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sam hiew (Order #40059664)

Combat Task: Intimidate Foe (AWE )


All close combat attacks aimed at you gain (1d).
Your attack rolls gain (1d).
forward
Close Combat
Close Combat
Close Combat

open
defensive

No advantage or disadvantage.
Ranged Combat
Combat Task: Protect Companion (BATTLE )

Combat Task: Rally Comrades (ENHEARTEN )


All close combat attacks aimed at you lose (1d).

rearward
(For each Player-hero in Rearward there must be
at least two other Adventurers in close combat stances
Your attack rolls lose (1d) for each opponent engaging you.
AND enemies can’t outnumber Adventurers by more than 2:1)
Can only attack with, and be targeted by, ranged weapons.
Combat Task: Prepare Shot (SCAN )
sam hiew (Order #40059664)

Combat Task: Intimidate Foe (AWE )

All close combat attacks aimed at you gain (1d).


Your attack rolls gain (1d).
forward
Close Combat

Close Combat
Close Combat

open
defensive

No advantage or disadvantage.
Ranged Combat
Combat Task: Protect Companion (BATTLE )

Combat Task: Rally Comrades (ENHEARTEN )


All close combat attacks aimed at you lose (1d).

rearward
(For each Player-hero in Rearward there must be
at least two other Adventurers in close combat stances
Your attack rolls lose (1d) for each opponent engaging you.

AND enemies can’t outnumber Adventurers by more than 2:1)

Can only attack with, and be targeted by, ranged weapons.


Combat Task: Prepare Shot (SCAN )
sam hiew (Order #40059664)

Combat Task: Intimidate Foe (AWE )

All close combat attacks aimed at you gain (1d).


Your attack rolls gain (1d).

Your attack rolls lose (1d) for each opponent engaging you.


forward

All close combat attacks aimed at you lose (1d).


Close Combat
Combat Task: Rally Comrades (ENHEARTEN )

Combat Task: Protect Companion (BATTLE )


No advantage or disadvantage.

defensive
open
Close Combat

Close Combat
Ranged Combat

rearward
(For each Player-hero in Rearward there must be
at least two other Adventurers in close combat stances
AND enemies can’t outnumber Adventurers by more than 2:1)

Can only attack with, and be targeted by, ranged weapons.


Combat Task: Prepare Shot (SCAN )
sam hiew (Order #40059664)
Combat Task: Intimidate Foe (AWE )
All close combat attacks aimed at you gain (1d).
Your attack rolls gain (1d).
Your attack rolls lose (1d) for each opponent engaging you.
forward
All close combat attacks aimed at you lose (1d).
Close Combat
Combat Task: Rally Comrades (ENHEARTEN )

Combat Task: Protect Companion (BATTLE )


No advantage or disadvantage.

defensive
open
Close Combat

Close Combat
Ranged Combat
rearward
(For each Player-hero in Rearward there must be
at least two other Adventurers in close combat stances
AND enemies can’t outnumber Adventurers by more than 2:1)
Can only attack with, and be targeted by, ranged weapons.
Combat Task: Prepare Shot (SCAN )
Journey Event: roll AWARENESS

In charge of keeping watch.


look-out
In charge of setting up camp, opening new trails.

In charge of finding food in the wild.


Journey Event: roll EXPLORE

Journey Event: roll HUNTING


hunter
scout

guide
(There can be only one Guide)

In charge of all decisions


concerning route, rest, and supplies.
Marching Test: roll TRAVEL

sam hiew (Order #40059664)


Journey Event: roll AWARENESS
In charge of keeping watch.
look-out
In charge of setting up camp, opening new trails.

In charge of finding food in the wild.


Journey Event: roll EXPLORE

Journey Event: roll HUNTING


hunter
scout
guide
(There can be only one Guide)
In charge of all decisions
concerning route, rest, and supplies.
Marching Test: roll TRAVEL
sam hiew (Order #40059664)
Journey Event: roll AWARENESS
In charge of keeping watch.
scout look-out
hunter

Journey Event: roll EXPLORE


Journey Event: roll HUNTING

In charge of finding food in the wild.

In charge of setting up camp, opening new trails.


guide
(There can be only one Guide)
In charge of all decisions
concerning route, rest, and supplies.
Marching Test: roll TRAVEL
sam hiew (Order #40059664)
Journey Event: roll AWARENESS

In charge of keeping watch.


look-out

scout
hunter

Journey Event: roll EXPLORE


Journey Event: roll HUNTING

In charge of finding food in the wild.

In charge of setting up camp, opening new trails.


guide
(There can be only one Guide)

In charge of all decisions


concerning route, rest, and supplies.
Marching Test: roll TRAVEL

sam hiew (Order #40059664)

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