Every 'King of Fighters' Game, Ranked Best To Worst
- 1236 VOTES
This cavalier classic in the franchise came out like a bat out of hell, declaring itself to be The King of Fighters: Dream Match Never Ends. Skewering away from the main narrative arc, '98 presents a delightful potpourri of characters with no explicit story, because hey, not everything needs a backstory! Introducing new play mechanics, such as 'Extra' and 'Advanced' modes, you can fashion the fights in a way that grooves with your game style. Showcasing a stunning ensemble line-up, this title is affectionately called the “ultimate assembly” with the reintroduction of fan favorites like Rugal Bernstein. Cast a long shadow with unforgettable clashes, what '98 might lack in story, it flips with memorable multiplayer arcade brawls.
- 2178 VOTES
Bursting onto the scene in 2010, The King of Fighters XIII played a belter with its deep story weave spinning around another King of Fighters Tournament announced by a mysterious host. The game was lauded for re-establishing the quintessential hand-drawn 2D artwork and captivating 3-on-3 gameplay. The introduction of 'Hyperdrive Mode' and the revamped 'Super Special Moves' added fresh fuel to fire. Characters like flamboyant pirate Maxima and experienced fighter Takuma Sakazaki, along with various others, joined the fray making it a particularly meaty roster. This bad boy took the franchise right back to its roots, garnering praises and accolades worldwide.
- 3164 VOTES
A game that slipped on a set of gloves and thumped its chest, introducing itself as the second 'Dream Match' in the series. '02 released with no specific plot, aiming squarely at gameplay innovation. It blazed in with an 'Advance Gauge' and 'Max Activation', which took the fights to the next level and flipped the script on previous installments' mechanics. The roster was fat and bulging, boasting new characters like cool-as-a-cucumber angel fighter, K9999, and lethal Eye Igniz, putting the cherry on the cake.
- 4126 VOTES
Newest gem in the treasure trove of the franchise, KOF XV, shouts its tagline loud: 'Shatter all Expectations.' It whirls us back into the main storyline, while promises a beefier gameplay with more dynamic visuals, 3-on-3 team battles, and thrilling new game features. The game ushers in a brand-new character, 'Shun'ei', the protagonist with expert martial art prowess and mysterious power manipulation. It's a title with both feet in the future, pepping up the franchise's legacy while whizzing trailblazing features into the mix.
- 5127 VOTES
KOF '97 shot out of the starting blocks and strapped on the gloves, focusing on another King of Fighters Tournament under the direction of Chizuru Kagura. The game didn’t skimp on a power punch with two distinct playing styles - 'Advanced' and 'Extra'. New entrants include the starry-eyed gal fighter Shingo Yabuki and the inhumanly powerful Orochi versions of the "Four Heavenly Kings.” This was the main event, set the bar high, wrapping up the 'Orochi Saga' of the franchise with a bang.
- 690 VOTES
KOF '96 packed a punch with its protruding storyline, revealing the dark purpose behind the King of Fighters Tournament organized by Geese Howard. The game had a swing at the previous mechanics, introducing the 'Dodge' and 'Power Gauge' system that switches the dynamics of gameplay. It rung in new faces like sweet Leona and tough guy Clark Still, propelling the franchise forward and setting the stage for the upcoming deadly Orochi saga.
- 785 VOTES
The King of Fighters 2000 was a trailblazing edition that threw into the mix a dynamic "Striker" system, turning a tight corner on traditional concepts. The overarching storyline revolves around the Zero Cannon and the feared NESTS cartel. With the debut of characters like Lin, Seth, and Vanessa, it was not just the icing on the cake, it was the whole bakery! The game's legacy cemented the King of Fighters franchise as a mammoth player in the fighting genre.
- 880 VOTES
The King of Fighters XI pushed the envelope progressively. The gameplay revolves around the unfolding story of "Orochi Saga" that wiggles into the next sub-story themes. The major shake-up was the introduction of "Tactical Shift System", adding a robust depth to the match strategies like changing gears on a highway drive! New blood like Elisabeth Blanctorche and Oswald upped the freshness quotient, leaving no stone unturned for amusement. Its impact conveyed constantly evolving concepts in fighting games, maintaining its relevance in the changing times.
- 979 VOTES
The King of Fighters XIV set the bar high, introducing 3D graphics while keeping the good old 2D gameplay intact—a striking balance of modern aesthetics and time-tested gameplay. The story continues with Antonov buying rights to the KOF brand and hosting the new tournament. An impressive parade of 50 characters, including 19 fresh ones like Shun’ei and Meitenkun, pack a powerful punch. The impact? A grand comeback after the XIII installment, establishing itself as fighter genre's eponymous title.
- 1090 VOTES
Ushering in the 'NESTS Chronicles', '99's story took a shadowy turn, with a new King of Fighters Tournament organized by a rich and powerful syndicate under a sinister agenda. The game sang a new tune with the introduction of 'Striker Match' throwing a fourth 'support character' into the traditional 3-on-3 rumbles. KOF '99 gave us a flurry of new kickass characters like K', Maxima, and Whip, setting the new standard in the series.
- 1183 VOTES
Strutting in with great aplomb, KOF '95 took the franchise to new heights. Filled with narratives of revenge and evil desires, it unveils as a direct sequel to the entertaining '94 installment and fuels the fire for the climaxing 'Orochi Saga'. '95 saw the game mechanics evolving with the 'Team Edit' system - getting more tactical by picking and playing their own dream team. It introduced the sociopath assassin Iori Yagami, who quickly became a fan favourite.
- 1275 VOTES
Marking a new chapter, The King of Fighters 2003 shifted gears to a tactical tag-team format, kicking the static team formations to the curb. The story introduces another mystical, formidable entity named Mukai and the threat posed by 'Those from the Past'. Ash Crimson’s entry raises the intrigue bar, and the game quite literally plays its trump card. Its impact set a new standard for tag mechanisms in the genre, and the game's popularity took off like a rocket!
- 1368 VOTES
The game that started it all, The King of Fighters '94, was a real game-changer. Introducing the innovative concept of team-based gameplay in a storyline that revolves around the crime lord Rugal Bernstein. As for new characters, it was an all-star ensemble cast pulled from separate franchises, redefining the cool factor for the genre. Its impact was seismic, birthing a living legend series that stayed relevant for the quarter of a century and counting!
- 1471 VOTES
Can you say game changer? With the King of Fighters 2001, the series put the pedal to the metal, ramping up with a novel 'Tactical Order System'. The story draws curtains on the NESTS Chronicles with a thrilling showdown against Igniz. New characters such as Angel and May Lee throw a curveball, keeping players on their toes. Its impact echoes throughout the fighting genre, solidifying KOF's gripping storytelling and innovative battling systems.
- 1564 VOTES
The King of Fighters XII was where the series hit a refresh button. Although it lacked an official story, it intrigued the players with a “dream match” vibe across the board. The gameplay saw a bold leap with the revamped "Clash" system and stunning visuals—an impressive facelift, to say the least. Though the game skipped introducing new characters, the impact was a different kind—a testament that KOF wasn't afraid to mix it up, being viewed as a modern watermark for the series.