** ADVANCE FOR STORY SLUGGED BRITAIN DISNEY GAMING SPLIT/SECOND BY JANE WARDELL ** Tony Beckwith, right, founder and general manager of Black Rock Studio, currently owed by Disney Interactive Studios and Nick Baynes, left, the animation studio's game director, pose for pictures backdropped by a projected video of their latest game titled: 'Split/Second' at the studio offices in the southern coastal town of Brighton, England, Friday Feb. 27, 2009. Cars surge through dissipating smoke while light refracts through exploding buildings and a lion's roar makes the sound of the blast hyper-real the
Image details
People in this picture:
Tony Beckwith; Nick BaynesContributor:
Associated Press / Alamy Stock PhotoImage ID:
2NF6YTDFile size:
21.6 MB (749.6 KB Compressed download)Releases:
Model - no | Property - noDo I need a release?Dimensions:
3420 x 2210 px | 29 x 18.7 cm | 11.4 x 7.4 inches | 300dpiDate taken:
27 February 2009Photographer:
Lefteris PitarakisMore information:
This image could have imperfections as it’s either historical or reportage.
Not available to licence for any broadcast or streaming service, video on demand, film, national newspaper or to create a NFT. This content is intended for editorial use only. For other uses, additional clearances may be required. ** ADVANCE FOR STORY SLUGGED BRITAIN DISNEY GAMING SPLIT/SECOND BY JANE WARDELL ** Tony Beckwith, right, founder and general manager of Black Rock Studio, currently owed by Disney Interactive Studios and Nick Baynes, left, the animation studio's game director, pose for pictures backdropped by a projected video of their latest game titled: 'Split/Second' at the studio offices in the southern coastal town of Brighton, England, Friday Feb. 27, 2009. Cars surge through dissipating smoke while light refracts through exploding buildings and a lion's roar makes the sound of the blast hyper-real _ the new car racing game from Disney with a release date of early 2010 looks more like a movie than ever thanks to rapid developments in technology. Developers thought of the premise of the game_ cars racing through TV sets that have buildings triggered to blow if drivers are skillful enough _ several years ago, but put the idea on hold until visual and audio technology caught up with their imaginations. (AP Photo/Lefteris Pitarakis)