SIGGRAPH 2017 - SIGGRAPH 2018: Production Sessions

Production Sessions Committee Chair:

Program Planning & Management, Conference Decision-Making, Committee Leadership, Cross-Conference Collaboration, & On-Site Execution

SIGGRAPH 2017 Production Sessions interview about how the Production Sessions are chosen, what attendees can expect to see at the conference, the history and evolution of the program, from its origin as an offshoot of the SIGGRAPH Computer Animation Festival to the current stand-alone program with its first ever Production Gallery.

In 2017, I launched “SIGGRAPH Now”, an all-new short-form recorded program, overseeing communications and studio approvals, post-conference filming and editing, and final release. This was our first project: Join Weta Visual Effects Supervisor Anders Langlands as he discusses the body and facial performance capture used in “War for the Planet of the Apes.”

In 2018, “SIGGRAPH Now” continued with another insightful behind-the-scenes presentation, sharing educational Production-Sessions-like content between conferences.

Join Guilherme Jacinto, a Directing Animator at Disney Pixar, as he shares insight into how the skeletons of "Coco" came to life.

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SIGGRAPH Spotlight Episode 17: SIGGRAPH 2018 Production Sessions Chair Emily Hsu sits down with a panel of independent creators in production and animation to chat about what led them to go “independent.” The group discusses the challenges — and joys — of financing and producing projects as well as what keeps them motivated to push the limits of storytelling, and offers advice for the next generation of creators. The amazing group of guest innovators includes Rex Grignon (CEO and co-founder, Nimble Collective), Larry Cutler (CTO and co-founder, Baobab Studios), Daisuke “Dice” Tsutsumi (founder, Tonko House), Bobby Pontillas (art director, TAIKO Studios), Andrew Chesworth (head of development, TAIKO Studios), and Keika Lee (founder, greyscale animation).

SIGGRAPH 2018 (Vancouver)

  • 2nd Annual Production Gallery Exhibit [Featured Syd Mead’s “Progressions”]

  • Screening & Presentation: “Jurassic Park” 25th Anniversary

  • SIGGRAPH Now: Bringing Coco’s Skeletons to Life | Filmed Content On-Site, Produced & Edited for Release Post-Conference

  • DNEG, Framestore, and MPC Present: The Visual Effects of “Blade Runner 2049”

  • “Wreck-it Ralph 2”: Visualizing the Internet

  • “Game of Thrones” Season 7: Orchestrating Sea Battles and Blowing Up a Big Wall

  • LAIKA’s “Missing Link”: Raising the VFX Bar

  • Three Keys to Creating the World of “Ready Player One” - Visual Effects & Virtual Production

  • “Incredibles 2”: Suit Up, It Might Get Weird!

  • Generations of Houdini in Film

  • “Crow: The Legend” - Bringing the Native American Legend into VR

  • Making the Kessel Run in Less Than 12 Parsecs - The VFX of “Solo: A Star Wars Story”

  • The Making of Marvel Studios’ “Avengers: Infinity War”

SIGGRAPH 2017 (Los Angeles)

  • Inaugural Production Gallery Exhibit

  • Launched All-New SIGGRAPH Now Program | War for the Planet of the Apes with Weta Visual Effects Supervisor Anders Langlands | Filmed Content On-Site, Produced & Edited for Release Post-Conference

  • Screening & Presentation | Crazy Eight: The Making of a Race Sequence in Disney/Pixar’s “Cars 3”

  • Stories the Ocean Tells Us: The Making of “Moana”

  • ILM Presents: Behind the Magic, the Visual Effects of “Rogue One: A Star Wars Story”

  • Behind the Headset: The Making of Google Spotlight Stories’ “Son of Jaguar” and “Sonaria,” and the Oculus Story Studios’ “Dear Angelica”

  • Valerian and the City of a Thousand Planets

  • Game of Thrones: Building and Destroying Meereen

  • Sony Pictures Imageworks: Celebrating 25 Years of Innovation, Imagination, and Creativity

  • Blizzard Entertainment Presents: The Making of the Overwatch Animated Shorts

  • The Making of Marvel Studio’s “Spider-Man Homecoming”

  • The Making of Marvel Studio’s “Guardians of the Galaxy Vol. 2”

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SIGGRAPH 2019: Computer Animation Festival Electronic Theater

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2013 - 2017: Feature Animation Production Management, LAIKA