across<br />

the bridge as you did with Rat,<br />

but when the first shot hits<br />

you, return to the menu and<br />

select Rat.<br />

If Rat has crossed the<br />

bridge you can go straight to<br />

(four) to get Leadie. If not, you<br />

will have to wait for the Rat to<br />

repair itself before prosceeding<br />

across the bridge. Once<br />

Rat is across, select Hacker<br />

again. You will be able to<br />

move him further along the<br />

bridge until the guards appear.<br />

KEY:<br />

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continued from page 51<br />

When they appear go to the<br />

menu. Select Hacker again,<br />

and the guards will have been<br />

reset, allowing you to move a<br />

little bit more across the<br />

bridge.<br />

If Hacker gets badly damaged<br />

you will have to wait for<br />

him to repair himself before<br />

proceeding across the bridge,<br />

so while you are waiting, use<br />

Rat to go and get Leadie from<br />

the building at (four).<br />

When you have found him,<br />

paralyse him, move into him<br />

and enter his password<br />

(underneath the maps). Select<br />

Leadie from the menu and<br />

take him outside. By this time<br />

Hacker will have been repaired<br />

enough to make a bit<br />

more of the journey across the<br />

bridge_<br />

Once you get Hacker<br />

across the bridge go South to<br />

(three) and find the computer<br />

in the Science Centre. When<br />

you find the computer move<br />

into it, as before — but, as<br />

soon as you access this computer<br />

it will display the message<br />

"ship control<br />

gives - you control of Queen the<br />

Ship, . T anchored h i s off the coast.<br />

Do not disconnect yet. Read<br />

the file hack 1 then disconnect<br />

and leave the building. Go to<br />

(four) and use the computer in<br />

there to read Hack 2. Disconnect<br />

and go outside. Give the<br />

programs Hack 1. Hack 2 and<br />

Radar to Leadie.<br />

When you have done all<br />

this, select Leadie once more<br />

and cross back over the<br />

bridge. Take him southwest<br />

(five) to the dockside. Then<br />

select Queen the Ship and sail<br />

her north to the dockside. You<br />

should be able to see another<br />

ship and a jetty. Sail slowly,<br />

close to the left hand side of<br />

the Jetty and dock the ship.<br />

When this is done correctly,<br />

you will get the message<br />

"docked"s which means<br />

you can now board the ship<br />

using the teleport, Select<br />

Leadie and board the ship by<br />

using the teleport_ Select<br />

Leadie and board the ship by<br />

moving him onto the teleport.<br />

Once on board select Queen<br />

the Ship, reverse her out of<br />

the dock and go southeast to<br />

the island, Sail round to the<br />

South Eastern corner to the<br />

dock. Dock and select Leadie<br />

to disembark. Go to (6) and<br />

enter the central computer<br />

building. Find Koke, paralyse<br />

him then give him the three<br />

programs.<br />

Select Koke from the menu<br />

and find the computer. Read<br />

the file Atmostxt and disconnect<br />

from the computer.<br />

Leave the building go back to<br />

the ship and teleport on to it.<br />

Select Queen, reverse out and<br />

head back to (five). Dock, then<br />

disembark Koke and go North<br />

East to (seven).<br />

Take over Aviatia the Plane<br />

in the usual way and load<br />

Koke onto Aviatia by moving<br />

into it again, select Aviatia and<br />

take off_ Fly to (eight). Fly<br />

through the gates and crash it<br />

into the pyramid shaped building<br />

in the middle and you<br />

should get the message The<br />

End or. <strong>Is</strong> It?"<br />

HEAD OVER Iles<br />

Head over Heels, that's what<br />

Matthew Clark of Bristol is for<br />

Oceans game for the <strong>Commodore</strong><br />

and Amstrad.<br />

Head's Adventures— in the<br />

first room where Head starts<br />

off, a vital method of climbing<br />

ladders has to be learned<br />

jump onto the first rung. Leap<br />

Out to the right and immediately<br />

glide left Onto the next rung.<br />

Continue this method until you<br />

reach the rabbit at the top.<br />

Jump onto the teleport in the<br />

top left corner. Jump again to<br />

operate it and you're away to<br />

the next area.<br />

Go through the lower door<br />

and fall down a floor. Take the<br />

lower exit again then go left.<br />

Jump from stone to stone until<br />

you reach the switch. The<br />

robot will be turned off and<br />

some blocks become solid.<br />

Get the pile of doughnuts and<br />

then exit.<br />

In this corridor, leap over —<br />

what Matthew refers to as<br />

electric toasters. They will kill<br />

you on touch. Go through the<br />

door. Go down again and you<br />

should come to a room with a<br />

deadly robot, a spring and a<br />

reincarnated fish.<br />

Avoiding the robot, go right.<br />

Here is the hooter needed to<br />

fire the doughnuts. Jump onto<br />

the double stage at the top.<br />

Leap right, to the second double<br />

platform_ Keep you 'jump'<br />

button/key pressed_ Press the<br />

'down' key (or joystick down)<br />

when you land. When you hit<br />

the middle stage. again keep<br />

'jump' pressed, but this time<br />

press right on landing. You<br />

should now have the hooter.<br />

Jump back to the previous<br />

stage, and then to the door.<br />

You could try the weapon on<br />

the robot. Get onto the spring<br />

and leap towards the fish.<br />

Your game position is now<br />

saved,<br />

Exit up, left, left (jump over<br />

craters). Then go left again.<br />

Leap over the barrier — it<br />

prevents you meeting Heels.<br />

Exit left.<br />

Jump onto the middle<br />

blocks and keep jumping left<br />

as the blocks disappear. Jump<br />

THrLAST NINJA<br />

into the exit and go left again.<br />

Jump into the part of the wall<br />

second from the left_ It will<br />

vanish. Avoid the 'heli-bee'<br />

and get the rabbit and doughnuts.<br />

Exit right, then up, then up<br />

again. Go left, you may have<br />

to shoot some of the large<br />

robots to do so. Beware, the<br />

drum like objects — they kill<br />

on contact_<br />

The next room is quite<br />

large. Go to the left, not<br />

touching the crates or the<br />

spinning helebee. Go through<br />

the exit_<br />

Jump onto the stool and<br />

then onto the platform_ Push<br />

the three objects off the end.<br />

The conveyor belt will push<br />

them forward and onto the<br />

ground in a pile. Get down<br />

yourself and manoeuvre the<br />

pile to about one square in<br />

front of the entrance — jump<br />

into, then onto the blocks and<br />

through the exit,<br />

Do not take the next right<br />

exit as it only leads back to the<br />

other screens. Instead take<br />

the upper exit.<br />

Jump right — to the long<br />

line of platforms (the floor is<br />

deadly). Stop at the fifth block<br />

and jump onto the platform in<br />

the middle of the screen.<br />

Jump to the next block and<br />

keep your 'jump' key down as<br />

the block dematerialises<br />

Jump back in the middle<br />

block, after getting the fish.<br />

and then to the upper entrance.<br />

Go through it and down a<br />

floor. Exit right and wait for<br />

Heels.<br />

Heels Adventures — in his<br />

first screen, go to the bottom<br />

of it and jump onto the teleport_<br />

Press 'jump' again to<br />

operate it.<br />

Push the spring up against<br />

the wall below the exit, jump<br />

onto it and then spring into the<br />

exit to leave. Jump onto the<br />

stool, go up a floor and jump<br />

onto the rollers. Jump into the<br />

exit when the rollers push you<br />

by it. Ignore the fish in the next<br />

room and just take the right<br />

exit.<br />

Hot off Paul's lips comes this tip for that superb game from<br />

System 3 — The Last Ninfa. We've had a lot of phone calls<br />

asking how to finish the first level. You will need to find the<br />

potion which puts the dragon to sleep. Don't forget to check<br />

behind the rocks!!


X X<br />

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• •<br />

Wherever serious wargamers<br />

gather and discuss computers,<br />

the name of R.I. Smith is<br />

mentioned with respect and<br />

admiration.<br />

The author of Arnhem, of<br />

Desert Rats, and now of his<br />

latest offering, Vulcan —<br />

covering the Tunisian campaign<br />

in the Second World War is<br />

perhaps the only British<br />

computer wargame designer<br />

whose work can be compared<br />

with the best American and<br />

Australian games.<br />

The "common sense"<br />

command and control system<br />

which is the distinctive feature<br />

of his work enables the player to<br />

concentrate on a winning<br />

strategy, rather than fussing over<br />

game mechanisms, and his<br />

judgement in modelling<br />

historical probabilities is<br />

second to none.<br />

All of this made<br />

me rather<br />

apprehensive when<br />

A s-<br />

.vt• se It V7.7t*,<br />

",;<br />

, , 11•7.t<br />

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RT Smith is generally held to be the best<br />

British computer wargames programmer<br />

around. He's the man responsible for<br />

Arnhem, Desert Rats and now Vulcan. But<br />

who is the mysterious RT Smith? C+VG's<br />

Man of War Steve Badsey yomped his way<br />

down to deepest, darkest Surrey to<br />

confront this unknown warrior. Advance<br />

and be recognised, he ordered. The rest,<br />

as they say, is history.<br />

asked to meet R. T. Smith. He<br />

clearly knew too much about<br />

history, and about wargaming, to<br />

be just one of the<br />

mathematically brilliant writers<br />

in their teens who provide the<br />

bulk of computer games.<br />

So who was I going to meet?<br />

Was he perhaps an elderly civil<br />

servant with a lifelong interest<br />

in military history who had taken<br />

to computers late in life? Or did<br />

those initials hide a beautiful<br />

young lady with a rare interest<br />

in warfare? Perhaps I would<br />

simply be confronted with the<br />

sort of person who knew<br />

everything about everything, and<br />

in his spare time wrote games<br />

like Vuican for fun.<br />

As it happened, I needn't have<br />

worried. Bob Smith turned out to<br />

be a polite, impeccably<br />

mannered 23-year-old living<br />

quietly in a Surrey village.<br />

Bob learned about computers<br />

first at school, with the old<br />

mainframe language Fortran<br />

using punched cards to input the<br />

data. He taught himself BASIC<br />

while still at school, and his<br />

parents bought him a Spectrum<br />

for Christmas.<br />

Meanwhile, he got interested<br />

in wargaming in the Ancient<br />

period, using the almost<br />

universal Wargames Research<br />

Group rules.<br />

Yes in answer to my<br />

question he read campaign<br />

histories before writing his<br />

wargame programs, but more<br />

important was that early<br />

knowledge of conventional<br />

figure wargaming. Having grown<br />

up with wargames and<br />

computers, he<br />

knows if his<br />

program "feels<br />

right" in recreating history.<br />

Bob's first game was written<br />

while he was still at school, and<br />

vanished more or less without<br />

trace. Called Confrontation, it<br />

was a twentieth century,<br />

battalion tactical level game<br />

which allowed the player to<br />

design his own scenario before<br />

playing.<br />

He wrote it for the Spectrum<br />

only and approached Lothlorien,<br />

who published it in their<br />

Warmaster series. He wrote a<br />

conversion for the BBC while at<br />

Birmingham University reading<br />

physics, and decided to become<br />

a full-time programmer.<br />

So began an attempt to write<br />

a two-player expanded version<br />

of Confrontattion which was<br />

intended to be an arcade-style<br />

game. But, between the<br />

wargaming and reading A<br />

Bridge Too Far something<br />

happened, and the result was<br />

the solo game Arnhem, finished<br />

in 1984. Bob wasn't happy with<br />

Lothlorien by now, and so<br />

offered the game first to PSS,<br />

and then to CCS who accepted<br />

it. Arnhem proved a major<br />

popular success, reaching<br />

number 10 in the W.H. Smith best<br />

sellers, and remains one of my<br />

own favourite games.<br />

The five-scenario Arnhem<br />

was one of the best games of its<br />

year, and Bob was given an<br />

Amstrad to write a conversion<br />

for it. He agreed<br />

with me that he<br />

was missing out a<br />

large number of<br />

people, but the<br />

conversion to MK<br />

, Pi, Vt-s t<br />

l'!,11440,11tii‘<br />

. L<br />

• - - ,<br />

_ It4


• WAR tilA_\1•Elb<br />

V 1 LA N<br />

0- MACHINES; SPECTRUM/128K<br />

SPECTRUM/AMSTRAD<br />

10 SUPPLIER<br />

- 10- PRICE: C C S E<br />

110<br />

VERSION TESTED<br />

9.95 -<br />

Most people have heard of the<br />

( S CP AE SC<br />

T R U<br />

battle of Alamein, But not<br />

S M<br />

enough ) have heard of what<br />

came after Rommel had been<br />

driven from the western desert<br />

in Tunisia, where the Axis<br />

• VULCAN<br />

r 2ft o i n c h<br />

forces were still capable of<br />

holding in Africa.<br />

In a remarkable campaign<br />

between November 1942 and<br />

May 1943 British, American and<br />

French forces inflicted on the<br />

Axis its first major defeat in the<br />

west by destroying the<br />

Panzerarmee Afrika and opening<br />

the way for the invasion of<br />

southern Europe. What makes<br />

this campaign, operation Vulcan,<br />

exciting is the constant arrival<br />

of fresh forces on both sides,<br />

producing wild swings in the<br />

balance of strength, with the<br />

Germans trying to hold Onto<br />

Tunis and the Allies to break<br />

through to the coast,<br />

R. T. Smith's game features<br />

four short scenarios (the 128K<br />

version includes a further<br />

scenario and some "what if'?"<br />

variants) including the initial<br />

"race for Tunis" after the Allied<br />

landings in north Africa, in<br />

which the campaign could have<br />

been ended in a month; and,<br />

most interesting of all, the battle<br />

of kasserine Pass, the first<br />

encounter of the war between<br />

the Americans and the Germans.<br />

If anything, his morale and<br />

fighting power ratings are overgenerous<br />

to the Americans, but<br />

stopping the German drive is, on<br />

either the one-player or twoplayer<br />

option, difficult enough.<br />

The whole Tunisian campaign<br />

takes anything up to eight hours<br />

to play against the computer, or<br />

16 against a human opponent,<br />

but there is a simple save-totape<br />

mechanism and the actual<br />

game plays quite quickly<br />

. The heart of the game is the<br />

order system. This allows the<br />

player to input a broad objective<br />

order to the divisions under his<br />

command, receive some<br />

information as to their strength,<br />

and then allow them to carry out<br />

the order over a long period<br />

A PISSAUL I<br />

1 k4V F• tl ..1 riot.E M • MI •<br />

R REPORT<br />

I:' civil<br />

I I INSPECT DE<br />

P PWS<br />

ENTER TO ENE<br />

,<br />

„1<br />

.<br />

1<br />

.7<br />

rather than needing to -issue<br />

Fresh orders every move. 1 The<br />

subordinate formations move<br />

and light with the division, and<br />

need only be accessed if the<br />

player wishes to give them<br />

specific orders. An additional<br />

refinement on previous R. T.<br />

Smith games is the use of hidden<br />

movement, plus the use of a very<br />

simple system of providing air<br />

power for reconnaissance and<br />

ground attack the chief value<br />

of which is to demonstrate just<br />

how poofair suport was for both<br />

sides in the campaign.<br />

Some program re-writing has<br />

also allowed for an extremely<br />

large campaign map of Tunisia<br />

to be included in the display,<br />

with perhaps a sixth of the full<br />

map visible on the screen at any<br />

one time. Manoeuvring a single<br />

tank regiment around so much<br />

empty space, unable to locate<br />

the enemy, can easily make the<br />

most aggressive table-top player<br />

very cautious indeed.<br />

This is the best of the three<br />

wargame programs written by R.<br />

T. Smith, and probably the last<br />

for a while. Although the<br />

computer is — unlike that of<br />

Desert Rats — a worthy<br />

opponent. I find it works better<br />

as a two-player game, and<br />

should satisfy even the most<br />

critical of wargamers.<br />

1<br />

GRAPHICS 7<br />

PLAYABILITY 9<br />

P. REALISM 9<br />

110 VALUE 9<br />

Jir„ OF<br />

I nr A •<br />

11. MACHINES: SPECTRUM/<br />

AMSTRAD/CBM 64<br />

111. SUPPLIER: PSS<br />

N. PRICE: E9,95 (CASS)<br />

11. VERSION TESTED: SPECTRUM<br />

PSS has now produced a<br />

Spectrum version of its<br />

Wargamers Series Battle of<br />

Britain game. It should be said at<br />

once that it isn't very good, and<br />

certainly not the best Battle of<br />

Britain game on the market.<br />

Many of the Wargamers Series<br />

work on the same basic program<br />

routine — the "enemy" forces<br />

approach from one corner of the<br />

map moving towards the other,<br />

the player (there is no twoplayer<br />

option) responds by<br />

cycling through options and<br />

moving forces rapidly with a<br />

joystick, and at the moment of<br />

contact the game goes into an<br />

arcade sequence. It works for<br />

some types of battle — it works<br />

very well for Bismarck— but it<br />

doesn't work at all for air<br />

combat over south-east England<br />

in 1940. The German forces<br />

attack anywhere from the Wash<br />

• BATTLE OF BRITAIN<br />

to Lands End, but the Fighter<br />

Command which opposes them<br />

has, unaccountably, lost 10 Grnup<br />

and so has no fighters stationed<br />

west of Portsmouth.<br />

Interceptions are far too easy<br />

to make, and so in order to make<br />

the game harder two very<br />

unrealistic features have been<br />

introduced. The first is that after<br />

one interception a squadron is<br />

considered "out of ammunition"<br />

and must land to replenish, the<br />

second is that airbases and<br />

sector stations are arbitarily put<br />

Out of action by being<br />

"fogbound" at all hours of the<br />

day, although this fog can clear<br />

again in an hour.<br />

The arcade sequence gives<br />

the view from a Spitfire cockpit<br />

in attacking enemy formations.<br />

This game is one more proof,<br />

I'm afraid, that you can't take a<br />

good computer program land it<br />

is good, make no mistake) and<br />

turn it into every battle there<br />

ever was,<br />

0 GRAPHICS<br />

10 PLAYABILITY<br />

10- REALISM<br />

110 VALUE<br />

LATILEF IVY<br />

CII,1tS1 A N<br />

10 MACHINE: SPECTRUM/128K<br />

SPECTRUM/AMSTRAD/CBM 64/<br />

128<br />

0 SUPPLIER: PSS<br />

10 PRICE: E12.95 ICASSI, 07.35<br />

(DISK)<br />

10 VERSION TESTED: SPECTRUM<br />

This is one more from the PSS<br />

Wargamers Series, which now<br />

includes a very wide range of<br />

games, some good, some not so<br />

good.<br />

There are already enough<br />

World War Three games on the<br />

market, all set two years in the<br />

future and some showing their<br />

age as the future becomes the<br />

past.<br />

Battlefield Germany, covering<br />

a familiar scenario of a Warsaw<br />

Pact assault across the Inner<br />

German Border in 1989, would<br />

have to have been really<br />

spectacular to have made an<br />

impression.<br />

In fact, I find the game<br />

completely unplayable. That<br />

isn't an exaggeration, I can't find<br />

a way of playing it. On either one<br />

or two player option you are<br />

presented with a main screen<br />

showing the immediate battle<br />

area, with top right a smaller<br />

screen showing the whole of<br />

Germany and the overall<br />

strategic picture.<br />

Unfortunately this screen is so<br />

small that there is no way of<br />

matching it to the battle screen<br />

and working out what is<br />

happening.<br />

5<br />

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It was also very confusing<br />

having half a dozen units all<br />

called nothing hut "Sixth Shock<br />

Army", and having the Western<br />

Strategic Direction treated as a<br />

lighting unit, not a headquarters.<br />

So I abandoned the Warsaw<br />

Pact forces and opted instead<br />

for NATO against the computer.<br />

After all, the game was only six<br />

moves long so it shouldn't be a<br />

problem. I selected the options<br />

and waited. The computer began<br />

to move Warsaw Pact forces<br />

across the battle screen, at<br />

times bleeping to itself<br />

excitedly.<br />

Occasionally it would ask me<br />

which unit I wanted to defend<br />

with and then ignore my<br />

instructions by attacking<br />

another. It kept on, switching<br />

from one map to another, playing<br />

the game by itself and<br />

occasionally tolerating my<br />

interference. For 37 minutes. It<br />

then asked me if I wanted to<br />

make my first move. By that time.<br />

no thank you, I did not<br />

iv- GRAPHICS 5<br />

11. PLAYABILITY<br />

REALISM 3<br />

b. VALUE 2<br />

z MACHINE: SPECTRUM<br />

1, SUPPLIER: CCS<br />

11. PRICE: E9,95<br />

Zulu War, for the Spectrum only,<br />

is a single-player tactical level<br />

game against the computer.<br />

This is itself a pity. The real<br />

Zulu War of 1879, like all the<br />

19-century colonial wars, was a<br />

struggle between a small<br />

regular force with little local<br />

knowledge and manoeuvrability,<br />

but devastating firepower, that<br />

could virtually guarantee a win<br />

a major set-piece battle, and a<br />

large number of highly mobile<br />

native forces, with less<br />

firepower but far greater handto-hand<br />

fighting ability, that<br />

could inflict a major defeat on<br />

any unprepared or divided force.<br />

A far more interesting game<br />

could be made of the Zulu War<br />

by a two-player strategic<br />

program, with plenty of scope<br />

for hidden movement.<br />

This game offers two<br />

scenarios - the final battle of<br />

Ulundi, in which the power of<br />

he Zulu was broken, and a<br />

hypothetical battle against the<br />

British second column, which<br />

was never seriously attacked,<br />

taking place at Umlalazi.<br />

That the game needs a<br />

fictitious battle shows just how<br />

difficult the writers found<br />

selecting a battle in which the<br />

Zulu have a chance.<br />

In the real battles the British<br />

stood shoulder-to-shoulder<br />

behind temporary defences of<br />

carts and mealie-bags. With<br />

their new longer-range breechloading<br />

Martini-Henry rifles they<br />

were able to devastate the Zulu<br />

rushes before they ever closed<br />

to contact. Only at lsandhlwana,<br />

where the British were<br />

surprised with half their forces<br />

elsewhere, deployed with too<br />

wide a gap between units, and<br />

failed to keep up the ammunition<br />

supply, did the Zulu break<br />

through to contact.<br />

At Ulundi. with many Zulu<br />

already dead from the earlier<br />

battles, the British deliberately<br />

chose not to fight from behind<br />

defences, but formed a hollow<br />

square of infantry with cavalry<br />

inside it, and blasted any Zulu<br />

coming near before unleashing<br />

the cavalry for a final charge.<br />

I tried these tactics in the<br />

game's Ulundi scenario and was<br />

massacred. The game allows the<br />

British rifles such a limited • BISMARK<br />

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range that they got only one<br />

volley . rbefore r t the far faster Zulu<br />

are upon them, and in hand-tohand<br />

they Rstand<br />

little chance.<br />

The game shows the British<br />

forces as square blocks, at first<br />

five figures . by five, then<br />

shrinking to four by four and so<br />

down. UThis<br />

works very well,<br />

producing gaps in formations<br />

and forcing - the British to close<br />

towards the centre each time.<br />

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way to even survive<br />

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abandoned village. The Zulu<br />

advance apparently at random,<br />

but in such a way that they<br />

maintain a broad general<br />

direction towards the enemy.<br />

So, this is probably the wrong<br />

game to play for the Zulu War,<br />

and even as a representation of<br />

Zulu War tactics it isn't good.<br />

But the game mechanism is a<br />

wonderful one for showing a<br />

disciplined army, used to<br />

fighting in formation, against an<br />

irregular force of higher<br />

mobility.<br />

CCS have here the basis of a<br />

really excellent series of games<br />

set in the ancient period, with<br />

1SNIE tk<br />

C011ettlrit<br />

ono<br />

say Romans against Ancient<br />

Britons or Alexander the Great<br />

against the Persians. The ability<br />

of the irregular force to create<br />

gaps in the regular lines and<br />

infiltrate through them is offset<br />

by the higher regular firepower<br />

and stability with heavy losses.<br />

N. GRAPHICS<br />

P. PLAYABILITY<br />

REALISM<br />

VALUE<br />

11. MACHINE: SPECTRUM<br />

IAMSTRAD/CBM 64 DUE<br />

SHORTLY)<br />

111. SUPPLIER: PSS<br />

11. PRICE: £9.95 ICASS), £14.95<br />

IDISKI<br />

The handful of German<br />

battleships and battle-cruisers<br />

6<br />

8<br />

5<br />

6<br />

pinned in their harbours in<br />

Germany were, throughout the<br />

Second World War, of immense<br />

concern to the British Admiralty.<br />

If any one of them could have<br />

broken through the British air<br />

and sea defences between the<br />

Channel and Greenland it could,<br />

being resupplied by submarine,<br />

have briefly devastated the<br />

shipping routes across the<br />

Atlantic on which British<br />

survival depended.<br />

So close was the British<br />

watch on the exits into the<br />

Atlantic that this was never very<br />

likely, but the closest the<br />

Germans came was the attempt<br />

of the Bismarck, with the battlecruiser<br />

Print Eugen, in May 1941<br />

The PSS game offers the<br />

player either side against the<br />

computer, and a choice of<br />

difficult levels.<br />

Its main screen is the<br />

strategic map from Sweden to<br />

Greenland and from northern<br />

France to the Atlantic ocean,<br />

showing the air cover and<br />

patrols provided by both sides,<br />

The main skill for either side is<br />

guessing when and how the<br />

Bismarck will attempt to break<br />

out.<br />

The Bismarck's best chance<br />

is at night in bad weather.<br />

On encountering an enemy<br />

ship the player can opt for the<br />

combat screen. This is an<br />

improvement on the usual<br />

arcade screen offered by the<br />

PSS Wargamers Series,<br />

The main skill in the battle<br />

screen is manoeuvring the ship<br />

and estimating the range to the<br />

enemy target.<br />

This is a historically good<br />

applicaton of the "hunt the<br />

enemy" program which features<br />

in a number of PSS Wargamers<br />

Series games. My one criticism<br />

is that, although a joystick<br />

option is offered, it is so<br />

sluggish as to be virtually<br />

unusable, and often causes the<br />

program to crash. This makes<br />

•<br />

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flying a torpedo bomber on<br />

keyboard controls alone rather<br />

harder than it should be.<br />

0<br />

, ▪ PLAYABILITY<br />

REALISM<br />

G10<br />

VALUE<br />

R<br />

A<br />

YANKI1<br />

P<br />

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N.<br />

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MACHINE: SPECTRUM<br />

0. C SUPPLIER, CCS<br />

S PRICE: 19.95<br />

Yankee is a grand tactical game<br />

for one player set in the<br />

American Civil War and offering<br />

two options— the player may<br />

either take the Union side at<br />

Gettysburg or the Confederates'<br />

at Chickamauga.<br />

This is the fourth game<br />

produced on essentially the<br />

same system by Ken Wright,<br />

who has previously used it for<br />

his Waterloo, Austerliu and<br />

Napoleon at War. Overall,<br />

Yankee is the best of these four<br />

games. Sadly, it is still not very<br />

good.<br />

The thinking behind the<br />

games • playing program is in<br />

itself a sensible one. The author<br />

argues that an Army commander<br />

should have little direct control<br />

over formations below him in<br />

19th-century warfare.<br />

Instead he issues generalised<br />

directions to his Corps<br />

commanders. The computer<br />

makes these commanders<br />

"intelligent" so that they will<br />

query their orders, offer<br />

suggestions which from a better<br />

viewpoint they consider more<br />

likely to succeed, and can even<br />

be given full control of their<br />

forces when in the presence of<br />

the enemy, to act as they think<br />

fit.<br />

All this sounds maniellous.<br />

Unfortunately, the program is in<br />

no respect powerful or<br />

sophisticated enough to make<br />

this system work. In a single<br />

testing game I saw the following<br />

all happen: a Corps ordered to<br />

attack an enemy of its own<br />

strength send forward a single<br />

division (a third of its strength)<br />

to be massacred while the rest<br />

just shuffled around; a Corps<br />

commander ordered to hold<br />

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requesting permission to retreat.<br />

and when this was granted<br />

attacked with half his force<br />

while the rest moved sideways;<br />

a Corps ordered to attack query<br />

its orders and say that instead it<br />

wanted to attack (?!), and a<br />

Corps ordered to advance northeast<br />

promptly set off south-west.<br />

The combat mechanism also<br />

remains very crude — units<br />

simply hack chunks off each<br />

other in units of 500 men, with no<br />

attempt to advance, retreat or<br />

respond to what is happening to<br />

them.<br />

The very large random factors<br />

which made the earlier games<br />

so confused have been reduced,<br />

making it at least possible to<br />

judge an attack properly. But the<br />

combat mechanism still favours<br />

the attack very much over the<br />

defence, particularly as, if<br />

attacked, the computer opponent<br />

tends to draw into a defensive<br />

huddle which is easily<br />

outflanked or by-passed.<br />

All this makes Gettysburgh<br />

particularly • at the hardest of the<br />

three levels of difficulty offered,<br />

virtually unwinnable, and<br />

Chickamauga virtually<br />

unlosable.<br />

0. GRAPHICS<br />

0. PLAYABILITY<br />

0. REALISM<br />

ovirrYSI<br />

0. VALUE<br />

0. MACHINE: CBM 64/CaM 128/<br />

ATARI/APPLE<br />

0. SUPPLIER: STRATEGIC<br />

SIMULATIONS INC<br />

111. PRICE E29.99 IDISK)<br />

0. VERSION TESTED' CBM 64<br />

From the Americans of SSI<br />

comes the most famous battle of<br />

the American Civil War, the<br />

complex and bloody three-day<br />

encounter in which the<br />

Confederacy lost its best chance<br />

to win the war quickly and<br />

impose peace on the Union,<br />

The game provides a scrolling<br />

map of the battlefield, with<br />

player options to take either side<br />

against the computer or another<br />

opponent, three levels of<br />

difficulty (of which the<br />

5<br />

4<br />

2<br />

4<br />

"advanced" level is very difficult small criticisms of a good, if<br />

indeedl hidden movement, a v e r y slow moving, game<br />

time-limit on issuing orders,<br />

changes in the balance of<br />

forces, the rate of arrival of<br />

forces for either side, the<br />

ammunition available to either<br />

side, and options to play any of<br />

the three days or the whole<br />

battle.<br />

Such variety gives a<br />

handicapping system so that, at<br />

its most simple, this game could<br />

be played by just about anyone,<br />

and at its most difficult it<br />

presents a real challenge to the<br />

expert.<br />

Both command-and-control<br />

and responses to combat have<br />

been very well thought out in<br />

this game. The presence of a<br />

good leader lor a bad one) could<br />

affect a unit's behaviour and<br />

fighting power very much<br />

indeed, and the advanced game<br />

encourages the player to move<br />

commanders of higher<br />

formations around, adding their<br />

leadership to whichever<br />

regiment needs it most.<br />

The authors understand that<br />

fear and fatigue are more or less<br />

interchangeable, and prolonged<br />

exposure to fire quickly runs up<br />

"fatigue points" which will<br />

cause a unit to break.<br />

My main criticism of the game<br />

is that it takes so long and plays<br />

so slowly at least as slowly<br />

as a board game.<br />

The program acknowledges<br />

this by flashing up cheerful<br />

messages to "wait a moment"<br />

and "the screen will be blank for<br />

a few minutes".<br />

With the two player option<br />

you play more or less in real<br />

time, with an hour of game time<br />

providing an hour of battle.<br />

Saving to a disk is therefore<br />

almost essential unless you<br />

have a lot of time and patience.<br />

These are, however, only<br />

N. GRAPHICS<br />

PLAYABILITY<br />

0. REALISM<br />

0. VALUE<br />

:BAT/IA.1E10N<br />

CONN MOM<br />

10 MACHINE: CBM 64/ATARli<br />

APPLE<br />

110 SUPPLIER: US GOLD FOR SSI<br />

0. PRICE E44.99<br />

VERSION TESTED: CBM 64<br />

The earlier SSI game Combat<br />

Leader gave the player<br />

command of a company of<br />

infantry with tank support in a<br />

fast-moving real time game.<br />

Battalion Commander is the<br />

next level up.<br />

The game is real-time, which<br />

means that the player must look<br />

everywhere at once and respond<br />

to a series of messages all<br />

asking for help.<br />

There are four basic<br />

scenarios the "meeting<br />

engagement" of equal forces.<br />

and the "defence" game, in<br />

which your battalion will be<br />

attacked by about double its<br />

number of enemy, are<br />

straightforward.<br />

But in the "attack" and<br />

"pursuit" options the player<br />

commands one battalion on the<br />

western side of the map while<br />

the computer runs a second<br />

battalion moving in parallel with<br />

him.<br />

The duties of a battalion<br />

commander in combat are not, in<br />

modern war, very different from<br />

those of a company commander.<br />

To this extent Battalion<br />

Commander is rather more<br />

limited than Combat Leader and<br />

less good in terms of playability,<br />

O. GRAPHICS<br />

PLAYABILITY<br />

• REALISM 8<br />

VALUE 8<br />

5<br />

7<br />

9 I<br />

I


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SPACE SHUTTLE<br />

PRICE<br />

2.50<br />

2.50<br />

2.50<br />

2.50<br />

2.50<br />

2.50<br />

2.50<br />

2.50<br />

275<br />

4.25<br />

4.25<br />

FOOTBALL<br />

MANAGER<br />

SPECTRUM C64 2.50<br />

• : 1<br />

AMSTRAI) ELECTRON VIC 20<br />

NEW ARRIVALS<br />

SPECTRUM<br />

INT. RUGBY<br />

ZOIDS<br />

SKYRUNNER<br />

SAM FOX STRIP POKER<br />

BACK TO THE FUTURE<br />

FRIDAY THE 13TH<br />

MAX HEADROOM<br />

SURE RSLE UT H<br />

FIGHTING WARRIOR<br />

ARNHEM<br />

WORLD CUP CARNIVAL<br />

ZORRO<br />

MERMAID MADNESS<br />

VIRGIN ATLANTIC CHALLENGE<br />

LORD OF THE RINGS<br />

1.5<br />

2.5<br />

2.5<br />

251<br />

2.5<br />

251<br />

2.51<br />

254<br />

254<br />

2.9<br />

2.7!<br />

2.7!<br />

2.7!<br />

271<br />

2 7!<br />

2 7!<br />

2.7!<br />

2. 7!<br />

2.7!<br />

2.7!<br />

2.7!<br />

2.7!<br />

2.7!<br />

2_7E<br />

2.75<br />

2,75<br />

2_75<br />

2.7!<br />

2.7!<br />

2.75<br />

2.75<br />

2.75<br />

2.75<br />

2.75<br />

2.75<br />

3.75<br />

3.75<br />

3 75<br />

3 75<br />

3.75<br />

375<br />

3.75<br />

1,65<br />

2.75<br />

2.75<br />

3.75<br />

3.75<br />

3.75<br />

3.75<br />

3,75<br />

3.75<br />

3_75<br />

3.75<br />

3.75<br />

3.75<br />

3.75<br />

8.95<br />

- MUSIC BY MAIL -


THIS GUY SHOOTS TO HILL<br />

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The araiide machine is being produced in America by a<br />

Mastenronic-owned company. Arcadia using Amige<br />

technology. This game will be so new that the chances are<br />

you'll have crowds gathering outside your home,<br />

demanding to get a look at it.<br />

Second prize is a giant cut-out of James Bond and a<br />

special 007 hey ring. • • •<br />

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The next 50 runpers-up will get an 007 key ringlike-the -<br />

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1) Which of the following titles is NOT a James Bond film?<br />

A) Goldfinger<br />

B) Dr No<br />

C) From Russia With love<br />

El) Icebreaker<br />

E) The Spy Who Loved Me.<br />

Answer<br />

21 Who is the latest actor to play the role of James Bond?<br />

Answer<br />

31 Name two other actors who have starred as 007?<br />

Answer<br />

4) Who wrote the James Bond books? Was it:<br />

A) Joan Hemming.<br />

El) Ian Flemming.<br />

C) Alexander Flemming.<br />

DI Fred Hemming.<br />

E) Peter Flemming.<br />

Answer<br />

5) The bond films and books always feature a really big.<br />

bad supervillian. Two of the following are not Bond<br />

villians, can you spot them?<br />

A) Mr Big<br />

B) Goldfinger<br />

C) Or No<br />

DI Garry Williams<br />

E) M<br />

Answers<br />

The Living Daylights Competition<br />

NAME<br />

ADDRESS<br />

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•A SPFIA<br />

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hands off ! This great<br />

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Now distributed in the U.K.<br />

lite Systems.


•<br />

w<br />

on the Play-By-Mail Scene. This month I<br />

venture Further into Fantasy and fire a<br />

a<br />

salvo off at Musket and Mules. Don't forget to<br />

check y out my Wonder Offer.<br />

n<br />

this mag for details.<br />

e biggest PBM<br />

K companies in the UK,<br />

and , . thanks to the popularity of<br />

Readers will be pleased to<br />

note that I did my duty as your<br />

PBM correspondent and went<br />

their hJ<br />

latest game It's a Crime<br />

and . the renewed interest in<br />

their e<br />

C other games,<br />

Crassimoff r.<br />

s World,<br />

Earthwood e G and Capitals Kevin<br />

Cropper.<br />

a<br />

KJC's managing<br />

director, decided the time was<br />

m<br />

ripe g to start pub meets again.<br />

e He turned up at the pub with<br />

two as<br />

of his top G.M.s, Nigel<br />

Mitchell i,<br />

and Andy Smith, to<br />

meet o the 150 players who<br />

turned n Out People came from<br />

as , e far and wide as Bristol,<br />

drink for drink with Mr Copper<br />

— not an easy task.<br />

At about I am I managed to<br />

get him in such a state that he<br />

willingly signed an oath in<br />

blood (his) to allow TWO<br />

C + VG readers reviewers<br />

playtesting positions in each<br />

of his games, for an unlimited<br />

period of time.<br />

So, if you want a bash at<br />

anyone of these FREE<br />

playtest positions drop me a<br />

line, enclosing the logo above,<br />

Liverpool<br />

to<br />

and Norwich to take<br />

part.<br />

f<br />

h<br />

t<br />

To cut a long story short the<br />

meet e was a huge success and<br />

h<br />

everybody had a great time.<br />

You Ne<br />

could meet players that<br />

telling me how many pints you<br />

think Mr Cropper and I sank<br />

between us at the pub meet,<br />

and the position is yours!<br />

Don't forget let me know the<br />

kind of PBMs YOU like to play<br />

you u were playing with or<br />

against, learn lots of inside<br />

info m and make or break<br />

alliances. b<br />

and the names of any games<br />

you are involved in already.<br />

Ill give you a clue. The<br />

meet lasted over 24 hours and<br />

The meet went on well into<br />

e<br />

the night and it was agreed<br />

that r we will all do it again<br />

soon. O Next time, it will be<br />

arranged so that I can inform<br />

all n C-i- VG PBMers out there<br />

I spent well over C20.00 —<br />

London prices remember!<br />

By the way. I should<br />

mention that the It's a Crime<br />

offer made in the May edition<br />

of C 4 VG is still open. If you<br />

and e we can turn it into a mega fancy taking part in a special<br />

meet! Keep your eye glued to<br />

M<br />

a<br />

i<br />

l<br />

game of it 's A Crime<br />

exclusively for C VG readers<br />

with the C VG PBM trophy<br />

as the prize then write into me,<br />

enclosing the logo, and you<br />

will get a free set up in the<br />

game plus two free turns and<br />

a rulebook.<br />

• I have received a letter from<br />

the person who runs Muskets<br />

and Mules telling me that the<br />

four playtesting positions I<br />

offered in the April issue never<br />

existed!! In a lengthy letter I<br />

was told that "we got our<br />

wires crossed". To say the<br />

least, I was upset and angry.<br />

Most, if not all, of the many<br />

reviewing positions I obtain<br />

are done on a "word of<br />

mouth" basis over the<br />

telephone.<br />

There is a lot of trust and<br />

goodwill attached to these<br />

promises and to date I have<br />

never got my "wires crossed"<br />

with any other company.<br />

Of course, the next thing I<br />

received were letters from the<br />

winners asking me what has<br />

happened to their playtest_ I<br />

would like to personally<br />

apologise to them and can<br />

assure them that they will<br />

shortly be given a reviewing<br />

position in another, and in my<br />

view better PBM.<br />

I do not wish to get involved<br />

in a war of words over what<br />

happened. but needless to<br />

say I will never review another<br />

Historical Engineering<br />

product again in any capacity<br />

anywhere. I'll leave you to<br />

draw your own conclusions as<br />

to why,<br />

• How would you like to work<br />

full time for one of the UK's<br />

leading PBM companies?<br />

Mitre <strong>Games</strong> has written to<br />

say that they are moving into<br />

much larger office premises<br />

and expanding their business.<br />

They require up and coming<br />

GMs to moderate some of<br />

their games, both old and<br />

new.<br />

They have not sent me any<br />

details about what type of<br />

person they require, but<br />

enthusiasm, eagerness and a<br />

willingness to learn are<br />

essential. Also they would<br />

65


probably like you to have<br />

some PBM or FRP experience<br />

and moving to London would<br />

be a must.<br />

Interested? Then drop me a<br />

line, enclosing full details, age,<br />

and experience and I will pass<br />

it on to the people at Mitre.<br />

I would also like to thank<br />

Mitre for the tremendous help<br />

and assistance they have<br />

given me. They have supplied<br />

me with copies of all their<br />

excellent games and I will be<br />

reviewing them shortly.<br />

•<br />

65<br />

Further into Fantasy<br />

Although I have given this<br />

game a mini-review in the<br />

April, a large part of the mail I<br />

receive starts off: "Can you<br />

tell me more about Further<br />

Into Fantasy as it sounds such<br />

an interesting game?<br />

As I always bow down to<br />

what the reader wants, here is<br />

a full review of what I consider<br />

to be an excellent game.<br />

F.I.F. was launched late in<br />

1986 by The Laboratory as a<br />

new concept in PBM. They<br />

had looked at and played quite<br />

a few fantasy PBMs and didn't<br />

like what they say — so they<br />

decided to create a game the<br />

likes of which no-one had ever<br />

seen before.<br />

When I received F.I.F. start<br />

up kit the first thing that<br />

grabbed my attention was the<br />

rule book. It is superbly printed<br />

on quality paper and contains<br />

a lot of classy artwork. It oozes<br />

style.<br />

I can honestly say the<br />

contents are even better than<br />

the quality of the presentation.<br />

It was all there_ Easy to read<br />

rules, clear examples of how<br />

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to create your character, hints,<br />

tips and much much more.<br />

I felt like I was being guided<br />

through the rulebook by an old<br />

friend. The rules really want to<br />

make you play the game.<br />

Also contained in my startup<br />

package was a newsletter<br />

aptly called What<br />

's which Stirring once again is high<br />

quality stuff. It is packed full of<br />

articles on F.I.F. and other<br />

game related subjects. It also<br />

has indepth articles on the<br />

history and religions of the<br />

planet which make interesting<br />

reading.<br />

What makes the game<br />

interesting for me is not only<br />

fact that it is a single character<br />

fantasy PBM. But also that the<br />

character you play is YOU.<br />

In ELF. my character looks<br />

exactly like me. The fun is that<br />

you can play yourself, but you<br />

have special abilities and call<br />

yourself by a different name.<br />

F.I.F. is a synthesis of<br />

reality and fantasy, your<br />

character is a mixture of your<br />

actual and possible attributes.<br />

By creating your character via<br />

the rules you can create<br />

someone who is exactly like<br />

you or someone who is built<br />

like Conan.<br />

Initially you are told that<br />

there is another dimension<br />

where the planet Dorm exists.<br />

All kinds of weird and<br />

wonderful things happen there<br />

and you feel an unnatural urge<br />

to explore it.<br />

You know the transition to<br />

the alternative dimension<br />

happens at midnight, so you<br />

make your preparations and<br />

head off for the secluded<br />

forest where it all happens.<br />

Standing in the forest as<br />

midnight arrives you know the<br />

time is right. Then all you feel<br />

is ultimate pain and you are<br />

sent spinning off on your way.<br />

You cannot deny your destiny.<br />

Suddenly you appear<br />

before a giant, who is standing<br />

next to a large fire pit. Several<br />

metal rods are stuck in the<br />

flames. The giant pins you to<br />

the floor, rips open your shirt<br />

and brands your chest with<br />

one of the rods from the fire.<br />

Quite naturally, you pass Out!<br />

When you awake you could<br />

be anywhere on the planet<br />

Dorm, you know not where.<br />

You also have the letter 'T•<br />

branded on your chest. How<br />

do you survive? It is up to you.<br />

You can become one of<br />

three classes of people:<br />

Priest, Sage or Warrior. Each<br />

class has their own<br />

advantages and<br />

disadvantages.<br />

A warrior is not just a fighter.<br />

A warrior is a physical being<br />

who strives to make their body<br />

grow in all respects: to<br />

become strong and agile, fast<br />

and cunning. In this game it is<br />

nice to see that warriors' wits<br />

have to be as sharp as their<br />

swords.<br />

Warriors can specialise<br />

later on in their career,<br />

becoming assassins, trackers<br />

or guerilla fighters if they wish.<br />

Sages study ancient tombs,<br />

arcane rituals and ancient<br />

knowledge. They spend a lot<br />

of time in research for good<br />

reason, A sage when trained<br />

has infinite knowledge and<br />

access to power which other<br />

people will never know.<br />

Special powerful magics are<br />

drawn to a sage and they may<br />

tap into them to the full.<br />

For someone to actually<br />

play a sage in this game they<br />

must be prepared to put in a<br />

great amount of their own time<br />

for actual research. I can<br />

vouch for this as my character<br />

in this game IS a sage and I<br />

once had to write a full essay<br />

to satisfy the G.M. about a<br />

certain task. It was hard work.<br />

In time a sage may become<br />

great enough to specialise in<br />

either Demonology, Healing,<br />

Life, Necromancy or Sorcery<br />

to name just a few.<br />

On the other hand a priest is<br />

not just the simple puppet of a<br />

diety. Priests may gain<br />

godliness later on in their<br />

career if they behave piously<br />

enough.<br />

A priest's power relates<br />

directly to the god that the<br />

priest chooses. Many things<br />

are taboo. Customs of Gods<br />

must be observed, tidy days<br />

respected, people must be<br />

converted. In return a priest<br />

may be granted awesome<br />

powers.<br />

The path of a priest is a<br />

lonely one that holds great<br />

reverence. A priest will never<br />

go wanting for food or shelter<br />

and his word will often carry<br />

great influence.<br />

Character creation<br />

The system for creating your


character is simple. You have<br />

a pool of 15 points from which<br />

to determine your<br />

characteristics. You may<br />

allocate points to any<br />

characteristic apart from<br />

acquired magic.<br />

There are thirteen basic<br />

characteristics to choose from<br />

ranging from Accuracy to<br />

Survival Instinct. There is no<br />

upper limit and you can spend<br />

your points as you like.<br />

You then have to allocate<br />

your character various skills.<br />

There are 13 skills you can<br />

choose from Athleticism to<br />

Technology. Once you have<br />

done this, your character is<br />

created.<br />

Magic<br />

Your character starts off with<br />

two spells that are instantly<br />

useable — Sword Fire and<br />

Insight, which both come in<br />

handy,<br />

Sword Fire, when cast on<br />

any bladed weapon, causes it<br />

to be shrouded in magical fire.<br />

This increases the<br />

effectiveness of the weapon.<br />

Insight is a powerful<br />

incantation which allows your<br />

diety to increase your<br />

knowledge and thus you can<br />

answer complex and intricate<br />

questions. Used in the right<br />

way this spell is very powerful<br />

indeed.<br />

Whatever class of character<br />

you choose to belong to, you<br />

MUST keep a spellbook.<br />

Every spell you discover will<br />

have a unique set of details<br />

that must be recorded.<br />

Spells come in grades and<br />

durations. A grade one spell<br />

means that you must wait one<br />

unit of magical potential<br />

before you can use it and a<br />

duration of one means that it<br />

will last for about ten minutes.<br />

Wayne's Verdict<br />

This is an ideal game for a<br />

person who has never played<br />

a fantasy PBM before. It is<br />

simple, yet interesting.<br />

However, I have played PBMs<br />

for nearly five years and I<br />

really enjoy it. so it goes to<br />

prove it can be pleasing for<br />

experienced PBMers as well,<br />

It caters for everyone from<br />

players who like to hack and<br />

slay to players who like<br />

complex problems.<br />

All of the four GMs<br />

responses are excellent, in a<br />

no-nonsense straight talking<br />

style. No dreary reports on the<br />

weather. waffle about the<br />

terrain are found in this game.<br />

It is an all action, get up and<br />

go game, with action coming<br />

thick and fast.<br />

The style of the game is to<br />

my taste as well. A discover-itas-you-go-along<br />

type game<br />

with plenty of previously<br />

prepared fact sheets on<br />

hundreds of subjects, from the<br />

history of the planet to priests<br />

abilities. There are also large<br />

and small scale maps plus<br />

"wanted" posters.<br />

The company plans to<br />

release a series of fighting<br />

type fantasy books. You play<br />

your character and send the<br />

books back to see how you<br />

got on.<br />

Later in the year they are<br />

going to issue a series of<br />

scenarios, so that you and<br />

your friends who play the<br />

game in the same area can<br />

play the board game based on<br />

the PBM!<br />

I can also divulge a secret<br />

which to date no-one has<br />

known. Yes, this is a genuine<br />

C+VG exclusive! Every two or<br />

three months. The<br />

Laboratory are going to invite<br />

certain players to the<br />

Laboratory and actually play<br />

face to face with or against the<br />

other players who are in the<br />

same position as each other in<br />

Yes, it doesn't matter if you<br />

are in the top ten or not, YOU<br />

could be asked to spend a<br />

weekend at The Laboratory<br />

playing your favourite PBM<br />

character if you are in the<br />

right place at the right time!<br />

Wayne's Wonder Otter<br />

Start up in The Laboratory<br />

usually costs E5.00. However,<br />

C+VG readers who write into<br />

me enclosing the logo above<br />

will be entitled to:<br />

• 50% reduction. Start-up<br />

will cost you just E2.50.<br />

• THREE FREE turns, worth<br />

up to 16.00.<br />

• FREE initial newsletters.<br />

PLUS: The first ten people<br />

who The Laboratory pull out of<br />

the hat get their MONEY<br />

BACK and get ALL of the<br />

above TOTALLY FREE.<br />

If you have already started<br />

playing ELF and think you<br />

have missed out, don't worry.<br />

If you write into me as above,<br />

you can have a second<br />

character started up tor free<br />

and two free rounds as well.<br />

What more do you need to<br />

be encouraged to start playing<br />

PBM? Get involved!<br />

Further turns in ELF, are a<br />

reasonable 11.50 for normal<br />

turns or a competitive 12.00<br />

for an ultra turn, which is much<br />

more descriptive. Please<br />

make all cheques/P.Os<br />

payable to The Laboratory.<br />

Letters<br />

• I have had lots of mail<br />

enquiring about a magazine<br />

called Flagship and other<br />

PBM magazines in general. A<br />

lot of people have heard about<br />

them, but don't know what<br />

they are or how to get them,<br />

To set the record straight,<br />

Flagship is a professional<br />

magazine that dedicates itself<br />

solely to P8M. It covers all<br />

aspects of PBM, reviews of<br />

PBM games, new and old, and<br />

news of what's happening on<br />

the PBM scene. It has a<br />

tremendous scope and<br />

contains lots of useful info.<br />

It's only available by<br />

subscriptions and costs 17.00<br />

per four issues.<br />

The magazine is issued four<br />

times a year in accordance<br />

with the seasons. It is a world-<br />

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address below and state that<br />

you read about Flagship in this<br />

magazine, you will be able to<br />

subscribe for only £6.00. If you<br />

are interested, please contact:<br />

Flagship, PO Box 1<br />

Aldridge. 2. Walsall. West<br />

Midlands. WS9 OTJ.<br />

All cheques and PO's<br />

should be made payable to<br />

the magazine.<br />

First Post on the other<br />

hand is an amateur PBM<br />

fanzine which is run off on a<br />

Micro <strong>Computer</strong> and a<br />

photocopier. It is a bi-monthly.<br />

non-profit making magazine<br />

and carries reviews on the<br />

most popular PBM's both<br />

amateur and professional.<br />

I found it a very good read<br />

and despite the quality of the<br />

printing it has many interesting<br />

articles, covering at least four<br />

of the games you have read<br />

about in this column in the<br />

past. It costs 11.00 per copy<br />

and it is available from: KG.<br />

Pack. Halnut Tree Lodge, 9<br />

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Ferrers, Northamptonshire,<br />

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Hey, you're a real bunch of artists! How do we know? Well, just Like a look at the<br />

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with an interesting<br />

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complete solution to a game<br />

you've been dying to solve<br />

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Perhaps the main difference<br />

in the layout, will be the<br />

review pages. The bigger<br />

adventures, those with an<br />

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merit, or maybe just a<br />

huge amount of hype, will be<br />

covered in greater depth<br />

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say so!<br />

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the essential details of the<br />

games, and a rating based<br />

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with price. This means<br />

that we will be able, In future,<br />

to cover more titles in the<br />

same space, and hopefully,<br />

not hcve to omit any published<br />

adventure completely.<br />

Hope you like the new look!<br />

Write and let us know whether<br />

you do or you don't. It's you,<br />

the adventure reader, who<br />

counts and YOUR views are<br />

Important to us!<br />

Keith Campbell<br />

After nearly ten years<br />

selling sohYare,<br />

Molimerx based in Sussex,<br />

is closing down. In the<br />

heyday of early home cornputers,<br />

the name Mailmen(<br />

was a byword to owners of<br />

Tandy machines, Having the<br />

sole right to distribute Adventure<br />

International products,<br />

Molimerx introduced many<br />

computer enthusiasts to Scott<br />

Adams' adventures.<br />

As well as importing programs,<br />

Molimerx had a number<br />

of its own authors —<br />

people who had written<br />

programs and submitted<br />

them for publication. Among<br />

these were Brian Howarth,<br />

whose famous Mysterious<br />

Adventures were given a<br />

start in life by Molimerx, and<br />

none other than Keith Campbell,<br />

author of three Basic<br />

adventures<br />

Terry Pratt. founder editor<br />

of V G , approached<br />

Molimerx during the planning<br />

stage of the first <strong>Is</strong>sue seeking<br />

potential writers on<br />

adventure games. II was thus<br />

through them that Cl-VG's<br />

adventure column came to<br />

be written by KC and still <strong>Is</strong> to<br />

this day. (We can't get rid of<br />

him! Ed)<br />

Already available for the ney is the mischievous playful<br />

Spectrum, <strong>Commodore</strong> 64 Floyd!<br />

and Amstrad CPC versions From the moment you and<br />

are planned for release Floyd arrive at the same<br />

"around Christmas" Beta test- space station, you realise<br />

ing is being carried out by St that this is not a routine mis-<br />

Bride's, whose Jack The Ripsion. The place is deserted,<br />

per is likely to be the first save for an ostrich, an Arctu-<br />

commercially available rian ballon creatre and a<br />

adventure using PAW. brain robot named Plato. The<br />

<strong>Commodore</strong> and Amstrad captain's log describes a<br />

versions of Ripper, may pre- breakdown of machinery and<br />

ceed the arrival of PAW itself, finally even Floyd begins<br />

since a pre-production ver- acting oddly<br />

sion will be used, circumvent- Station fall is Meretzky's<br />

ing delays whilst manuals sixth interactive fiction re-<br />

and packaging are prolease. As well as Leather<br />

duced.<br />

Goddesses his previous suc-<br />

Meanwhile, Amstrad PCW cesses include Hitchikers<br />

owners should find PAW avail- Guide to le Galaxy', and<br />

able for them at the present Monello/I,' for which he re-<br />

time, a CPM version which ceived for Best <strong>Computer</strong><br />

used word-processing for text Software Designer. The prog-<br />

files. Further plans for PAW ram will be available in late-<br />

Included Amiga, Atari, ST, and June for a wide variety of<br />

IBM machines, for which com- computers Including Apple<br />

pilers will be provided. series and Macintosh XL/XE<br />

arid ST series, <strong>Commodore</strong><br />

Popular Computing 64/128 and Amiga, Amdstrad<br />

Weekly has dropped<br />

CPC and PCW series, IBM PC<br />

Tony Bridge's popular<br />

Adventure Corner. After five<br />

series and MS-DOS compatibles.<br />

The suggested retail<br />

years. Recognised as one of<br />

price is £24.99 for all other<br />

the country's experts on<br />

systems.<br />

adventure games. Tony will<br />

hopefully be joining C 4-VG's osaic Publishing's<br />

review team — making this plans for a Yes Minister<br />

magazines coverage of ' adventure, shelved<br />

adventure unrivalled by any some eighteen months ago,<br />

other publication.<br />

will come to fruition after all<br />

Now retired Yes Prime Minis-<br />

Steve Meretzky, author<br />

of the smash hit, Leather ter, the game, based on the<br />

Godesses of Phobos,' popular TV comedy, and<br />

has got back together with<br />

programmed by ODE, is due<br />

Floyd, the robot character to appear later this year.<br />

popularised in Planeffall, Budget specialists The<br />

now making a come back in Power House has re-<br />

the sequel — Stationtall.<br />

leased an interesting<br />

In Stationfall you are en- looking two cassette packlisted<br />

in the Stellar Patrol. Your age on the Spectrum for<br />

heroics in Planeflall earned those who fancy having a go<br />

your a promotion from Ensign at writing adventures. It con-<br />

Seventh Class to Lieutenant tains on Adventure Builder<br />

First Class o n the paper- System and Artworx graphics.


adventurers have appeared with increasing<br />

O frequency. KEITH CAMPBELL calls in on The<br />

vAdventurer's<br />

Club to find out what they are<br />

eall<br />

about.<br />

International Adventure Club.<br />

"People sent off £5 to the IAC<br />

and heard nothing more,"<br />

said Henry. 'This set us back a<br />

bit.1 can't really blame<br />

people for treating us with<br />

r<br />

suspicion."<br />

t<br />

h player gets drawn into<br />

e<br />

I the fantasy as he works<br />

his n way through a good book.<br />

p<br />

You're a not satisfied until you<br />

ahave<br />

g reached the end,<br />

sunravelled<br />

o all the mysteries,<br />

t and o laughed at all the jokes.<br />

f Unlike the reader, on<br />

d<br />

e<br />

adventure player cannot<br />

simply<br />

a<br />

progress page by<br />

w<br />

page<br />

d<br />

through the story. He<br />

ymust<br />

v solve each puzzle that<br />

epresents<br />

e itself before he can<br />

aturn<br />

n the next page.<br />

r t However good he might be<br />

at u solving those puzzles, there<br />

s<br />

rare<br />

inevitably times when he<br />

,<br />

e comes to a grinding halt.<br />

f<br />

t<br />

Perhaps a puzzle has hit his<br />

a''blind<br />

spot", or it is just TOO<br />

h<br />

ndifficult<br />

(which can often<br />

e<br />

z mean it is brilliantly simple) to<br />

crack. What is he to do then?<br />

i<br />

Consulting with other<br />

n adventure players is not easy,<br />

e for they don't come a dozen<br />

s to the street — let alone<br />

a another player who has<br />

n<br />

played and completed the<br />

particular game in hand.<br />

d Within 12 months of the birth<br />

out of playing the game.<br />

HENRY MUELLER first<br />

discovered an interest in<br />

adventure when he started to<br />

read the adventure column<br />

in <strong>Computer</strong> , <strong>Video</strong><br />

<strong>Games</strong>.<br />

He read the articles and<br />

reviews, decided to give<br />

adventure a try, and like<br />

many before him, got totally<br />

hooked.<br />

Henry was, at that time, a<br />

businessman importing<br />

coconuts from Sri Lanka. But<br />

he thought to himself what<br />

better than to combine<br />

business with pleasure and to<br />

go into the adventure<br />

business? More future than<br />

coconuts!<br />

Henry decided he'd like to<br />

provide something more<br />

than just a fanzine_ He wanted<br />

to offer a really<br />

comprehensive and<br />

professional service to<br />

adventure players, with a<br />

club atmosphere.<br />

The Adventurer's Club was<br />

born in February,1985, as a<br />

limited company.<br />

Adventure author Pete<br />

Austin agreed to become<br />

honorary president, and<br />

membership began growing<br />

at a healthy pace, with ACL's<br />

attendance at smaller<br />

exhibitions, like Microfairs<br />

and <strong>Commodore</strong> Shows, and<br />

help from Level 9, who sent<br />

out the club's advertising<br />

leaflet with every Level 9<br />

game. But soon near disaster<br />

was to strike.<br />

Suddenly last summer,<br />

everything stopped at ACL<br />

The phone went dead, letters<br />

went unanswered. and the<br />

monthly Dossier mailed to<br />

members, failed to appear.<br />

Rumour was rife, but no<br />

answers were forthcoming.<br />

Had Henry done a runner with<br />

the subscription money, the<br />

bulk of which had just been<br />

paid in, What was<br />

happening? Where was<br />

Henry Mueller?<br />

The story involves Henry's<br />

financial backer, who, in a<br />

remarkable turnaround, with<br />

scant regard for the<br />

members' interests, decided<br />

c of the world's first dedicated The cash was needed to to withdraw his support.<br />

l adventure column in<br />

u <strong>Computer</strong> , <strong>Video</strong> <strong>Games</strong>,<br />

letters storied to trickle in<br />

b<br />

from people who were stuck<br />

s in adventures and had no-<br />

f one else to turn to.<br />

o As the amount of mail<br />

acquire the computers<br />

necessary to cover a suitable<br />

range of games, and to<br />

attract members to the new<br />

club.<br />

Henry scanned the<br />

Helpline columns of the<br />

Henry was instructed to<br />

close the operation down.<br />

Technically being merely on<br />

employee, he had no<br />

executive control over the<br />

company.<br />

He offered to buy the club<br />

r increased, we decided there<br />

was a need for an Adventure<br />

Helpline — a service offered<br />

by the magazine to help<br />

adventurers by way of clues<br />

in print and direct replies by<br />

mail.<br />

popular computer<br />

magazines and sent<br />

mailshots to anyone whose<br />

address he could spat.<br />

The Adventurer's Club also<br />

wanted to operate a phonein<br />

Helpline at various times<br />

outright, but his backer wasn't<br />

interested — he just wanted it<br />

closed down.<br />

So Henry used delaying<br />

tactics, procrastinating about<br />

sending out the closing<br />

letters to members.<br />

It was hardly surprsing that during the week. as part of its Eventually he managed to<br />

before very long, enthusiasts' service. So another vital get his way, bought out the<br />

clubs started appearing, held piece of equipment for the shares, and took over<br />

together with a newsletter or club was an answerphone properly.<br />

fanzine containing detailed machine.<br />

The ACL produces a<br />

maps, solutions together with<br />

general gossip and letters.<br />

These were the specialist<br />

forums for the dedicated<br />

New recruits were coming,<br />

through a modest amount of<br />

advertising, but a particularly<br />

difficulty at that time was an<br />

monthly 26 page Members<br />

Dossier containing reviews,<br />

hints and tips, and members'<br />

letters.<br />

player who makes a hobby organisation called the I put it to Henry that many<br />

fanzines tend to concentrate<br />

on the obscure, home grown<br />

adventures. Henry agrees,<br />

and thinks this is a mistake.<br />

Henry is thinking of making<br />

the Dossier bi-monthly<br />

throughout the year.<br />

As well as the Dossier and<br />

excellent mail order service,<br />

pleas for help from<br />

adventurers are answered<br />

both by phone, and by mail.<br />

Henry reckons on a 95%<br />

success rote in answering the<br />

problems immediately, with a<br />

further 2.5% coming from<br />

members as a result of pleas<br />

printed in the Dossier.<br />

Before I left I visited the<br />

nerve centre of ACL Here<br />

everything is reassuring well<br />

ordered. Racks of files<br />

contain adventure solutions<br />

and mops for quick<br />

reference surprisingly<br />

Henry finds information<br />

retrieval quicker from paper<br />

files than from a computer!<br />

Our own C—VG Adventure<br />

Club hoped to make more<br />

special offers available, but<br />

this requires a full-time run<br />

direct mailing operation to<br />

be successful.<br />

That is why we at C+ VG<br />

have decided to hand over<br />

our membership to ACL. We<br />

found we didn't have the time<br />

to provide the<br />

comprehensive facilities we<br />

know our readers deserve<br />

The C+VG Adventure Club<br />

membership year has now<br />

expired, and our closing<br />

Newsletters, we offer a<br />

special introductory offer to<br />

ACI as a parting gift.<br />

We also unhesitatingly<br />

recommend non-members<br />

who desire the contact that a<br />

club offers, to join the<br />

Adventurer's Club Ltd. You'll<br />

be in good hands.<br />

If you are interested in<br />

joining the Adventure's Club,<br />

then write to them at 63c<br />

Menelik Road, London NW2<br />

3RH, or phone 01-7941261and<br />

request a membership<br />

application form. The annual<br />

subscription is E11.95. C VG<br />

Adventure Club members<br />

should watch out for the<br />

special introductory offer in<br />

the final newsletter.


an adventure that<br />

l i t makes Phil Hardy of<br />

LWorthing a feel sure he is a<br />

pthick). i 'Why haven't there<br />

s been any clues or questions<br />

Pabout<br />

it in the Helpline?' he<br />

h<br />

asks.<br />

i<br />

Has everyone else<br />

already solved it?"<br />

l o<br />

Stop worring Phil! The<br />

sreason<br />

for the silence is that<br />

oyours<br />

is the first letter we've<br />

phad<br />

about this adventure!<br />

hPerhaps<br />

you are the Only one<br />

owith<br />

courage enough to<br />

r tackle it? Come in you Lapis<br />

uPhilosopho<br />

rum players — we<br />

m know you're out there,<br />

I<br />

secretly struggling, without us<br />

knowing what's going on!<br />

s<br />

Phil wants to know how to<br />

get out of the city. Any hints<br />

on what to do with the<br />

blacksmith, and a list of things<br />

more useful than a pig would<br />

be most welcome, he adds.<br />

After some time playing<br />

that 'great classic' Zork 3,<br />

Frank Stevenson of Hafrsfjord<br />

in Norway got stuck. Naturally,<br />

he turned to the clues section<br />

of C +VG — but he couldn't<br />

make any sense out of the<br />

reference to spheres in the<br />

January issues. Ooops! That is<br />

because we got our knickers<br />

in a twist Hank — it was really<br />

a clue for that other great<br />

classic, Zork 21<br />

If you look up to the roof of<br />

a nearby castle, you might<br />

Spot David Monk, of<br />

Woodford Bridge. He's stuck<br />

there! Playing See Ka Of<br />

Assaih. David asks: "Now<br />

what?" Try Tony Taylor's<br />

advice for the really<br />

desperate in Cheat's Corner<br />

— that's probably what!<br />

Matthew Lee, meanwhile, <strong>Is</strong><br />

stuck in the public library. All<br />

those books in front of him,<br />

and he can't decide which to<br />

borrow. Perhaps "Do-ityourself<br />

Manhole Cover<br />

Opening" if it's not already<br />

out, for Matthew is unable to<br />

carry out this simple<br />

operation. "Cracker has got<br />

the gaily, but what else is<br />

there to do now?" he asks.<br />

"How do you enter Grigor's<br />

lair without being killed, and<br />

how do you get past the den<br />

near the stumps," asks<br />

Graham Neilson of Old<br />

Trafford, who is currently<br />

playing Souls of Dorkon.<br />

Graham also wants to know<br />

how to pass the Gargoyle<br />

Fountain inside the dark<br />

tower, in Tower of Despair.<br />

Stuart Booth of Aberdeen is<br />

playing Rick Hanson. Every<br />

time he enters the missile<br />

room, General Garanb<br />

lunges for a button on his<br />

console. How can he be<br />

stopped?<br />

Wording is often difficult<br />

even in a very high calibre<br />

game such as Kayleth,<br />

described almost<br />

unanimously by every C -VG<br />

reader who has mentioned it<br />

as 'brilliant'. It seems to be<br />

wording that has caught out<br />

Kayleth playing Stephen<br />

Bamforfh, who lives in<br />

Hamilton. "Can you tell me<br />

the exact wording to drop the<br />

silver rod, the pyramid, and<br />

the cube into the silver<br />

socle," he asks. "And how do<br />

you plant the compost?"<br />

We are here to help you!<br />

Paul Coppins rises early each<br />

morning and solves an<br />

Infocom adventure.<br />

To cope with northern<br />

dialects, we have Steve<br />

Donoghue, chief translator of<br />

letters written in Geordie. Add<br />

to them Matthew Woodley<br />

who said Eureka and really<br />

meant it; the elusive duo<br />

Daniel Gilbert and Adrian<br />

Bott, and you'll see we've got<br />

a first rate team lined up to<br />

come back to you with an<br />

answer. And just to ensure it<br />

doesn't run too smoothly.<br />

there's me.<br />

4<br />

Help this month comes from:<br />

Michael<br />

D<br />

clues<br />

Eikmans, Brielle,<br />

Netherlands; Stephen<br />

Barn forth, Ilkeston, and our<br />

own archives.<br />

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Here's how you Udo It:<br />

When the game has<br />

loaded, answer YES when<br />

asked if you want to load a<br />

saved version. Rewind the<br />

game tape to the beginning,<br />

and load in side 1. When the<br />

564 resets, type RLIST and it<br />

should show O. Type SAVE and<br />

save it on to a blank cassette<br />

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and type LOAD<br />

-RETURN,<br />

and when READY?<br />

3,1<br />

E<br />

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eofrottfr<br />

appears, type LIST, then the<br />

whole program will unfold<br />

before your very eyes,<br />

showing you everytt.'ng, says<br />

Tony.<br />

The lengths to which some<br />

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England, France and Africa.<br />

You play the port of a<br />

daring, idealistic heroine, a<br />

courageous Breton sailor,<br />

and a host of other<br />

characters.<br />

The game starts easily<br />

enough, with a large, fullwidth<br />

picture, below which is<br />

a character window and a<br />

text window, I was quite<br />

Impressed with the excellent<br />

graphics and colour,<br />

accompanied by music and<br />

sound effects,<br />

You call up the various<br />

characters, get them to<br />

speak and, by getting the<br />

correct sequence, progress<br />

Into the adventure,<br />

It's the first time we've seen<br />

this type of operation and it<br />

con be a little confusing,<br />

The instruction could have<br />

been a little clearer. They<br />

read. lust by<br />

confirmation you can access<br />

the character you wish to<br />

reviews<br />

PASSENGERS<br />

continue • When this first<br />

search is over, you do not<br />

use the graphics section<br />

again.*<br />

Now this isn't too clear.<br />

Perhaps something went<br />

missing in the translation.<br />

Keith found this very<br />

annoying,<br />

As a non-adventure<br />

player, Paul found the game<br />

much more enjoyable.<br />

"Instead of the seemingly<br />

Impossible problem solving<br />

which ore the centre of most<br />

adventures, Passengers on<br />

the Wind Involves you in just<br />

getting the right sequence of<br />

commands.*<br />

Keith's summing up: 'I<br />

consider myself to be very<br />

experienced in the<br />

operation of computer<br />

programs, especially games<br />

software, but this one had<br />

me beat. Eventually I turned<br />

to the complete solution<br />

provided for reviewers, but<br />

how it was to be<br />

implemented remained a<br />

complete mystery,"<br />

Paul's verdict: Passengers<br />

may not be the traditional<br />

type of adventure we're<br />

used to but at least Its<br />

something new and a<br />

pointer to what could<br />

happen In the future.<br />

ATARI vr CEM 64<br />

VOCABULARY W A W A<br />

Pl. ATMOSPHERE<br />

IP<br />

6 9<br />

, IP' VALUE<br />

P<br />

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R<br />

S<br />

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6<br />

4 7


1<br />

TENNPLE OF TERROR<br />

Po MACHINES: C64, SPECTRUM,<br />

AMSTRAD, BBC (text only)<br />

11<br />

, SOFT<br />

• 10 PRICE: £9.99 (CASS), El 4 95<br />

(DISIO<br />

S<br />

Il• REVIEWER: KErTH<br />

U<br />

P<br />

P a<br />

I U nFantasy<br />

series of<br />

t Eadventures,<br />

o based on the<br />

T RPuffin<br />

t<br />

paperback of the some<br />

:<br />

e name<br />

U h<br />

by Ian Livingstone.<br />

Starting at the shore of a<br />

mS<br />

e<br />

river, you ore immediately<br />

p Gthreatened<br />

r by the drunken<br />

l O<br />

crew i of a nearby boot.<br />

e L n<br />

DPrudence<br />

suggests making<br />

0 t<br />

/ off over the rope bridge<br />

1 Aconveniently<br />

h nearby, but the<br />

T Dadventurers<br />

e instinct warns<br />

e Vthat<br />

there F must be something<br />

r Euseful<br />

i<br />

aboard the boat.<br />

r N A trip<br />

g<br />

across scrubland,<br />

T<br />

o<br />

and a welcome rescue by a<br />

U h<br />

helpful eagle, leads you to<br />

r Rthe<br />

desert<br />

t<br />

With parched<br />

i Ethroat,<br />

i you arrive eventually<br />

s at the n gates of the city of<br />

Vatos, g where your quest really<br />

starts.<br />

Here you must find five<br />

dragon artifacts, before the<br />

evil Malbordus gets there.<br />

But first you must get in, and<br />

here <strong>Is</strong> a problem with a<br />

serpent guard, which<br />

exemplifies a limitation in the<br />

game's vocabulary, and<br />

poses one of those problems<br />

where the solution is not<br />

hinted at, has to be plucked<br />

out of the blue, and is most<br />

unlikely to be hit upon by the<br />

player, even though simple.<br />

It's such an unfair problem,<br />

that I will break a rule, and tell<br />

you outright that the answer is<br />

KICK SAND AT SERPENT,<br />

in the context, GUARD is the<br />

noun and SERPENT the<br />

adjective, yet only the<br />

adjective is recognised, and<br />

sand, although obviously<br />

present in a desert, <strong>Is</strong> not<br />

mentioned.<br />

A lock of alternative<br />

vocabulary is also apparent<br />

back at the boot and bridge<br />

— ENTER and GO are the<br />

respective command verbs,<br />

with no alternatives of BOARD<br />

and CROSS allowed.<br />

The guard problem would<br />

have been unforgiveable<br />

hod there been no BOM<br />

(back one move) and QSAVE<br />

facilities, as one false move<br />

causes Instant death.<br />

However, these rather<br />

unfair difficulties are<br />

somewhat mitigated by the<br />

fact that different<br />

approaches can be tried<br />

time and again using BOM,<br />

with very little effort.<br />

On into the city, and<br />

exploring the labyrinth of<br />

underground corridors, where<br />

you'll encounter a variety of<br />

monsters.<br />

The instant graphics that<br />

accompany each location<br />

ore quite effective here.<br />

portraying the creatures in a<br />

colourful fashion.<br />

The text, on the other hand,<br />

is somewhat locking, and not<br />

always logical, "Not a visible<br />

exit" <strong>Is</strong> a phrase all too often<br />

seen when, quite clearly,<br />

either there <strong>Is</strong> such an exit, or<br />

one con be seen!<br />

For example, ills entirely<br />

artificial to bar exits in this<br />

way in the middle of a<br />

(visible) desert, and in a<br />

chamber in which ''o ladder<br />

leads up", CLIMB LADDER<br />

moves you up, whilst U itseff <strong>Is</strong><br />

not allowed.<br />

There are a mixture of<br />

problems in Temple Of Terror<br />

Some are easy, some are not<br />

so simple, whilst others<br />

require pot luck Many are of<br />

the hock and slash variety -<br />

simply finding methods of<br />

killing the nosties outright,<br />

whilst others require a little<br />

more thought and o bit of<br />

plotting.<br />

Altogether, this is not a bad<br />

adventure, but it lacks that<br />

subtlety and cryptic quality<br />

seen recently from Adventure<br />

Soft in Rebel Planet and<br />

Kayleth.<br />

Marred, but not ruined, by<br />

the sort of shortcomings<br />

reviewers have been<br />

complaining about for years.<br />

Temple is not up to the<br />

standard we've come to<br />

expect from those masters of<br />

adventure at Adventure Soft<br />

lb. VOCABULARY<br />

10. ATMOSPHERE<br />

PERSONAL<br />

VALUE<br />

BEIP IV<br />

s<br />

7<br />

7<br />

7


The year is 2032 AD and the world is balanced on a knife edge<br />

hetween survival and destruction The last thirty years have seen an<br />

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nuclear superpower nations, each with the capacity to trigger the final<br />

destruction of mankind Armageddon<br />

, In a world where trust is cnppled by Uncertainty of Response the 16<br />

superpowers form a desperate alliance the UNN !United Nuclear Nations<br />

Together they finance and build an enormous network of spy and<br />

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Control of the network itself resides in an enormous and<br />

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In this incredible new game scenano YOU have lust been chosen tO<br />

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Each game comes complete with a comprehensive instruction<br />

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DUNGEONS<br />

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II. SUPPLIER:<br />

SAO<br />

ATLANTIS SOFTWARE, m A G N E T i c<br />

IP MACHINE, AMSTRAD<br />

round-up<br />

dragon slaying on your part<br />

helps you make it to the<br />

alchemist, but you don't<br />

make It with the maiden!<br />

DAA takes you from Sandy<br />

Shaw to the Heights of<br />

Absurdity, in an adventure<br />

that is genuinely funny and, at<br />

times, amusingly outrageous!<br />

MAIL-ORDER)<br />

IP P. REVIEWER: PRICE, t I .99 KEITH (ADD 40P P&P FOR<br />

IP QUICK•GUIDE RATING: 9<br />

A l o o N<br />

Richard Robinson writes II. SUPPLIER: THE ELK ADVENTURE<br />

CLUB, 2 THE BEECHES, TILBURY,<br />

ESSEX RM IS 8ED<br />

I t has come up with this<br />

a GACked graphic adventure<br />

IP MACHINE, BBC AND ELECTRON<br />

IP PRICE: C-4.95<br />

O. REVIEWERt KErTH<br />

dwhich<br />

is certainly fun — on IP QUICK-GUIDE RATING: 6<br />

v irreverent satire on other<br />

e adventures. Saucy and<br />

nsuggestive,<br />

it is not<br />

recommended for the under<br />

t<br />

los. Did I say irreverent? Oops,<br />

u<br />

I forget the nun!<br />

r Set in the land of the Dark<br />

e Lord Tite Arz, starting off In a<br />

s dank cell smelling of armpits<br />

f and urine, and facing a large<br />

oglob<br />

of green slime, your first<br />

r task is to escape the prison,<br />

ii whose f exit is barred by a<br />

uVERY<br />

large, heavy, steel-<br />

n banded, strong, locked, oak<br />

door.<br />

.<br />

Meanwhile, explore the<br />

H<br />

dank canves and passages,<br />

e pick up the pansy left by a<br />

flower-throwing dwarf, admire<br />

the pastel shades of the<br />

stalactites, while you sort the<br />

escape problem out.<br />

Lieutenant of the United<br />

I l i Planets Survey Service<br />

Yspaceship, o Stellar Queen.<br />

u While in the Pleiades cluster,<br />

ayou<br />

lose contact with our<br />

rsister<br />

ship, Stellar Princess.<br />

e<br />

Your captain takes Queen to<br />

the last reported position of<br />

M<br />

Princess, near an earth-like<br />

i planet with three moons.<br />

k As you approach, the<br />

e Queen gets drawn into the<br />

Elargest<br />

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rthan<br />

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l by a powerful tractor beam.<br />

i Averting a near-certain crash,<br />

nQueen<br />

lands on the moon,<br />

and discovers the beam was<br />

,<br />

2<br />

emanating from an<br />

underground alien<br />

ninstallation<br />

nearby. You avoid<br />

dthe<br />

official investigating<br />

Once outside, you will wont party, and decide to deal<br />

to visit the Flatulence Rock, a with the aliens yourself ...<br />

local tourist attraction, whose Written with the Quill, and<br />

feature is a very strong Inspired by the story Sargasso<br />

snorting wind. A quick bout of of Space by Andre Norton,<br />

you first task is to get off the<br />

ship unobserved, in this threeporter.<br />

Text only, with rather sparse<br />

location descriptions, there<br />

are a number of timed<br />

messages that hove to be<br />

read quickly, or are lost<br />

forever.<br />

Originally offered to<br />

i<br />

r<br />

members( of the Elk<br />

Adventure Club on<br />

l<br />

subscription, Magnetic Moon<br />

l<br />

o<br />

r<br />

t<br />

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16. PRICE, E3.50<br />

P. REVIEWER: KMH<br />

6. QUICK-GUIDE RATING, 8<br />

Reports from an earth<br />

monitoring satellite<br />

have pinpointed a<br />

source of radiation coming<br />

from the open sea in the<br />

Atlantic. You become<br />

convinced that these<br />

emanate from the legendary<br />

lost city of Atlantis, and<br />

become interested in the<br />

many myths surrounding it If<br />

Atlantis does exist, then so<br />

might Neptune's Power<br />

Trident!<br />

Here you get the chance to<br />

explore Atlantis, in this<br />

Quilled graphic adventure.<br />

Neatly presented on screen,<br />

with some nice detailed<br />

pictures and a smart<br />

character set, this is an<br />

above average home grown<br />

adventure.<br />

Despite my own<br />

reservations about Atlantis,<br />

which I always thought to be<br />

under the Mediterranean<br />

(didn't the invading Treen<br />

spaceship blow up and let<br />

the Atlantic in through the<br />

Straights of Gibraltar? — Dan<br />

Dare. Eagle, December 8th,<br />

1950) here is exceptionally<br />

good value for money.<br />

THE<br />

CRO\NN<br />

1. SUPPLIER: WRIGHTCHOICE<br />

SOFTWARE; PO BOX 100, TROON,<br />

AYRESHIRE KAI 0 6BD<br />

6. MACHINE, SPECTRUM<br />

6. PRICE, £3.95<br />

IP REVIEWER, mArrHEW<br />

II. QUICK-GUIDE RATING, 7<br />

The Crown <strong>Is</strong> the first in a<br />

three-part series called<br />

l i The Quest, and takes<br />

t you to the land of Tharg, once<br />

ruled by the popular King<br />

Rasselhogue, whose evil halfbrother,<br />

Chaleb, has<br />

overthrown him.<br />

Chaleb sold his soul to<br />

eternal damnation, which<br />

gave him formidable powers.<br />

His goody goody half brother<br />

captured and tried him, but<br />

being a decent sort of chap,<br />

decided rather than kill him,<br />

to banish him to a barren<br />

place called Acrux.<br />

The King and Queen<br />

settled down to start a family<br />

and the result was you, Yed<br />

Prior. To cut a very long story<br />

short, Chaieb eventually won<br />

a big battle with the King and<br />

became the ruler. Now 21<br />

years later, you have<br />

become a responsible adult<br />

and must defeat the<br />

unsuspecting Chaleb.<br />

Not bad value at all, and<br />

available by mail order.<br />

SCHOOL<br />

CAPER<br />

_<br />

l<br />

i<br />

t<br />

110 SUPPLIER: MAGIC REALM<br />

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II. MACHINE: SPECTRUM<br />

IP PRICE: E2,50<br />

II. REVIEWER: kErrH<br />

b.- QUICK.GUIDE RATING: 5<br />

, If you go to this school.<br />

and know the<br />

characters, then I guess<br />

it would make an extremely<br />

amusing adventure to play,<br />

especially in the company of<br />

your school-mates.<br />

But is it your school, Neil? if<br />

the names Natalie Clements,<br />

Prof Peters, and Tagwen,<br />

mean anything to you, then<br />

you'll probably appreciate<br />

visiting the history room,<br />

English room, and deserted<br />

canteen.<br />

A comic game by A. P<br />

innes, with plenty of lavatory<br />

humour in the lavatories, this<br />

Quilled effort suffers from<br />

some of the slowest, plainest<br />

and least colourful graphics I<br />

have yet seen, and a messy<br />

text display. Trivial, but faintly<br />

amusing.<br />

Oh, and by the way, innes,<br />

there is no 'E' in PARADING.<br />

Take 100 lines,<br />

3


_<br />

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32 Different Rooms<br />

90 Different Robot<br />

Superb Animation<br />

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BREAKDANCE<br />

Perform the Moan<br />

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• Back Spin and<br />

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SUMMER<br />

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8 different sports<br />

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Druid Beyond F. Forest, worth about<br />

E320, + selection of mags - book of<br />

60 programmes. The lot El 30 o.n.o.<br />

tel. (09251753076<br />

ST SOFTWARE to swap 100 games<br />

approx. Write to Darren, 145A<br />

Valetta Road, Acton W3 London<br />

7TA. All letters answered. (SAE if<br />

possible).<br />

CIL colour monitor Microvitec Cub<br />

653.6 months guarantee. Excellent.<br />

£110 o.n.o. Twelve microdrives £5.<br />

Wanderer and Karate E7 each, Tel<br />

0245 73674<br />

ATARI 800 1050 disc drive data<br />

recorder, Top class software on over<br />

70 discs. Trackball books, mags.<br />

Please ring (06421 780243 after 5pm.<br />

1200 0.n.0<br />

CBM 64 OWNER wishes to swap<br />

latest games. Disk only. Disks or lists<br />

or both to Alan Chapman. 65 Lime<br />

Grove, Doddinghurst, Essex CM15<br />

00X. England.<br />

CUM 64, C2N, Quickshot II E700<br />

software including latest titles,<br />

books, magazines, etc, value over<br />

E1000, first offer £300 secures.<br />

Phone John Edinburgh 661-2660<br />

oetween 6pm-9pm,<br />

AMSTRAD CPC 464 games for sale<br />

or swaps. Including Aliens, Gauntlet,<br />

and more. Send list to S.A. Harris, 90<br />

Glenorchy Court. Balfarg,<br />

Glenrothes. Fife, Scotland KY7 6XH.<br />

ATARI 800 fitted with impossible.<br />

52KI Alan 810 disk drive fitted with<br />

Happy Rev 5.2 and Rev 7 El 50. Geoff<br />

051 424 4243.<br />

CBM 64 Software for sale. Also data<br />

recorder. 32 games. All originals<br />

worth E350. accept fl 75. Send sae<br />

for list: F Dominy, 118 Broadway,<br />

Minster on Sea, Sheerness, Kent,<br />

ME12 2RT.<br />

MICROSELLS - It costs only El to advertise in Micros&<br />

MSX GAMES FOR SALE IN TAPE.<br />

Invaders - Galaxia - Pacman -<br />

Hyperolimpic Telebunnie-<br />

Sparkie - Crazytrain - 200T<br />

Feud - Ghostbusters - Hero -<br />

Pitfall II - Riverraid. Claudio Leman,<br />

6 Linden Road. Scarborough, Y012<br />

5SN.<br />

MEE Make money with your<br />

computer. Send just 0.50 for our<br />

amazing handbook packed full with<br />

money makers to: L. Francis, 131<br />

Leicester Road, Barnet, Herts.<br />

SYNTRON DIGIDRUM 3 complete<br />

with editor for the C641128. E60. Also<br />

100- games on disk_ Write to: T.<br />

Blanchot, 57 Rue Des Fougeres,<br />

57070 Metz, France.<br />

WIN MPS 803 PRINTER. Send 5 of<br />

your best CBM 64 game's disk or<br />

tape, returnable to, Sureshot, 23<br />

Ashover Avenue, Dovecot, Liverpool<br />

114 OPE,<br />

FOR SALE CBM 64. Two tape decks,<br />

two joysticks. Over £200 of the latest<br />

original software. Complete with<br />

CBM 64 carry cases and magazines<br />

worth over £350. Quick sale E180<br />

o.n.o. Phone(0272) 681853 now and<br />

ask for Chris.<br />

CBM 64 - one year old, data<br />

recorder, 2 joysticks - years<br />

guarantee, 100 original games- hit<br />

packs 1+2. 100 magazines, £190.<br />

Excellent condition. 0274<br />

572807.<br />

CBM 64,4 months old, tape deck,<br />

light pen, speech synthesiser,<br />

keyboard, E150 of software, cost<br />

E400, sell for E290, offers wellcome,<br />

phone Harwich 304362.<br />

128K Spectrum plus data recorder<br />

Quickshot II joystick and interface<br />

with over 60 games worth over<br />

E400. Sell for El 80. Tel. 803 6770 for<br />

Bobby.<br />

ATARI 520ST. DIY Imeg memory<br />

upgrade (Soldering experience<br />

neededl cost approx E25, full step by<br />

step instructions only E2.50. 47<br />

Holland Road, Chatham, Kent.<br />

64K MSX FOR SALE. With tapes and<br />

cart's, v.g.c. 160 or will swap for<br />

spec. hardware. Phone Slough<br />

46168.<br />

ATARI 800XL, 1050 drive, 1010 tape<br />

unit, joystick, software, books, blank<br />

disks. Cost over £400 - sell for 1150.<br />

Tel. Neil on London 01)231 9543.<br />

BBC COMPUTER, E200. Vigleo dual<br />

400K drive 1200. E600 software tape<br />

and disc --E200. The lot 1550. Ian<br />

01-878 0068 evenings only after<br />

7pm<br />

CUM 64 MAD PRICES! Ballblazer,<br />

Konnis Rift, Sizzler all E4. Baseball,<br />

Zaxxon, F. Warrior E2.50 and<br />

hundreds more. Send sal to VSJ 42<br />

Wilkinson Way, London W4 5X13.<br />

ATARI originals to swap. Titles<br />

include: Hardball, Worm in<br />

Paradise, Knockout Boxing and<br />

many more. Ring (0480)61535 after<br />

4pm and aks for Mathew.<br />

CBM 64 FOR SALE, With data<br />

recorder, games, Gauntlet, Super<br />

Cycle, Impossible Mission and many<br />

more, joystick, books E200 o.n.o.<br />

Glasgow foal ) 942 8682.<br />

BACK ISSUES OF C-VG, December<br />

'82 to February '84 and Home<br />

Computing Weekly No. 6 to No. 47.<br />

Offers or swap for CBM 64 software,<br />

Tel (0782) 519552. Ask for Andrew,<br />

THIRTY SPECTRUM POKES FOR<br />

NEW GAMES. Pokes include Dandy,<br />

Scooby Don, Space Harrier and<br />

many more. First three orders get<br />

refund Send C90 tape with E1.30<br />

cash in tape cover + name &<br />

address. UK ONLY. No s<br />

required. Bolton, Upper Unstead<br />

Farmhouse, Bromley, Guildford,<br />

Surrey, GU5 OBT.<br />

ATARI ST software exchange club<br />

No membership fee. Send large<br />

s.a.e. to ST Exchange Club, Landing<br />

House, 3 Rawctiffe Landing Shipton<br />

Road, York, Y03 6XL,<br />

SOFTWARE SALE. 33 <strong>Games</strong> Inc.<br />

Dan Dare breakthru Hardball, Fist V.<br />

Decathlon cassette, 50 and more. All<br />

originals €35 ono. Ring Will 061 794<br />

2079<br />

AMIGA FREAKS everywhere' Swap<br />

the newest games and programs.<br />

Send your lists to Neil Bateman, 56<br />

Gorsedale, Sutton Park, Hull,<br />

Humberside HU7 4AT, England.<br />

CBM 128. 1541 Disk Drive, MPS 803<br />

printer, data •recorder, hundred +<br />

disks. Hundreds of games. joystick,<br />

compunet moddern. E400 o.n.o. Tel:<br />

105541 755567.<br />

CBM 64. P en pals wanted, also for<br />

the Amiga. I have all original games.<br />

All letters answered. Stephan<br />

Artmann, Danzigerstr, 43. 3472<br />

Beverungen, West Germany.<br />

FOR SALE. <strong>Commodore</strong> 64, two<br />

cassette recorders, joystick & over<br />

1400 of games including, World<br />

<strong>Games</strong>, Championship Wrestling,<br />

Parrallax, Space Harrier. Summer<br />

<strong>Games</strong> 1 + 2 plus many more.<br />

Bargain only 1170 limo. Tel. 0784<br />

247830,<br />

CBM 64. Owner wishes to swap<br />

games on disk. I have 1,000 i titles.<br />

Write to; Ray Turner, 31 Lincoln<br />

Avenue, Gorleston, Great Yarmouth,<br />

Norfolk NR31 7NL.<br />

DISKS 51/4" f6.20 for 1011 DS/DD inc<br />

P+p also software to swap. Contact<br />

Craig Heathcote, Deckham Hotel,<br />

Old Durham Rd, Gateshead, Tyne &<br />

Wear NE9 3TR. 091 478 1249. Don't<br />

wait, write or phone now 4.6pm.<br />

Anytime weekends.<br />

SPECTRUM PLUS * joystick,<br />

interface + Joystick • Tape<br />

Recorder i Magazines + Books 4<br />

over 20 games all originals only<br />

E150_ Phone Paul 31338 after six on<br />

weekdays.<br />

CBM 64 ownr wishes to swap all<br />

over world. Disk only send disk or<br />

list to 92, Spencer Beck House,<br />

Middlesbrough, Cleveland, England<br />

IS7 9PZ<br />

BOXED CBM 64 plus E400 top<br />

software and joystick perfect<br />

condition new system forces sale<br />

r190 0344 761587 Surrey, Barks<br />

Area.<br />

COMMODORE 64 for sale. Includes<br />

cassette unit (damaged lid, but<br />

works 100%), a joystick, and many<br />

utilities: Datel sound samplers,<br />

Simons Basic, Graphic Adventure<br />

Creator, Oxford Pascal, and<br />

Introduction to Basic part one. Also<br />

several books including the<br />

Programmes Referecice Guide.<br />

Whole lot for £200 ono. Please write<br />

for full details to. Tim Leighton, 6a<br />

Bath Terrace, Tynernouth, Tyne and<br />

Wear, NE30 48C.<br />

COMMODORE POKES, hints and<br />

cheats for your 64. Our successful<br />

booklet, covering 70 top games like<br />

Undium. Paradroid and Spindizzy,<br />

costs only f 1.50 Post now, cheques,'<br />

wrapped coins to Robert Burgess<br />

(C&VG). 1 Middlefi eld Road,<br />

Rotherham, S60 3J1-1. Written<br />

enquiries welcome.<br />

SPECTRUM POKES. Our successful<br />

booklet of 70 infi nate live pokes<br />

covers top games like Lightforce,<br />

Space Harrier, and Scooby Don and<br />

costs only E1,50. Post now, cheques?<br />

wrapped coins to Robert Burgess<br />

(C&VG), 1 Middlefi eld Road,<br />

Rotherham South Yorks, S60 3JH.<br />

Written enquiries welcome.<br />

BBC B 1.2 OS computer and sure<br />

shot joystick and Bush Cassette<br />

recorder. 105 games MC: Elite,<br />

Commando, War. The Sentinel,<br />

Psycastria, Thrust, Strike Force<br />

Harrier, Match Day, Way of the Es.<br />

Fist, Jump Jet Pilot, JSW, Winter<br />

Olympics, Int. Megasports plus<br />

many more Worth El 100 plus. Sell<br />

for £500 ovno. Will consider selling<br />

separate. Apply Hull ext 26640116<br />

of 640155 and ask for Jason.<br />

BUY OR SWAP ZX-SPECTRUM<br />

GAMES? We have over 300 titles<br />

including top 30 chart hits like Art<br />

Studio (lenslock cracked), Strike<br />

Force Cobra. Batman, Movie, Green<br />

Beret, Ghost n' Goblins, Nightmare<br />

Rally, The Great Escape, Dan Dare,<br />

Space Harrier, Trivial Pursuit. Heavy<br />

on the Magick and many more.<br />

Interested in buying our games<br />

(only E7 for 25 games, including<br />

tape(s) and postage) or swapping<br />

with The Final Crew then write to R<br />

Geerling, v_ Soutelandelaan 51, 2597<br />

EW Den Haag, Holland. Or call 070<br />

242798.<br />

LOOK! Spectrum 48K plus saga<br />

keyboard £300 of software. Joystick<br />

interface, Light pen, Robot,<br />

Spectrum only E150 Tel: 01 397<br />

6119.<br />

COMMODORE 64 software for swap<br />

and sell. I have the latest games<br />

originals Only send to Mohammed<br />

Sadawi, PO Box 9058 Jeddah 21413<br />

Saudi Arabia<br />

COMMODORE 64, 1541 drive, C2N<br />

tape recorder, back up board, expert<br />

cartridge built in ESM, 3 joysticks,<br />

world games, Leviatian, 50 disks<br />

minto condition E400 Ono. Tel: 021<br />

788 8747 ask for Derrick.<br />

ATARI ST USERS. World Wide<br />

wanted to swap software (originals<br />

only) Please send lists to G<br />

Whitehall, 1 Bladnoch Drive,<br />

Blairdardie, Glasgow GISELA,<br />

Scotland.<br />

ANC software group Holland seeks<br />

contact with C-64 and Amiga Users.<br />

Write to P Wijgerse, Adtswoucle 52<br />

2626 NO Delf it, Holland,<br />

FOR SALE Acorn Electron, Plus 1<br />

expansion unit, data recorder, ACP 4<br />

Double density, voltmace joystick,<br />

leads, manuals, and carry case. £100<br />

worth of software such as<br />

Ravenskull, computer Hits 5 etc,<br />

Many magazines all for El 1 O. All in<br />

excellent condition Tel 101) 979<br />

7203.<br />

ATARI 850 interface wanted, Phone<br />

after 6prn on Rochdale (0706132019.<br />

85


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The Dramatic Loading Screen<br />

Stryker's Run was one of our most successful releases of 1986.1t stayed<br />

at the top of the BB Micro software charts for six weeks arid received<br />

several glowing reviews! 'The graphics ore stunning This should be<br />

in every collection" enthused A & B Computing.<br />

Now CODENAME: DROID presents a new challenge for Commander<br />

John Stryker. He has been commissioned by the Allied Nations to<br />

undertake another perilous mission in their continuing struggle<br />

against the warmongering Volgans<br />

His task <strong>Is</strong> to locate and seize the Volgans' latest weapon: a new<br />

spacecraft (ooderiamed the Z11) which <strong>Is</strong> equipped with the<br />

revolutionary matteranti-matter warp drive facility. Stryker must land<br />

on the mysterious planet Volga, penetrate the Volga ne underground<br />

defence systems, find the spacecraft and requisition it.<br />

BBC Micro Cassette £9.95 Acorn Electron Cassette_ £9.95<br />

BBC Micro 5<br />

1 BBC Master Compact 3<br />

/4" The 1 screen pictures show the BBC Micro version of the game<br />

D i s The c /2" graphics D i sof c the Acorn Electron version a re inderificat £ 1 1£<br />

1 4 . 9<br />

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A<br />

o<br />

9 5<br />

/ cSWAM<br />

rSOFTWARE<br />

ACORNSOFT<br />

n Led<br />

E l<br />

Dopt C04. Pegent HOuSe, Skinner lane Leeds LS7 1AX. Telephone:063245945a<br />

e c<br />

t r<br />

The elusive Herbert" Draid<br />

CREW'S QUARTERsi<br />

Commander John Stryker is back In CODENAME: DROID<br />

As Stryker descends below the planetary surface he will \<br />

pass through 4 different zones of Vol gan activity:-<br />

• The Surlace DelenCe — on array of steel girders, ropes and<br />

chains lies coldly between the crusted white rock wolls<br />

• The Ancient Shrine — a stone-walled temple bedecked with<br />

hideous gargoyles and rusting chandeliers<br />

• The Crews Quarters — the Volgons• relaxation area: tables and<br />

chairs are arranged invitingly amongst the essential ventilation<br />

pipes<br />

• The Missile Factory — clinical psuedornetoilic walls surround the<br />

missiles, bombs and computers of the evil Volgon race<br />

Your character in the game can jump run, kneel, crawl,<br />

climb up and down ropes, fire his laser blaster and drop<br />

mines. He can also fly for short distances using his let-pack,<br />

and access Information via his wrist terminal computer.<br />

Crawling under a crane<br />

(MISSILE FACT<br />

OQ<br />

Prize Competition<br />

If you complete the entire CODE NAME: DPOID mission, you can<br />

enter our competition.<br />

Prizes include 1 talking remote-controlled robot, 5 small remotecontrolled<br />

robots, E150 in cash, and competition certificates,<br />

L Closing Date: 29th February, 1988.<br />

Please m a k*<br />

oil ch e g u e •<br />

payable to<br />

-<br />

Sokware S Ltd"<br />

u<br />

p<br />

e<br />

r<br />

115A<br />

24 HOUR TELEPHONE<br />

ANSWERING SOME FOP ORPERs<br />

OUR GUARANTEE<br />

• All m olt orders are despatched<br />

within 24 hours by tire-class post<br />

• Ilbstoge and pocking is tree<br />

• Faulty CaSsettes a n d discs will b e<br />

replaced .rnrnecliately


-t<br />

toy,<br />

-<br />

, ic, 1 is set to<br />

a Of •nslea 1 — the<br />

Iraphits has lost released<br />

sis<br />

with another to follow at<br />

e4-1fG<br />

as we venture into the<br />

f P ,Ind r their deadly foes, the agents<br />

i<br />

e<br />

s<br />

agine a world where<br />

Illusion and reality, truth and<br />

deception exist side by side,<br />

a world of sophisticated<br />

vehicles and weaponry, and<br />

a constant battle between<br />

good and evil.<br />

This is the world where the<br />

agents of MASK — Mobile<br />

Armoured Strike Kommand<br />

— bravely try to counter<br />

terror and fear spread by evil<br />

genius Miles Mayhem,<br />

leader of VENOM, the Vicious<br />

Evil Network of Mayhem.<br />

MASK is headed by Matt<br />

Trakker, dedicated to the<br />

eventual demise of the<br />

ruthless killer Mayhem.<br />

Trakker and his fellow<br />

MASK agents operate out of<br />

Boulder Hill. What appears to<br />

be an ordinary petrol station<br />

is, in fact, the MASK<br />

headquarters. From here<br />

MASK agents wage their<br />

counter waragainst VENOM.<br />

This is the background<br />

against which the Gremlin<br />

Graphics game is based.<br />

A battle between the MASK<br />

agents and VENOM (Vicious,<br />

Evil Network of Mayhem) has<br />

left the planet battle scarred<br />

and virtually<br />

devoid of life.<br />

VENOM has<br />

abducted Matt's<br />

fellow agents and scattered<br />

them on earth, throughout<br />

space and time.<br />

The task of recovering<br />

them falls to Man — the only<br />

agent still at liberty.<br />

Together with the war<br />

damaged Thunderhawk, his<br />

own special transporter. Mati<br />

embarks upon a journey<br />

through space and time in<br />

search of his colleagues.<br />

After having located his<br />

own special mask, his route<br />

takes him through four<br />

dimensions of time as he<br />

scans the earth for the<br />

missing agents.<br />

VENOM has scarred the<br />

planet by creating huge<br />

space craters while landings<br />

and Matt can use these as<br />

entry points between earth<br />

and space. Once back on<br />

earth, danger awaits Matt —<br />

codename Hunter in the<br />

form of flying boulders,<br />

runaway trains and live<br />

volcanoes.<br />

Matt must navigate<br />

Thunderhawk through these<br />

perils, collecting items which<br />

may aid him in his quest and<br />

at all costs, avoiding the<br />

hostile VENOM patrol craft.<br />

These craft can be destroyed<br />

either by being shot or<br />

bombed, but bombing has<br />

the added danger of selfdestruction<br />

for Matt if he<br />

doesn't escape before it<br />

explodes!<br />

In the event that<br />

Thunderhawk incurs dangerlevel<br />

damage, a repair kit<br />

may be collected and used.<br />

Various weapons can be<br />

used by Matt — all will gain<br />

him points and the obvious<br />

advantage of defence, but he<br />

must remember throughout<br />

to be on the look-out for the<br />

security key pieces.<br />

Each key is made up of<br />

four pieces and once<br />

assembled the key will allow<br />

Matt access to a scanner.<br />

The activated scanner will<br />

point to where an agent is<br />

located, and tell Matt when<br />

he is near. Once he has found<br />

his agent, they must both


then examine the scattered<br />

MASKS until they find the<br />

agent's own missing one.<br />

Matt has to roam all the<br />

different time periods and<br />

collect the agents from each.<br />

Matt must travel around<br />

each of the different time<br />

levels in his effort to rescue<br />

the agent and, to complicate<br />

matters further, he has a<br />

time limit set on him<br />

throughout the journey. If he<br />

fails to complete his mission,<br />

or if Thunderhawk is<br />

damaged beyond repair, Matt<br />

will fail. if he succeeds, he<br />

and the rescued colleagues<br />

must compete in a final<br />

bloody pitch battle against<br />

VENOM.<br />

The four random time<br />

locations in which Trakker<br />

can find himself are Present<br />

Day, Far Future, Pre-Historic<br />

and VENOM base. There are<br />

two MASK agents in each<br />

location. Each scanner can<br />

only work when four pieces of<br />

a security key have been<br />

found. Each level has ten<br />

keys. Two are bogus.<br />

The keys are small<br />

squares with blocks painted<br />

out. Drive over them to pick<br />

them up.<br />

Agents will be imprisoned<br />

In various locations, not all<br />

of which will seem obvious.<br />

You will have to blast your<br />

way past obstacles using one<br />

otthe bombs you are able to<br />

collect during the course of<br />

the game. As the bomb<br />

defuses, the dotted<br />

silhouette at the base of the<br />

screen will be reduced.<br />

When the agent has been<br />

rescued, a status sheet,<br />

identical to that shown when<br />

eamining a mask, will<br />

appear. Take the agent back<br />

to the time entry point and<br />

then embark upon the search<br />

for the other agent on that<br />

level.<br />

Throughout the game there<br />

are various perils; different<br />

time levels house particular<br />

types of adversary.<br />

On Present Day you will<br />

have to deal with VENOM<br />

tanks and jeeps, runaway<br />

trains, falling boulders to<br />

name but a few. Also. Floyd<br />

Malloy, the deadly VENOM<br />

agent, will be in constant<br />

pursuit throughout all levels.<br />

Thunderhawk will incur<br />

damage whilst transporting<br />

you through the various<br />

screens; a repair kit may be<br />

collected to reduce the<br />

damage. If this is not<br />

done, Matt will die. To add<br />

pressure, a time limit is also<br />

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The heat<br />

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weather<br />

may be bad<br />

but these<br />

pages are hot.<br />

Buckle your<br />

swash for Pirates,<br />

head for the heights<br />

with Gunship, and<br />

indulge in a summer<br />

L'Affair. Saxion man<br />

Stavros Fasoulas is back<br />

with Quedex. It's a-Mazing.<br />

That's just four of the hot<br />

games hitting the streets<br />

this month.<br />

This is (Nuclei( the latest and<br />

possibly greatest game yet from<br />

Station-buster Sbvros Fasoulas<br />

The talented Finnish programmer<br />

taken a break from creating stun<br />

shoot 'em ups to produce Quedeir<br />

a multi-puzzle maze type game with<br />

many and varied styles of gameplay<br />

you could possible want Quedex<br />

short for the Quest for Ultimate<br />

Dexterity — and you'll need it to gui<br />

your bouncilK ball around the maze<br />

along the race tracks and throughthe<br />

many teleports you'll encounter. The<br />

game is amazingly user-friendly. YOU<br />

choose what levels you play and<br />

what order. No gameplay dictated hot<br />

the programmer here! Quedex is on<br />

the way from Thalamus very soon<br />

only for the 64 at present. Sony<br />

Spectrum, Atari, Amstrad, 138C, KU,<br />

QuareetbarPe 113<br />

9<br />

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FORCE: 32 MEN<br />

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S I>BEARD<br />

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This is Gunship on the Amstrad, soon to be looming your<br />

way on the Amstrad. Remember C VG's cover on the game<br />

In April? It will cost E9.95 on cassette and E14.9.5 on disk.<br />

I lere's a look at the Spectnim version of Code Master'<br />

highly-sucessful Amstrad game Grand Prix Simulator. It's been<br />

written by Serg Dosan.i, author of Ant Attack on the<br />

<strong>Commodore</strong> 64. and with graphics by Mervyn Jones. Serg<br />

confident this will become a classic. Al&<br />

argotme it! SOW ne411111<br />

Paws, that's what„cothfare Projects'<br />

canine fighting game whi<br />

they hope will have fur flying<br />

space. You play the part of Ca<br />

lain Rover Pawstrong who m<br />

capture or destroy the colony<br />

kgendary Space GriMns. Dott<br />

around the planet's surface —<br />

and the levels hidden deep below<br />

— are essential supplies and<br />

equipment which Pawstrong<br />

must find to help him.<br />

Star Paws will be out on <strong>Commodore</strong><br />

64 — from which these<br />

shots were taken — Spectrum<br />

and Amstrad at E.5.9.5. Musk will<br />

be by Rob Hubbard.<br />

1<br />

es called<br />

n't commit<br />

u also want<br />

re some<br />

pictured<br />

framed<br />

ant to u t who d<br />

and your girlfriend who has v<br />

ection? L'Affair is out soon on the<br />

e, C64 and PC's.<br />

If you're into comics — and who isn't? t o<br />

t love Sidewalk — a new cartoon style in t u r e<br />

the STiPC and Amstrad. It's all done in stupendous black<br />

te graphics. The game — called A Walk in the Shadows<br />

ce — starts when you get your bike stolen when you're<br />

your way to your rock • rt It happens all the time to our<br />

own Wayne<br />

Lazer Force is Code Master latest space<br />

shootare<br />

30 different main levels set in two<br />

1<br />

stages with two bonus stages between each<br />

em-up main stage. Triple firing can be attained by<br />

ospecial u selectors. The main sectors consist of<br />

t vertical scrolling landscapes with many<br />

different features. On the first level, volca-<br />

s<br />

no type<br />

o<br />

formations spew forth flames right<br />

oacross n the screen. Some landscapes<br />

amutate<br />

and grow as you fly over them<br />

t<br />

and there is a level with gigantic<br />

proportions which is hard enough<br />

jto<br />

manoeuvre through without<br />

uany<br />

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dropping death pods. You<br />

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Street writing up the<br />

w hat's movies this on — a monthly Ward Rbasis?<br />

Well, though it ain't easy to get me<br />

A Raising Arizona<br />

Ill tell you that Raising Arizona (15) is<br />

about a baby but I'm making it my film<br />

of the month, you'll pnihably think that<br />

Ward has finally flipped. Why would<br />

anybody want to watch a movie about<br />

a smal, pink, wind and wetness<br />

merchant? Read on!<br />

Baby Arizona, one of the Arizona<br />

quintuplets, is a special baby. Ile gets<br />

abducted by baby Raw and eternal<br />

loser, HI McDonnough — failed petty<br />

criminal, failed reformed citizen and.<br />

finally, failed father. It seems like the<br />

only way for 11.1. and his wife, Edwina.<br />

to have a family is to steal one,<br />

From this one wild seed a series of<br />

increasingly chaotic events grow. &min<br />

Baby Arizona is the centre of more<br />

action than a parent's worst<br />

nightmares. These involve two escaped<br />

minims, a sort of criminal Laurel and<br />

Hardy, who realise that there could be<br />

money in the infant; visiting friends<br />

with their hordes of unruly brats; and<br />

The Lone Biker of the Apocalypse. a:A%<br />

A Raising Arizona<br />

hilarity hunter who makes Mad May<br />

look sane!<br />

Raising Arizona starts funny and<br />

just gets more and more hilarious.<br />

Every twist in the plot adds further<br />

confusion, centred on Nicolas Cage as<br />

ILL sporting a hairdo that looks like<br />

he's caught in a storm — which he Ls,<br />

as the whole world gangs up on him.<br />

Director Joel Coen doesn't miss a<br />

Out of the previews theatre, they<br />

made me an offer I couldn't refuse.<br />

so here goes with this month's<br />

releases.<br />

trick. You want to know what a baby's<br />

eye %iew of the world is like? You get<br />

it Or how to rob a band of hillbillies<br />

who take your instructions just a little<br />

too literally Mow can we throw down<br />

our guns if you've told as not to<br />

move?'. It's one of the most inventive<br />

comedies of the year.<br />

Coen<br />

Wood . Simple, which I suspect most<br />

people<br />

s<br />

only got to see on video. This is<br />

set to get a well deserved general<br />

release. lasSee<br />

it and cry like a baby.<br />

t Tears of laughter, that is!<br />

fiWho<br />

was it who said that flying is<br />

just lfalling m and forgetting to hit the<br />

ground? Just hope that Erie. The by<br />

Who wCould<br />

fly (PC), has learnt that<br />

a<br />

s<br />

c<br />

u l<br />

t -<br />

c l<br />

a<br />

s<br />

s i<br />

c<br />

A The Boy Who Could Fly<br />

lesson because he spends much of his<br />

time just hanging around.. , on<br />

window ledges, roofs and the like!<br />

When 14 year-old ?dilly moves into<br />

the house next door she befriends his<br />

strange. mute teenager who everybody<br />

believes to he autistic, Slowly a<br />

relationship develops between them,<br />

but it's not made any easier by the<br />

authorities, who think that Erie would<br />

be better off in an institution with a<br />

nice, tight straight-jacket to wear<br />

So is Eric batty just because he<br />

thinks he's a bird? Certainly there's<br />

nothing in this ultra ordinary smal<br />

town to suggest that it might be the<br />

scene of a miracle. There's overworked<br />

mum, trying to come to terms with<br />

computers at work<br />

; brother, bratty the Rambo of the sandpit<br />

generation; a colection of school<br />

blimbos u and t bullies and the odd<br />

lsympathetic o v ateacher. b<br />

l eBut<br />

there's also the same freak<br />

atmospheric conditions that produce<br />

pink skies in so many Spielberg films;<br />

the same soaring music that aims<br />

straight for the strings of the heart<br />

Yes. if Eric's surname had been<br />

Thomas they could have usd his initials<br />

for the film title. This is an attempt to<br />

mate the same sort of gentle, smaltown<br />

fantasy that. Spielberg has<br />

mastered - - more Peter Pan than<br />

Superman.<br />

But don't get me wrong. While it<br />

doesn't have his masterly touch and is<br />

rather too long, it contains enough<br />

that's amusing to raise some laughs.<br />

and the ending, when Eric's flying<br />

antics are put to the test is quite<br />

elevating. But pioneers of unmanned<br />

flight face risks, and a greater sense of<br />

danger could have made this really<br />

soar,<br />

In the Wizard of Oz, all the Tin Man<br />

wanted was a heart, The home<br />

improvements salesmen. nicknamed<br />

7In Men (15), could do with joining the<br />

queue.<br />

The year is 1963, the place<br />

Baltimore. and the car to own is the<br />

latest Cadilac. When Tilley colides<br />

with BB's Caddy as it leaves the<br />

garage, the scene is set for a war<br />

between the rival tin men. But despite<br />

a few car-wrecking slapstick antics at<br />

the start, it's really a comedy' of<br />

eharacters.<br />

Danny DeVito and Richard Divyluss;<br />

lake on two singularly unpleasant roles<br />

and give the performances of their<br />

lives, DeVito's Tilley is a slobbish<br />

failure who can't. face reality while<br />

Dreyfuss as DD is a calculating<br />

smoothie. a snake who thinks nothing<br />

of seducing Tilley's wife then phoning<br />

him to Crow about it.. But the tables<br />

are turned 'You can keep her,* his<br />

rival snarls.<br />

As well as the feud there's another<br />

story, the story of the salesmen — the<br />

double glazing pests of their day -<br />

who use every trick in the hook to flog<br />

the uOy aluminium sidings. They lie,<br />

cheat and even feign madness to make<br />

their commission, despite a<br />

government inquiry into their methods.<br />

And when they're not selling they sit<br />

around in diners, discussing crucial<br />

issues such as why there are no woman<br />

in Benanaza<br />

Director Barry Levinson knows just<br />

how to let a story slowly take shape,<br />

observing the eccentricities of this<br />

smal group of misfits so that<br />

eventualy you start to realise that<br />

even tin men have hearts. if you dig<br />

deep enough.<br />

You know you're in for a rough time<br />

when, less than three minutes into Evil<br />

Dead 081, nasty things start to<br />

happen — walls spurt blood, there's a<br />

talking, biting severed head, and a<br />

hero who's reduced to chainsawing off<br />

his own hand. By this stage I was<br />

almost sick with laughter.<br />

The plot! Don't ask! Director Sam<br />

continued on p. 98<br />

A Tin Men, starring Donny De Vito and Richard Dreyfuss


A E'.i/Deod<br />

ll Raimi just throws his cast together in<br />

the isolated cabin from the original<br />

movie and lets the special effects loose.<br />

Every horror cliche is here, from the<br />

something nasty in the cellar to the<br />

ancient document that will lift the<br />

curse — if any of the cast survives<br />

long enough.<br />

The audience may not last the<br />

whole movie either. I reckon that while<br />

fifty percent will be reduced to<br />

hyrsteris, the other half will head<br />

straight for the toilets and harritade<br />

themselves in until the assault of<br />

gruesome slapstick satire is over.<br />

Of course the protectors of our<br />

morals got all upset when its<br />

predecessor appeared on video,<br />

convinced that it would turn everyone<br />

who saw it into a mindless zombie.<br />

reckon the worst effects of Dead<br />

would be people who spouted dialogue<br />

as mindless as the script's!<br />

Despite a slight lull after the first<br />

frantic half hour, Evil Dead His a<br />

wacky, tacky. tasteless roler-coaster<br />

ride, totally lacking believable<br />

characters and common-sense, If<br />

you've got the stomach for it see it —<br />

it's bloody funny.<br />

A White of the Eye<br />

A White of the Eye<br />

1976 with a boyfriend, Mike_ Somehow<br />

this shadow from ten years ago still<br />

hangs over the relationship.<br />

There's something hypnotic about<br />

White oldie Eye It uncovers its<br />

horrors in a cold, distant, arty fashion,<br />

developing a strange power which<br />

draws you deeper and deeper until you<br />

finally emerge, feeling as if you've been<br />

dragged through the dirt<br />

I suspect that some critics will<br />

attack it as a sensationalist slasher<br />

movie, which it is not. Director Dunald<br />

Camel' has set out to make a serious<br />

study of psychosis and the horrors of<br />

serial killing, and in some ways he has<br />

succeeded. But the result is a cold and<br />

unpleasant experience.<br />

Ifs a relief to turn to A Great Wall<br />

(PG), which is unlikely to get a wide<br />

release, but turns out to be a minor<br />

gem. It tells the simple tale of<br />

Chinaman Lev and his family returning<br />

from San Francisco. where he earns a<br />

Living as an executive in a computer<br />

firm, to Peking to visit his sister.<br />

A similar East-West culture dash<br />

featured in Gung Ho which appeared<br />

earlier this year. But while that<br />

There's horror of quite another kind<br />

in White of the Eye (18.1. This is the<br />

sort of movie that can even reduce a<br />

cinema of hardened reviewers to a<br />

state of shocked silence_<br />

Globe. Arizona is a dull desert town,<br />

surrounded by a bleak landscape of<br />

open-east mines. It's here that hi fi<br />

engineer, Paul White, lives with his<br />

wife, Joan. and kid, Daniele. But<br />

suddenly their peace is shattered when<br />

Paul becomes chief suspect in a murder<br />

investigation.<br />

Could Paul be guilty of these brutal<br />

and apparently motiveless mutilatioits7<br />

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shot in Peking, and for once you get a<br />

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I 1 I I % I I /<br />

i-auntilet<br />

Gauntlet has probably been the most<br />

successeful coin-op licence ever. Now ST<br />

owners can treat themselves to a version of<br />

this game, remarkably similar to the original,<br />

courtesy of US. Gold, Adventure soft, and<br />

two freelance programmers — Graham<br />

LiHey and Teoman Irmak.<br />

Rather than just do a straight review of a<br />

game that almost everyone has played in<br />

one form or another, we thought it would be<br />

interesting to go behind the scenes, and the<br />

screen, to see just how you go about<br />

converting an arcade mega-hit. So David<br />

Bishop, our resident ST maniac, enticed<br />

Graham and Teoman down from their native<br />

Birmingham to reveal all!<br />

Teoman, Gaurder was<br />

F their first major<br />

commision o in the games<br />

field,<br />

r<br />

although neither are<br />

new to the software scene.<br />

bGraham<br />

used to be<br />

software o support manager<br />

for t Apricot, converting<br />

many h IBM programs, such<br />

as Concurrent, to run on<br />

Apricot G systems in the<br />

days r before they went the<br />

route a of IBM compatibility.<br />

Teoman<br />

h<br />

was trained as an<br />

illustrator and, for many<br />

years, a designed the covers<br />

of m Practical Computing.<br />

before a turning his talents<br />

to n on-screen graphics<br />

design for Adventure Soft.<br />

d<br />

So how did this project<br />

start?<br />

Graham: "We were<br />

approached last<br />

September and asked if<br />

we'd be up for the job. At<br />

the time, Gremlin was still<br />

working on some of the<br />

8-bit versions so we had to<br />

go down to their offices to<br />

take a look at the coin-op."<br />

Teoman: "Graham had<br />

seen Gauntet before, but I<br />

had never even heard of<br />

the game. so I ended up<br />

taking about a hundred<br />

shots on that first evening.<br />

We took them home and<br />

sat around wondering how<br />

we could come up with a<br />

faithful conv 'on that had<br />

all the graphical<br />

atmospheric appearance<br />

and appeal of the original."<br />

What help did you get<br />

from the owners of the<br />

Gaunlet rights, Atari<br />

<strong>Games</strong>?<br />

Graham: "Very little<br />

actually. It wasn't as if they<br />

gave us source code or<br />

even maps to start with. It<br />

was more a case of, here's<br />

a machine, now go do the<br />

conversion! Eventually<br />

though, US. Gold managed<br />

to get printouts of each<br />

level, which we then coded<br />

back into our program."<br />

Did you spend alot of<br />

time playing the original<br />

arcade machine?<br />

Teornan: "Just<br />

before Christmas, we took<br />

delivery of the Coin-op that<br />

had been at Gremlin's<br />

office. They had finished<br />

their conversions by then.<br />

Graham spent most of the<br />

festive season<br />

underground, killing<br />

anything that moved!"<br />

Graham: "We both know<br />

the game pretty well now.<br />

Really, we had to become<br />

experts on every aspect of<br />

the game, because we<br />

wanted to make sure that,<br />

where possible, everything<br />

in ours mirrored the<br />

original. We've even kept<br />

in minor bugs from the<br />

arcade version."<br />

What bugs?<br />

Teoman: "Well, there are a<br />

number of places where<br />

generators overlap, as If<br />

they were stacked on top<br />

of each other, so ours do<br />

too Also, the heads of<br />

various characters are<br />

superimposed on<br />

generator when they get<br />

too close, so the same<br />

happens in the ST<br />

version."<br />

What changes did you<br />

have to make from the<br />

original?<br />

Teornast: "The coin-op<br />

uses thirty-two colours and<br />

we only had sixteen, five of<br />

which were used for the<br />

floors, and 11 for the walls<br />

and characters. Their<br />

sprites are all eight colour,<br />

but each<br />

one can be<br />

any eight colours<br />

while ours all have<br />

to be created from a<br />

single, unchanging palette.<br />

"So where, on the<br />

original, ghosts get less<br />

bright as you knock them<br />

down a level, In ours they<br />

stay the same colour.<br />

Wizards are another case<br />

in point. They are purple in<br />

the original, but we didn't<br />

have a purple so our<br />

wizards are blue. But I<br />

don't think that any of the<br />

compromises we had to<br />

make with the colours.


affect the game at all."<br />

Graham: "Another<br />

problem we had was that<br />

our screen size is slightly<br />

smaller than theirs, which<br />

created a few interesting<br />

situations with things like<br />

transporters. You can only<br />

transport to another<br />

transporter, visible on the<br />

screen. So, with a smaller<br />

screen, there would be<br />

times when an intended<br />

destination transporter<br />

was not in view. Gremlin<br />

had the same problem, and<br />

actually had to move<br />

certain transporters a little<br />

this way or that to get<br />

round it, so that's what we<br />

did."<br />

Teoman: "The only other<br />

differences are that we had<br />

to leave out the thief<br />

because there simply<br />

wasn't enough memory,<br />

even though all his<br />

graphics have been drawn<br />

and coded. for the same<br />

reason. Only two<br />

characters<br />

can play<br />

at once.<br />

We also decided<br />

to show the position of<br />

'sprung' traps so that<br />

players could learn their<br />

whereabouts, albeit after<br />

the event."<br />

"But, in every other<br />

respect, the games are<br />

identical, from the hit<br />

shield capacities of the<br />

different characters to the<br />

number of pixels each<br />

enemy moves, right down<br />

to the way the ghosts<br />

overlap when they get too<br />

close to each other!"<br />

What about the sound<br />

effects, were they<br />

sampled?<br />

Graham: "There are 222<br />

sound effects in the<br />

original. A large number,<br />

partly due to the fact that<br />

It's in stereo. We started<br />

with 45K of effects but<br />

this had to be trimmed<br />

down to 16 sampled<br />

effects occupying 20K, but<br />

we've kept all the<br />

important ones.<br />

"Because I wanted to<br />

use the identical sounds, I<br />

tinkered around inside the<br />

coin-op and found output<br />

which I linked directly to<br />

the ST. This proved to be a<br />

mistake because I ended<br />

up digitally sampling<br />

digitised sounds, so little<br />

chunks were lost. A better<br />

idea was to record the<br />

original sounds on tape, in<br />

analogue form, and<br />

then to<br />

digitially<br />

sample the<br />

sounds oft the<br />

tape.<br />

"The music at<br />

the start is<br />

sampled, all<br />

175k of it, but<br />

this gets thrown out, when<br />

the last bits of code are<br />

loaded in, because there<br />

simply isn't room.<br />

Incidentally, when the<br />

music plays, we're using<br />

10,000 interrupts per<br />

second!"<br />

Will ST Gaunlet be in a<br />

way affected by the Witter<br />

chip?<br />

Graham: "If the Witter<br />

had been standard in all<br />

Ataris, we would have<br />

written the program<br />

differently to take full<br />

advantage of it. As it is,<br />

we've written our own<br />

software Witting routines<br />

instead."<br />

It seems there's a very<br />

strong case for an<br />

'executive Gaunlet' for<br />

Atari ST owners with 1<br />

megabyte of memory,<br />

especially considering how<br />

many people have had their<br />

520s upgraded.<br />

Graham: "That's right, in<br />

fact, because we worked<br />

on 1040s, we can have<br />

three or four people<br />

playing at once. The<br />

program used to scan the<br />

numeric pad, which sould<br />

be used by a third player,<br />

but we had to<br />

suppress<br />

that for<br />

the 520."<br />

Teoman: "Basically,<br />

we've got all the bits to<br />

produce another version<br />

for up to four players, with<br />

many more sound effects,<br />

and the thief. We could<br />

probably also re-introduce<br />

the music in the treasure<br />

rooms."<br />

Will you be doing the<br />

'Deeper Dungeons' disk?<br />

Graham: "Yes, that should<br />

be available later in the<br />

year. There will probably<br />

also be an Amiga Gauniet<br />

before Christmas!"<br />

What are your all-time<br />

favourite games?<br />

Teoman: "Zork I which,<br />

for me, epitomises the<br />

Infocom approach where<br />

every last detail fits<br />

together."<br />

Graham: "Definitely Star<br />

Raiders for the 8-bit Atari<br />

range, it's the definitive<br />

game. Unfortunately the<br />

ST version is sadly lacking<br />

in the gameplay which<br />

makes the original so<br />

great."<br />

Apart from<br />

Deeper<br />

Dungeons<br />

disks, and<br />

the<br />

possibility of an<br />

Amiga version of<br />

Gaunlet, what other plans<br />

do you have for the<br />

future?<br />

Teoman: "We're working<br />

on a new arcade game, also<br />

for the ST, called Bushido<br />

which is Japanese for 'the<br />

way of war making'. It<br />

should be finished some<br />

time in the autumn and will<br />

again be published by<br />

Adventure Soft.


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6it<br />

ittpriotwermi<br />

Trac<br />

110. TRACKER<br />

P. SUPPLIER RAINBIRD<br />

II* PRICE, £24.99<br />

Trumbel Bullard had a big<br />

problem. He needs<br />

somebody young and<br />

attractive to die while<br />

playing Tracker, otherwise<br />

the telecast ratings would<br />

surely dip below seventy<br />

percent for the fourth<br />

successive week, causing<br />

all advertising revenues<br />

from the Fringe Worlds<br />

Federation to be lost. The<br />

Imperial Prator would not<br />

be pleased!.<br />

You are Tallis, a female<br />

Novenian with a mission,<br />

and just what Bullard has<br />

been looking for, or so he<br />

thinks. Since their abortive<br />

attempt to destroy the<br />

IP. TITLE: CRYSTAL CASTLES<br />

1. SUPPLIER: ATARI<br />

O. PRICE: E24.95<br />

The June issue of CA-VG<br />

carried an interview with<br />

various Atari dignitaries<br />

who revealed the<br />

company's plans to relaunch<br />

a much better<br />

version of Atarisoft.<br />

Well the first batch of<br />

Atarisoft ST releases has<br />

hit the streets and,<br />

predictably, they contain a,number<br />

of veteran titles,<br />

including Joust, Star<br />

Raiders, and that highly<br />

addictive evergreen -<br />

Crystal Castles.<br />

If you've been orbiting<br />

the earth in Intell-sat or<br />

pot-holing in Cheddar<br />

Gorge for the last three<br />

years, you could be<br />

forgiven for never having<br />

heard of Crystal Castles.<br />

So, for astronauts and<br />

cavers everywhere, here<br />

goes!<br />

You play Bentley Bear as<br />

he tries to escape the<br />

endless maze of alleys,<br />

lifts, and stairways that<br />

make up the Crystal<br />

Castles.<br />

Stargliders on Novenia, the<br />

Ergons have been the race<br />

most feared by the<br />

Novenians.<br />

Tracker, the computer<br />

game, begins as you're<br />

about to take on the might<br />

of Centrepoint. Your<br />

Skimmer's display shows a<br />

plan view of the seven<br />

interconnected hexagonal<br />

sectors that make up the<br />

'playing arena'. The<br />

Centrepoint computer<br />

sticks out like an ugly<br />

growth in the centre of the<br />

central sector. Each sector<br />

is made up of numerous<br />

maze-like trackways which<br />

are connected by 'nodes'.<br />

Above the Skimmer's<br />

cockpit displays, you can<br />

see out onto the trackway<br />

Ystall<br />

Cast es<br />

The only good thing<br />

about these castles is that<br />

they're enchanted, being<br />

covered with glistening<br />

gems and, even more<br />

exciting for a hungry bear,<br />

large pots of honey!<br />

Not surprisingly, Bentley<br />

is being chased by various<br />

gem guardians including<br />

crystal balls, nasty trees,<br />

gem eaters, ghosts,<br />

skeletons, swarms of bees<br />

(really after the honey —<br />

but you'll do), and worst of<br />

all — the evil witch Bethilda<br />

with her deadly steaming<br />

cauldron, just big enough<br />

to make broiled bear.<br />

Before Bentley can<br />

escape, he must pick up<br />

every gem in each of the<br />

37 castles in the game.<br />

This he does by running<br />

over them — rather like in<br />

a 3D version of Pacman!<br />

The first nine levels each<br />

contain four castles. The<br />

final castle, level ten, is the<br />

most hairy one of them all.<br />

Luckily, strategically<br />

placed 'warp doors'<br />

mercifully let you skip<br />

levels.<br />

Bentley can be<br />

or node through which<br />

your flying.<br />

As you get further into<br />

Tracker it becomes clear<br />

that an immense amount of<br />

thought and planning went<br />

into the ST version to<br />

carefully balance all the<br />

game variables enabling<br />

you to play hundreds of<br />

games, each completely<br />

different from the last.<br />

If you're after a first rate<br />

controlled with either<br />

joystick or mouse (the<br />

original coin-op used a<br />

track-ball), and pressing<br />

fire allows you to jump any<br />

nasties that may be after<br />

your hide. Jumping trees<br />

stuns them but they<br />

recover after a few<br />

seconds. But gem eaters<br />

aren't so lucky, because<br />

you can turn them to dust if<br />

you jump over them while<br />

they're actually eating.<br />

This version of Crystal<br />

Castles has been<br />

programmed by Hungary's<br />

strategy/arcade game<br />

which can be played in<br />

colour or on a<br />

monochrome monitor, and<br />

cracked using countless<br />

different strategies, all of<br />

them hard to pull off, then<br />

make tracks for this one.<br />

GRApH!CS<br />

b. SOUND<br />

VALUE<br />

pLAyABILITy<br />

Andromeda Software, and<br />

an excellent job they've<br />

done of it too. It has<br />

excellent sound effects,<br />

sprite animation, choice<br />

and use of colours, and all<br />

the playability of the<br />

original coin-op. ST Crystal<br />

Castles is as addictive as<br />

ever and shouldn't be<br />

missed by any selfrespecting<br />

ST arcade<br />

freak.<br />

iv. GRAPHICS<br />

Ow SOUND<br />

II. VALUE<br />

PLAYABILITY<br />

4<br />

a<br />

10 8<br />

9<br />

9<br />

9<br />

10


Plri. TITLE: XEVIOUS<br />

Ili- SUPPLIER: US GOLD<br />

It<br />

There , isn't much point in<br />

regurgitating .<br />

the scenario<br />

of Pthis<br />

one, if you've never<br />

heard of Xevious then II<br />

R<br />

hope you had a good stay<br />

on ISaturn.<br />

So has the ST<br />

version C of the coin-op<br />

classic E been worth the<br />

wait?<br />

Well,<br />

:<br />

there are two kinds<br />

of £ conversion. Those that<br />

are 2identical<br />

to the original,<br />

ST 4Arkanoldfor<br />

example<br />

— possibly . the most<br />

perfect conversion ever.<br />

Then 9 there are those that,<br />

due 9 to technical<br />

t<br />

o<br />

Xevious<br />

Also, why discriminate<br />

against people who prefer<br />

the mouse? It would have<br />

taken no time at all to<br />

include a mouse control<br />

option making use of both<br />

the buttons, one for<br />

restrictions, attempt to<br />

shooting, the other for<br />

attempts to recreate the<br />

recreate the atmosphere,<br />

bombing.<br />

colour, gameplay. and the<br />

gameplay etc, of the<br />

Although fun to play for a<br />

generally frenetic<br />

while, Xevious is an<br />

original without being a atmosphere responsible altogether rather flat<br />

pixel perfect carbon copy. for the original Xevious<br />

Most conversions fall success.<br />

experience, lacking the<br />

punch and addictive<br />

into the latter category, The main offenders are<br />

which sadly is very much<br />

qualities of the original<br />

airborne targets and<br />

the case here. Sad<br />

game.<br />

bullets that are insipid in<br />

because one is left with colour and therefore<br />

II<br />

5<br />

the impression that the difficult to see against a<br />

programmers have been<br />

,<br />

II. SOUND<br />

6<br />

rather disappointing<br />

0<br />

5<br />

less than diligent in their background.<br />

,<br />

G PLAYABILITY 6<br />

V<br />

R<br />

A<br />

L<br />

P<br />

U<br />

H<br />

E<br />

I<br />

C<br />

1 0 1 7 , 1 1 . 1 0 1 1 4 g e " a 1 — . S 1 / 4<br />

complicated logic<br />

" ‘ i<br />

IP. TITLE: AIRBALL<br />

SUPPLIER: MICRODEAL<br />

b. PRICE: E24-95<br />

"OK" said the wizard,<br />

"get this! You've really had<br />

it this time because I'm<br />

turning you into a ball. And<br />

not just any ball no, a<br />

ball with a skin so thin that<br />

it will burst at the slightest<br />

contact with anything<br />

sharp "You try and imagine<br />

what he would have done if<br />

he'd been really angry.<br />

You begin contemplating<br />

your fate when the wizard<br />

starts off again witb_what<br />

you desperately hope is his<br />

finale • "and worst of all"<br />

he raves. "you have a slow<br />

puncture so you'll need to<br />

keep pumping yourself up.<br />

Of course, if you stay on a<br />

pump too long you'll<br />

burst!"<br />

The game starts in a<br />

beautifully designed<br />

square room with you, a<br />

flimsy ball, resting on a<br />

pump. A scroll bar along<br />

the bottom of the screen<br />

shows you pressure rising<br />

as the pump does its job.<br />

Jump off too soon and you<br />

run out of puff before<br />

making it to the next pump.<br />

Too late and you burst like<br />

a balloon, leaving you a<br />

limp heap on the floor.<br />

Having jumped off the<br />

pump, you can go off<br />

exploring through any of<br />

the four doors in the first<br />

pump room. Two things<br />

become obvious almost<br />

immediately. Firstly, a map<br />

will come in very handy.<br />

Secondly, the graphic<br />

design of the rooms is<br />

quite breathtaking!<br />

One lovely touch, that<br />

may not be appreciated by<br />

people with old TVs, can<br />

been seen in a group of<br />

locations to the west of the<br />

first pump room. When<br />

first entering this part of<br />

the castle, you could be<br />

forgiven for thinking the<br />

game had crashed. But<br />

look more carefully and<br />

you'll see that, in fact,<br />

you're outside and it's the<br />

dead of night. The view is<br />

similar to that of a dark<br />

night-club decorated with<br />

fluorescent paint.<br />

Dotted around the place<br />

are crosses, tins of beans,<br />

a Buddah, a statue of a<br />

dragon, a pumpkin and<br />

crates needed to clear<br />

other obstacles. Having<br />

spent hours playing the<br />

pre-production sample<br />

rushed, at great expense,<br />

to VG's offices, we still<br />

haven't found any objects<br />

to pick up but we're still in<br />

there trying!<br />

In most cases, getting<br />

from one room to the next<br />

is more a case of accurate<br />

joystick or mouse control,<br />

rather than the solution of<br />

)<br />

expecting another Batman<br />

or<br />

p<br />

Head over Heels, forget IF<br />

it. r Airball is not that deep. 117 /4<br />

oIt<br />

is, however, an<br />

impeccably<br />

b<br />

coded and<br />

highly playable game that<br />

sets l a high standard other<br />

companies e will have to<br />

beat. m<br />

With titles like this<br />

s<br />

appearing now, imagine<br />

the . treats we're in for<br />

when s programmers really<br />

get o to grips with the ST!<br />

After , all, the Spectrum had<br />

been<br />

i<br />

around three years<br />

before Knightlore stunned<br />

us f all. Airball has appeared<br />

a ylittle<br />

more than a year<br />

after o the launch of the ST.<br />

Airball is the first<br />

u<br />

isometric arcade<br />

adventure, ' written<br />

specially r for the ST, and<br />

has e hit written all over it! If 0<br />

this 011is<br />

the standard we can<br />

I<br />

expect of such games in<br />

the N future, then form a<br />

queue . . . behind me!<br />

GRAPHICS<br />

SOUND<br />

VALUE 9<br />

PLAYABILITY 1 0


N. TITLE: OUTCA<br />

It. SUPPLIER:<br />

MASTERTRONIC<br />

0. PRICE: £9.99<br />

Mastertronic is yet another<br />

, recent entrant into the ST<br />

arena, firstly with Ninia,<br />

and now with Outcast, an<br />

air-to-air blast, rather like a<br />

futurisitc Skyfox (see Feb<br />

'87 issue).<br />

The action takes place in<br />

the Magellian Cluster<br />

which is under the control<br />

of a semi-mechanical<br />

insectoid race known as<br />

'The Mind'. The scenario<br />

and game instructions,<br />

although a little on the epic<br />

side, are neatly combined<br />

into a briefing document.<br />

The document explains<br />

that you have been sent a<br />

simulation disk which<br />

exactly recreates a 'Mind'<br />

offensive on three pyramid<br />

bases on the renegade<br />

Gyran's home planet. Your<br />

aim, as always, is to defend<br />

the bases by destroying<br />

each successive wave of<br />

the 'Mind's' offensive.<br />

The game begins with<br />

you flying over the surface<br />

of the planet, viewed<br />

through the top half of the<br />

screen which gives you a<br />

pilot's eye view of the<br />

proceedings. Cockpit<br />

displays flash information<br />

• on shields, energy, kill<br />

• percentage, heading,<br />

• altitude, and speed, as well<br />

as telling you how many<br />

j14<br />

1m<br />

1<br />

11<br />

)4<br />

01-4<br />

-<br />

Ar<br />

TOURNAMENT<br />

0lb.<br />

SUPPLIER: ACCES<br />

1<br />

GOLD<br />

PRICE: £24.95<br />

.<br />

Access<br />

T<br />

software, via US<br />

Gold, has released a<br />

further A four courses for<br />

use I with their very<br />

excellent R golf game,<br />

Leaderboard. E<br />

But, be<br />

warned, anybody looking<br />

for<br />

A<br />

an easy round can<br />

forget D it, because these<br />

are E real meanies.<br />

RTwo<br />

of the four courses<br />

l k like the Norfolk<br />

broards, B while the other<br />

two O have so many bunkers,<br />

A<br />

l<br />

l<br />

insectoids are remaining.<br />

In the centre of the<br />

cockpit is the map or<br />

scanner display which<br />

shows enemy activity in<br />

scanner mode, and the<br />

whole game arena in map<br />

mode. Map mode is also<br />

used to set hyperspace coordinates.<br />

In scanner mode, three<br />

of the four types of enemy,<br />

Seekers, Swarmers, and<br />

Seigers, are shown in<br />

different colours. At least<br />

you know what kind of<br />

alien is trying to kill you<br />

then. The fourth, and most<br />

deadly brand of insectoid,<br />

known as the stingers,<br />

don't show up on the<br />

scanner at all, and are<br />

monstrously tricky to<br />

destroy.<br />

The game itself involves<br />

you flying around the<br />

place, protecting your<br />

three bases, docking with<br />

them for repairs and extra<br />

energy when necessary,<br />

and generally blasting<br />

anything that moves.<br />

The screen handling gets<br />

a little slow when there's a<br />

lot happening at once, but<br />

apart from that, and<br />

considering the price,<br />

Outcast is a reasonably<br />

blast and well worth the<br />

money.<br />

I<br />

G<br />

R<br />

A<br />

P<br />

H<br />

I<br />

C<br />

S<br />

SOUND<br />

VALUE<br />

PLAYAS!<br />

you could be forgiven for<br />

thinking you were having a<br />

quick round with a bunch of<br />

desert natives.<br />

Many of the holes have<br />

blind greens, often with<br />

the pin awkwardly placed,<br />

there are also many more<br />

trees than on the original<br />

courses. Several holes can<br />

only be parred with large<br />

dollops of fade or draw<br />

r<br />

E<br />

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(that's 1 slicing and hooking<br />

on purpose, in non-golfing<br />

jargon),<br />

.<br />

making aiming and<br />

shot-playing 1<br />

far more of a<br />

challenge. 1<br />

. You need the original<br />

Leaderboard game disk to<br />

play 1 on the Tournament<br />

courses, . so if you're a<br />

Leaderboardless 1<br />

ST user,<br />

here's 1 a double excuse to<br />

drive down to your local<br />

1<br />

=<br />

1<br />

1<br />

1<br />

1<br />

‘3Nr.r<br />

eat erboar<br />

shop and put one in your<br />

pocket — it'll go a fairway to<br />

keeping you occupied for<br />

ages.<br />

I<br />

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V<br />

S<br />

O<br />

U<br />

RAPHICS: N/A (U<br />

RIGINAL<br />

EADERBOARD<br />

GRAPHICS)<br />

AWE 10<br />

PLAYABILITY: Ni<br />

.410<br />

1<br />

'<br />

105


1<br />

1 Warning: It is illegal to sell<br />

duplicated or pirated software<br />

on tape or disc. You<br />

will now be liable for prosecution.<br />

All suspect<br />

advertisements<br />

1<br />

will be forwarded<br />

to the Federation<br />

against Software Theft for<br />

further inspection.<br />

SWAP!! LATEST C64128<br />

SOFTWARE.<br />

I<br />

CBM64-128 user wants<br />

to swap software with<br />

COMMODORE users all over the<br />

world, All letters answered. Send list<br />

to Calvin Cheah, 1-8, Lorong Delima<br />

10, <strong>Is</strong>land Glades, Penang, Malaysia<br />

11700,<br />

PBM: CDo you fancy yourself doing a<br />

Mrs T.? Invading islands and ruling a<br />

country. If you do then send a SAE<br />

today to: J-Sign <strong>Games</strong>, 16 Camus<br />

Rd, Arbroath, DD11 SAW.<br />

COMPUTER games for sale. For C64,<br />

Al new titles, all as new, hardly used.<br />

Phone 01.883 5863 after six, ask for<br />

Torn<br />

R<br />

SPECTRUM 48K+ data recorder.<br />

Kempston interface, Guickshot<br />

joystick and 23 original games, also<br />

mags. All boxed and excellent<br />

condition, just £89. Phone 0622<br />

46933.<br />

CBM O64 Freeze Frame for sale El 2.<br />

Also pen pars required who know<br />

micode and are willing to help<br />

Others to learn. Tel 0446 749104.<br />

RESET SWITCH for CBM64, Only<br />

E1.50, plus 25p p&p. Cheque/PO<br />

payable to S. T. Bainbridge, at 9<br />

Melbourne St Newport <strong>Is</strong>le of Wight<br />

P030 10X.<br />

S<br />

ANDREW, aged 12, seeks penpai,<br />

interested in sport and swopping<br />

software for the Spectrum 48K<br />

(200 • games) guaranteed reply,<br />

Contact: Andrew Dungey, 46 Green<br />

Lane, Penryn, Cornwall TR10 80J.<br />

I OWN EBBC Model-B and tape<br />

recorder, want swap with<br />

<strong>Commodore</strong> 128 or 64. and tape<br />

recorder. Contact Onkar Mahil, 6<br />

Maximfeldt Rd, Erith, Kent DAB 1Al-1.<br />

03224 49572.<br />

PRINT OUTS of programs on CBM54<br />

C1-50. Send tapes only to Gary Sims,<br />

L<br />

8 Nunnery Avenue, Rothll.<br />

Northants NN14 21.10Pring<br />

Ketterine 10536) 711724.<br />

MICROSELLS — It costs only El to advertise in Microsell!<br />

ATARI ST/800XL/XE OWNERS<br />

LWhy ivy'. corriu,mem 're greatest hOMit c.;<br />

, slat MIDLAND GAMES LIBRARY. The greatest. tOggest end best Ater0 nub on Om market.<br />

110.2E<br />

, APPROX 1 7 500 ST TITLES<br />

, 2 v<br />

c a f t l e nNOW r I n IN STOCK<br />

s n i p<br />

MIDLAND<br />

w<br />

GAMES<br />

t<br />

LIBRARY:<br />

h<br />

The company who nearly 5 years ago fi rst conceved the idea of<br />

a soferare library<br />

New acoronmatery. 2.000 fries on Misc. cassette and gorn [games, business soducatron and<br />

Lefties. Often curchasing cot:aria" programs in PluthpieS of he Or ser togne al cia members a<br />

fair chance Always adding aprorowneely 40 new diagrams monthly<br />

Several thousand very satisfi ed members. many as far away as Iceland. Sweden West<br />

GeTrany, Holler.° Denmark and Eire<br />

A lee effi cient and ffi endly service operatirkg a COMpvlerlSed CuSP,Orn bve system to keep track<br />

of ail your reodrds. Requests are amended to irnmediabsty orlually assuring you a 24 hour<br />

!et,01 semce Regoar Detei5lerw, and prDgtarrrrtit or..19<br />

, SEND LARGE S.A.E. TO.<br />

es. e u s 1<br />

,<br />

MIDLAND GAMES LIBRARY<br />

1 h r t r 48 IReadway, n t e r - cBishops l u b Cleeve, Cheltenham. Glos.<br />

a c t i v i h e s<br />

115<br />

Tel: 0242-67-4960 9.30-4.30<br />

All OM pfl xva,nca, ut,<br />

,<br />

1 3 1 , 0 5 . m i<br />

t k i t<br />

t i o c A r l e O<br />

C I I • O n<br />

144 VOICES for <strong>Commodore</strong> FFH<br />

expander on disk ChiP0 E6.50. A<br />

Parker, 5 Ainsdale Close, Penketh,<br />

Warrington. Cheshire WAS 2DN.<br />

COMMODORE 64 disk utility file<br />

protect, fast format file search,<br />

directory commands, etc, only E2.50<br />

inc p&p. R. Moody, Radar Sqn, RAF<br />

Gaton BFPO45.<br />

COMMODORE 128 plus joystick,<br />

datacorder and over E400 of games,<br />

all for £250, all boxed. Phone (0689)<br />

77580 after 4pm (Orpington area).<br />

AMIGA +64 user wants to exchange<br />

latest softare, over 4000 for C64, and<br />

200 on Amiga. D. Cannar, 4<br />

Alexandra Terrace, Bradford 8D2<br />

3EH, W Yorks, England,<br />

CBM64 owner wishes to swap<br />

software with users all over the<br />

world, disk only please. All letters<br />

answered. Send lists and disks to: ?<br />

CBM 1541 disck drive and over E250<br />

original software inc. Oulkdisc, Disc<br />

Disector, many Infocom games,<br />

Alter Ego, many more. Tel: 582 7928<br />

ask for Tony.<br />

FOR SALE ZX M'drive E35 ono. Ales<br />

Alphacom 32 printer, E20 °non.<br />

Interface included with mrdrivel All<br />

in good condition. Tel; 061 223 7857.<br />

ATARI XE130, XCl 1 Trakball. Slik<br />

Stik, twenty games including Moon<br />

Patrol, Pathfinder, Hero, Ballblazer,<br />

Thrust and others, cost E350. Sell<br />

£150 ono, Tel (01) 809 3057 after 6.30<br />

Pm.<br />

CBM64 and Amstrad CPC464<br />

software to swap, tape only, over<br />

500 titles Taner Tanriover Eski Ni<br />

Havaala Cad. Beyaz Saray AP NE<br />

50/6 Yesilkoy, <strong>Is</strong>tanbul, Turkey.<br />

ACORN ELECTRON for sale: boxes,<br />

leads. mags, books, Acorn data<br />

recorder, software inc Elite +<br />

utilities, excellent condition, suit<br />

beginner, E100. Tel; 021704 2716<br />

6<br />

-AMIGA<br />

Public Domain Software<br />

9Service,<br />

A pakcage of 30 disks with<br />

pthe<br />

best in music, graphics, games<br />

and utilities. for f65/DM190.<br />

m<br />

Contact: Amiga Users of Europe,<br />

, P.O. Box 2021, 4224 Huenxe 2, W<br />

Germany.<br />

C64 original games, will not split,<br />

Commando, Star Trek, Zorro,<br />

Archon III (import), and 47 others,<br />

worth E250+, bargain at 180 + p&p.<br />

Telephone Stephen after 4.40pm<br />

021-308 1196.<br />

THE SILVER GHOST crew wishes to<br />

contact similar crews worldwide for<br />

C64. No beginners please, disk only.<br />

Reply quickly for fast turnaround.<br />

Contact: Mike Birch, 181A Rutland<br />

Street, Ilkeston, Derbyshire DE7<br />

8DG. Hi to <strong>Games</strong>busters, Flitfun,<br />

CIA, SCS, TCS, Keyboard Warriors,<br />

Quadrant.<br />

AUSTRALIAN C64 user wants to<br />

swap software with people from all<br />

around the world (disk onlyl. Send<br />

your game lists now to Ross Piper,<br />

78 Rutland Avenue, Mt Eliza 3930,<br />

Victoria, Australia, write today or<br />

miss out. All letters answered.<br />

COMMODORE 64 software to swap.<br />

have over 1400 games, including<br />

the latest games. Please write to Ian<br />

B, 56 Leaf Road, Houghton Regis,<br />

Beds. LU5 5.JH. Luton 866481.<br />

FOR SALE A CBM64, datasette, disc<br />

drive, competition pro joystick,<br />

utilities and E10005 worth of<br />

software including the Pawn,<br />

Gauntlet, Starglider, Hitch-Hikers,<br />

and many more, in total worth<br />

£1400, will sell for E450. Tel 08494<br />

73847 after 9pm or 08494 62139<br />

before.<br />

SPECTRUM + with Interface two, all<br />

leads included, worth about E110,<br />

asking price £60. Contact Crayford<br />

51192, 4pm-9pm on weekdays and<br />

weekends.<br />

SPECTRUM GAMES_ Three original<br />

games on one exciting cassette,<br />

escape the 3D dungeons of hell,<br />

defeat the invading aliens, or help<br />

your king retrieve his gems, plus<br />

free bonus— an addictive rifle range<br />

simulation, All four on tape for an<br />

unbeatable £1.99, Conceputal<br />

Vision, One Middlefield Road,<br />

Rotherham 560 3J1-1.<br />

SALE Atari ST cards, XL software,<br />

Boulderdash II disk E6, The Goonies<br />

tape £5. and many more. Also 5<br />

1disck<br />

box. All prices ono. Tel: 021<br />

/4"<br />

355 2626, Jon<br />

COMMODORE 64 with 1541 disk<br />

drive, datasette and over E1000<br />

worth of software, sell for (430. Ring<br />

1040845) 782 after 4pm.<br />

TAKE THE hassle out of mai order<br />

shopping. Mail order services<br />

provides an extensive range of<br />

material, including books, comics,<br />

posters, cassettes, etc, etc for sale.<br />

Just send 30p for a list of what we<br />

offer, made payable to S. Coombs,<br />

53 Rake Hill, Burntwood, Walsall,<br />

WS7 9DF.<br />

AMERICAN penpal wanted, disk<br />

only, all letters answered lgenuine<br />

letters only). Send list to Rosco, 4<br />

Richmond Avenue, Latchford,<br />

Warrington, WA4 1XA, England.<br />

ATARI 800XL, 1050 disk drive, 1010<br />

data recorder, over t1000 worth of<br />

games, manuals, all boxed, E350.<br />

Phone 10611428 5734 after 7pm, ask<br />

for Greg.<br />

COMMODORE 64 software to swap<br />

on disk with people all over the<br />

world, especially USA. Send lists to<br />

Ben, 8 Argosy House, Pepys Estate,<br />

Deptford, London SE8 30Z. All<br />

letters answered.<br />

AMIGA owner wishing to swap<br />

programs with people all over the<br />

world, Write to: T. A. Maley, 298<br />

Braidcraft Rd, Pollok Glasgow, G53<br />

5LT, Scotland.<br />

CBM64 2 joysticks, 4 computer<br />

games, data cassette + The Hornet<br />

remote control car, all for only E200.<br />

Phone St Albans 59S19•<br />

FOR SALE CBM54, 1541 disk drive,<br />

E240's worth original software,<br />

expert cartridge, datassetes, worth<br />

£95.0 new, sell E400 ono. Tel:<br />

Llandudno 75155 for details.<br />

ADVENTURE GAME for C64, Street<br />

Life, can you beat the street? For<br />

copy send PO for £1.50 to 83<br />

Cannock Rd, Heath Hayes, Cannock,<br />

Staff,<br />

COLECO VISION console with Turbo<br />

Drive module, super action<br />

controlles, three joystiks and twenty<br />

top games, still boxed, was E550,<br />

bargain 1250 ono. Leabrooks •<br />

606018.<br />

C8M64 contacts wanted from all<br />

over the world, to swap software,<br />

preferably on disks. Send lists to<br />

Cooperman 38 Gower Road, Sedley<br />

DY3 3PN. England.<br />

48K SPECTRUM boxed, 40 original<br />

tapes including Starstrike, Spy<br />

Hunter, Alien 8, Everyone's A Wally<br />

and Knight Lore. Also Kempston<br />

interface + joystick • several<br />

magazines wirth f450+, sell for E200<br />

ono, Call Gregor on Bourne End<br />

25566.<br />

VIRTUALLY brand new Amstrad<br />

CPC464, green monitor and extras,<br />

worth £500, sell for E400 ono, Stuart<br />

Bowers, 3 Emen Road, Cleator<br />

Moor, Cumbria CA25 SEA.<br />

ATARI 800XL 1050 disk drive, 1010<br />

data recorder and E100s worth of<br />

games including Hardball,<br />

International Karate, Mercenary I &<br />

Electra-Glide. Quick sale at £200.<br />

Tel: Marcus (042121) 3583,<br />

COMMODORE POKES, hints and<br />

cheats for your 64. To get those high<br />

scores, get our best-selling booklet,<br />

covering 70 chart-topping games.<br />

Unbeatable value at only E1 .50, post<br />

now, cheques/wrapped coins to<br />

Robert Burgess ICBM), 1 Middlefi eld<br />

Road, Rotherham, South Yorks, S60<br />

Written enquiries welcome.<br />

ORIGINAL Amstrad CPC464 games<br />

for sale, cassettes, bugets at El.<br />

Compilations and full priced game<br />

below 1/2 cost price, e.g. (Ikari<br />

Warrior & RadzoneL Send SAE to mr<br />

N. nettleship, 83 Margate Drive,<br />

Grimesthorpe, Sheffield S4 8FG. For<br />

full list of games.<br />

C64 and Amiga software to swap.<br />

I've got all the new titles, disk only.<br />

No beginners please! Write to: ICS,<br />

20 Av De La Closiere. 1410 Waterloo,<br />

Belgium, Hi to CFR, Rats, Cie, Impact<br />

inc. FIL. Hurry up please! Look out<br />

Steph invasion!<br />

CMB 64 users wants to swap<br />

programs with people all over the<br />

world — have all the newest stuff—<br />

disc only please. Write to: Neil<br />

Larusso, 22 Haydock Garth,<br />

Bransholme, Hull, North<br />

Humberside<br />

AMIGA FREAKS are searching<br />

international connections to swap<br />

top software. Latest titles available.<br />

Also selling a top audio digitizer for<br />

only DM150 loci software. Write to:<br />

Obelisk Softworks Crew. Plk At<br />

0049453, 2100 Hamburg 90, West<br />

Germany.


MEGASAVE FANTASTIC SAVINGS<br />

SPECTRUM ' W e Class L boll_ . 1,95 aflame_ ...... 6 9 5<br />

*any Moves . . . 195 Sleet 5 . 9 5<br />

6 15<br />

Sirtt Seem .7.51 Holt/roe Pees 5 1 5 RISK D3 6 , 9 5<br />

Dr Imnoslol. . . . $ 95 EeLtan15 . 5 1 5 Broadside 09 ever 2 0 .9 5<br />

Super Soccer, 5.95 Trace, 5 1 5 facie Abater.* oily 1 1 9 5<br />

Wiz 116 FralMlr 5 9 5<br />

Garlic<br />

eater? De oak 1 1 1 5<br />

515 Dea 1 9 5 eseen to<br />

Mettecim 616 Tro(1<br />

8ure4Licracir<br />

/big Sleaze .<br />

7.15 Irk<br />

Shadows DI Moto: 515<br />

111<br />

5.95<br />

, De ere' 2 9 .9 5<br />

Fanalt Grenade, Dicenlv<br />

Int. EWA. .......... .......... 5 95<br />

-tun<br />

Warners . 515 %1<br />

CNire<br />

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For s Command De erly 2 5 .9 5<br />

Were Gres . 6 75 2Gaffe<br />

lificronaraOte Om .. .- .. ....,..,, 7 • 9595 5 Dal D &mire<br />

7.95<br />

Swum IMOD,<br />

596 raM SIJOTYOT ) 1 95 Barbanan D3. 7 95<br />

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Mystery et ths Ilia 5 9 5<br />

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6nnivedden kbe ...„. 1 0 95 ilitCbalt e r 03 ......... 4.95<br />

Ta-Pan 545 .<br />

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St'bp a t vel C003.<br />

Wass II ......... 5.95 5.95 . Ruieninner DI 7.15<br />

Sennett<br />

, live.; . DayligMs 7<br />

7.95<br />

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Doe the Destroyer .1! 515<br />

6.95<br />

Slen 9<br />

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Nam Jonas 5 95 ?ramps<br />

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133 61 5<br />

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Yi'argames 1 Con. M itellark. 17.51<br />

MASli 5 . 9 5 Colonial 9 le st Dewily , 17<br />

5 Hit Pak (Elle)<br />

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Chimponshe Football 5,15<br />

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Amsted 595 Saboteur<br />

flacirru . . . .......... 5.15<br />

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Gun Romer 1.95<br />

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Fonts Raba 91 7 . 1 5 Game Owe . 6 . 9 5<br />

iSseer gm 01 7 . 9 5 Finales 04 ...... . . , ... 12.95<br />

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5.15 • PS , Comp. 9M 751 5 Fratimaler Irated 151. 6 .9 5<br />

Dr LiranaMn 01 .„._,...,.„ 1115<br />

Heart over Ha* ... 5,51 SubbwM<br />

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Respite<br />

5.65 tiled • linbl Dead 01 7 1 6 Auto Duel DK Doll 1 1 5 1<br />

ViCean . . . . 795 Super<br />

Barbaran<br />

• Soccer . .. .... ..... . . 1.15 Woe MEOW .. . . . 1 1 5<br />

715<br />

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Dark Empre . .... . • 7.95<br />

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Moe Deer Heels . l i d %Wier Polo D1 ........7.95<br />

Head Buser . .. ... .7.95 .<br />

Mu Eagles * SI M ., N G Denten of Crown 04( Doty .. 12.16<br />

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Vetreentss . DI 7 . 9 5 Lyng Delights Di ....... ....... 7.95<br />

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1 1 5 ev Sleaze 1 . 1 5 WarSke OK Only •„•• • • • • • no<br />

Hides Mettle .. len<br />

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Last Nino D1 7 1 5 Camel' Fierce OK Drily . . mos<br />

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Wore Gases .... , . , . 7 51 High Franks DI T M<br />

Werd Wit 1 795 .<br />

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195<br />

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Gwent° Da ... . . 1 2 .9 5 Ga ulle !. ...... . . . .. • 10 95<br />

ORDER NOW - ORDER NOW - ORDER NOW<br />

OUT NOW ON COMMODORE 64/128<br />

COMING SOON ON SPECTRUM<br />

THE 1011111,1<br />

(LEAGUE & CUP)<br />

NEV - EVE<br />

TEAMS hid, 65<br />

NAG!W ell Gl 1 0 1 .1 1 C H U LTS t not<br />

random I<br />

AS a TOOlbillyeasAsgel<br />

METHOD<br />

S of 1001) LAY R<br />

gorrlybetaeon<br />

VVIT51 AN<br />

tabie<br />

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TRANSFER<br />

DUAL SC U T<br />

us squad<br />

Cli ALL 0<br />

OF ANY F<br />

comments) with<br />

is and Xternee<br />

So.- ALL divisions<br />

PLUS Pole ,<br />

Crowd onl<br />

Match program<br />

Field rol, sitions,<br />

HOW, Travel ex<br />

itch<br />

peOgrammes Se<br />

HOW HAVE<br />

no<br />

the most sophi<br />

was<br />

to produce the ult M<br />

stogy<br />

WARNING - This is a sa notes management strategy game (No skill kneels.<br />

random Simulation)<br />

HOVARD KENDALL says; -<br />

COMPUTER Met r o GAM u s ER t says: -<br />

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PHs i s b y<br />

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cal(<br />

Wizworld, land of<br />

W brilliant colour<br />

ewhere<br />

it's all things sprite<br />

land<br />

beautiful. Living in this<br />

cspectacular<br />

spectrum are the<br />

Wiz and his cat.<br />

o<br />

But after many year of<br />

m<br />

happiness a dark shadow<br />

e has fallen across Wizworld.<br />

tThe<br />

evil Zark and his dark<br />

osprites<br />

have sucked away all<br />

the colour from the<br />

landscape, turning it all drab<br />

and grey.<br />

For Wiz things have gone<br />

beyond the pale and so with<br />

his servant Catelite, he vows<br />

to lift the darkness and<br />

restore colour to the world.<br />

Witworld's landscapes were<br />

originally made up of three<br />

colours — red, green and<br />

blue. To restore these hues<br />

you must shoot colour<br />

bubbles. As the bubbles<br />

explode droplets of colour<br />

fall towards the ground. The<br />

cat must collect these before<br />

they hit the dirt.<br />

The droplets are stored in<br />

three cauldrons at the bottom<br />

of the screen. A fourth<br />

cauldron shows the target<br />

colour to be obtained.<br />

When certain aliens are<br />

zapped they deposit a green<br />

pearl. If Wizball passes over<br />

it enables him to access the<br />

icons at the top of the screen.<br />

The more pearls collected<br />

increases the choice of<br />

icons, which give Wizball<br />

extra powers and abilities.<br />

At the start of the game<br />

you will have access to the<br />

first three levels which must<br />

be completed before you can<br />

progress to the next section.<br />

These three levels will<br />

have aliens on and each has<br />

a different colour, red, green<br />

and blue.<br />

Up to four people can play<br />

Wizball using two joysticks<br />

and the keyboard. The<br />

permutations are:<br />

One player — controls both<br />

Wizball and Catelite.<br />

Two player — each takes<br />

alternate turns.<br />

Two player team — Wiz and<br />

Cat controlled separately, but<br />

playing together.<br />

Three player — one team<br />

versus one player on<br />

alternate goes.<br />

Four player —two teams on<br />

alternate goes.<br />

The seven icons become<br />

available depending how<br />

many green pearls are<br />

collected. The icons are:<br />

Thrust and Anti-Grav —<br />

thrust give more control over<br />

the Wizball, allowing more<br />

left and right movement. Anti-<br />

Gray stops Wizball's<br />

continual bouncing.<br />

Beam and Double — Supabeam<br />

weapon gives Wizball<br />

extra knockout capabilities<br />

and Double gives Wizball<br />

and Cat automatic two<br />

directional firepower.<br />

Catelite — gives Widiall a<br />

new cat.<br />

Blazers super firepower<br />

for both Wizball and Cat. But<br />

use sparingly.<br />

Wiz Spray and Cat Spray<br />

— the spray protects both<br />

Wizball and Cat. But they<br />

cannot use the spray at the<br />

same time.<br />

Smart Bomb kills every<br />

sprite in sight.<br />

Shields — limited<br />

protection for both the<br />

Mihail and Cat


Take it easy at first.<br />

Remember you cannot<br />

control the Wizball's<br />

movement in the air until you<br />

have selected the first icon.<br />

Practice getting different<br />

levels of spin on the Withal!.<br />

It is possible to get 12<br />

different spins on the ball,<br />

varying from slight to hard.<br />

The first icons to select<br />

are the two movement<br />

controls, otherwise you will<br />

find the rest of the game a<br />

little tricky.<br />

Also select the movement<br />

controls as your first two<br />

permanent weapons in the<br />

Wiziab.<br />

Remember Catelites are<br />

expendable. A cat has nine<br />

lives and is replacable when<br />

finally killed. Always<br />

sacrifice a cat life as<br />

opposed to the life of<br />

Wizball.<br />

The cat should be used to<br />

attack and the Wizball to<br />

navigate and keep out of<br />

trouble. If the Wuhan is<br />

hidden below the horizon, it<br />

becomes immune from<br />

enemy bullets. Use this<br />

aspect of the gameplay<br />

wisely, it is essential in later<br />

levels.<br />

As soon as is possible.<br />

select the Cat spray as he is<br />

the most effective aggressor.<br />

Defend the Wizball in the<br />

bonus screen by orbiting the<br />

cat around him and firing like<br />

crazy.<br />

Keep on collecting pearls<br />

on the bonus screen and<br />

select shields as often as is<br />

possible.<br />

Remember there are Iwo<br />

extra lives to be gained every<br />

bonus screen if you just keep<br />

your cool.<br />

You can either play the<br />

game by carefully collecting<br />

different colours for specific<br />

levels or you can shoot<br />

141111111111111E11111<br />

• u claim<br />

41R<br />

II! l<br />

t<br />

11 I LS LS<br />

40111<br />

anything and collect colours<br />

willy flint/. Both methods are<br />

effective but remember, after<br />

every level is completed and<br />

coloured in, a bonus of 7000<br />

points awarded.<br />

Take into account the fact<br />

that it is much easier to<br />

collect a colour on a lower<br />

level number. Level one is<br />

easier than level four etc. If<br />

you complete level two and<br />

three first, using level one to<br />

collect the red droplets and<br />

then complete level one you<br />

will zap straight onto levels<br />

four, five and six.<br />

Avoid black, light blue and<br />

magenta droplets at all costs.<br />

If you pick up a black droplet<br />

try to get to the level with the<br />

fewest aliens left in the<br />

attack wave. When any<br />

attack wave is reduced to<br />

zero, your sight will be<br />

restored.<br />

Never get a magenta<br />

droplet follwed by a grey<br />

one. This will give you a very<br />

bad headache.<br />

Always go for the grey and<br />

white droplets, don't<br />

hesitate. Kill gramags to get<br />

there.<br />

111111.11<br />

If there are only one or two<br />

aliens left in the attack wave,<br />

don't despair, scour the<br />

landscape until they appear<br />

.They are probably just<br />

frightened.<br />

The only upwards<br />

entrance from level two to<br />

three is on the extreme left of<br />

the level. Note the arrows in<br />

the landscape carefully.<br />

If you don't need a colour,<br />

go for it anyway. It could<br />

come in very handy later.<br />

Don't let the police scare<br />

you. Keep your cool.<br />

The rocks on the bonus<br />

screen cannot be killed, just<br />

parry.<br />

1 Thrust<br />

2 Anti Gray<br />

3 Beam<br />

4 Cat<br />

5 Wiz Spray<br />

6 Cat Spray<br />

1 Lazers<br />

8 Some people like double<br />

and others don't, use your<br />

own discretion.<br />

9 With this complete set up,<br />

carry on selecting shield<br />

again and again and again.<br />

10 Smart Bomb is is a real<br />

killer.<br />

1<br />

0<br />

S


"Queen of the A odt<br />

)1es , the good, the Dad and the<br />

awful o f the latest coin-ops. Find<br />

R-Type<br />

E d g<br />

cler<br />

e l<br />

type and if 1943 is really<br />

e y the Editor was born.<br />

• GAMES<br />

GALORE<br />

Last month, Electocom, coin-op<br />

distributor and manufacturer, held<br />

an opening day for its new<br />

premises in West London, and on<br />

show was a magnificent array of<br />

new games — some brilliant,<br />

others truly owful.<br />

My pick of the month went to<br />

Irem s R-Type, o Nemesis done<br />

which is fast, addictivc • 4<br />

A MIDNIGHT LANDIt<br />

,41<br />

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AI R LI N ES<br />

tremendously playable. Others that<br />

I enjoyed were / 943 and<br />

Bolt/antis, and a report on these<br />

three follows<br />

One product — you could<br />

hardly call it a gome — deserves a<br />

mention and that is Tatter's<br />

Midnight Landing. Housed in a<br />

massive simulator — about ten feet<br />

long by four feet wide — Midnight<br />

Landing is an impressive aircraft<br />

landing simulator. You've got a<br />

choice of eight cities and different<br />

planes, and of each you have to<br />

approach the runway and touch<br />

down safely.<br />

Although the hydroulics weren't<br />

in operation when I tried out the<br />

simulator, I imagine the ride would<br />

be doubly as impressive. You have<br />

to climb into the cockpit, shut the<br />

door, and then when you're<br />

enclosed in darkness, take control<br />

of the aircraft. Instructions are<br />

called out to you, telling you when<br />

to drop your speed or rower the<br />

nose of the plane and all the time<br />

the runway lights get clearer and<br />

clearer. You're flying on<br />

instruments as it's midnight and<br />

pitch black outside and this<br />

enhances the realism "Warning!<br />

Throttle down throttle down"<br />

came through the intercom as I<br />

overshot the runway and ploughed supporting earth, the rocks come<br />

into whatever lay beyond. A total tumbling down.<br />

failure! If you ore successful, the There ore nine game scenarios<br />

sound effects of the plane, a jumbo with five levels to each and the<br />

11 H I P IIKIPPIMIE<br />

9 0 0 0 JO 3 7' t Q U O<br />

A ROCKFORD<br />

in this case, coming into land are<br />

fantastic. A screen on the outside<br />

shows the whole world just how<br />

good or bad you are — a<br />

necessary extra as once the<br />

cockpit door is shut, nobody con<br />

see how you're doing inside. It's a<br />

fantastic mcKhine, but I don't know<br />

how well it'll take in the arcades.<br />

And it's not cheap either — a snip<br />

at around E 1 0,000.<br />

Rockford from Mostedronic's<br />

new coin-op label, Arcadia, was<br />

also on show and is little more<br />

than overage Based on the<br />

original game Rockford from First<br />

Star you take the part of a little<br />

character digging around for gems<br />

and other trophies The game has<br />

a strong puzzle element, in that<br />

you've got to work out how to gel<br />

the gems without getting squashed<br />

by rocks and boulders which hang<br />

precariously above you, and<br />

should you knock away the<br />

graphics, otOcts to collect and<br />

nasties change with each scenario.<br />

The graphics, objects to coiled and<br />

noshes change with each scenario.<br />

The graphics are nothing to write<br />

home about, and though the<br />

puzzles ore fun, Rockford is not a<br />

game I'd spend much time on.<br />

Sour° from Tecfri is another<br />

Defender clone, though this time<br />

you have to fly a croft through the<br />

ocean, firing at ships overhead,<br />

dodging depth charges ond the<br />

like from above and at the some<br />

time avoiding enemy fire from gun<br />

emplacements on the seabed. Your<br />

firebuttons allow you to shoal<br />

diagonally upwards and straight<br />

ahead, though if you wont to deal<br />

with the guns you hove to fly at<br />

ground level, taking core not to<br />

crash into the hilly terrain.<br />

Submarines, homing missiles,<br />

:<br />

A SAURO<br />

====<br />

—<br />

RESCUE RAIDERS<br />

caves full of stalagmites and<br />

stalactites are just some of the<br />

problems you'll encounter. The<br />

graphics ore 9ulet good, but the<br />

game itself isn to patch on R-Type<br />

or even Defender.<br />

Rescue Raider from Bally/<br />

Midway is lust awful. You've got to<br />

Fly into enemy territory and rescue<br />

a bunch of hostages. Joystick<br />

control is unusual — you've got<br />

two joysticks, one controlling<br />

direction and the other controlling<br />

the gun on top of your mit Rotate<br />

the right joystick and the gun turret<br />

will rotate 360 degrees The<br />

graphics are walling, and ploy<br />

isn't much better. A rather<br />

confusing panel, divided into four,<br />

at the side of the screen, shows<br />

sections of the area you're flying<br />

through, where the hostages ore<br />

and so on.


first there was pet<br />

Nemesis, then S<br />

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1943<br />

Fans of 1941 and 1942 will be<br />

pleased to hear of Copcom's latest<br />

release — predictably 19431<br />

A revamped version of 1942,<br />

1943 has you flying a single plane<br />

over the baffle-torn fields and<br />

oceans of hostile territory, taking<br />

on the full might of the enemy with<br />

absolutely no other support from<br />

your own side, You're on your<br />

own, and only by some nifty flying<br />

and firing will you come out on top,<br />

having blown to bits, squadrons on<br />

enemy fighters, fleets of battle<br />

cruisers and countless tanks and<br />

gun emplacements.<br />

As you can guess, the action's<br />

non-stop and very exciting. Extra<br />

weapons can be picked up by<br />

flying over POW symbols and the<br />

like. These give your plane a real<br />

boost and incude such goodies as<br />

a three-way shotgun, rapid fire<br />

gun, starfire, supershell — all of<br />

which hove the uses when blasting<br />

at targets on the ground and sea<br />

I thoroughly enjoyed 'playing<br />

1943 — darting through<br />

squadrons of fighters, dodging<br />

anti-aircraft fire, spending more<br />

time and bullets on larger enemy<br />

planes which have to be shot<br />

several times before they<br />

disappear in a ball of flame, then<br />

meeting battle cruisers head-on<br />

while at the lime looking over my<br />

shoulder for the planes creeping<br />

up horn behind. The cruisers lake<br />

some beating, huge ships with<br />

dozens of gun turrets flanking both<br />

port and starboard sides Each gun<br />

turret has io be bombed to render<br />

the ship harmless. Great fun.<br />

The graphics ore colourful, the<br />

background scenery constantly<br />

changes and the oction doesn I let<br />

up for a second. In fact, when it<br />

gels too much, and if you've<br />

collected the nght weapons, a flick<br />

of the second fire button causes<br />

sheets of fork lightning to spear the<br />

screen, taking out any enemy craft<br />

it happens to touch. Then there ore<br />

the energy bomb causing energy<br />

waves to flood the screen,<br />

destroying everything in sight<br />

1943 is a two player game, and<br />

instead of losing a life when you're<br />

shot, you lose energy — this give<br />

you for more time in the air than if<br />

you died the instant you were hit. A<br />

much better idea Also, of you do<br />

die, your replacement aircraft<br />

starts at the point you were killed<br />

— you're not forced back to the<br />

beginning of that section These<br />

small improvements make fora<br />

much better game, even though it's<br />

played in much the some way as its<br />

predecessors


1<br />

ARCADE /87<br />

There ore thousands of<br />

C +VG SEARCH FOR BRITAIN'S arcades throughout Britain's<br />

BEST ARCADE<br />

cities, towns and seaside<br />

resorts. Quite simply, which is<br />

NAME<br />

the best you've ever played in?<br />

We want to know.<br />

ADDRESS<br />

The winning arcade will win<br />

a wonderful C+VG trophy and<br />

the reader who picks the<br />

winner will also be in line from<br />

for some C+VG goodies.<br />

All you have to do is fill in the<br />

My choice for best arcade is: form and soy in not mare than<br />

NAME:<br />

50 words why you think it's the<br />

best arcade. There's no closing<br />

ADDRESS•<br />

date for the competition but we<br />

hope to have a winner by the<br />

end of the year.<br />

Send your entry form — plus the<br />

50 words — to Britain's Best<br />

Arcade, <strong>Computer</strong> + <strong>Video</strong><br />

<strong>Games</strong>, Priory Court, 30-32<br />

Farringdon Lone, London ECI R.<br />

ARCADE CHAMPIONSHIPS<br />

Call all joystick jockies. There's<br />

still time to enter the C +VG<br />

Arcade Championships<br />

Challenge where we want to<br />

find the King of the Joysticks.<br />

Four of the best qualifying<br />

contestants will face each other<br />

in the ultimate coin-op<br />

challenge on the C +VG stand<br />

at the Personal <strong>Computer</strong><br />

World Show in London in<br />

September. The winner will<br />

take home his very own<br />

arcade machine! To enter, all<br />

you have all you have to do is<br />

enter your highest score on the<br />

five qualifying machines<br />

C +VGiARCADE CHAMPIONSHIP CHALLENGE ENTRY FORM<br />

printed in the form below and<br />

get the whole thing verified by<br />

you parents or the owner of<br />

the arcade where you play the<br />

games. That's the first step on<br />

the road to superstardom —<br />

but remember if you put fake<br />

scores on your entry you could<br />

well be found out on the day!<br />

So don't delay enter the<br />

C +VG Arcade Championship<br />

Challenge today! It's your first<br />

step on the road to becoming a<br />

superstor!Entries to C 4-VG,<br />

Priory Court, 30-32<br />

Forringdon Lane, London<br />

EC1R 3AU.<br />

BATTLANTIS<br />

Konomi must be running out of<br />

ideas — Battlantls is Space<br />

Invaders hyped-up with a few<br />

other extras thrown in for good<br />

measure.<br />

In fact, Konami has come up with<br />

a nice, playable and, dare I say it,<br />

addictive game. OK, so Space<br />

Invaders is old hat, but the new<br />

touches add quality and some<br />

interesting graphics.<br />

You start off with rows of aliens<br />

jigging their way down the screen<br />

towards you_ You control a<br />

cloaked figure at the bottom of the<br />

screen running bock and forth,<br />

using the battlements as refuge<br />

spots — exactly the some as those<br />

in Space Invaders, Shoot<br />

through these and they'll<br />

eventually crumble — then you're<br />

out in the open.<br />

A cart pulling a yellow box with<br />

inscribed on its side trundles<br />

across the top of the screen at<br />

regular intervols, shoot this to<br />

release a fuedal banner which,<br />

when caught, gives you additional<br />

fire power like a cross bow, Much<br />

better than single bullets. All the<br />

time the ranks of evil looking<br />

warriors descend the screeen. Go<br />

for the ones at the bottom because<br />

if they reach your walled area,<br />

they'll hop over and kill you. Once<br />

a warrior has jumped the wall you<br />

might as well give up — there's no<br />

escape and as you can only shoot<br />

vertically, there's nothing you can<br />

do to shop him creeping up on<br />

you.<br />

Keep your eyes skinned for<br />

horned goblins. These run straight<br />

down the screen towards you wall<br />

ew • a r e (la<br />

in for C +VG's UK Hall of Fame<br />

and we will be publishing an<br />

updated list soon.<br />

Manager Robert Brown has<br />

put up C+VO's high scores on<br />

Ole most popular games and<br />

*tow the local joystick hot shots<br />

ore going all out to beat them<br />

and have their name entered<br />

tin the UK Hall of Fame.<br />

F Ws a great idea and a pity<br />

1. Bubble Bobble<br />

2. 1942<br />

3. Salamander<br />

4. Wonder Boy<br />

5. Pacland<br />

6. Arkanoid<br />

8. Express Raiders<br />

9. Rygar<br />

10. Green Beret<br />

with the express intention of<br />

climbing over to kill you. If you<br />

don't manage to get them on their<br />

run down, wait until their hands<br />

appear on the top of the wall then<br />

when a head pops up, shoot or all<br />

you're worth.<br />

At the end of screen, once<br />

you've killed the descending rows<br />

of meanies, you'll have to kill a<br />

single, armed and very a ngrst<br />

goblin to get onto level two. This<br />

character chucks burning torches<br />

at you and needs a large number<br />

of direct hits before he succumbs.<br />

His shield deflects some of your<br />

shots and as he runs bock and forth<br />

across the screen he makes a<br />

difficult target.<br />

Batilantis is enjoyable if not<br />

original and is certainly worth a try.<br />

I<br />

'Eto 2g1,00<br />

Iilt it • ., AIIMOIWo I amdc<br />

4<br />

-18<br />

11<br />

11<br />

1<br />

1.<br />

1<br />

des don't<br />

would like to have your local<br />

(tirade putting up your top<br />

scores, Show them this article<br />

and ask if they would like to g<br />

in on the action.<br />

Get them to write to C+ VG'<br />

UK Hail of Fame, Euromax,<br />

Bessingby Industrial Estate,<br />

Bridligton, North Hum<br />

Y016 4SJ.<br />

bib°<br />

Ca pcom<br />

Konami<br />

Sega<br />

Namco<br />

Tait°<br />

Data East<br />

Techmo<br />

Konami<br />

The top ten chart is compiled by Euromax and shows the<br />

most popular games natiowide. (and is based on sales<br />

over the past three months).


!DATA EAST<br />

Driven from your home galaxy your only k to ing your exile andleciaiming your<br />

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4


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Ariolasol1 a 13,29.37,44 Mailsoft 1 0 2<br />

r<br />

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6<br />

Brightsoft , 1 1 7<br />

3<br />

National Comp, Lib. 8 6<br />

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Nexus 1 2 1<br />

Castle e <strong>Computer</strong>s 3 4 Nintendo 6 , 7<br />

Chamwood s 1 1 6<br />

t<br />

Clone / Valley <strong>Computer</strong>s 117 Ocean 2 , 3 , 7 7<br />

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8 6 Orion Software 1 1 6<br />

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• I cannot let this pass. I have to<br />

comment on the latest edition of<br />

C+VG. I refer, of course, to the<br />

inside back cover, and I really must<br />

complain! Don't you realise that<br />

young boys read your mag? Good<br />

heavens, having seen this advert<br />

they will all be going around<br />

thinking that women have a<br />

pointy bit on the right<br />

wobbly thing only!<br />

What happened to<br />

journalistic truth and<br />

integrity? Surely you<br />

should have revealed<br />

that the left wobbly<br />

thing has a pointy<br />

bit as well?!<br />

Yours<br />

anatomically<br />

The Fiend<br />

Oxford<br />

shire<br />

•<br />

Editor:<br />

Aaargh! It's<br />

the Farringdon<br />

Fiend. I have been<br />

giving this matter<br />

close attention<br />

and I have decided<br />

that in an effort to<br />

keep things<br />

balanced we<br />

should have a<br />

male pin up<br />

Odds on it will be<br />

a pit of ace ads<br />

man Carry "The<br />

Body" Williams.<br />

• May I tell you how shocked and<br />

disgusted I was at seeing the<br />

''advert" for Game Over lback<br />

page, July). Did you need to show<br />

what you did? I have always<br />

bought and enjoyed your games<br />

and have never felt any need for<br />

anything like that. So why? <strong>Is</strong> the<br />

game as bad as Friday the 13th,<br />

that it needs a publicity stunt as bad'<br />

as that? While people are striving to<br />

make women safer on the streets,<br />

its things like this that wipes it all<br />

out. Muggings, etc, are on the rise<br />

so things like this stir ideas in the<br />

idiots who do this.<br />

Tim, I know that you may need<br />

the money, but surely you could<br />

be more careful on what you print.<br />

If the game is so bad then why<br />

bother to put it on the market?<br />

Surely the safety of people is more<br />

important than a quick profit? It<br />

could also make a black mark on<br />

younger readers. I know that if you<br />

don't print this letter, that you don't<br />

care about the consumers' views.<br />

Please change the advert.<br />

Gareth Evans 11 ,<br />

Watford<br />

Editor: We take your point,<br />

Gareth. But have you checked out<br />

your daily paper, any women's<br />

magazine or watched any<br />

television of late? Compared to<br />

that, the Ocean ad is really quite<br />

tame.<br />

• The other day there I was, a<br />

young man of twenty, picking up a<br />

copy of my favourite magazine.<br />

While I was waiting to pay, a boy<br />

of about nine in front of me,<br />

bought the very same magazine. I<br />

therefore ask you this question —<br />

do you think I am too old to read<br />

C+VG. Before answering bear in<br />

mind:—<br />

1. I've been reading since the<br />

first issue.<br />

2. The wrong answer might<br />

mean a diversion of funds into a<br />

more macho interest like a Cortina<br />

III with CT stripes and furry dice or<br />

even pushing back the lagers in the<br />

nearest Rose and Crown.<br />

Also, recently I bought a new<br />

Enterprise 64 for £40. Which I am<br />

very pleased with, but, I need a bit<br />

of advice on programming it. Do<br />

you know of a user dub that I<br />

4-1)0ea gismo<br />

30 -3.2. F-oiltr<br />

j hmdalt eenioti<br />

6"-1<br />

t o w<br />

could contact?<br />

I don't suppose you have any<br />

Enterprise programs cluttering your<br />

office or being used as door stops<br />

that could find their way to a loyal<br />

— I've got every issue — reader<br />

like me, grovel, grovel!<br />

IV Wilson<br />

Somerset<br />

Editor: You're never too young or<br />

old for C VG. Hopefully we've<br />

enough to keep everybody'<br />

interested. But a Cortina Mk<br />

would definitely be too old for<br />

you. We would have spent the £40<br />

you lashed out on the Enterprise<br />

on lagers down at the Rose and<br />

Crown. We don't have any<br />

Enterprise stuff nowadays but if<br />

anybody can help M out with an<br />

address for a users club, let us<br />

know and we'll print the address.<br />

The editor is 673/4.<br />

• Hey! That's a heavy metal mag<br />

man! I've got a small question for<br />

you to put through your data<br />

banks. I, at the moment, own a<br />

<strong>Commodore</strong> 64 and I am thinking<br />

of selling it and all my software to<br />

buy and Atari ST, I was wondering<br />

if you could tell me whether the ST<br />

would be one of those computers<br />

that will become extinct in a year's<br />

time. Would I be better off getting<br />

an ST or keeping my <strong>Commodore</strong>?<br />

I would be grateful if you could<br />

answer this question.<br />

Simon Witstter.<br />

Cardiff<br />

Editor: All things eventually pass<br />

but we reckon the ST is here to<br />

stay for a long time.<br />

• Ello Mr Muscley.<br />

Just read July's issue and though<br />

it was great, then I came to Mailbag<br />

and there're two loonies, one<br />

saying that thrash metal is<br />

outdated. I wish he'd have written<br />

to Kerrang and told them, coz<br />

they'd probably sent a lynch mob<br />

round,<br />

I think an album review of any<br />

kind would be a welcome change<br />

for the better, I am as you might<br />

have guessed a metal freak but I do<br />

think it would be a good idea if you<br />

reviewed not just the best music in<br />

the world hut the poppy stuff as<br />

well, just to keep little girlies like<br />

Stuart and Ian quiet while they


k:roul over George Michael and<br />

Pimply Fred. Mind yous a dose of<br />

MariIlion and Magnum wouldna<br />

go a miss, keep up the good work.<br />

Please say hello to fellow<br />

Meta!heads Paul. Ricky, Kenny,<br />

Yvonne, Alison. Robin, Shiels and<br />

the Gilmours and Dez who all live<br />

in Kilmarnock, oh and Marcus<br />

from Barnsley for being a good<br />

mate, from Peter.<br />

Fish<br />

Barnsley.<br />

Editor: No we can't.<br />

• I am now the proud owner of a<br />

Sega games system. Tony T was<br />

right, it's pretty epic. I bought it<br />

here in Germany. M an<br />

introductory offer I also got Hang<br />

On and I bought Top Soccer. The<br />

graphics are superb. They make<br />

my 64's graphics look like the old<br />

TV tennis. There's also a good<br />

range of games available here. I<br />

compliment you on a superb mag,<br />

that arrives about two weeks<br />

before the beginning of each<br />

month, unlike <strong>Commodore</strong> User<br />

that's usually about Iwo weeks late.<br />

Anyone thinking of buying the<br />

Sega System it's well worth it.<br />

Although games are a bit pricey,<br />

for what you get it's excellent<br />

value, unlike some of the garbage<br />

some computer software houses<br />

turn out.<br />

A M Barnes<br />

BFPO 32<br />

Editor: Thanks for the kind words.<br />

<strong>Commodore</strong> Us<br />

Iwo e weeks late with everything —<br />

news, r is reviews, features. I'm sorry.<br />

t hat was a nasty thing to say.<br />

Commode u s u a User l l are our pals. Ho,<br />

ho, y ho.<br />

a• The b mission o begins — full beam<br />

umilitary t laser rifle, check. Combat<br />

knife, check. Body armour, check.<br />

OK Spillane we're ready<br />

.getting C+ VG is no joke in this<br />

part of England.<br />

The sweetie shop (newsagents to<br />

you) on the corner is lucky to get<br />

one copy of your magazine on its<br />

shelves each month. ok, we're<br />

on our way. Quick dash to the<br />

garage to get the military personnel<br />

carriers (bikes) and it's pedal full<br />

power down to the shop. Set up<br />

camp irs the 14th of the<br />

month, 24hrs to stocking the<br />

shelves time. Movements in the<br />

bushes _ it's a baby pushchair.<br />

Blow it away, Spillane. There's no<br />

going back now. Nothing will stop<br />

us from getting C+VG back to<br />

base. Now we wait.<br />

Time passes.<br />

Darkness falls and infra red<br />

vision is switched on. Good idea.<br />

Spillane. We'll sleep in shifts. Me<br />

first.<br />

Time passes.<br />

What! Where! Spillane! What do<br />

you mean you couldn't wake me<br />

up? Oh, I see the newsgaency man<br />

is here.<br />

Time passes.<br />

Spillane's active today. We'll<br />

ta•, ciVk now. It's 08.00 hour,<br />

Two hour to do. The paper boys,<br />

Spillane, we forgot the paper boys!<br />

You take the one with the big nose<br />

and I'll get the other.<br />

One hour left and the situation is<br />

hotting up, Spillane's getting edgy.<br />

He's humming the tune from<br />

Warhawk_<br />

One hour later.<br />

He's late, Spillane, what o k<br />

maybe he's a she a car's<br />

pulling in to the back of the<br />

newsagent, One slender leg gets<br />

out. OK, Spillane, it was a she.<br />

Now Spillane, remember Ms<br />

Ravenflame, you're supposed to<br />

be dedicated to her. Now we'll<br />

move inside the shop. Here comes<br />

the newsagent. He's putting out the<br />

magazines. I was right, Spillane<br />

one copy, I'll get it, you get the<br />

money out. What no money,<br />

Spillane? Don't say you thought I<br />

had it. Right this is the last straw.<br />

Double shots ring out and Spillane<br />

falls dead to the floor. Whose fault<br />

was it? No one knew, no one<br />

cared. Any chance of sending<br />

round Big Red to stomp on the<br />

sweetie shop and maybe the Bug<br />

Hunters could clean up the mess.<br />

God, I hate that newsagent.<br />

PS. TT is slightly naff. This could<br />

he because he is BLUE. Surely he<br />

don't really look that way.<br />

Anon<br />

Editor: Well, Anon, are you feeling<br />

better after that? Get it all off your<br />

chest, did we? Wouldn't it be<br />

easier just to ask your newsagent<br />

to simply order you a copy of<br />

C +VG like most sensible folk do?<br />

There are two theories why Tony T<br />

is blue. The first is that he went<br />

that colour after some irate C+ VG<br />

reader tried to strangle him. The<br />

second is that he is nut human and<br />

originally came from a distant<br />

planet. The latter is probably true.<br />

• Upon reading the letters page in<br />

the July issue of your passable(1)<br />

rag, I was angry to see letters from<br />

two morons complaining about<br />

your Heavy Metal reviews.<br />

Contrary to what they may say,<br />

Metal is not outdated. It doesn't ge<br />

the coverage of all this "teenybop"<br />

rubbish such as Mel and Kim, but<br />

groups such as Metallica, Maiden,<br />

Anthrax and Slayer have<br />

originality, stuff like Jack Mix II<br />

scores at least zilch puntos. The<br />

only thing which chart dross really<br />

scores heavily on is the old<br />

Naffometer!<br />

Ignore those gormless iaffas and<br />

keep up your heavy metal reviews<br />

or else my old mate Eddie (of<br />

Maiden fame) will sort you lot out!!<br />

A final message to a fellow member<br />

of the T.L.F. "Battery" Powell.<br />

Treat me to a tinny for this.<br />

An Angry Metallica fan (A.G.)<br />

Norfolk<br />

PS Tony 1<br />

- Editor: Rumour has it that Tony T<br />

suck is an HM fan. Does that alter your<br />

s.<br />

• lo hewn with. I've an<br />

extremely short message for<br />

Stephen Wood, Duncan<br />

Roper and anyone else who<br />

can't stand Tony Takoushi,<br />

Leave the dude alone. He's<br />

damn good and he's earned his<br />

column. (Sorry to take the<br />

subject into another month of<br />

unimportant tittle-tattle, but some<br />

people will insist on having a 2K<br />

memory, won't they?)<br />

Richard 'Iceman" Monks<br />

South Humberside<br />

Editor: Sorry, that's all we've got<br />

room for. How much is Tony<br />

paying you?<br />

• My son recently spent his hard<br />

earned savings on Enduro Racer for<br />

our Amstrad 6128, having played<br />

the arcade version and seen the<br />

Spectrum version.<br />

The Spectrum version looked<br />

like it had decent colour and sound<br />

but we were looking forward to a<br />

version on the 6128, that would be<br />

at least as good as, say, Bomblack.<br />

1942 etc.<br />

What a let down! Enduro<br />

Racer is a typical example of<br />

the money grabbing<br />

software house cashing in<br />

and exploiting the kids<br />

who think and are<br />

entitled to expect, that<br />

they will get value for<br />

money. This game<br />

has the worst sound<br />

I have heard on<br />

the 6128.<br />

The screens<br />

remind me<br />

of old<br />

lolur<br />

id<br />

ow,<br />

Spectrum games<br />

with jerky graphics<br />

and blurred colours<br />

and the biker has<br />

all the speed of a<br />

lethargic snail!<br />

In short, if this<br />

is the best that the<br />

staff at Activision<br />

can do than I<br />

would strongly<br />

suggest that the<br />

management take<br />

opinion of him? c o n h n u e d on Poge 1 2 0 10<br />

.4<br />

•ow,


111<br />

4<br />

itb<br />

• I have a complaint, and the<br />

cause of this complaint has made<br />

me stop buying your publication. I<br />

hear you cry "What's the cause."<br />

I'll tell you — Ionathan Eggetton.<br />

This person has won a prize four<br />

times in your magazine. If you<br />

don't believe me I'll tell you they<br />

were — Uridium, Xevious, Zoids<br />

and Centurions. Who is this person<br />

- the Editor's son!<br />

4<br />

the likes of Ocean. Elite etc and<br />

spend some of their ill-gotten gains<br />

on decent programs.<br />

In future, in this house,<br />

Activision can poke their games<br />

right where it hurts!<br />

Ron 5tort<br />

Norfolk<br />

Editor: That's it, Ron, say what you<br />

mean. Why don't people demand<br />

to see the game running before<br />

they buy? It would save a lot of<br />

heartache later. And it would<br />

really hit Activision where it hurts<br />

— in the wallet.<br />

Martin Taylor<br />

Horn church<br />

Editor: Since you've stopped<br />

buying the mag, Martin, it's really<br />

pointless of me writing this reply,<br />

which you'll never read. Jonathan<br />

is an eatremely talented artist who<br />

enters lots of our competitions. If<br />

you entered lots of competitions.<br />

Martin, you'd probably win too.<br />

• The first point I would like to<br />

complain about is Rock On. It is<br />

utter trash! Secondly, in relation to<br />

Julian Tubbs' letter, I it)* the<br />

c:omic strips are verygood and<br />

should be given more room.<br />

Please restart the software chart<br />

as it will at least give us a rough<br />

idea of games popularity. What has<br />

happened to Melissa R? It seems<br />

that I.C. is shrinking.<br />

Gauntlet on the Spectrum is<br />

disasterous. Why did you give It<br />

such a good review. It would be a<br />

good idea to publish C + VG<br />

weekly.<br />

Stephen Mulcahy<br />

Ireland<br />

Editor: Hey, Wayne, this guy<br />

thinks Rock On is trash. No you<br />

can't stomp on him or hit him with<br />

your cardboard cut-out guitar. No<br />

taste, some people. Watch out for<br />

developments on the comic strip<br />

front, Stephen. IC is not shrinking<br />

120<br />

and a lot is happening with Melissa<br />

Rayenflame but I'm too much of a<br />

gentleman to tell you.<br />

• Mark Hula's letter prompted me<br />

to write. I agree that it is difficult to<br />

learn all you need to know about<br />

programming if you are on your<br />

own. And to get the people in-theknow<br />

to impart their knowledge<br />

can be even more difficult But if<br />

Mark wants to write games there is<br />

a solution. However it depends on<br />

what Mark wants.<br />

If he wants a nine to five type job<br />

in an office then if he approaches<br />

the software houses he may<br />

well be lucky. This does not suit<br />

everyone and many programmers<br />

like to work in their own homes<br />

and at their own pace.<br />

About a couple of years ago I<br />

came to the point that many<br />

programmers reach. I didn't know<br />

enough about machine code and<br />

could not put my ideas intro<br />

practice using basic. I decided to<br />

place an advert asking people who<br />

wanted to write games to contact<br />

me. Although the replies did not<br />

come thick and fast I did have<br />

enough and I met Guilo Zicchi,<br />

Since our meeting Guilo has<br />

Armourdillo on the market and I<br />

have Battle for the Cl 6 on the<br />

market. We are at present near<br />

completion of a game which has<br />

alredy been accepted by a<br />

company.<br />

The point that I am making is that<br />

Mark does not have to be accepted<br />

by a software house to write<br />

games. Many companies only deal<br />

with freelance programmers<br />

anyway,<br />

The idea is that you find people<br />

locally and build up a team_ The<br />

ideal number is about three.<br />

Between you, you need the<br />

following.<br />

1_ An ideas person.<br />

2. Two of you at least to be good<br />

programmers,<br />

3. One who can do music and<br />

sound effects.<br />

4. One who can do good graphics.<br />

If between you you have the<br />

skills then you stand a good chance<br />

of getting a game on the market.<br />

Also the fact that it is all your own<br />

work is very satisfying. Of course<br />

you will have to split the money<br />

three ways but money is not<br />

everything. Far better if you can<br />

write a smash hit when perhaps the<br />

in house teams cannot.<br />

Finally, I don't profess to be a<br />

great programmer or an authority<br />

on the best approach to selling and<br />

writing games. This is merely the<br />

way in which I have started what<br />

will hopefully be a lifetime of<br />

programming. I hope this may be<br />

of help to others.<br />

Ken Smith<br />

London.<br />

Editor: That says it all.<br />

• I think C+VG is great. I've been<br />

buying your mag for three years<br />

and never get bored with it, not like<br />

other computer mags. What really<br />

annoys me is the way they copy<br />

your ideas. You can bet your life<br />

that something in C +VG will turn<br />

up four weeks later in Sinclair User<br />

or Crash.<br />

Mark Wigh ton,<br />

Editor: They say imitation is the<br />

sincerest form of flattery, Mark.<br />

We try our best to stay Out in front<br />

of the rest. And with the plans<br />

we've got for C +VG, you ain't<br />

seen nothing yet. Our new battle<br />

cry is Forward into the Future.<br />

• les about time somebody<br />

complained about your letters<br />

page • _ so here goes!!<br />

Every month you seem to have a<br />

different character — I mean who<br />

the_ is this Conan the Librarian<br />

chap? Big Red was bad enough.<br />

C'mon do you thing your<br />

readers are absolute cretins?<br />

Why can't you have a decent<br />

letters page like <strong>Commodore</strong> User?<br />

(which in all other respects is an<br />

inferior mage to C +VG) They seem<br />

to get really good letters which<br />

stimulate interesting arguments<br />

about things that really matter —<br />

racism, sexism, politics etc. and<br />

the replies are witty and thought<br />

provoking.<br />

I am really into computer games<br />

— I buy at least two a month — but<br />

I'm also into important issues. So<br />

don't think that a pathetic reply<br />

from Conan or Big Red is going to<br />

impress me.<br />

Pull your socks up, C+VG.<br />

By the way I really like the ST<br />

and Amiga coverage you've been<br />

doing, but no one seems to<br />

Alifideog<br />

-<br />

thas<br />

30 3.z Pr! iit6d01: kOte<br />

Carpti<br />

advertise games for them. Any<br />

suggestions?<br />

Yours in hope that I won't get a<br />

crass reply from an inane lump of<br />

metal, or drunken lard!<br />

Graham Mackintosh<br />

Gwent<br />

Editor: Conan and Big red are pals<br />

of mine so watch you lip, buster. If<br />

anybody really is interested in the<br />

subjects you mention then they<br />

will write in. Sorry this reply is low<br />

on wit but you've no idea what a<br />

tough life I lead<br />

• I've just finished reading your<br />

Comix feature in the July issue. I<br />

really loved it. Let's have more.<br />

Comics aren't just for kids, you<br />

know. Every country except<br />

Britain's seems to have a thriving<br />

market for great adult comics. I've<br />

been collecting for a few years now<br />

and have got some real goodies.<br />

Have you seen any French comics?<br />

They really are something else.<br />

Who is this Philip Morton guy<br />

anyway and where have you been<br />

hiding him?<br />

lames Medcalte,<br />

Oxford.<br />

Editor: Glad you liked the Comix<br />

stuff, lames. Philip will be writing a<br />

regular column in C VG from<br />

now on. He has a massive<br />

collection of comics from all over<br />

the world and over the years has<br />

built an expert knowledge. We've<br />

had him locked in a basement for<br />

months now just waiting for the<br />

right moment to launch.him on<br />

our unsuspecting readers,<br />

• This will be my fourth letter to<br />

your magazine. I wrote the first<br />

time thinking that my letter would<br />

be printed, was it? NO! Why not! I<br />

will stay calm, . Now on we go. I<br />

wrote in my last letter on the lack of<br />

Atari reviews (8-bit). Review more<br />

Atari software! I own an Atari<br />

800XL and am proud to be an Atari<br />

owner, hut from the old 8-bit of<br />

today the shiny new 16-bit swoops<br />

in and has me hooked. I am of<br />

course talking about the Atari ST<br />

range and will soon be a proud<br />

owner of a 520 ST-FM. You did a<br />

pretty good Atari spectacular and<br />

was wondering if you will be doing<br />

another one in the future?<br />

Editor: Of course.


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Petr.! Cooke's best<br />

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(GAME OF THE MONTH;<br />

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"Pete Cooke has come<br />

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gamester."<br />

CRASH r .<br />

NOW HEAR THIS<br />

Our Imperial Majesty Georgius IX has decreed that a new guild<br />

be formed to protect and maintain the asteroid-based Biocomputers,<br />

and that this guild shall henceforth be known as the Guild of Equalisers.<br />

4IL ORDER: NEXUS PRODUCTIONS LTD,. DSB HOUSE<br />

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(CHO PO ONLY, PAYABLE TO NEXUS PRODUCTIONS LTD.)<br />

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"Truly amazing 3D,<br />

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M A Fkunity019a7


There have been times<br />

when I have wanted to<br />

heave the contents of<br />

my stomach (believe me<br />

is it substantial) over my<br />

television, such is my<br />

frstration and anger at<br />

the morons who present<br />

so-called TV computer<br />

shows.<br />

To date the nearest<br />

offerings have been<br />

Microlive ("this is a BBC<br />

computer and nothing<br />

else exists on the plant<br />

earth"), Database (an<br />

appallingly thin attempt<br />

to cover the whole<br />

„<br />

IP 1 • • • 4<br />

k,<br />

I have been waggling away<br />

at the latest Jeff Minter C64<br />

Wh 4 game, Revenge of the Mutant<br />

TOP I<br />

Camels Two. No prizes for<br />

I• T !<br />

- ? rst great hit Revenge of the<br />

a u Mutant Comets.<br />

t e<br />

The theme is a triellf and<br />

e ss<br />

tested one, shoot things that<br />

move.<br />

v<br />

• • in You control a camel which<br />

e • h ag s to cross a hundred zones,<br />

r • I t<br />

Y n sta nce and its own very<br />

h<br />

O a<br />

mo•<br />

IT a<br />

U p<br />

per waiting to lunge at your<br />

t swishing tail.<br />

a•<br />

n T h<br />

son<br />

i<br />

i s game is a real extension<br />

r d<br />

al of the original, with better<br />

t<br />

e e<br />

t ygraphics,<br />

sounds, fast death<br />

i<br />

d a<br />

p<br />

dealing aliens and a mix of<br />

s strategy by including weapon<br />

o c • purchases. e<br />

o<br />

i h<br />

o The title page has a camel<br />

s<br />

n z<br />

f strolling along to a rather<br />

e<br />

g o<br />

a<br />

soothing traditional Peruvian<br />

qtune<br />

(arranged by Ben<br />

, n<br />

l<br />

u<br />

Dalglish). On entry to the game<br />

e<br />

i your camel has seven kms to<br />

e<br />

h<br />

e<br />

l<br />

a<br />

n<br />

t<br />

s<br />

j<br />

u<br />

o<br />

C+VG's Hot Gossiper<br />

Tony Takoushi has the biggest eyes, nose<br />

and mighty mouth in computer games. He<br />

sees all, hears all and he then shouts<br />

about it each month exclusively in<br />

your favourite computer mag.<br />

So read on for the man<br />

who shoots from the li<br />

at the good, the ba<br />

and the ugly in<br />

the software<br />

world.<br />

scene) and the Channel<br />

Four computer show<br />

which died an abrupt<br />

death.<br />

If you stop and think<br />

about it there must be<br />

the best part of a million<br />

home cumputers in the<br />

UK.<br />

WHO CATERS FOR<br />

HOME MICRO OWNERS?<br />

WHO SHOWS YOU THE<br />

LATEST SOFTWARE?<br />

WHO DISCUSSES THE<br />

LATEST TECHNOLOGY?<br />

WHO SHOWS YOU THE<br />

LATEST ARCADE GAMES?<br />

It is so PATHETIC —<br />

cover and osetamouritof<br />

energy which goes down with<br />

each alien attack oayou. The<br />

camel con walk actbfss the<br />

screen, leap into the air and sit<br />

whilst spewing out bullets and<br />

bombs.<br />

There is a phased ground<br />

scroll and a detailed multi-<br />

such iarge interest is<br />

being ignored to any<br />

real degree.<br />

This isn't me ranting<br />

(again) without proof,<br />

have been on the<br />

receiving end of phone<br />

calls from researchers<br />

at Thames (to name<br />

one) and PR companies<br />

who pick my brain on<br />

the market, machines<br />

and competitors. YET<br />

these are the people<br />

who are producing the<br />

TV shows and selling<br />

the products into the<br />

markets. <strong>Is</strong>n't it crazy?<br />

Cur backdrop.<br />

When the distance counter'<br />

hits zero you are then faced<br />

with a ten by ten map and a<br />

shopping list of armaments.<br />

The weapons alloble are<br />

4 Shield Factor onalbield ' r<br />

Factor two, Yo-Yo bullets (i like<br />

these, thm chase aliens around<br />

•<br />

•<br />

The best chance to get<br />

an exciting and<br />

Informed show is to let<br />

the TV companies know<br />

YOU want to see a home<br />

micro show. So get your<br />

finger out and drop<br />

them a line TELLING<br />

them what you want to<br />

see.<br />

Do not lust sit there<br />

and think, 'Yes he has<br />

got a point' then swan<br />

off and forget all about<br />

it! Write to Channel<br />

Four/Thames or your<br />

local TV station and<br />

bring the point home.<br />

the screen to destroy them, that<br />

is my kinda bullet'!!), Reset<br />

energy to max and an extra<br />

bea sty life. These all cost<br />

credits and when you buy one<br />

its price is increased so buy<br />

wisely and do not waste<br />

credits.<br />

Some of the original attack<br />

waves areiqhere again (only<br />

better) anMsr ability to<br />

access a wove is limited by a<br />

'door selection' type system.<br />

You can only go into a wave<br />

that is next to you on the grid<br />

map<br />

This game hod me hooked,<br />

the futher I went into it the less I<br />

wanted to put it down. Some<br />

waves are wicked and some<br />

are easy so a mop is in order.<br />

Revenge Two is not a game<br />

for those with weak bladders<br />

— it flies alas at a fantastic<br />

speed ancty511 hove to try aril<br />

keep cool and take in what is<br />

comingubt you and from<br />

where.<br />

g It should be available j,Q late<br />

,TA<br />

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